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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]] {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} <div id="S1"></div> {{:Patch:Season 1}} <div id="S2"></div> {{:Patch:Season 2}} <div id="S3"></div> {{:Patch:Season 3}} <div id="S4"></div> {{:Patch:Season 4}} <div id="S5"></div> {{:Patch:Season 5}} <div id="S6"></div> {{:Patch:Season 6}} <div id="S7"></div> <!--{{:Patch:Season 7}}--> <div id="Spoilers"></div> = Upcoming Spoilers = Season 7 begins: TBA Open Beta: TBA Closed Beta: TBA {| class="wikitable mw-collapsible" |+ Season 7 Spoilers |- | ===Pre-Beta Spoilers from Dev Streams=== ====Spoilers from Dev Stream #1==== VOD (2023-03-25): https://www.twitch.tv/videos/1775372320 * New D2GL graphical improvement options (in-game menu to enable/disable different features) ** 60 fps (visual only, doesn't change breakpoints) ** HD text/cursor ** HD minimap in upper right ** other options * DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough * Regular (white) maps can now be stacked * Ohm Rune now gives +45% enhanced damage * Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted) * Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels) * Poison Strike now has Bone Armor as a synergy instead of Poison Nova * Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous) * Charge now gains up to 60% increased melee splash radius based on charging distance * Charge now hits correctly instead of being replaced by a basic attack (charge bug should also be fixed) * Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage * PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold * Other potions no longer work in PvP arenas * New map events ** Gheed appears and sells random uniques for 1 million gold each (the item bases may 'upgrade' the same way normal gambling works) ** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event" * All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled ====Spoilers from Dev Stream #2==== TBA ===Closed Beta Spoilers=== TBA ===Open Beta Spoilers=== TBA |}
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