Skill Changes:修订间差异
(→物品技能) |
小无编辑摘要 |
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(未显示3个用户的17个中间版本) | |||
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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]] | <noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]</noinclude> | ||
本页上的技能概述部分可能有过时的信息(来自s9更改) | |||
= 物品技能 = | = 物品技能 = | ||
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化: | |||
{| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | ||
|+ style="white-space:nowrap; text-align:left;" | <strong> | |+ style="white-space:nowrap; text-align:left;" | <strong>光环</strong> | ||
|- | |- | ||
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span> | ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span> | ||
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| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary | | [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary | ||
|- | |- | ||
| [[Concentration]] || [[Pride]] ( | | [[Concentration]] || [[Pride]] (18-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || | ||
|- | |- | ||
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || | | [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || | ||
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| [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary | | [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary | ||
|- | |- | ||
| [[Holy Shock]] || [[Dream (Shield)|Dream]] ( | | [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] | ||
|- | |- | ||
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] ( | | [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (10-12), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]] | ||
|- | |- | ||
| [[Conviction]] || [[Infinity]] (12) || || | | [[Conviction]] || [[Infinity]] (12) || || | ||
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| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] | | [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] | ||
|- | |- | ||
| [[Vigor]] || [[Harmony]] (10) || | | [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]] | ||
|- | |- | ||
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] | | [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] | ||
|- | |- | ||
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10- | | [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-12) || || | ||
|- | |- | ||
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary | | [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary | ||
|- | |- | ||
| [[Cleansing]] || [[Plague]] ( | | [[Cleansing]] || [[Plague]] (15-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] | ||
|- | |- | ||
| [[Salvation]] || [[Zenith]] (8-12) || new || | | [[Salvation]] || [[Zenith]] (8-12) || new || | ||
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! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> | ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> | ||
|- | |- | ||
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal | | [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items) | ||
|- | |- | ||
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane | | [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane | ||
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|- | |- | ||
| [[Raven]] || [[Eaglehorn]] || added | | [[Raven]] || [[Eaglehorn]] || added | ||
|- | |||
| [[Arctic Blast]] || [[Frostwind]] || | |||
|- | |- | ||
| [[Werebear]] || [[Beast]] || | | [[Werebear]] || [[Beast]] || | ||
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| [[Werewolf]] || [[Wolfhowl]] || | | [[Werewolf]] || [[Wolfhowl]] || | ||
|- | |- | ||
| [[Feral Rage | | [[Feral Rage]] || [[Wolfhowl]] || | ||
|- | |- | ||
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges | | [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges | ||
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|- | |- | ||
| [[Iron Golem]] || [[Metalgrid]] || replaced charges | | [[Iron Golem]] || [[Metalgrid]] || replaced charges | ||
|- | |||
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate | |||
|- | |- | ||
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges | | Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges | ||
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| [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate | | [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate | ||
|- | |- | ||
| [[Cyclone Armor]] || [[Infinity]] || replaced charges | | [[Cyclone Armor]] || [[Infinity]] || replaced charges (staff version) | ||
|- | |- | ||
| [[Blood Golem]] || [[Death]] || replaced charges | | [[Blood Golem]] || [[Death]] || replaced charges | ||
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|- | |- | ||
| [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate | | [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate | ||
|- | |||
| [[Heart of Wolverine]] || [[Oath]] (20 regenerating charges) || charges now regenerate | |||
|- | |- | ||
| [[Battle Command]] || [[Call to Arms]] || | | [[Battle Command]] || [[Call to Arms]] || | ||
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|- | |- | ||
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] | | [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] | ||
|- | |- | ||
| [[Inferno]] || || removed from [[Flamebellow]] | | [[Inferno]] || || removed from [[Flamebellow]] | ||
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Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. | Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. | ||
Note that many items have also gained new or improved chance-to-cast effects. For example | |||
Some items grant other skills when equipped: | |||
* [[Blackoak Shield]] grants level 11 [[Chilling Armor]] | |||
* [[Tempest]] grants level 16 [[Energy Shield]] | |||
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] | |||
* [[Hustle]] grants level 6 [[Burst of Speed]] | |||
* [[Innocence]] grants level [8-12] [[Blade Shield]] | |||
Note that many items have also gained new or improved chance-to-cast effects. For example: | |||
* [[Pus Spitter]] casts [[Lower Resist]] on striking | |||
* [[Mang Song's Lesson]] casts [[Lower Resist]] on casting | |||
* [[Stormspire]] casts [[Static Field]] on striking | |||
* [[Head Hunter's Glory]] casts [[Amplify Damage]] on striking | |||
* [[Demon Machine]] casts [[Multiple Shot]] on striking | |||
* [[Boneflesh]] casts [[Bone Armor]] when struck | |||
{{:Item-Only_Skills}} | {{:Item-Only_Skills}} | ||
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= 技能概况 = | = 技能概况 = | ||
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 | |||
Broad Skill Changes: | |||
* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | |||
* 召唤物的AI全面提升。 | |||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | |||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | |||
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | |||
* Spells and abilities no longer share cooldowns globally | |||
* Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | |||
* Most skill buffs now last a minimum of 5 minutes | |||
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | |||
== 亚马逊 == | |||
=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 (Javelin and Spear Skills)]] === | |||
=== [[Javelin and Spear Skills]] === | 标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Jab]]''' | |'''[[戮刺(Jab)|戮刺 (Jab)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Javelin and Spear Mastery]]''' | |'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 (Javelin and Spear Mastery)]]''' | ||
| | | | ||
* | * 取代了 刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
|- | |- | ||
|'''[[Fend]]''' | |'''[[Fend|击退 (Fend)]]''' | ||
| | | | ||
* | * 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定) | ||
* | * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | ||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike|威力一击 (Power Strike)]]''' | ||
| | | | ||
* | * 现在在攻击时会制造一个闪电新星 | ||
|- | |- | ||
|'''[[Charged Strike]]''' | |'''[[Charged Strike|充能一击 (Charged Strike)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Strike]]''' | |'''[[Lightning Strike|闪电攻击 (Lightning Strike)]]''' | ||
| | | | ||
* | * 击中次数上限为 10 次 | ||
* | * “连锁”的范围略有减少 | ||
|- | |- | ||
|'''[[Poison Javelin]]''' | |'''[[Poison Javelin|毒枪 (Poison Javelin)]]''' | ||
| | | | ||
* | * 中毒持续时间总是1秒,而不是每级增加 | ||
* | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Plague Javelin]]''' | |'''[[Plague Javelin|瘟疫标枪 (Plague Javelin)]]''' | ||
| | | | ||
* | * 中毒持续时间总是3秒而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | |||
|- | |- | ||
|'''[[Lightning Bolt]]''' | |'''[[Lightning Bolt|闪电球 (Lightning Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Fury]]''' | |'''[[Lightning Fury|闪电之怒 (Lightning Fury)]]''' | ||
| | | | ||
* | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | ||
|} | |} | ||
=== [[Passive and Magic Skills]] === | === [[Passive and Magic Skills|被动和魔法技能 (Passive and Magic Skills)]] === | ||
Avoid | 躲避 (Avoid) 与 [[Dodge|闪避 (Dodge)]] 合并 | ||
Slow Missiles | 慢速箭 (Slow Missiles) 重做为 [[Slow Movement|迟缓 (Slow Movement)]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Dodge]]''' | |'''[[Dodge|闪避 (Dodge)]]''' | ||
| | | | ||
* | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
* removed animation, now has a 4 frame cooldown after mitigating an attack | |||
* now also grants bonus FHR per hard level | |||
* removed animation | |||
|- | |- | ||
|'''[[Evade]]''' | |'''[[Evade|回避 (Evade)]]''' | ||
| | | | ||
* now has a 4 frame cooldown after mitigating an attack | |||
* now also grants bonus movement speed | |||
* now | |||
|- | |- | ||
|'''[[Critical Strike]]''' | |'''[[Critical Strike|双倍打击 (Critical Strike)]]''' | ||
| | | | ||
* | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
|- | |- | ||
|'''[[Pierce]]''' | |'''[[Pierce|穿透 (Pierce)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Penetrate]]''' | |'''[[Penetrate|刺入 (Penetrate)]]''' | ||
| | | | ||
* now also reduces enemy defense % per hard level | |||
* now also reduces enemy defense | |||
|- | |- | ||
|'''[[Inner Sight]]''' | |'''[[Inner Sight|内视 (Inner Sight)]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
|- | |- | ||
|'''[[Slow Movement]]''' | |'''[[Slow Movement|迟缓 (Slow Movement)]]''' | ||
| | | | ||
* renamed from Slow Missiles | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | |||
* | |||
|- | |- | ||
|'''[[Decoy]]''' | |'''[[Decoy|诱饵 (Decoy)]]''' | ||
| | | | ||
* | * now attacks enemies and uses Strafe | ||
* | * now has damage synergies | ||
|- | |- | ||
|'''[[Valkyrie]]''' | |'''[[Valkyrie|女武神 (Valkyrie)]]''' | ||
| | | | ||
* now moves faster, has dramatically improved AI, and uses Power Strike | |||
* can now summon an additional valkyrie at levels 20 and 30 | * can now summon an additional valkyrie at levels 20 and 30 | ||
|} | |} | ||
=== [[Bow and Crossbow Skills]] === | === [[Bow and Crossbow Skills|弓和十字弓技能 (Bow and Crossbow Skills)]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Magic Arrow]]''' | |'''[[Magic Arrow|魔法箭 (Magic Arrow)]]''' | ||
| | | | ||
* now shoots an additional arrow every 5 | * now shoots an additional arrow every 5 hard levels | ||
* now converts 50% damage to magic (was 1% per level) | * now converts 50% damage to magic (was 1% per level) | ||
* deals flat magic damage | * deals additional flat magic damage | ||
|- | |- | ||
|'''[[Multiple Shot]]''' | |'''[[Multiple Shot|多重箭 (Multiple Shot)]]''' | ||
| | | | ||
* | * now gains bonus enhanced damage and attack rating | ||
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) | * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) | ||
* | * range reduced (used to hit off-screen enemies) | ||
|- | |- | ||
|'''[[Guided Arrow]]''' | |'''[[Guided Arrow|导引箭 (Guided Arrow)]]''' | ||
| | | | ||
* | * now pierces, can pierce same target 3 times | ||
* | * can convert some damage to magic with synergies | ||
|- | |- | ||
|'''[[Strafe]]''' | |'''[[Strafe|炮轰 (Strafe)]]''' | ||
| | | | ||
* projectile speed | * projectile speed/range and hitbox size greatly increased | ||
* no longer causes "next hit delay" (faster breakpoints available) | |||
* | * capped at 5 hits per attack instead of 10 (helps avoid animation lock) | ||
* | * now gains bonus attack rating | ||
* | |||
|- | |- | ||
|'''[[Cold Arrow]]''' | |'''[[Cold Arrow|冰箭 (Cold Arrow)]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Ice Arrow]]''' | |'''[[Ice Arrow|急冻箭 (Ice Arrow)]]''' | ||
| | | | ||
* projectile speed/range increased | |||
* projectile speed | |||
* freeze duration no longer scales per level | * freeze duration no longer scales per level | ||
* | * now affected by pierce | ||
|- | |- | ||
|'''[[Freezing Arrow]]''' | |'''[[Freezing Arrow|冻结之箭 (Freezing Arrow)]]''' | ||
| | | | ||
* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
|- | |- | ||
|'''[[Fire Arrow]]''' | |'''[[Fire Arrow|火焰箭 (Fire Arrow)]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* converts 50% physical damage to fire damage (was 3% + 2% per level) | |||
* | |||
|- | |- | ||
|'''[[Exploding Arrow]]''' | |'''[[Exploding Arrow|爆裂箭 (Exploding Arrow)]]''' | ||
| | | | ||
* | * bigger explosion | ||
|- | |- | ||
|'''[[Immolation Arrow]]''' | |'''[[Immolation Arrow|牺牲之箭 (Immolation Arrow)]]''' | ||
| | | | ||
* no longer has a cooldown | * no longer has a cooldown | ||
* no longer benefits from pierce | * no longer benefits from pierce | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== 刺客 | == 刺客 == | ||
=== [[Martial Arts]] === | |||
=== [[Shadow Disciplines|武学艺术 (Martial Arts)]] === | |||
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only | 聚气技能已经重做 | ||
* Charge-up attacks immediately | * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | ||
* | * Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. | ||
** Using 1 charge-up skill will result in 3 total charges per cycle | |||
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) | |||
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) | |||
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) | |||
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. | |||
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Tiger Strike]]''' | |'''[[Tiger Strike|虎击 (Tiger Strike)]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | |||
* now grants 20% | |||
|- | |- | ||
|'''[[Cobra Strike]]''' | |'''[[Cobra Strike|眼镜蛇攻击 (Cobra Strike)]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | |||
|- | |- | ||
|'''[[Dragon Talon]]''' | |'''[[Dragon Talon|龙爪 (Dragon Talon)]]''' | ||
| | | | ||
* | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw]]''' | |'''[[Dragon Claw|双龙爪 (Dragon Claw)]]''' | ||
| | | | ||
* | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail]]''' | |'''[[Dragon Tail|神龙摆尾 (Dragon Tail)]]''' | ||
| | | | ||
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | |||
* no longer causes knockback | |||
* attack speed | |||
* | |||
|- | |- | ||
|'''[[Dragon Flight]]''' | |'''[[Dragon Flight|飞龙在天 (Dragon Flight)]]''' | ||
| | | | ||
* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire]]''' | |'''[[Fists of Fire|焰拳 (Fists of Fire)]]''' | ||
| | | | ||
* | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder]]''' | |'''[[Claws of Thunder|雷电爪 (Claws of Thunder)]]''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice]]''' | |'''[[Blades of Ice|寒冰刃 (Blades Of Ice)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike]]''' | |'''[[Phoenix Strike|凤凰攻击 (Phoenix Strike)]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* removed "next hit delay" for 3rd charge (cold attack) | |||
|} | |} | ||
=== [[Shadow Disciplines]] === | === [[Shadow Disciplines|影子训练 (Shadow Disciplines)]] === | ||
Claw Mastery | 支配利爪 (Claw Mastery) 现在是 [[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Claw and Dagger Mastery]]''' | |'''[[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]''' | ||
| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block]]''' | |'''[[Weapon Block|武器格挡 (Weapon Block)]]''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
* | * has a 4 frame cooldown after mitigating an attack | ||
* now also gives +1% FBR per level | |||
* affected by "Increased Block Chance" at a 1:5 ratio | |||
|- | |- | ||
|'''[[Psychic Hammer]]''' | |'''[[Psychic Hammer|心灵战锤 (Psychic Hammer)]]''' | ||
| | | | ||
* | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | |||
* now has | |||
|- | |- | ||
|'''[[Cloak of Shadows]]''' | |'''[[Cloak of Shadows|魔影斗篷 (Cloak of Shadows)]]''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast]]''' | |'''[[Mind Blast|心灵爆震 (Mind Blast)]]''' | ||
| | | | ||
* | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
* no longer converts enemies | |||
* | * radius now scales per level | ||
* | * now has damage synergies | ||
* now has | |||
|- | |- | ||
|'''[[Burst of Speed]]''' | |'''[[Burst of Speed|速度爆发 (Burst of Speed)]]''' | ||
| | | | ||
* | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade]]''' | |'''[[Fade|能量消解 (Fade)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|Venom]]''' | |'''[[Venom (Skill)|毒牙 (Venom)]]''' | ||
| | | | ||
* | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior]]''' | |'''[[Shadow Warrior|影子战士 (Shadow Warrior)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master]]''' | |'''[[Shadow Master|影子大师 (Shadow Master)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
[[Chain Lightning Sentry]] | === [[Traps|陷阱 (Traps)]] === | ||
[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]] 是新技能 | |||
守卫陷阱现在显示在左上角类似于佣兵 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Blast]]''' | |'''[[Fire Blast|火焰爆震 (Fire Blast)]]''' | ||
| | | | ||
* now gains an extra bomb every 4 hard | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire]]''' | |'''[[Wake of Fire|火焰复苏 (Wake of Fire)]]''' | ||
| | | | ||
* | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno]]''' | |'''[[Wake of Inferno|复苏狱火 (Wake of Inferno)]]''' | ||
| | | | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel]]''' | |'''[[Blade Sentinel|刃之守卫 (Blade Sentinel)]]''' | ||
| | | | ||
* increased projectile movement speed | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) | |||
* now releases an aoe burst when changing directions | |||
* duration no longer scales with levels | * duration no longer scales with levels | ||
* no longer counts toward trap count | * no longer counts toward trap count | ||
* now benefits from resistance penetration at half efficiency similar to elemental traps | |||
* now benefits from | |||
|- | |- | ||
|'''[[Blade Fury]]''' | |'''[[Blade Fury|刃之怒 (Blade Fury)]]''' | ||
| | | | ||
* | * now pierces enemies and splits into multiple projectiles when colliding with a wall | ||
* attack trigger time is now affected by attack speed | * attack trigger time is now affected by attack speed | ||
* | * penalty for 2-handed weapons removed | ||
* now adds bonus attack rating | |||
* now adds bonus attack rating | |||
|- | |- | ||
|'''[[Blade Shield]]''' | |'''[[Blade Shield|刀刃之盾 (Blade Shield)]]''' | ||
| | | | ||
* | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
* | * no longer uses durability | ||
* range | * attacks faster with hard levels | ||
* | * range increased | ||
* now | * now has attack rating | ||
* now has the ranged leech penalty (50% reduced leech) | |||
|- | |- | ||
|'''[[Shock Web]]''' | |'''[[Shock Web|雷电网 (Shock Web)]]''' | ||
| | | | ||
* removed next hit delay | * removed next hit delay | ||
* increased ground speed | * increased ground speed | ||
* now gains 1 additional spike per three levels instead of via synergy | |||
* now gains 1 additional spike per three levels | |||
|- | |- | ||
|'''[[Charged Bolt Sentry]]''' | |'''[[Charged Bolt Sentry|电能守卫 (Charged Bolt Sentry)]]''' | ||
| | | | ||
* now gains +1 bolt per 4 hard levels instead of via synergy | |||
* now gains +1 bolt per | |||
|- | |- | ||
|'''[[Lightning Sentry]]''' | |'''[[Lightning Sentry|雷光守卫 (Lightning Sentry)]]''' | ||
| | | | ||
* nows shoots | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry]]''' | |'''[[Death Sentry|亡者守卫 (Death Sentry)]]''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | |||
* can now only explode corpses instead of | * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | ||
* explosion damage is 3-5% of corpse's life | * radius is always 10 yards (was 3.33 + 0.67 per level) | ||
* now gains +1 shot per 3 hard levels instead of via synergy | |||
* radius is always 10 yards (was 3.33 + 0. | |||
* | |||
|- | |- | ||
|'''[[Chain Lightning Sentry]]''' | |'''[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]]''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== 野蛮人 | |||
=== [[Warcries]] === | == 野蛮人 == | ||
=== [[Warcries|呐喊 (Warcries)]] === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl]]''' | |'''[[Howl|狂嗥 (Howl)]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | |||
|- | |- | ||
|'''[[Taunt]]''' | |'''[[Taunt|嘲弄 (Taunt)]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | |||
* is now an aoe skill | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry]]''' | |'''[[Battle Cry|战嗥 (Battle Cry)]]''' | ||
| | | | ||
* | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | |||
* | |||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry|战斗狂嗥 (War Cry)]]''' | ||
| | | | ||
* | * now has scaling AOE | ||
* stun removed, but procs FHR | |||
* | |||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion|找寻药剂 (Find Potion)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item]]''' | |'''[[Find Item|找寻物品 (Find Item)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward]]''' | |'''[[Grim Ward|残酷吓阻 (Grim Ward)]]''' | ||
| | | | ||
* | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout]]''' | |'''[[Shout|大叫 (Shout)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders]]''' | |'''[[Battle Orders|战斗体制 (Battle Orders)]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command]]''' | |'''[[Battle Command|战斗指挥 (Battle Command)]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | |||
* grants 1 additional skill point every 10 | |||
* also adds 20% + 3% enhanced damage per level | * also adds 20% + 3% enhanced damage per level | ||
|} | |} | ||
Increased Stamina | === [[Combat Masteries|战斗专家 (Combat Masteries)]] === | ||
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] 和 [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代 | |||
增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]] | |||
[[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery]]''' | |'''[[General Mastery|通用武器精通 (General Mastery)]]''' | ||
| | | | ||
* | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]''' | ||
| | | | ||
* | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]''' | ||
| | | | ||
* | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]''' | ||
| | | | ||
* | * renamed from Increased Stamina | ||
* now grants | * now also grants life | ||
* now grants FHR with | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin|铁布衫 (Iron Skin)]]''' | ||
| | | | ||
* | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed|加速 (Increased Speed)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance]]''' | |'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]''' | ||
| | | | ||
* | * | ||
|- | |||
|'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]''' | |||
| | |||
* new skill which increases both chance to cause open wounds and the damage it deals | |||
|} | |} | ||
=== [[Combat Skills (Barbarian)|Combat Skills]] === | |||
=== [[Combat Skills (Barbarian)|战斗技能 (Combat Skills)]] === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash]]''' | |'''[[Bash|重击 (Bash)]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing]]''' | |'''[[Double Swing|双手挥击 (Double Swing)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy]]''' | |'''[[Frenzy|狂乱 (Frenzy)]]''' | ||
| | | | ||
* | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw|双手投掷 (Double Throw)]]''' | ||
| | | | ||
* | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun|击昏 (Stun)]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate]]''' | |'''[[Concentrate|专心 (Concentrate)]]''' | ||
| | | | ||
* | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk|狂战士 (Berserk)]]''' | ||
| | | | ||
* | * now requires two weapons | ||
* now | * now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance | ||
* | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap|跳跃 (Leap)]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack|跳跃攻击 (Leap Attack)]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
* | * now deals damage in an area instead of attacking a single target | ||
* | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind]]''' | |'''[[Whirlwind|旋风 (Whirlwind)]]''' | ||
| | | | ||
* | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
* | * when dual wielding, both weapons are swung simultaneously per attack | ||
* | * no longer attacks in place during a namelock and will now whirlwind back and forth through the monster | ||
* | * now benefits from Faster Run/Walk and also grants additional velocity | ||
* can now trigger chance-to-cast effects | * can now trigger chance-to-cast effects | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== 德鲁伊 | == 德鲁伊 == | ||
=== [[Elemental Skills]] === | |||
[[Gust]] | === [[Elemental Skills|元素 (Elemental Skills)]] === | ||
[[Gust|风遁 (Gust)]] 是新技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Firestorm]]''' | |'''[[Firestorm|火风暴 (Firestorm)]]''' | ||
| | | | ||
* | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder]]''' | |'''[[Molten Boulder|熔浆巨岩 (Molten Boulder)]]''' | ||
| | | | ||
* | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure]]''' | |'''[[Fissure|火山爆 (Fissure)]]''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano]]''' | |'''[[Volcano|火山 (Volcano)]]''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon]]''' | |'''[[Armageddon|毁天灭地 (Armageddon)]]''' | ||
| | | | ||
* now has increased meteor fall rate, larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
* duration increases by 3 per level | * meteors deal a more even split of physical and fire damage | ||
* duration increases by 3 per level instead of via synergy | |||
|- | |- | ||
|'''[[Cyclone Armor]]''' | |'''[[Cyclone Armor|飓风装甲 (Cyclone Armor)]]''' | ||
| | | | ||
* now gains 3 absorb per Energy | |||
* now | |||
|- | |- | ||
|'''[[Arctic Blast]]''' | |'''[[Arctic Blast|极地风暴 (Arctic Blast)]]''' | ||
| | | | ||
* | * reduces enemy cold resistance (can break immunes) | ||
* | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister|小旋风 (Twister)]]''' | ||
| | | | ||
* now shoots additional twisters at higher levels (max of 14, does not shotgun) | |||
* now shoots additional twisters | |||
|- | |- | ||
|'''[[Tornado]]''' | |'''[[Tornado|龙卷风 (Tornado)]]''' | ||
| | | | ||
* hitbox | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane]]''' | |'''[[Hurricane|暴风 (Hurricane)]]''' | ||
| | | | ||
* duration increases by 3 per level | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust]]''' | |'''[[Gust|风遁 (Gust)]]''' | ||
| | | | ||
* | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
=== [[Shape Shifting Skills]] === | |||
=== [[Shape Shifting Skills|外形变化 (Shape Shifting Skills)]] === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Werewolf]]''' | |'''[[Werewolf|狼人变化 (Werewolf)]]''' | ||
| | | | ||
* duration | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | |||
* now grants bonus damage | |||
|- | |- | ||
|'''[[Werebear]]''' | |'''[[Werebear|熊人变化 (Werebear)]]''' | ||
| | | | ||
* | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | |||
* now grants 20% increased splash radius | |||
|- | |- | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy|变形术 (Lycanthropy)]]''' | ||
| | | | ||
* now also grants bonus attack rating | |||
* now grants bonus attack rating | |||
|- | |- | ||
|'''[[Maul]]''' | |'''[[Maul|撞锤 (Maul)]]''' | ||
| | | | ||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave]]''' | |'''[[Shock Wave|震波 (Shock Wave)]]''' | ||
| | | | ||
* | * now has increased range and projectile speed, and the number of shock waves scales with levels | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger]]''' | |'''[[Hunger|饥饿 (Hunger)]]''' | ||
| | | | ||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
|- | |- | ||
|'''[[Fire Claws]]''' | |'''[[Fire Claws|焰爪 (Fire Claws)]]''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | |||
* reworked to now cast a fast moving firestorm on attack | |||
|- | |- | ||
|'''[[Feral Rage]]''' | |'''[[Feral Rage|野性狂暴 (Feral Rage)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Rabies]]''' | |'''[[Rabies|狂犬病 (Rabies)]]''' | ||
| | | | ||
* | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|狂怒 (Fury)]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* now gains +20% melee splash radius on the second attack and +40% on the third | |||
* now | |||
|} | |} | ||
=== [[Summoning Skills (Druid)|Summoning Skills]] === | |||
=== [[Summoning Skills (Druid)|召唤 (Summoning Skills)]] === | |||
不同的藤蔓和动物现在可以一起被召唤 | |||
藤蔓和灵魂不再被怪物攻击或受到伤害 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Raven]]''' | |'''[[Raven|乌鸦 (Raven)]]''' | ||
| | | | ||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | ||
* ravens persist while teleporting | * ravens persist while teleporting and cannot take damage or be influenced by any area effects | ||
* can | * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | ||
|- | |- | ||
|'''[[Poison Creeper]]''' | |'''[[Poison Creeper|猛毒花藤 (Poison Creeper)]]''' | ||
| | | | ||
* | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | ||
* an additional poison creeper can be summoned every 10 hard levels | |||
* now has damage synergies | |||
* | |||
* now has | |||
|- | |- | ||
|'''[[Carrion Vine]]''' | |'''[[Carrion Vine|食尸藤 (Carrion Vine)]]''' | ||
| | | | ||
* | * recovers a flat amount of life instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Solar Creeper]]''' | |'''[[Solar Creeper|太阳藤 (Solar Creeper)]]''' | ||
| | | | ||
* | * recovers a flat amount of mana instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Heart of Wolverine]]''' | |'''[[Heart of Wolverine|狼獾之心 (Heart of Wolverine)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs]]''' | |'''[[Spirit of Barbs|棘灵 (Spirit of Barbs)]]''' | ||
| | | | ||
* now deals a flat amount of damage to attackers instead of reflecting a percentage | * now deals a flat amount of damage to attackers instead of reflecting a percentage | ||
|- | |- | ||
|'''[[Oak Sage]]''' | |'''[[Oak Sage|橡木智者 (Oak Sage)]]''' | ||
| | | | ||
* now grants a flat amount of life instead of a percentage | |||
* now grants a flat amount of life | |||
|- | |- | ||
|'''[[Summon Spirit Wolf]]''' | |'''[[Summon Spirit Wolf|召唤狼灵 (Summon Spirit Wolf)]]''' | ||
| | | | ||
* | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Dire Wolf]]''' | |'''[[Summon Dire Wolf|召唤狂狼 (Summon Dire Wolf)]]''' | ||
| | | | ||
* | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Grizzly]]''' | |'''[[Summon Grizzly|召唤灰熊 (Summon Grizzly)]]''' | ||
| | | | ||
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | |||
* now deals splash damage | |||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== 死灵法师 | == 死灵法师 == | ||
=== 召唤法术 Summoning Spells === | |||
=== [[Summoning Spells|召唤法术 (Summoning Spells)]] === | |||
骷髅复苏 (Raise Skeleton) 现在是 [[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]] | |||
召唤抵抗 (Summon Resist) 被移除, [[Blood Warp|血次元 (Blood Warp)]] 和 [[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]] 是新技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Skeleton Mastery| | |'''[[Skeleton Mastery|支配骷髅 (Skeleton Mastery)]]''' | ||
| | | | ||
* | * now also affects velocity and bonus elemental damage, no longer affects revives | ||
|- | |- | ||
|'''[[Raise Skeleton Warrior| | |'''[[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]''' | ||
| | | | ||
* | * now deals splash damage | ||
* | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage| | |'''[[Raise Skeletal Mage|复苏骷髅法师 (Raise Skeletal Mage)]]''' | ||
| | | | ||
* | * projectiles now pierce enemies and have a larger hitbox | ||
* | * total skeletal mages capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeleton Archer| | |'''[[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]]''' | ||
| | | | ||
* | * new skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery|支配石魔 (Golem Mastery)]]''' | ||
| | | | ||
* | * can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem|黏土石魔 (Clay Golem)]]''' | ||
| | | | ||
* | * now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem|鲜血石魔 (Blood Golem)]]''' | ||
| | | | ||
* now grants life per hit instead of leeching a percentage of damage as life | * now grants life per hit instead of leeching a percentage of damage as life | ||
* now applies open wounds | * now applies open wounds | ||
|- | |- | ||
|'''[[Iron Golem]]''' | |'''[[Iron Golem|钢铁石魔 (Iron Golem)]]''' | ||
| | | | ||
* | * now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem|火焰石魔 (Fire Golem)]]''' | ||
| | | | ||
* | * weighted more toward aura damage and less toward melee attack damage | ||
* no longer immune to fire | |||
* | |||
|- | |- | ||
|'''[[Revive]]''' | |'''[[Revive|重生 (Revive)]]''' | ||
| | | | ||
* | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | ||
* total of 8 revives at 20 hard levels (was 1 revive per level) | |||
* duration now scales per level | * duration now scales per level | ||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp|血次元 (Blood Warp)]]''' | ||
| | | | ||
* | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | ||
|} | |} | ||
=== [[Poison and Bone Spells|毒素和白骨法术 Poison and Bone Spells]] === | === [[Poison and Bone Spells|毒素和白骨法术 (Poison and Bone Spells)]] === | ||
Poison Explosion | 毒爆 (Poison Explosion) 重做为 [[Desecrate|亵渎 (Desecrate)]] | ||
Poison Dagger | 淬毒匕首 (Poison Dagger) 重做为 [[Poison Strike|淬毒攻击 (Poison Strike)]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Teeth]]''' | |'''[[Teeth|牙 (Teeth)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Spear]]''' | |'''[[Bone Spear|骨矛 (Bone Spear)]]''' | ||
| | | | ||
* | * launches an additional spear at levels 15 and 25 (does not shotgun) | ||
|- | |- | ||
|'''[[Bone Spirit]]''' | |'''[[Bone Spirit|白骨之魂 (Bone Spirit)]]''' | ||
| | | | ||
* | * faster missile speed | ||
|- | |- | ||
|'''[[Bone Armor]]''' | |'''[[Bone Armor|白骨装甲 (Bone Armor)]]''' | ||
| | | | ||
* | * now gains +3 additional absorb per Energy | ||
|- | |- | ||
|'''[[Bone Wall]]''' | |'''[[Bone Wall|骨墙 (Bone Wall)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Prison]]''' | |'''[[Bone Prison|骨牢 (Bone Prison)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Corpse Explosion]]''' | |'''[[Corpse Explosion|尸体爆炸 (Corpse Explosion)]]''' | ||
| | | | ||
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | |||
* 5-10% corpse life damage (was 70-120%) | * radius starts higher and caps at 10 yards | ||
* | |||
|- | |- | ||
|'''[[Poison Strike]]''' | |'''[[Poison Strike|淬毒攻击 (Poison Strike)]]''' | ||
| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* | * now penetrates enemy poison resistances by -1% per level, up to -40% | ||
* | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate|亵渎 (Desecrate)]]''' | ||
| | | | ||
* reworked from Poison Explosion | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | ||
|- | |- | ||
|'''[[Poison Nova]]''' | |'''[[Poison Nova|剧毒新星 (Poison Nova)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Curses|诅咒 Curses]] === | === [[Curses|诅咒 (Curses)]] === | ||
[[Curse Mastery]] | [[Curse Mastery|诅咒精通 (Curse Mastery)]] 和 [[Dark Pact|黑暗契约 (Dark Pact)]] 是新技能 | ||
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Amplify Damage]]''' | |'''[[Amplify Damage|伤害加深 (Amplify Damage)]]''' | ||
| | | | ||
* | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | ||
|- | |- | ||
|'''[[Dim Vision]]''' | |'''[[Dim Vision|微暗灵视 (Dim Vision)]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
|- | |- | ||
|'''[[Weaken]]''' | |'''[[Weaken|削弱 (Weaken)]]''' | ||
| | | | ||
* now also reduces enemy defense | |||
* now reduces enemy | * reduction to enemy damage now scales with levels | ||
* | |||
|- | |- | ||
|'''[[Iron Maiden]]''' | |'''[[Iron Maiden|攻击反噬 (Iron Maiden)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Terror]]''' | |'''[[Terror|恐惧 (Terror)]]''' | ||
| | | | ||
* now also reduces | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | ||
* radius increased | * radius increased to 6 yards (was 2.6 yards) | ||
* duration is now 3 seconds (was 7 + 1 second per level) | * duration is now 3 seconds (was 7 + 1 second per level) | ||
|- | |- | ||
|'''[[Confuse]]''' | |'''[[Confuse|迷乱 (Confuse)]]''' | ||
| | | | ||
* now also increases attack speed of confused enemies by 10% per hard level | |||
* now also increases attack speed of confused enemies by 10% per | |||
|- | |- | ||
|'''[[Life Tap]]''' | |'''[[Life Tap|偷取生命 (Life Tap)]]''' | ||
| | | | ||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | |||
* life | * duration now caps at 20 seconds | ||
* duration | |||
|- | |- | ||
|'''[[Attract]]''' | |'''[[Attract|吸引 (Attract)]]''' | ||
| | | | ||
* now also reduces enemy defense by a large amount | |||
* now also reduces enemy defense by | |||
|- | |- | ||
|'''[[Decrepify]]''' | |'''[[Decrepify|衰老 (Decrepify)]]''' | ||
| | | | ||
* | * no longer reduces enemy damage | ||
* | * now reduces enemy physical resistance by -10% (was just -50%) | ||
* | * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | ||
|- | |- | ||
|'''[[Lower Resist]]''' | |'''[[Lower Resist|降低抵抗 (Lower Resist)]]''' | ||
| | | | ||
* | * less effective against non-immune enemies, can break more immunes after level 15 | ||
* radius | * radius caps at 10 yards and increases with hard levels | ||
|- | |- | ||
|'''[[Curse Mastery]]''' | |'''[[Curse Mastery|诅咒精通 (Curse Mastery)]]''' | ||
| | | | ||
* | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | ||
|- | |- | ||
|'''[[Dark Pact]]''' | |'''[[Dark Pact|黑暗契约 (Dark pact)]]''' | ||
| | | | ||
* | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== 圣骑士 | == 圣骑士 == | ||
=== [[Defensive Auras]] === | |||
=== [[Defensive Auras|防御性灵气 (Defensive Auras)]] === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Prayer]]''' | |'''[[Prayer|祈祷 (Prayer)]]''' | ||
| | | | ||
* now also grants life per hit | * now also grants life per hit | ||
* | * now also grants +1 passive health regeneration per hard level | ||
|- | |- | ||
|'''[[Cleansing]]''' | |'''[[Cleansing|净化 (Cleansing)]]''' | ||
| | | | ||
* now also grants +1% passive poison/curse duration reduction per hard level | |||
* now also grants +1% passive poison/curse duration reduction per | |||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Meditation]]''' | |'''[[Meditation|冥思 (Meditation)]]''' | ||
| | | | ||
* now also grants +1 passive mana after each kill per two hard levels | |||
* now also grants +1 passive mana after each kill per two | |||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Resist Fire]]''' | |'''[[Resist Fire|抵抗火焰 (Resist Fire)]]''' | ||
| | | | ||
* | * now also grants a bonus for fire damage | ||
* | * passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold|抵抗冰冻 (Resist Cold)]]''' | ||
| | | | ||
* | * now also grants a bonus for cold damage | ||
* passive maximum cold resistance bonus is no longer doubled when the aura is active | |||
* | |||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning|抵抗闪电 (Resist Lightning)]]''' | ||
| | | | ||
* | * now also grants a bonus for lightning damage | ||
* passive maximum lightning resistance bonus is no longer doubled when the aura is active | |||
* | |||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance|反抗 (Defiance)]]''' | ||
| | | | ||
* now also grants +1% PDR per two | * now also grants +1% PDR per two levels | ||
|- | |- | ||
|'''[[Vigor]]''' | |'''[[Vigor|活力 (Vigor)]]''' | ||
| | | | ||
* now also grants +1% FRW per | * now also grants pssive +1% FRW per two hard levels | ||
|- | |- | ||
|'''[[Redemption]]''' | |'''[[Redemption|救赎 (Redemption)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Salvation]]''' | |'''[[Salvation|救助 (Salvation)]]''' | ||
| | | | ||
* | * now also grants a bonus to elemental damage | ||
|} | |} | ||
=== [[Offensive Auras]] === | |||
=== [[Offensive Auras|攻击性灵气 (Offensive Auras)]] === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Might]]''' | |'''[[Might|力量 (Might)]]''' | ||
| | | | ||
* | * allies receive 1/2 of the bonus | ||
* radius increased | * radius increased | ||
|- | |- | ||
|'''[[Holy Fire]]''' | |'''[[Holy Fire|圣火 (Holy Fire)]]''' | ||
| | | | ||
* | * now includes bonus attack rating | ||
* | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze|神圣冰冻 (Holy Freeze)]]''' | ||
| | | | ||
* | * now includes bonus attack rating | ||
* | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock|神圣冲击 (Holy Shock)]]''' | ||
| | | | ||
* | * now includes bonus attack rating | ||
* | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim|祝福瞄准 (Blessed Aim)]]''' | ||
| | | | ||
* now | * now also provides deadly strike | ||
* | * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | ||
|- | |- | ||
|'''[[Concentration]]''' | |'''[[Concentration|专注 (Concentration)]]''' | ||
| | | | ||
* now also adds bonus attack rating | * allies receive 1/2 of the enhanced damage bonus | ||
* now also adds bonus attack rating | |||
|- | |- | ||
|'''[[Fanaticism]]''' | |'''[[Fanaticism|狂热 (Fanaticism)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Thorns]]''' | |'''[[Thorns|荆棘 (Thorns)]]''' | ||
| | | | ||
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | ||
|- | |- | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' | |'''[[Sanctuary (Skill)|庇护所 (Sanctuary)]]''' | ||
| | | | ||
* | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | |||
* now includes bonus attack rating | |||
* radius is now always 10 yards (was 3.33 + 0.67 per level) | |||
* no longer applies knockback to undead | |||
* now | |||
* | |||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction|审判 (Conviction)]]''' | ||
| | | | ||
* less effective against non-immune enemies and can break higher immunities above level 25 | |||
* radius is increased and now scales with levels | * radius is increased and now scales with levels | ||
|} | |} | ||
=== [[Combat Skills (Paladin)|Combat Skills]] === | === [[Combat Skills (Paladin)|战斗技能 (Combat Skills)]] === | ||
[[Holy Nova]], [[Holy Light]], | [[Holy Nova|神圣新星 (Holy Nova)]], [[Holy Light|圣光术 (Holy Light)]], [[Joust|突袭 (Joust)]], 和 [[Holy Sword|圣剑 (Holy Sword)]] 是新技能 | ||
转换 (Conversion) 已被移除 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Sacrifice]]''' | |'''[[Sacrifice|牺牲 (Sacrifice)]]''' | ||
| | | | ||
* | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | |||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite|盾击 (Smite)]]''' | ||
| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
* indirectly affected by [[Grief]] | * no longer applies knockback (in PvE) | ||
* indirectly affected by Crushing Blow | * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] | ||
* indirectly affected by Crushing Blow having greater diminishing returns against bosses | |||
|- | |- | ||
|'''[[Holy Bolt]]''' | |'''[[Holy Bolt|圣光弹 (Holy Bolt)]]''' | ||
| | | | ||
* bolts now pierce all allies and enemies, healing or damaging each | * bolts now pierce all allies and enemies, healing or damaging each | ||
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | ||
|- | |- | ||
|'''[[Zeal]]''' | |'''[[Zeal|热诚 (Zeal)]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* now gains +20% melee splash radius on the second attack and +40% on the third | |||
* | |||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge|冲锋 (Charge)]]''' | ||
| | | | ||
* | * now gains up to +60% increased melee splash radius based on the distance traveled | ||
* | * now works in melee range instead of doing a normal attack | ||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance|复仇 (Vengeance)]]''' | ||
| | | | ||
* reworked | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | ||
|- | |- | ||
|'''[[Blessed Hammer]]''' | |'''[[Blessed Hammer|祝福之锤 (Blessed Hammer)]]''' | ||
| | | | ||
* hammers now travel faster | * hammers now travel faster and have larger hitboxes | ||
|- | |- | ||
|'''[[ | |'''[[Holy Sword|圣剑 (Holy Sword)]]''' | ||
| | | | ||
* | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords | ||
|- | |- | ||
|'''[[Holy Shield]]''' | |'''[[Holy Shield|神圣之盾 (Holy Shield)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Fist of the Heavens]]''' | |'''[[Fist of the Heavens|天堂之拳 (Fist of the Heavens)]]''' | ||
| | | | ||
* | * holy bolts now damage all creature types (was just undead) | ||
* removed cooldown, auto-targeting has reduced range | * removed cooldown, auto-targeting has reduced range | ||
|- | |- | ||
|'''[[Holy Nova]]''' | |'''[[Holy Nova|神圣新星 (Holy Nova)]]''' | ||
| | | | ||
* new skill that heals allies and damages enemies in an wide area, has a long cooldown | * new skill that heals allies and damages enemies in an wide area, has a long cooldown | ||
|- | |- | ||
|'''[[Holy Light]]''' | |'''[[Holy Light|圣光 (Holy Light)]]''' | ||
| | | | ||
* new skill that heals a single target | * new skill that heals a single target | ||
|- | |- | ||
|'''[[Joust]]''' | |'''[[Joust|突袭 (Joust)]]''' | ||
| | | | ||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | ||
* has a 3.5 second cooldown which can be reduced with hard | * has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== 法师 | == 法师 == | ||
[[Ice Barrage]] | === [[Cold Spells|冰冻法术 (Cold Spells)]] === | ||
冰封装甲 (Frozen Armor) 被 [[Cold Enchant|附魔冰霜 (Cold Enchant)]] 取代 | |||
[[Ice Barrage|连串冰枪 (Ice Barrage)]] 是新技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Ice Bolt]]''' | |'''[[Ice Bolt|冰弹 (Ice Bolt)]]''' | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Cold Enchant]]''' | |'''[[Cold Enchant|附魔冰霜 (Cold Enchant)]]''' | ||
| | | | ||
* new skill | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire | ||
|- | |- | ||
|'''[[Frost Nova]]''' | |'''[[Frost Nova|霜之新星 (Frost Nova)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Ice Blast]]''' | |'''[[Ice Blast|冰风暴 (Ice Blast)]]''' | ||
| | | | ||
* pierces, faster missiles | * pierces, faster missiles | ||
|- | |- | ||
|'''[[Shiver Armor]]''' | |'''[[Shiver Armor|碎冰甲 (Shiver Armor)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Chilling Armor]]''' | |'''[[Chilling Armor|寒冰装甲 (Chilling Armor)]]''' | ||
| | | | ||
* creates single blizzard spike per counter ranged attack | * creates single blizzard spike per counter ranged attack | ||
* chills melee on successful strike | * chills melee on successful strike | ||
|- | |- | ||
|'''[[Glacial Spike]]''' | |'''[[Glacial Spike|冰尖柱 (Glacial Spike)]]''' | ||
| | | | ||
* freeze duration is now 2 seconds and doesn't scale with levels | * freeze duration is now 2 seconds and doesn't scale with levels | ||
* | * radius increased by 20% | ||
|- | |- | ||
|'''[[Blizzard]]''' | |'''[[Blizzard|暴风雪 (Blizzard)]]''' | ||
| | | | ||
* improved ground density, projectile hitbox size increased by 50% | * improved ground density, projectile hitbox size increased by 50% | ||
|- | |- | ||
|'''[[Frozen Orb]]''' | |'''[[Frozen Orb|冰封球 (Frozen Orb)]]''' | ||
| | | | ||
* removed cooldown and changed to slower "lightning" cast frames | * removed cooldown and changed to slower "lightning" cast frames | ||
* range has been increased by roughly 20% | * range has been increased by roughly 20% | ||
|- | |- | ||
|'''[[Cold Mastery]]''' | |'''[[Cold Mastery|支配冰冷 (Cold Mastery)]]''' | ||
| | | | ||
* now also adds cold damage | |||
* now also adds cold damage | |||
|- | |- | ||
|'''[[Ice Barrage]]''' | |'''[[Ice Barrage|连串冰枪 (Ice Barrage)]]''' | ||
| | | | ||
* new skill that shoots ice lances which have AOE impact that | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | ||
|} | |} | ||
=== [[Lightning Spells]] === | === [[Lightning Spells|闪电法术 (Lightning Spells)]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Charged Bolt]]''' | |'''[[Charged Bolt|充能弹 (Charged Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Static Field]]''' | |'''[[Static Field|静态力场 (Static Field)]]''' | ||
| | | | ||
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | ||
* now also has -1% to enemy lightning resistance per level (breaks immunities) | * now also has -1% to enemy lightning resistance per level (breaks immunities) | ||
|- | |- | ||
|'''[[Telekinesis]]''' | |'''[[Telekinesis|心灵传动 (Telekinesis)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Nova]]''' | |'''[[Nova|新星 (Nova)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning]]''' | |'''[[Lightning|闪电 (Lightning)]]''' | ||
| | | | ||
* changed to faster cast frames (was slower "lightning" frames) | * changed to faster cast frames (was slower "lightning" frames) | ||
|- | |- | ||
|'''[[Chain Lightning]]''' | |'''[[Chain Lightning|连锁闪电 (Chain Lightning)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Teleport]]''' | |'''[[Teleport|传送 (Teleport)]]''' | ||
| | | | ||
* | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | ||
|- | |- | ||
|'''[[Thunder Storm]]''' | |'''[[Thunder Storm|雷云风暴 (Thunder Storm)]]''' | ||
| | | | ||
* no longer flashes your screen | * no longer flashes your screen | ||
* time between attacks goes down with hard | * time between attacks goes down with hard levels | ||
* casts nova on impact | * casts nova on impact | ||
|- | |- | ||
|'''[[Energy Shield]]''' | |'''[[Energy Shield|能量护盾 (Energy Shield)]]''' | ||
| | | | ||
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | ||
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | ||
|- | |- | ||
|'''[[Lightning Mastery]]''' | |'''[[Lightning Mastery|支配闪电 (Lightning Mastery)]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
[[Combustion]] | === [[Fire Spells|火焰法术 (Fire Spells)]] === | ||
火焰强化 (Enchant) 现在是 [[Enchant Fire|附魔火焰 (Enchant Fire)]] | |||
[[Combustion|燃烧 (Combustion)]] 和 [[Lesser Hydra|次级多头蛇 (Lesser Hydra)]] 是新技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Bolt]]''' | |'''[[Fire Bolt|火弹 (Fire Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Warmth]]''' | |'''[[Warmth|温暖 (Warmth)]]''' | ||
| | | | ||
* now also adds flat attack rating (10 + 10 per level) | * now also adds flat attack rating (10 + 10 per level) | ||
|- | |- | ||
|'''[[Inferno]]''' | |'''[[Inferno|地狱之火 (Inferno)]]''' | ||
| | | | ||
* | * reduces enemy fire resistance (can break immunes) | ||
* faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Blaze]]''' | |'''[[Blaze|炽烈之径 (Blaze)]]''' | ||
| | | | ||
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | |||
* reworked to create an explosion when cast as well as provide a movement speed bonus | |||
* increased fire trail hitbox size | * increased fire trail hitbox size | ||
* | * duration caps at 10 seconds | ||
* | * now has a 2 second cooldown | ||
|- | |- | ||
|'''[[Fire Wall]]''' | |'''[[Fire Wall|火墙 (Fire Wall)]]''' | ||
| | | | ||
* duration reduced slightly | |||
* duration reduced | |||
|- | |- | ||
|'''[[Fire Ball]]''' | |'''[[Fire Ball|火球 (Fire Ball)]]''' | ||
| | | | ||
* | * explosion radius increased slightly | ||
|- | |- | ||
|'''[[Enchant Fire]]''' | |'''[[Enchant Fire|附魔火焰 (Enchant Fire)]]''' | ||
| | | | ||
* renamed from Enchant | * renamed from Enchant to distinguish it from the new Cold Enchant skill | ||
* is now an aoe skill (similar to battle orders) | * is now an aoe skill (similar to battle orders) | ||
* now correctly applies 1/3 of damage to ranged attacks | * now correctly applies 1/3 of damage to ranged attacks | ||
* now grants allies 50% of the damage instead of 100% | * now grants allies 50% of the damage instead of 100% | ||
* no longer | * no longer benefits from +% fire damage twice | ||
|- | |- | ||
|'''[[Meteor]]''' | |'''[[Meteor|陨石 (Meteor)]]''' | ||
| | | | ||
* cooldown reduced, meteors fall faster and have 33% larger aoe | * cooldown reduced, meteors fall faster and have 33% larger aoe | ||
* now deals physical damage and fire damage ( | * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | ||
|- | |- | ||
|'''[[Fire Mastery]]''' | |'''[[Fire Mastery|支配火焰 (Fire Mastery)]]''' | ||
| | | | ||
* now also adds | * now also adds fire resistance penetration | ||
|- | |- | ||
|'''[[Hydra]]''' | |'''[[Hydra|九头海蛇 (Hydra)]]''' | ||
| | | | ||
* shoots Fire Balls instead of Fire Bolts | * shoots Fire Balls instead of Fire Bolts | ||
* duration reduced from 10 seconds to 6 seconds | * duration reduced from 10 seconds to 6 seconds | ||
* reduced start-up delay between casting and hydras attacking | * reduced start-up delay between casting and hydras attacking | ||
|- | |- | ||
|'''[[Combustion]]''' | |'''[[Combustion|燃烧 (Combustion)]]''' | ||
| | | | ||
* new skill which shoots fire balls in all directions, has a long cooldown | * new skill which shoots fire balls in all directions, has a long cooldown | ||
|- | |- | ||
|'''[[Lesser Hydra]]''' | |'''[[Lesser Hydra|次级多头蛇 (Lesser Hydra)]]''' | ||
| | | | ||
* new skill that summons hydras which shoot fire bolts | * new skill that summons hydras which shoot fire bolts | ||
|} | |} |
2024年10月3日 (四) 21:30的最新版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10), Kalan's Legacy (4-6) | added: Kalan's Legacy | Act 1 Mercenary |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
- Blackoak Shield grants level 11 Chilling Armor
- Tempest grants level 16 Energy Shield
- Uldyssian's Awakening grants level [28-30] Energy Shield
- Hustle grants level 6 Burst of Speed
- Innocence grants level [8-12] Blade Shield
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛技能 (Javelin and Spear Skills)
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺 (Jab) |
|
标枪和长矛精通 (Javelin and Spear Mastery) |
|
击退 (Fend) |
|
威力一击 (Power Strike) |
|
充能一击 (Charged Strike) |
|
闪电攻击 (Lightning Strike) |
|
毒枪 (Poison Javelin) |
|
瘟疫标枪 (Plague Javelin) |
|
闪电球 (Lightning Bolt) |
|
闪电之怒 (Lightning Fury) |
|
被动和魔法技能 (Passive and Magic Skills)
躲避 (Avoid) 与 闪避 (Dodge) 合并
慢速箭 (Slow Missiles) 重做为 迟缓 (Slow Movement)
闪避 (Dodge) |
|
回避 (Evade) |
|
双倍打击 (Critical Strike) |
|
穿透 (Pierce) |
|
刺入 (Penetrate) |
|
内视 (Inner Sight) |
|
迟缓 (Slow Movement) |
|
诱饵 (Decoy) |
|
女武神 (Valkyrie) |
|
弓和十字弓技能 (Bow and Crossbow Skills)
魔法箭 (Magic Arrow) |
|
多重箭 (Multiple Shot) |
|
导引箭 (Guided Arrow) |
|
炮轰 (Strafe) |
|
冰箭 (Cold Arrow) |
|
急冻箭 (Ice Arrow) |
|
冻结之箭 (Freezing Arrow) |
|
火焰箭 (Fire Arrow) |
|
爆裂箭 (Exploding Arrow) |
|
牺牲之箭 (Immolation Arrow) |
|
刺客
武学艺术 (Martial Arts)
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 (Tiger Strike) |
|
眼镜蛇攻击 (Cobra Strike) |
|
龙爪 (Dragon Talon) |
|
双龙爪 (Dragon Claw) |
|
神龙摆尾 (Dragon Tail) |
|
飞龙在天 (Dragon Flight) |
|
焰拳 (Fists of Fire) |
|
雷电爪 (Claws of Thunder) |
|
寒冰刃 (Blades Of Ice) |
|
凤凰攻击 (Phoenix Strike) |
|
影子训练 (Shadow Disciplines)
支配利爪 (Claw Mastery) 现在是 短刃精通 (Claw and Dagger Mastery)
短刃精通 (Claw and Dagger Mastery) |
|
武器格挡 (Weapon Block) |
|
心灵战锤 (Psychic Hammer) |
|
魔影斗篷 (Cloak of Shadows) |
|
心灵爆震 (Mind Blast) |
|
速度爆发 (Burst of Speed) |
|
能量消解 (Fade) |
|
毒牙 (Venom) |
|
影子战士 (Shadow Warrior) |
|
影子大师 (Shadow Master) |
|
陷阱 (Traps)
雷霆守卫 (Chain Lightning Sentry) 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 (Fire Blast) |
|
火焰复苏 (Wake of Fire) |
|
复苏狱火 (Wake of Inferno) |
|
刃之守卫 (Blade Sentinel) |
|
刃之怒 (Blade Fury) |
|
刀刃之盾 (Blade Shield) |
|
雷电网 (Shock Web) |
|
电能守卫 (Charged Bolt Sentry) |
|
雷光守卫 (Lightning Sentry) |
|
亡者守卫 (Death Sentry) |
|
雷霆守卫 (Chain Lightning Sentry) |
|
野蛮人
呐喊 (Warcries)
狂嗥 (Howl) |
|
嘲弄 (Taunt) |
|
战嗥 (Battle Cry) |
|
战斗狂嗥 (War Cry) |
|
找寻药剂 (Find Potion) |
|
找寻物品 (Find Item) |
|
残酷吓阻 (Grim Ward) |
|
大叫 (Shout) |
|
战斗体制 (Battle Orders) |
|
战斗指挥 (Battle Command) |
|
战斗专家 (Combat Masteries)
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 通用武器精通 (General Mastery) 和 长柄和长矛精通 (Polearm and Spear Mastery) 所取代
增加耐力 (Increased Stamina) 被重做为 战斗本能 (Combat Reflexes)
恶毒切割 (Deep Wounds) 是新技能
通用武器精通 (General Mastery) |
|
长柄和长矛精通 (Polearm and Spear Mastery) |
|
支配飞掷 (Throwing Mastery) |
|
战斗本能 (Combat Reflexes) |
|
铁布衫 (Iron Skin) |
|
加速 (Increased Speed) |
|
自然抵抗 (Natural Resistance) |
|
恶毒切割 (Deep Wounds) |
|
战斗技能 (Combat Skills)
重击 (Bash) |
|
双手挥击 (Double Swing) |
|
狂乱 (Frenzy) |
|
双手投掷 (Double Throw) |
|
击昏 (Stun) |
|
专心 (Concentrate) |
|
狂战士 (Berserk) |
|
跳跃 (Leap) |
|
跳跃攻击 (Leap Attack) |
|
旋风 (Whirlwind) |
|
德鲁伊
元素 (Elemental Skills)
风遁 (Gust) 是新技能
火风暴 (Firestorm) |
|
熔浆巨岩 (Molten Boulder) |
|
火山爆 (Fissure) |
|
火山 (Volcano) |
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毁天灭地 (Armageddon) |
|
飓风装甲 (Cyclone Armor) |
|
极地风暴 (Arctic Blast) |
|
小旋风 (Twister) |
|
龙卷风 (Tornado) |
|
暴风 (Hurricane) |
|
风遁 (Gust) |
|
外形变化 (Shape Shifting Skills)
狼人变化 (Werewolf) |
|
熊人变化 (Werebear) |
|
变形术 (Lycanthropy) |
|
撞锤 (Maul) |
|
震波 (Shock Wave) |
|
饥饿 (Hunger) |
|
焰爪 (Fire Claws) |
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野性狂暴 (Feral Rage) |
|
狂犬病 (Rabies) |
|
狂怒 (Fury) |
|
召唤 (Summoning Skills)
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 (Raven) |
|
猛毒花藤 (Poison Creeper) |
|
食尸藤 (Carrion Vine) |
|
太阳藤 (Solar Creeper) |
|
狼獾之心 (Heart of Wolverine) |
|
棘灵 (Spirit of Barbs) |
|
橡木智者 (Oak Sage) |
|
召唤狼灵 (Summon Spirit Wolf) |
|
召唤狂狼 (Summon Dire Wolf) |
|
召唤灰熊 (Summon Grizzly) |
|
死灵法师
召唤法术 (Summoning Spells)
骷髅复苏 (Raise Skeleton) 现在是 复苏骷髅战士 (Raise Skeleton Warrior)
召唤抵抗 (Summon Resist) 被移除, 血次元 (Blood Warp) 和 复苏骷髅弓箭手 (Raise Skeleton Archer) 是新技能
支配骷髅 (Skeleton Mastery) |
|
复苏骷髅战士 (Raise Skeleton Warrior) |
|
复苏骷髅法师 (Raise Skeletal Mage) |
|
复苏骷髅弓箭手 (Raise Skeleton Archer) |
|
支配石魔 (Golem Mastery) |
|
黏土石魔 (Clay Golem) |
|
鲜血石魔 (Blood Golem) |
|
钢铁石魔 (Iron Golem) |
|
火焰石魔 (Fire Golem) |
|
重生 (Revive) |
|
血次元 (Blood Warp) |
|
毒素和白骨法术 (Poison and Bone Spells)
毒爆 (Poison Explosion) 重做为 亵渎 (Desecrate)
淬毒匕首 (Poison Dagger) 重做为 淬毒攻击 (Poison Strike)
牙 (Teeth) |
|
骨矛 (Bone Spear) |
|
白骨之魂 (Bone Spirit) |
|
白骨装甲 (Bone Armor) |
|
骨墙 (Bone Wall) |
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骨牢 (Bone Prison) |
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尸体爆炸 (Corpse Explosion) |
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淬毒攻击 (Poison Strike) |
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亵渎 (Desecrate) |
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剧毒新星 (Poison Nova) |
|
诅咒 (Curses)
诅咒精通 (Curse Mastery) 和 黑暗契约 (Dark Pact) 是新技能
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 (Amplify Damage) |
|
微暗灵视 (Dim Vision) |
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削弱 (Weaken) |
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攻击反噬 (Iron Maiden) |
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恐惧 (Terror) |
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迷乱 (Confuse) |
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偷取生命 (Life Tap) |
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吸引 (Attract) |
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衰老 (Decrepify) |
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降低抵抗 (Lower Resist) |
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诅咒精通 (Curse Mastery) |
|
黑暗契约 (Dark pact) |
|
圣骑士
防御性灵气 (Defensive Auras)
祈祷 (Prayer) |
|
净化 (Cleansing) |
|
冥思 (Meditation) |
|
抵抗火焰 (Resist Fire) |
|
抵抗冰冻 (Resist Cold) |
|
抵抗闪电 (Resist Lightning) |
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反抗 (Defiance) |
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活力 (Vigor) |
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救赎 (Redemption) |
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救助 (Salvation) |
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攻击性灵气 (Offensive Auras)
力量 (Might) |
|
圣火 (Holy Fire) |
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神圣冰冻 (Holy Freeze) |
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神圣冲击 (Holy Shock) |
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祝福瞄准 (Blessed Aim) |
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专注 (Concentration) |
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狂热 (Fanaticism) |
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荆棘 (Thorns) |
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庇护所 (Sanctuary) |
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审判 (Conviction) |
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战斗技能 (Combat Skills)
神圣新星 (Holy Nova), 圣光术 (Holy Light), 突袭 (Joust), 和 圣剑 (Holy Sword) 是新技能
转换 (Conversion) 已被移除
牺牲 (Sacrifice) |
|
盾击 (Smite) |
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圣光弹 (Holy Bolt) |
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热诚 (Zeal) |
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冲锋 (Charge) |
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复仇 (Vengeance) |
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祝福之锤 (Blessed Hammer) |
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圣剑 (Holy Sword) |
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神圣之盾 (Holy Shield) |
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天堂之拳 (Fist of the Heavens) |
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神圣新星 (Holy Nova) |
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圣光 (Holy Light) |
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突袭 (Joust) |
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法师
冰冻法术 (Cold Spells)
冰封装甲 (Frozen Armor) 被 附魔冰霜 (Cold Enchant) 取代
连串冰枪 (Ice Barrage) 是新技能
冰弹 (Ice Bolt) |
|
附魔冰霜 (Cold Enchant) |
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霜之新星 (Frost Nova) |
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冰风暴 (Ice Blast) |
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碎冰甲 (Shiver Armor) |
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寒冰装甲 (Chilling Armor) |
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冰尖柱 (Glacial Spike) |
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暴风雪 (Blizzard) |
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冰封球 (Frozen Orb) |
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支配冰冷 (Cold Mastery) |
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连串冰枪 (Ice Barrage) |
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闪电法术 (Lightning Spells)
充能弹 (Charged Bolt) |
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静态力场 (Static Field) |
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心灵传动 (Telekinesis) |
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新星 (Nova) |
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闪电 (Lightning) |
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连锁闪电 (Chain Lightning) |
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传送 (Teleport) |
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雷云风暴 (Thunder Storm) |
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能量护盾 (Energy Shield) |
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支配闪电 (Lightning Mastery) |
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火焰法术 (Fire Spells)
火焰强化 (Enchant) 现在是 附魔火焰 (Enchant Fire)
燃烧 (Combustion) 和 次级多头蛇 (Lesser Hydra) 是新技能
火弹 (Fire Bolt) |
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温暖 (Warmth) |
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地狱之火 (Inferno) |
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炽烈之径 (Blaze) |
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火墙 (Fire Wall) |
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火球 (Fire Ball) |
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附魔火焰 (Enchant Fire) |
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陨石 (Meteor) |
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支配火焰 (Fire Mastery) |
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九头海蛇 (Hydra) |
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燃烧 (Combustion) |
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次级多头蛇 (Lesser Hydra) |
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