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  • 2022年12月28日 (三) 14:26 Weili0677 讨论 贡献创建了页面Belts (创建页面,内容为“== Unique Belts == === Normal Belts === ==== <span class="d2-gold">Lenymo</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Sash</b></p> * <p><b>Base Defense:</b> 2</p> * <p><b>Base Durability:</b> 12</p> * <p><b>Base Potion Rows:</b> 2</p> <p><b>Defense:</b> 2</p> <p><b>Required Level:</b> 7</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="col…”)
  • 2022年12月28日 (三) 14:24 Weili0677 讨论 贡献创建了页面Boots (创建页面,内容为“== Unique Boots == === Normal Boots === ==== <span class="d2-gold">Hotspur</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Boots</b></p> * <p><b>Base Defense:</b> 2-3</p> * <p><b>Base Kick Damage:</b> 3 to 8, Avg 5.5</p> * <p><b>Base Durability:</b> 12</p> <p><b>Defense:</b> 10</p> <p><b>Required Level:</b> 5</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span>…”)
  • 2022年12月28日 (三) 14:23 Weili0677 讨论 贡献创建了页面Gloves (创建页面,内容为“== Unique Gloves == === Normal Gloves === ==== <span class="d2-gold">The Hand of Broc</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Leather Gloves</b></p> * <p><b>Base Defense:</b> 2-3</p> * <p><b>Base Durability:</b> 12</p> <p><b>Defense:</b> 14</p> <p><b>Required Level:</b> 5</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="colo…”)
  • 2022年12月28日 (三) 14:22 Weili0677 讨论 贡献创建了页面Shields (创建页面,内容为“== Unique Shields == === Normal Shields === ==== <span class="d2-gold">Pelta Lunata</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Buckler</b></p> * <p><b>Base Defense:</b> 4-6</p> * <p><b>Base Block:</b> 0%</p> * <p><b>Base Smite Damage:</b> 1 to 3, Avg 2</p> * <p><b>Base Durability:</b> 12</p> * <p><b>Base Maximum Sockets:</b> 1</p> <p><b>Defense:</b> 39</p> <p><b>Block:</b> 40% (Dru/Nec/Sor)…”)
  • 2022年12月28日 (三) 14:21 Weili0677 讨论 贡献创建了页面Chests (创建页面,内容为“== Unique Chests == === Normal Chests === ==== <span class="d2-gold">Greyform</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Quilted Armor</b></p> * <p><b>Base Defense:</b> 8-11</p> * <p><b>Base Durability:</b> 20</p> * <p><b>Base Maximum Sockets:</b> 2</p> <p><b>Defense:</b> 28-31</p> <p><b>Required Strength:</b> 12</p> <p><b>Required Level:</b> 7</p> </div> {| class="wikitable wikitable-2col" !…”)
  • 2022年12月28日 (三) 14:21 Weili0677 讨论 贡献创建了页面Helms (创建页面,内容为“== Unique Helms == === Normal Helms === ==== <span class="d2-gold">Biggin's Bonnet</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Cap</b></p> * <p><b>Base Defense:</b> 3-5</p> * <p><b>Base Durability:</b> 12</p> <p><b>Defense:</b> 17-19</p> <p><b>Required Level:</b> 3</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="color:#F9C666">A…”)
  • 2022年12月28日 (三) 14:20 Weili0677 讨论 贡献创建了页面Class Weapons (创建页面,内容为“== Unique Class Weapons == In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. === Amazon === ==== Bows ==== All bows now gain bonus damage equal to 50% dexterity instead of 100% dexterity. ===== <span class="d2-gold">Lycander's Aim</span> ===== <div class="item-image-text">left</div>…”)
  • 2022年12月28日 (三) 14:19 Weili0677 讨论 贡献创建了页面Scepters (创建页面,内容为“== Unique Scepters == In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. === Normal Scepters === ==== <span class="d2-gold">Knell Striker</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Scepter</b></p> * <p><b>Base Damage:</b> 6 to 11</p> * <p><b>Bas…”)
  • 2022年12月28日 (三) 14:18 Weili0677 讨论 贡献创建了页面Wands (创建页面,内容为“== Unique Wands == === Normal Wands === ==== <span class="d2-gold">Torch of Iro</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Wand</b></p> * <p><b>Base Damage:</b> 2 to 4</p> * <p><b>Base Durability:</b> <span class="nmod">30</span> (was <span class="omod">15</span>)</p> * <p><b>Base Speed Modifier:</b> 0</p> <p><b>One-Hand Damage:</b> 2 to 4, Avg 3</p> <p><b>Required Level:</b> 5</p> </div>…”)
  • 2022年12月28日 (三) 14:18 Weili0677 讨论 贡献创建了页面Staves (创建页面,内容为“== Unique Staves == All staves now gain bonus damage equal to 110% strength instead of 100% strength. In addition to the changes listed here, all unique/set staves also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. === Normal Staves === ==== <span class="d2-gold">Bane Ash</span> ==== <div class="item-image-text">left</div> <div class="item-inf…”)
  • 2022年12月28日 (三) 14:17 Weili0677 讨论 贡献创建了页面Crossbows (创建页面,内容为“== Unique Crossbows == All crossbows now gain bonus damage equal to 50% dexterity instead of 100% dexterity. === Normal Crossbows === ==== <span class="d2-gold">Leadcrow</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Light Crossbow</b></p> * <p><b>Base Damage:</b> <span class="nmod">8 to 11</span> (was <span class="omod">6 to 9</span>)</p> * <p><b>Base Speed Modifier:</b> -10</p> * <p><b>Base Maxim…”)
  • 2022年12月28日 (三) 14:16 Weili0677 讨论 贡献创建了页面Bows (创建页面,内容为“== Unique Bows == All bows now gain bonus damage equal to 50% dexterity instead of 100% dexterity. See Class Weapons for unique Amazon Bows. === Normal Bows === ==== <span class="d2-gold">Pluckeye</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Short Bow</b></p> * <p><b>Base Damage:</b> 1 to 4</p> * <p><b>Base Speed Modifier:</b> 5</p> * <p><b>Base Maximum Sockets:</b> 3</p>…”)
  • 2022年12月28日 (三) 14:15 Weili0677 讨论 贡献创建了页面Polearms (创建页面,内容为“== Unique Polearms == All polearms now gain bonus damage equal to 75% strength & 75% dexterity instead of 100% strength. In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. === Normal Polearms === ==== <span class="d2-gold">Dimoak's Hew</span> ==== <div class="item-image-text">left</d…”)
  • 2022年12月28日 (三) 14:15 Weili0677 讨论 贡献创建了页面Spears (创建页面,内容为“== Unique Spears == All non-class spears now gain bonus damage equal to 75% strength & 75% dexterity instead of 100% strength. In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. See Class Weapons for unique Amazon Spears. Also see Throwing Spears (Javelins)…”)
  • 2022年12月28日 (三) 14:14 Weili0677 讨论 贡献创建了页面Throwing (创建页面,内容为“== Unique Throwing Weapons == Throwing weapons now have unlimited quantity. In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. See Class Weapons for unique Amazon Javelins. === Exceptional Throwing Axes/Knives === ==== <span class="d2-gold">Deathbit</span> ==== <div class="item-im…”)
  • 2022年12月28日 (三) 14:13 Weili0677 讨论 贡献创建了页面Daggers (创建页面,内容为“== Unique Daggers == In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. Also see Throwing Daggers. === Normal Daggers === ==== <span class="d2-gold">Gull</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Dagger</b></p> * <p><b>Base Da…”)
  • 2022年12月28日 (三) 14:10 Weili0677 讨论 贡献创建了页面Swords (创建页面,内容为“== Unique Swords == All one-handed swords now gain bonus damage equal to 75% strength & 75% dexterity instead of 100% strength. All two-handed swords now gain bonus damage equal to 110% strength instead of 100% strength. In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. === Normal One-Handed Swords === ===…”)
  • 2022年12月28日 (三) 14:09 Weili0677 讨论 贡献创建了页面Maces (创建页面,内容为“== Unique Maces == In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. === Normal One-Handed Maces === ==== <span class="d2-gold">Felloak</span> ==== <div class="item-image-text">left</div> <div class="item-info-box"> <p><b>Club</b></p> * <p><b>Base Damage:</b> 1 to 6</p> * <p><b>Base Dur…”)
  • 2022年12月28日 (三) 14:08 Weili0677 讨论 贡献创建了页面Axes (创建页面,内容为“== Unique Axes == All two-handed axes now gain bonus damage equal to 110% strength instead of 100% strength. In addition to the changes listed here, all melee weapons also gain <span class="nmod">Melee Attacks Deal Splash Damage</span>. Ethereal weapons gain a x1.25 damage bonus instead of a x1.5 damage bonus. Also see Throwing Axes. === Normal One-Handed Axes === ==== <span class="d2-gold">The Gnasher</span> ==== <div class="item-image-text…”)
  • 2022年12月28日 (三) 14:08 Weili0677 讨论 贡献创建了页面All Sorceress Skills (创建页面,内容为“This page lists all Sorceress skills & stats. Also see: Sorceress Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 10 || || |- | '''Dexterity''' | 25 || || |- | <li>Attack Rating</li> | 75 || || +5 |- | <li>Defense</li> | 6 || || +0.25 |- | '''Vitality''' | 10 || || |- | <li>Life</li> | 40 || +1 || +2 |- | <li>Stamina</li> | <span class="nmod">149</span> || +1 || +1 |-…”)
  • 2022年12月28日 (三) 14:06 Weili0677 讨论 贡献创建了页面All Paladin Skills (创建页面,内容为“This page lists all Paladin skills & stats. Also see: Paladin Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 25 || || |- | '''Dexterity''' | 20 || || |- | <li>Attack Rating</li> | 85 || || +5 |- | <li>Defense</li> | 5 || || +0.25 |- | '''Vitality''' | 25 || || |- | <li>Life</li> | 55 || +2 || +3 |- | <li>Stamina</li> | <span class="nmod">189</span> || +1 || +1 |- | '''E…”)
  • 2022年12月28日 (三) 14:06 Weili0677 讨论 贡献创建了页面All Necromancer Skills (创建页面,内容为“This page lists all Necromancer skills & stats. Also see: Necromancer Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 15 || || |- | '''Dexterity''' | 25 || || |- | <li>Attack Rating</li> | 80 || || +5 |- | <li>Defense</li> | 6 || || +0.25 |- | '''Vitality''' | 15 || || |- | <li>Life</li> | 45 || +1.5 || +2 |- | <li>Stamina</li> | <span class="nmod">154</span> || +1 |…”)
  • 2022年12月28日 (三) 13:56 Weili0677 讨论 贡献创建了页面All Druid Skills (创建页面,内容为“This page lists all Druid skills & stats. Also see: Druid Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 15 || || |- | '''Dexterity''' | 20 || || |- | <li>Attack Rating</li> | 70 || || +5 |- | <li>Defense</li> | 5 || || +0.25 |- | '''Vitality''' | 25 || || |- | <li>Life</li> | 55 || +1.5 || +2 |- | <li>Stamina</li> | <span class="nmod">159</span> || +1 || +1 |- | '''Energ…”)
  • 2022年12月28日 (三) 13:55 Weili0677 讨论 贡献创建了页面All Barbarian Skills (创建页面,内容为“This page lists all Barbarian skills & stats. Also see: Barbarian Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 30 || || |- | '''Dexterity''' | 20 || || |- | <li>Attack Rating</li> | 85 || || +5 |- | <li>Defense</li> | 5 || || +0.25 |- | '''Vitality''' | 25 || || |- | <li>Life</li> | 55 || +2 || +4 |- | <li>Stamina</li> | <span class="nmod">217</span> || +1 || +1 |-…”)
  • 2022年12月28日 (三) 13:54 Weili0677 讨论 贡献创建了页面All Assassin Skills (创建页面,内容为“This page lists all Assassin skills & stats. Also see: Assassin Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 20 || || |- | '''Dexterity''' | 20 || || |- | <li>Attack Rating</li> | 80 || || +5 |- | <li>Defense</li> | 5 || || +0.25 |- | '''Vitality''' | 20 || || |- | <li>Life</li> | 50 || +2 || +3 |- | <li>Stamina</li> | <span class="nmod">220</span> || +1.25 || +1.25…”)
  • 2022年12月28日 (三) 13:53 Weili0677 讨论 贡献创建了页面All Amazon Skills (创建页面,内容为“This page lists all Amazon skills & stats. Also see: Amazon Build Guides {| class="wikitable" |+ Attributes |- ! Attribute ! Level 1 ! /Level ! /Point |- | '''Strength''' | 20 || || |- | '''Dexterity''' | 25 || || |- | <li>Attack Rating</li> | 95 || || +5 |- | <li>Defense</li> | 6 || || +0.25 |- | '''Vitality''' | 20 || || |- | <li>Life</li> | 50 || +2 || +3 |- | <li>Stamina</li> | <span class="nmod">184</span> || +1 || +1 |- | '''Ener…”)
  • 2022年12月28日 (三) 13:52 Weili0677 讨论 贡献创建了页面PvP Changes (创建页面,内容为“This page lists player-vs-player changes relative to the vanilla game. == General Changes == * New dueling arenas accessible via items which can be purchased from Anya ** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena ** After dying in these arenas, characters revive without needing to retrieve their corpse :: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without…”)
  • 2022年12月28日 (三) 13:51 Weili0677 讨论 贡献创建了页面Skill Changes (创建页面,内容为“This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes. Also see: All Skills This page has outdated info - the '''Skill Overview''' section has not been updated (see Patch Notes) = Skills on Items = All item auras and oskills are listed below with details about changes from the vanilla game: {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ st…”)
  • 2022年12月28日 (三) 10:37 Weili0677 讨论 贡献创建了页面Mercenaries (创建页面,内容为“ <!--T:1--> <noinclude>This page lists mercenary information in PD2. </noinclude>Changes from the vanilla game are shown in <span class="nmod">blue</span>. == General == <!--T:2--> * <span class="nmod">Mercenaries now have the same stats regardless of which difficulty they're hired from, and their scaling has been improved to be more consistent throughout the game.</span> * <span class="nmod">Mercenaries will now always have their auras active and no longer wa…”)
  • 2022年12月28日 (三) 10:35 Weili0677 讨论 贡献创建了页面Monsters (创建页面,内容为“ <!--T:1--> <noinclude>This page lists changes to monsters in PD2 relative to the vanilla game.</noinclude> <!--T:21--> This page has outdated info (see Patch Notes) == Regular Monsters == <!--T:2--> For information about map monsters, see: Maps <!--T:3--> * Monsters can now spawn with new auras (all monster auras scale at mlvl/7) ** Monsters now spawn with Concentration aura instead of Blesse…”)
  • 2022年12月28日 (三) 10:34 Weili0677 讨论 贡献创建了页面Maps (创建页面,内容为“ <!--T:1--> Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones. * Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming. * Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested. <!--T:2--> == General Info == Tier 1 maps…”)
  • 2022年12月28日 (三) 10:33 Weili0677 讨论 贡献创建了页面Zones (创建页面,内容为“ <!--T:1--> <noinclude>This page lists zone info and the changes made to zones in PD2 relative to the vanilla game. For info about new zones, see Maps.</noinclude> <!--T:2--> == General == Regular monsters have a monster level equal to the level of the zone they're found in and champion/unique monsters have a monster level that is +2/+3 higher than that. A monster's level determines which [https://diablo2.diablowiki.net/Treasure_Classes treasure classes]…”)
  • 2022年12月28日 (三) 10:32 Weili0677 讨论 贡献创建了页面Item Affixes (创建页面,内容为“ <!--T:1--> <noinclude>This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see Item Bases.</noinclude> <!--T:2--> Item types are colored <span class="d2-blue">blue</span> if the affix can only appear on magic versions, and <span class="d2-yellow">yellow</span> if they can appear on magic ''and'' rare versions. Rare and crafted items use the same affix pool, so <span class="d2…”)
  • 2022年12月28日 (三) 10:27 Weili0677 讨论 贡献创建了页面Item Bases (创建页面,内容为“ <!--T:1--> <noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude> <!--T:27--> <noinclude>__TOC__</noinclude> <!--T:28--> <noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> <!--T:2--> == General == * Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalance…”)
  • 2022年12月28日 (三) 10:26 Weili0677 讨论 贡献创建了页面Corruptions (创建页面,内容为“<!--T:1--> right '''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes. <!--T…”)
  • 2022年12月28日 (三) 10:24 Weili0677 讨论 贡献创建了页面Crafting (创建页面,内容为“<!--T:1--> <noinclude>This page lists crafting recipes and their changes in PD2 relative to the vanilla game.</noinclude> == General Info == <!--T:2--> Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item. <!--T:3--> Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]…”)
  • 2022年12月28日 (三) 10:23 Weili0677 讨论 贡献创建了页面Recipes (创建页面,内容为“ <!--T:1--> <noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude> <!--T:2--> == Gem & Rune Recipes == 400px|thumb|switching an item to it's stacked form 224px|thumb|combining two stackable items 400px|thumb|unstacking an item File:Transmut-flawlessgem.gif|260…”)
  • 2022年12月28日 (三) 10:21 Weili0677 讨论 贡献创建了页面General Changes (创建页面,内容为“<!--T:1--> <noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: All Topics</noinclude> <!--T:2--> == Skills == All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The Skill Overview page lists changes for eac…”)
  • 2022年12月28日 (三) 10:15 Weili0677 讨论 贡献创建了页面Links (创建页面,内容为“<!--T:27--> <noinclude>This page is an information hub for everything PD2-related - it includes hyperlinks for tools, guides, and other info that isn't on the wiki itself.</noinclude> <!--T:28--> ==Official== Main site: [https://www.projectdiablo2.com/ ProjectDiablo2.com] (download, rules, trade, donate, etc) <!--T:29--> Reddit: [https://www.reddit.com/r/ProjectDiablo2/ r/ProjectDiablo2] <!--T:30--> Discord: [https://discord.gg/projectdiablo2 PD2's Discord]…”)
  • 2022年12月28日 (三) 10:11 Weili0677 讨论 贡献创建了页面Bugs (创建页面,内容为“<!--T:1--> <noinclude>This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.</noinclude> <!--T:2--> == Non-Vanilla == <span class="emphasis">''Bugs introduced in PD2 due to new features''</span> <!--T:3--> Note that both attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https…”)
  • 2022年12月28日 (三) 10:08 Weili0677 讨论 贡献创建了页面Filter Info (创建页面,内容为“This is an unlisted page that is transcluded on Item Filtering and Customization. <onlyinclude> === In-Game Settings === thumb|In-Game Settings thumb|Settings menu The ''Settings'' menu can be accessed in-game from the lower left corner. Hotkeys can be set for each option. These two options are not affected by lootfilters: * '''Always Show Items''': shows items on the grou…”)
  • 2022年12月28日 (三) 10:06 Weili0677 讨论 贡献创建了页面Patch Notes (创建页面,内容为“ <!--T:1270--> This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes <!--T:1271--> {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since <!--T:1272--> it cannot be automatically collapsed by itself on a per-page basis |} <!--T:981--> {…”)
  • 2022年12月28日 (三) 10:04 Weili0677 讨论 贡献创建了页面Item Filtering (创建页面,内容为“ <!--T:161--> Item filtering allows players to filter out items they don't want to see, and also change the appearance of items that are not filtered out. While there are in-game options for simple item filtering, players can use item filters to customize this to their liking. [https://github.com/Project-Diablo-2/BH PD2's Filtering] is open-source and based on [https://github.com/planqi/slashdiablo-maphack BH 1.9.9]. <!--T:162--> For other out-of-game customiz…”)
  • 2022年12月28日 (三) 10:03 Weili0677 讨论 贡献创建了页面Customization (创建页面,内容为“ <!--T:1--> Four files have customization options: <!--T:2--> * ProjectDiablo.cfg * UI.ini * ddraw.ini * loot.filter (can be renamed) <!--T:3--> These files are in the ''ProjectD2'' directory (''C:\Program Files (x86)\Diablo II\ProjectD2''). They can be edited with any text editor, although the editor may need to be run in administrator mode. <!--T:42--> Once a filter is selected from the launcher, loot.filter will link to the selected filter file instead of…”)
  • 2022年12月28日 (三) 10:01 Weili0677 讨论 贡献创建了页面FAQ (创建页面,内容为“<!--T:49--> This page lists Frequently Asked Questions regarding PD2. == What is Project Diablo 2? == <!--T:41--> * PD2 is a mod for ''Diablo II: Lord of Destruction'' which includes many quality-of-life and balance changes, along with some new content. It aims to maintain the ''D2:LoD'' experience while improving on the game as if development never ceased. * PD2 offers increased build diversity as well as many other improvements over the vanilla game. See G…”)
  • 2022年12月28日 (三) 09:57 Weili0677 讨论 贡献创建了页面文件:Project.png
  • 2022年12月28日 (三) 09:57 Weili0677 讨论 贡献上传文件:Project.png
  • 2022年12月28日 (三) 09:50 Weili0677 讨论 贡献创建了页面MediaWiki:Sidebar (创建页面,内容为“* Navigation ** mainpage|mainpage-description ** Special:RecentChanges|Recent Changes ** helppage|Wiki Help * Info ** FAQ|FAQ ** Customization|Customization ** Item Filtering|Item Filtering ** Patch Notes|Patch Notes ** Bugs|Bugs ** Links|Guides & Links * Topics ** General Changes|General Changes ** Recipes|Recipes ** Crafting|Crafting ** Corruptions|Corruptions ** Item Bases|Item Bases ** Item Affixes|Item Affixes ** Zones|Zone Levels ** Maps|Maps ** Monster…”)
  • 2022年12月26日 (一) 14:02 Weili0677 讨论 贡献创建了页面MediaWiki:Common.css (创建页面,内容为“这里放置的CSS将应用于所有皮肤:​ body { background-color: #020000; color: #B18D62; font-family: Verdana,Arial,Helvetica,sans-serif } #mw-panel .portal .body { background-image: none !important; border-top: 1px solid #7C502E } #searchInput { background-color: #fff !important; color: #000!important } .home-menu { width: 200px; display: inline-block; margin: 15px; box-sizing: border-box; vertical-a…”
  • 2022年12月20日 (二) 13:29 MediaWiki default 讨论 贡献创建了页面首页
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