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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]] {| class="non-table mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} <div id="Spoilers"></div> = Upcoming Spoilers = {| class="non-table mw-collapsible" |+ Season 10 Spoilers |- | [[File:Season_10.gif|x300px]] Season 10: Oct 25 (10am PST) Open Beta: Oct 21-22 Closed Beta: Oct 12-20 ===Pre-Beta=== {| class="non-table mw-collapsible" |+ Season 10 Pre-Beta Spoilers |- | ====Spoilers from Dev Stream #1==== VOD: https://www.twitch.tv/videos/2250991319 * Optional allocated loot on game creation (revealed before dev streams; see https://www.reddit.com/r/ProjectDiablo2/comments/1eurmtf/season_10_spoiler_allocated_loot/) * Charge touched up more to reduce desync and slow downs * Charge now uses IAS breakpoints properly * Holy Sword removed from scepters (planned to be reverted) * Holy Sword works as a pre-buff, and will persist without an effect when not using a two-handed sword * Energy Shield persists after 0 mana * Energy Shield on items absorb efficiencies and persistence fixed * Blades of Ice charges 2/3 changed ** Charge 2 changed into a Baal cold wave type of attack (has a 25% chance to knockback) ** Charge 3 changed into an attack that sends out barrages of icicles around the assassin (similar to Claws of Thunder charge 2) * Lightning Enchanted bolts possibly fixed to reduce/prevent chance of invisible bolts * Bleed/poison damage debuffs stack individually per character/summon/mercenary * Open Wounds range penalty removed * Act 3 mercenaries no longer able to use daggers * Decoupled sound, music, and menu music volume sliders * Volume sliders adjusted to 1% increments from 5% * Single player stat commands and achievement auras fixed * <code>.set-home X</code> command to force/prefer which act you log in to (0 = clear, 1-5 = Act X) * Horazon map event limits natural resistances in created map (currently 90 max) ** High resistance champion/unique monsters can still become immune from things such as "Fire Enchanted" modifiers * Fixed a bug causing Desecrate to prevent mobs from spawning in maps * Dragonscale reworked [[File:DragonscaleZakarumShield.png|500px]] * New unique shield '''Twilight's Reflection Hyperion''' [[File:TwilightsReflectionHyperion.png|500px]] * New unique gloves '''Titan's Grip Bramble Mitts''' [[File:TitansGripBrambleMitts.png|500px]] ====Spoilers from Dev Stream #2==== VOD: https://www.twitch.tv/videos/2256836645 * [https://preview.redd.it/iiumd69fp8qd1.jpg?width=1192&format=pjpg&auto=webp&s=4885967046dc326cd26db894c70a918dc65ba94b New uber boss] (no spoilers) * Smite has crushing blow up to +25% (from hard points) and also boosts the effectiveness of crushing blow by up to +50% (a new stat) * Planning to do a balance pass for paladin shield bases (and also for smite damage on non-paladin shields) * Throwing Mastery renamed "Ranged Mastery" and now applies to bows/crossbows in addition to throwing attacks (No bow barb skills coming, just a bit of meme build support) * New [https://www.twitch.tv/videos/2256836645?t=00h56m04s castle ruins map] by Alma (no finalized name yet) * New [https://www.twitch.tv/videos/2256836645?t=01h48m42s lava bridges map] by Borq (no finalized name yet) * All settings integrated into D2 "esc" menu (keybinds, loot filter, auras, quickcast, d2gl, etc) * Hunger adds open wounds (chance and bonus damage) instead of critical strike chance * Bone Spear hitbox is now 3 times as wide * Cleansing adds curse resistance (currently +5% base and +1% per soft level) in addition to curse duration reduction * Claws of Thunder third stage pierces enemies, lightning hits pierced enemies from above * PvP arena now includes a book which can be clicked to show a list of PvP-specific damage modifiers for all skills * PvP arena merchants now sell mid-tier charms which can only be used within PvP arenas (helps make PvP more accessible) * New command <code>'''.noexp'''</code> which enables/disables the ability for your character to earn experience (persists between games) * New runeword "'''Purity'''" for 3 socket polearm/spear/staff/bow/crossbow [[File:Purity.png|500px]] * New runeword "'''Rapture'''" for 6 socket hammer [[File:Rapture.png|500px]] ====Spoilers from Dev Stream #3==== VOD: https://www.twitch.tv/videos/2262640626 * Consolidated corruption zones into fewer groups with more zones each ([https://imgur.com/XUhprR9 image]) * the "lock inventory" button now also locks mercenary equipment as well as preventing items from being socketed with gems/runes/jewels while equipped * Inactive pvp charms are translucent within the inventory to further distinguish them from other charms * There is no longer a minimum level requirement to enter uber boss zones (experience won't be gained below level 80) * There are now a configurable hotkeys for: gamble refresh, transmute * Whirlwind now correctly benefits from weapon range modifiers * Blaze now lets you phase through enemies while moving * Mind Blast radius now increases in size with multiple successive casts * Innocence runeword will now properly apply at the correct frame level (based on blade shield hard level) * Akara now sells tokens of absolution in non-ladder * Shift+Click will now spend 20 stat points at a time instead of all remaining stat points ====Spoilers from Dev Stream #4==== VOD: ? * |} ===Beta=== Tentative Patch Notes: TBA <div id="Lootfilter_Spoilers"> {| class="non-table mw-collapsible mw-collapsed" |+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3> |- | * New PvP-only charms - item codes: cm1p, cm2p, cm3p * 2 new maps - tiers/names/codes forthcoming * New mystery uber boss - there may be new items needed to reach them, so a "future-proof" rule to display and/or notify for unknown items may be prudent until we know more * Potentially relevant, depending on filter: ** New runeword "'''Purity'''" for 3 socket polearm/spear/staff/bow/crossbow (Amn Eth Thul) ** New runeword "'''Rapture'''" for 6 socket hammer (Vex Jah Lo Ral Ko Mal) ** New unique shield '''Twilight's Reflection''' Hyperion (base item code: urg) ** New unique gloves '''Titan's Grip''' Bramble Mitts (base item code: ulg) |} |} <div id="S1"></div> {{:Patch:Season 1}} <div id="S2"></div> {{:Patch:Season 2}} <div id="S3"></div> {{:Patch:Season 3}} <div id="S4"></div> {{:Patch:Season 4}} <div id="S5"></div> {{:Patch:Season 5}} <div id="S6"></div> {{:Patch:Season 6}} <div id="S7"></div> {{:Patch:Season 7}} <div id="S8"></div> {{:Patch:Season 8}} <div id="S9"></div> {{:Patch:Season 9}} <div id="S10"></div> <!--{{:Patch:Season 10}}-->
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