Combat Skills (Barbarian):修订间差异

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<noinclude>{{Clickable button 2|Combat Skills (Barbarian)|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
<noinclude>{{Clickable button 2|Combat Skills (Barbarian)|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


== Bash ==
== 重击(Bash) ==
<div class="skill-image">[[File:Bash_D2.png|left]]</div>
<div class="skill-image">[[File:Bash_D2.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Powerful blow that has a chance to knock back enemies
*<b>描述:</b> 威力强大的一击,可以增加造成的伤害并把敌人击退
*<b>Required Level:</b> 1
*<b>需求等级:</b> 1
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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|-
|-
! scope="row" | Mana Cost
! scope="row" | 法力耗费
|2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7||12||12.2||12.5||12.7||13||13.2||13.5||13.7||14||14.2||14.5||14.7||15||15.2||15.5||15.7||16||16.2||16.5||16.7
|2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7||12||12.2||12.5||12.7||13||13.2||13.5||13.7||14||14.2||14.5||14.7||15||15.2||15.5||15.7||16||16.2||16.5||16.7
|}
|}


<b>Bash Receives Bonuses From:</b>
<b>Bash Receives Bonuses From:</b>
*Stun: +15% Damage per Level
*击昏(Stun): +15% 伤害每级
*Concentrate: +15% Damage per Level
*专心(Concentrate): +15% 伤害每级
*Concentrate: +10% Attack Rating per Level
*专心(Concentrate): +10% 攻击准确率每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Bash -->
|+ 更新日志<!-- Bash -->
|-
|-
|
|
<b>Season 7:</b>
<b>赛季 7:</b>
* Damage per level increased from 18% to 25%
* Damage per level increased from 18% to 25%
* Stun synergy increased from 12% to 15%
* Stun synergy increased from 12% to 15%
* Concentrate synergy increased from 10% to 15%
* Concentrate synergy increased from 10% to 15%
<b>Season 5:</b>
<b>赛季 5:</b>
* Bash berserk synergy has been replaced with concentrate
* Bash berserk synergy has been replaced with concentrate
<b>Season 4:</b>
<b>赛季 4:</b>
* Bash 12% damage per level increased to 18% per level
* Bash 12% damage per level increased to 18% per level
* Bash damage synergies increased from 10 to 12%
* Bash damage synergies increased from 10 to 12%
* Bash attack rating is now 27% + 12% per level instead of 35% + 20%
* Bash attack rating is now 27% + 12% per level instead of 35% + 20%
<b>Season 2:</b>
<b>赛季 2:</b>
* now gains 12% damage per level instead of 10%
* now gains 12% damage per level instead of 10%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree
* moved in the skill tree
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 35 + 20 per level (was 20 + 5)
* bonus attack rating increased to 35 + 20 per level (was 20 + 5)
* damage bonus is now +10% per level (was +5%)
* damage bonus is now +10% per level (was +5%)
* mana cost now scales per level
* 法力耗费 now scales per level
* now also has Berserk as a synergy at 10%
* now also has Berserk as a synergy at 10%
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Bash Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Bash Vanilla Info]</b>
|}
|}


== Double Swing ==
== 双手挥击(Double Swing) ==
<div class="skill-image">[[File:Double Swing.png|left]]</div>
<div class="skill-image">[[File:Double Swing.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> When two weapons are equipped attacks two targets if possible, or one target twice
*<b>描述:</b> 当你装备了两把武器就有可能在一次攻击之中同时伤害两个目标或对一个目标作两次攻击
*<b>Required Level:</b> 1
*<b>需求等级:</b> 1
*<b>Required Skills:</b> None
*<b>需求技能:</b>
</div>
</div>


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|-
|-
! scope="row" | Mana Cost
! scope="row" | 法力耗费
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|}
|}


<b>Double Swing Receives Bonuses From:</b>
<b>Double Swing Receives Bonuses From:</b>
*Frenzy: +18% Damage per Level
*狂乱(Frenzy): +18% 伤害每级
*Stun: +18% Damage per Level
*击昏(Stun): +18% 伤害每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Double Swing -->
|+ 更新日志<!-- Double Swing -->
|-
|-
|
|
<b>Season 7:</b>
<b>赛季 7:</b>
* Synergies increased from 16% to 18%
* Synergies increased from 16% to 18%
<b>Season 5:</b>
<b>赛季 5:</b>
* Double swing synergies increased from 12% to 16%
* Double swing synergies increased from 12% to 16%
* Double swing level 1 damage bonus increased from 18% to 20%
* Double swing level 1 damage bonus increased from 18% to 20%
<b>Season 4:</b>
<b>赛季 4:</b>
* Double swing frenzy synergy increased from 8% to 12%
* Double swing frenzy synergy increased from 8% to 12%
* Double swing now has stun as a 12% synergy
* Double swing now has stun as a 12% synergy
* Double Swing damage starts at 20% now instead of 0%
* Double Swing damage starts at 20% now instead of 0%
* Double swing damage per level increased from 14% to 18%
* Double swing damage per level increased from 14% to 18%
<b>Season 3:</b>
<b>赛季 3:</b>
* Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
* Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
* prerequisites reduced from 1 to 0 (no longer requires Frenzy)
* prerequisites reduced from 1 to 0 (no longer requires Frenzy)
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* Double swing’s frenzy synergy has been reduced from 14% per level to 8% per level
* Double swing’s frenzy synergy has been reduced from 14% per level to 8% per level
* Double swing now cost 1 mana at level 1 instead of 4
* Double swing now cost 1 mana at level 1 instead of 4
* Double swing mana cost now increases by 0.25 per level from .5
* Double swing 法力耗费 now increases by 0.25 per level from .5
* Double swings base attack rating reduced from 75% to 20%
* Double swings base attack rating reduced from 75% to 20%
* Double swings attack rating per level reduced from 20% to 12%
* Double swings attack rating per level reduced from 20% to 12%
<b>Season 1:</b>
<b>赛季 1:</b>
* prerequisites changed (now requires Frenzy instead of Bash)
* prerequisites changed (now requires Frenzy instead of Bash)
* bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
* bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
* mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
* 法力耗费 increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash to Frenzy
* synergy changed from Bash to Frenzy
* synergy is now 14% (was 10%)
* synergy is now 14% (was 10%)
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|}
|}


== Frenzy ==
== 狂乱(Frenzy) ==
<div class="skill-image">[[File:Frenzy.png|left]]</div>
<div class="skill-image">[[File:Frenzy.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
*<b>描述:</b> 同时挥动两把武器,成功击中敌人后可以增加你的速度,必须先装备两把武器
*<b>Required Level:</b> 6
*<b>需求等级:</b> 6
*<b>Required Skills:</b> Double Swing [1]
*<b>需求技能:</b> 双手挥击(Double Swing) [1]
</div>
</div>


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|-
|-
! scope="row" | Mana Cost
! scope="row" | 法力耗费
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|}
|}


Duration: 15 seconds
持续时间: 15


<b>Frenzy Receives Bonuses From:</b>
<b>Frenzy Receives Bonuses From:</b>
*Double Swing: +15% Damage per Level
*双手挥击(Double Swing): +15% 伤害每级
*Stun: +15% Damage per Level
*击昏(Stun): +15% 伤害每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Frenzy -->
|+ 更新日志<!-- Frenzy -->
|-
|-
|
|
<b>Season 7:</b>
<b>赛季 7:</b>
* Synergies increased from 14% to 15%
* Synergies increased from 14% to 15%
<b>Season 5:</b>
<b>赛季 5:</b>
* Frenzy synergies increased from 10% to 14%
* Frenzy synergies increased from 10% to 14%
* Frenzy damage per level increased from 16% to 18%
* Frenzy damage per level increased from 16% to 18%
* Frenzy level 1 damage bonus increased from 14% to 20%
* Frenzy level 1 damage bonus increased from 14% to 20%
<b>Season 4:</b>
<b>赛季 4:</b>
* Frenzy level 1 damage decreased from 15% to 14%
* Frenzy level 1 damage decreased from 15% to 14%
* Frenzy increased from 10% damage per level to 16%
* Frenzy increased from 10% damage per level to 16%
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* Frenzy move speed tooltip now shows the proper values
* Frenzy move speed tooltip now shows the proper values
* Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
* Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
* Frenzy now has a mana cost of 1 at all levels
* Frenzy now has a 法力耗费 of 1 at all levels
* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
<b>Season 3:</b>
<b>赛季 3:</b>
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* prerequisites increased from 0 to 1 (now also requires Double Swing)
* prerequisites increased from 0 to 1 (now also requires Double Swing)
* Frenzy mana cost now increases by 0.25 per level
* Frenzy 法力耗费 now increases by 0.25 per level
* Frenzy’s attack rating per level reduced from 18% to 10%
* Frenzy’s attack rating per level reduced from 18% to 10%
<b>Season 2:</b>
<b>赛季 2:</b>
* synergies increased from 4% to 6%
* synergies increased from 4% to 6%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 1 (was 24)
* moved in the skill tree, requires level 1 (was 24)
* prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
* prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
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|}
|}


== Stun ==
== 击昏(Stun) ==
<div class="skill-image">[[File:Stun.png|left]]</div>
<div class="skill-image">[[File:Stun.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Stuns your target for a short time and increases your attack rating
*<b>描述:</b> 把你的敌人击昏,并增加攻击准确率
*<b>Required Level:</b> 6
*<b>需求等级:</b> 6
*<b>Required Skills:</b> Bash [1]
*<b>需求技能:</b> 重击(Bash) [1]
</div>
</div>


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|}
|}


1/4 Weapon Damage
1/4 武器伤害


Mana Cost: 2
法力耗费: 2


<b>Stun Receives Bonuses From:</b>
<b>Stun Receives Bonuses From:</b>
*Concentrate: +10% Attack Rating per Level
*专心(Concentrate): +10% 攻击准确率每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Stun -->
|+ 更新日志<!-- Stun -->
|-
|-
|
|
<b>Season 5:</b>
<b>赛季 5:</b>
* Stun level 1-16 duration scaling increased by 100%
* Stun level 1-16 duration scaling increased by 100%
* Stun now deals ¼ weapon damage from 100%
* Stun now deals ¼ weapon damage from 100%
* Stun now properly targets monster without name locking
* Stun now properly targets monster without name locking
* Stun can no longer be used in wolf form
* Stun can no longer be used in wolf form
<b>Season 4:</b>
<b>赛季 4:</b>
* Stun has been reworked and now stuns in an area of effect
* Stun has been reworked and now stuns in an area of effect
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 6 (was 12)
* moved in the skill tree, requires level 6 (was 12)
* duration increased
* duration increased
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|}
|}


== Concentrate ==
== 专心(Concentrate) ==
<div class="skill-image">[[File:Concentrate.png|left]]</div>
<div class="skill-image">[[File:Concentrate.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Attack that is not interruptible and improves attack and defense rating and converts physical damage to magic damage
*<b>描述:</b> 让攻击不至于中断,而且提高防御力和攻击准确率,而且转换物理伤害为魔法伤害
*<b>Required Level:</b> 12
*<b>需求等级:</b> 12
*<b>Required Skills:</b> Double Swing [1]
*<b>需求技能:</b> 双手挥击(Double Swing) [1]
</div>
</div>


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|}
|}


Mana Cost: 2
法力耗费: 2


<b>Concentrate Receives Bonuses From:</b>
<b>Concentrate Receives Bonuses From:</b>
*Bash: +15% Damage per Level
*重击(Bash): +15% 伤害每级
*Battle Command: +18% Damage per Level
*战斗指挥(Battle Command): +18% 伤害每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Concentrate -->
|+ 更新日志<!-- Concentrate -->
|-
|-
|
|
<b>Season 7:</b>
<b>赛季 7:</b>
* Synergies increased from 15% to 18%
* Synergies increased from 15% to 18%
<b>Season 6:</b>
<b>赛季 6:</b>
* Concentrate now splashes its converted magic damage
* Concentrate now splashes its converted magic damage
* Concentrate enhanced damage per level increased from 16% to 20%
* Concentrate enhanced damage per level increased from 16% to 20%
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* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate attack rating bonus per level increased from 12% to 15%
* Concentrate attack rating bonus per level increased from 12% to 15%
<b>Season 5:</b>
<b>赛季 5:</b>
* Concentrates damage per level increased from 14% to 16%
* Concentrates damage per level increased from 14% to 16%
* Concentrates bash synergy increased from 8% to 12%
* Concentrates bash synergy increased from 8% to 12%
<b>Season 4:</b>
<b>赛季 4:</b>
* Concentrate damage per level increased from 6% per level to 14%
* Concentrate damage per level increased from 6% per level to 14%
* Concentrate's battle command damage per level synergy increased from 6% per level to 12%
* Concentrate's battle command damage per level synergy increased from 6% per level to 12%
* Concentrate's bash magic damage synergy increased from 1% per level to 2%
* Concentrate's bash magic damage synergy increased from 1% per level to 2%
* Concentrate's bash damage synergy increased from 6% per level to 8%
* Concentrate's bash damage synergy increased from 6% per level to 8%
<b>Season 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Concentrate’s base attack rating reduced from 180% to 40%
* Concentrate’s base attack rating reduced from 180% to 40%
* Concentrate’s attack rating per level increased from 10% to 12%
* Concentrate’s attack rating per level increased from 10% to 12%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 12 (was 18)
* moved in the skill tree, requires level 12 (was 18)
* prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
* prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
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|}
|}


== Double Throw ==
== 双手投掷(Double Throw) ==
<div class="skill-image">[[File:Double Throw.png|left]]</div>
<div class="skill-image">[[File:Double Throw.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Allows you to throw two different throwing weapons at the same time. Weapons bounce to nearby enemies
*<b>描述:</b> 在一次攻击中掷出两把武器
*<b>Required Level:</b> 12
*<b>需求等级:</b> 12
*<b>Required Skills:</b> Double Swing [1], Frenzy [6]
*<b>需求技能:</b> 双手挥击(Double Swing) [1], 狂乱(Frenzy) [6]
</div>
</div>


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|-
|-
! scope="row" | Mana Cost
! scope="row" | 法力耗费
|3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12||12||13||13||14||14||15||15||16||16||17||17||18||18||19||19||20||20||21||21||22||22||23||23||24||24||25||25||26||26||27||27||28||28||29||29||30||30||31||31||32||32
|3||3||4||4||5||5||6||6||7||7||8||8||9||9||10||10||11||11||12||12||13||13||14||14||15||15||16||16||17||17||18||18||19||19||20||20||21||21||22||22||23||23||24||24||25||25||26||26||27||27||28||28||29||29||30||30||31||31||32||32
|}
|}


<b>Double Throw Receives Bonuses From:</b>
<b>Double Throw Receives Bonuses From:</b>
*Double Swing: +6% Damage per Level
*双手挥击(Double Swing): +6% 伤害每级
*Frenzy: +6% Damage per level
*狂乱(Frenzy): +6% 伤害每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Double Throw -->
|+ 更新日志<!-- Double Throw -->
|-
|-
|
|
<b>Season 6:</b>
<b>赛季 6:</b>
* Double throw now has frenzy as a 6% damage synergy
* Double throw now has frenzy as a 6% damage synergy
<b>Season 5:</b>
<b>赛季 5:</b>
* Double throw damage per level increased from 6% to 8%
* Double throw damage per level increased from 6% to 8%
* Double throw synergy damage per level increased from 5% to 6%
* Double throw synergy damage per level increased from 5% to 6%
<b>Season 4:</b>
<b>赛季 4:</b>
* Double Throw reduced from 8 maximum bounces to 5
* Double Throw reduced from 8 maximum bounces to 5
* Double Throw initial hit bonus removed
* Double Throw initial hit bonus removed
* Double Throw bounce range reduced by 25%
* Double Throw bounce range reduced by 25%
<b>Season 3:</b>
<b>赛季 3:</b>
* Double throw damage per level reduced from 12% to 6%
* Double throw damage per level reduced from 12% to 6%
* Double throw synergy reduced from 8% to 5%
* Double throw synergy reduced from 8% to 5%
第375行: 第375行:
* Double throw attack rating per level reduced from 15% to 10%
* Double throw attack rating per level reduced from 15% to 10%
* Double throw’s base attack rating reduced from 175% to 35%
* Double throw’s base attack rating reduced from 175% to 35%
<b>Season 2:</b>
<b>赛季 2:</b>
* now properly displays its damage in the character screen
* now properly displays its damage in the character screen
<b>Season 1:</b>
<b>赛季 1:</b>
* prerequisites changed (now requires Frenzy instead of Bash)
* prerequisites changed (now requires Frenzy instead of Bash)
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
第383行: 第383行:
* bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
* bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
* now also gains bonus damage 55% + 12% per level
* now also gains bonus damage 55% + 12% per level
* mana cost now scales per level (was just 1)
* 法力耗费 now scales per level (was just 1)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Throw Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Double_Throw Vanilla Info]</b>
|}
|}


== Leap ==
== 跳跃(Leap) ==
<div class="skill-image">[[File:Leap.png|left]]</div>
<div class="skill-image">[[File:Leap.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Leaps away from danger or into the fray
*<b>描述:</b> 从危险之中跳离,或是跳入战斗之中
*<b>Required Level:</b> 12
*<b>需求等级:</b> 12
*<b>Required Skills:</b> Bash [1], Stun [6]
*<b>需求技能:</b> 重击(Bash) [1], 击昏(Stun) [6]
</div>
</div>


第410行: 第410行:
|}
|}


Mana Cost: 5
法力耗费: 5


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Leap -->
|+ 更新日志<!-- Leap -->
|-
|-
|
|
<b>Season 5:</b>
<b>赛季 5:</b>
* Leap mana cost reduced from 20 to 5
* Leap 法力耗费 reduced from 20 to 5
* Leap range increased from a diminishing return scaling of 10-30 to 20-40
* Leap range increased from a diminishing return scaling of 10-30 to 20-40
* Leap travel speed increased by 33%
* Leap travel speed increased by 33%
<b>Season 3:</b>
<b>赛季 3:</b>
* Leap now starts at maximum leap speed
* Leap now starts at maximum leap speed
* Leap no longer gains leap speed per level
* Leap no longer gains leap speed per level
* Leap mana cost increased from 8 to 20
* Leap 法力耗费 increased from 8 to 20
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 12 (was 6)
* moved in the skill tree, requires level 12 (was 6)
* prerequisites increased from 0 to 2 (now requires Bash, Stun)
* prerequisites increased from 0 to 2 (now requires Bash, Stun)
第433行: 第433行:
|}
|}


== Leap Attack ==
== 跳跃攻击(Leap Attack) ==
<div class="skill-image">[[File:Leap Attack.png|left]]</div>
<div class="skill-image">[[File:Leap Attack.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> Leaps to and attacks enemies in a radius upon landing
*<b>描述:</b> Leaps to and attacks enemies in a radius upon landing
*<b>Required Level:</b> 24
*<b>需求等级:</b> 24
*<b>Required Skills:</b> Bash [1], Double Swing [1], Stun [6], Leap [12], Concentrate [12]
*<b>需求技能:</b> 重击(Bash) [1], 双手挥击(Double Swing) [1], 击昏(Stun) [6], 跳跃(Leap) [12], 专心(Concentrate) [12]
</div>
</div>


第448行: 第448行:
|80||95||110||125||140||155||170||185||200||215||230||245||260||275||290||305||320||335||350||365||380||395||410||425||440||455||470||485||500||515||530||545||560||575||590||605||620||635||650||665||680||695||710||725||740||755||770||785||800||815||830||845||860||875||890||905||920||935||950||965
|80||95||110||125||140||155||170||185||200||215||230||245||260||275||290||305||320||335||350||365||380||395||410||425||440||455||470||485||500||515||530||545||560||575||590||605||620||635||650||665||680||695||710||725||740||755||770||785||800||815||830||845||860||875||890||905||920||935||950||965
|-
|-
! scope="row" | Mana Cost
! scope="row" | 法力耗费
|7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7||12||12.2||12.5||12.7||13||13.2||13.5||13.7||14||14.2||14.5||14.7||15||15.2||15.5||15.7||16||16.2||16.5||16.7||17||17.2||17.5||17.7||18||18.2||18.5||18.7||19||19.2||19.5||19.7||20||20.2||20.5||20.7||21||21.2||21.5||21.7
|7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7||12||12.2||12.5||12.7||13||13.2||13.5||13.7||14||14.2||14.5||14.7||15||15.2||15.5||15.7||16||16.2||16.5||16.7||17||17.2||17.5||17.7||18||18.2||18.5||18.7||19||19.2||19.5||19.7||20||20.2||20.5||20.7||21||21.2||21.5||21.7
|}
|}


<b>Leap Attack Receives Bonuses From:</b>
<b>Leap Attack Receives Bonuses From:</b>
*Leap: +8% Damage per Level
*跳跃(Leap): +8% 伤害每级
*Bash: +8% Damage per Level
*重击(Bash): +8% 伤害每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Leap Attack -->
|+ 更新日志<!-- Leap Attack -->
|-
|-
|
|
<b>Season 7:</b>
<b>赛季 7:</b>
* Synergies reduced from 10% to 8%
* Synergies reduced from 10% to 8%
* Leap attack no longer uses durability
* Leap attack no longer uses durability
* Leap attack aoe increased
* Leap attack aoe increased
<b>Season 6:</b>
<b>赛季 6:</b>
* Leap attack synergies increased from 8% to 10%
* Leap attack synergies increased from 8% to 10%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack enhanced damage per level increased from 12% to 15%
* Leap attack enhanced damage per level increased from 12% to 15%
<b>Season 4:</b>
<b>赛季 4:</b>
* Leap Attack now uses durability
* Leap Attack now uses durability
* Leap Attack now rolls its damage on each monster instead of each leap
* Leap Attack now rolls its damage on each monster instead of each leap
* Leap Attack synergies increased from 6% to 8%
* Leap Attack synergies increased from 6% to 8%
* Leap Attack base enhanced damage bonus increased from 10% to 30%
* Leap Attack base enhanced damage bonus increased from 10% to 30%
<b>Season 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Leap attack aoe increased by roughly 16%
* Leap attack aoe increased by roughly 16%
第480行: 第480行:
* Leap attack synergies reduced from 10% to 6%
* Leap attack synergies reduced from 10% to 6%
* Leap attack damage per level increased from 10% to 12%
* Leap attack damage per level increased from 10% to 12%
<b>Season 2:</b>
<b>赛季 2:</b>
* synergies increased from 6% to 10%
* synergies increased from 6% to 10%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 24 (was 18)
* moved in the skill tree, requires level 24 (was 18)
* prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
* prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
第490行: 第490行:
* can now leech
* can now leech
* no longer uses attack rating
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* 法力耗费 now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* now has Bash as an additional synergy
* synergies are now 6% (was 10%)
* synergies are now 6% (was 10%)
第496行: 第496行:
|}
|}


== Berserk ==
== 狂战士(Berserk) ==
<div class="skill-image">[[File:Berserk.png|left]]</div>
<div class="skill-image">[[File:Berserk.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> A powerful but reckless attack that increases damage and attack rating but decreases defense rating and physical damage resistance. Requires you to equip two weapons
*<b>描述:</b> 威力强大但攻击卤莽,增加攻击准确率和伤害力,但会降低<s>防御力</s>物理抗性
*<b>Required Level:</b> 24
*<b>需求等级:</b> 24
*<b>Required Skills:</b> Double Swing [1], Concentrate [12]
*<b>需求技能:</b> 双手挥击(Double Swing) [1], 专心(Concentrate) [12]
</div>
</div>


第521行: 第521行:
|}
|}


Duration: 0.5 seconds
持续时间: 0.5


Mana Cost: 4
法力耗费: 4


<b>Berserk Receives Bonuses From:</b>
<b>Berserk Receives Bonuses From:</b>
*Taunt: +10% Damage per Level
*嘲弄(Taunt): +10% 伤害每级
*Combat Reflexes: +10% Damage per Level
*战斗本能(Combat Reflexes): +10% 伤害每级


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Berserk -->
|+ 更新日志<!-- Berserk -->
|-
|-
|
|
<b>Season 5:</b>
<b>赛季 5:</b>
* Berserk now caps at 30% physical pierce
* Berserk now caps at 30% physical pierce
* Berserk physical pierce per level reduced from 2% to 1%
* Berserk physical pierce per level reduced from 2% to 1%
<b>Season 4:</b>
<b>赛季 4:</b>
* Berserk increased from 10% per level to 15%
* Berserk increased from 10% per level to 15%
* Berserk synergies increased from 8% to 10%
* Berserk synergies increased from 8% to 10%
* Berserk is now uninterruptible
* Berserk is now uninterruptible
* Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)
* Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)
<b>Season 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Berserk now uses frenzy animation and requires two weapons
* Berserk now uses frenzy animation and requires two weapons
第547行: 第547行:
* Berserk’s attack rating per level reduced from 12% to 8%
* Berserk’s attack rating per level reduced from 12% to 8%
* Berserk’s starting attack rating reduced from 240% to 60%
* Berserk’s starting attack rating reduced from 240% to 60%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree, requires level 24 (was 30)
* moved in the skill tree, requires level 24 (was 30)
* prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
* prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
第559行: 第559行:
|}
|}


== Whirlwind ==
== 旋风(Whirlwind) ==
<div class="skill-image">[[File:Whirlwind.png|left]]</div>
<div class="skill-image">[[File:Whirlwind.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>Description:</b> A whirling dance of death that cuts a path through the legions of your enemies
*<b>描述:</b> 旋转的死亡之舞,在你的面前切出一条路
*<b>Required Level:</b> 30
*<b>需求等级:</b> 30
*<b>Required Skills:</b> Double Swing [1], Concentrate [12], Berserk [24]
*<b>需求技能:</b> 双手挥击(Double Swing) [1], 专心(Concentrate) [12], 狂战士(Berserk) [24]
</div>
</div>


第580行: 第580行:
|90||96||102||108||114||120||126||132||138||144||150||156||162||168||174||180||186||192||198||204||210||216||222||228||234||240||246||252||258||264||270||276||282||288||294||300||306||312||318||324||330||336||342||348||354||360||366||372||378||384||390||396||402||408||414||420||426||432||438||444
|90||96||102||108||114||120||126||132||138||144||150||156||162||168||174||180||186||192||198||204||210||216||222||228||234||240||246||252||258||264||270||276||282||288||294||300||306||312||318||324||330||336||342||348||354||360||366||372||378||384||390||396||402||408||414||420||426||432||438||444
|-
|-
! scope="row" | Mana Cost
! scope="row" | 法力耗费
|12.5||13||13.5||14||14.5||15||15.5||16||16.5||17||17.5||18||18.5||19||19.5||20||20.5||21||21.5||22||22.5||23||23.5||24||24.5||25||25||26||26||27||27||28||28||29||29||30||30||31||31||32||32||33||33||34||34||35||35||36||36||37||37||38||38||39||39||40||40||41||41||42
|12.5||13||13.5||14||14.5||15||15.5||16||16.5||17||17.5||18||18.5||19||19.5||20||20.5||21||21.5||22||22.5||23||23.5||24||24.5||25||25||26||26||27||27||28||28||29||29||30||30||31||31||32||32||33||33||34||34||35||35||36||36||37||37||38||38||39||39||40||40||41||41||42
|}
|}
第589行: 第589行:


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Changelog<!-- Whirlwind -->
|+ 更新日志<!-- Whirlwind -->
|-
|-
|
|
<b>Season 5:</b>
<b>赛季 5:</b>
* Whirlwind no longer attempts to do a normal attack when out of mana
* Whirlwind no longer attempts to do a normal attack when out of mana
* Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
第598行: 第598行:
* Whirlwind base enhanced damage bonus reduced from 35% to 30%
* Whirlwind base enhanced damage bonus reduced from 35% to 30%
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
<b>Season 4:</b>
<b>赛季 4:</b>
* When dual wielding Whirlwind now swings with both weapons each attack
* When dual wielding Whirlwind now swings with both weapons each attack
* Whirlwind enhanced damage per level increased from 4% per level to 5%
* Whirlwind enhanced damage per level increased from 4% per level to 5%
* Whirlwind starting damage and attack bonuses increased by 10%
* Whirlwind starting damage and attack bonuses increased by 10%
<b>Season 3:</b>
<b>赛季 3:</b>
* prerequisites changed (now requires Double Swing instead of Frenzy)
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Whirlwinds base attack rating reduced from 240% to 80%
* Whirlwinds base attack rating reduced from 240% to 80%
* Whirlwinds attack rating per level increased from 5% to 6%
* Whirlwinds attack rating per level increased from 5% to 6%
<b>Season 2:</b>
<b>赛季 2:</b>
* has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
* has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
** For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
** For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
* Enhanced Damage bonus at Level 1 reduced from +50% to +25%
* Enhanced Damage bonus at Level 1 reduced from +50% to +25%
* Enhanced Damage bonus per level has reduced from +6% to +4%
* Enhanced Damage bonus per level has reduced from +6% to +4%
<b>Season 1:</b>
<b>赛季 1:</b>
* moved in the skill tree
* moved in the skill tree
* prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
* prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)

2023年9月8日 (五) 15:00的版本

This page lists Barbarian skills from the Combat Skills skill tree. Other Barbarian skills: Warcries, Combat Masteries, All Barbarian Skills



Expand/Collapse All


重击(Bash)

Bash D2.png
  • 描述: 威力强大的一击,可以增加造成的伤害并把敌人击退
  • 需求等级: 1
  • 需求技能:
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 27 39 51 63 75 87 99 111 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543 555 567 579 591 603 615 627 639 651 663 675 687 699 711 723 735
Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Damage 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

Bash Receives Bonuses From:

  • 击昏(Stun): +15% 伤害每级
  • 专心(Concentrate): +15% 伤害每级
  • 专心(Concentrate): +10% 攻击准确率每级
更新日志

赛季 7:

  • Damage per level increased from 18% to 25%
  • Stun synergy increased from 12% to 15%
  • Concentrate synergy increased from 10% to 15%

赛季 5:

  • Bash berserk synergy has been replaced with concentrate

赛季 4:

  • Bash 12% damage per level increased to 18% per level
  • Bash damage synergies increased from 10 to 12%
  • Bash attack rating is now 27% + 12% per level instead of 35% + 20%

赛季 2:

  • now gains 12% damage per level instead of 10%

赛季 1:

  • moved in the skill tree
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
  • bonus attack rating increased to 35 + 20 per level (was 20 + 5)
  • damage bonus is now +10% per level (was +5%)
  • 法力耗费 now scales per level
  • now also has Berserk as a synergy at 10%

Vanilla Info

双手挥击(Double Swing)

Double Swing.png
  • 描述: 当你装备了两把武器就有可能在一次攻击之中同时伤害两个目标或对一个目标作两次攻击
  • 需求等级: 1
  • 需求技能:
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
Attack Rating +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
法力耗费 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13 14 14 14 14 15 15 15 15

Double Swing Receives Bonuses From:

  • 狂乱(Frenzy): +18% 伤害每级
  • 击昏(Stun): +18% 伤害每级
更新日志

赛季 7:

  • Synergies increased from 16% to 18%

赛季 5:

  • Double swing synergies increased from 12% to 16%
  • Double swing level 1 damage bonus increased from 18% to 20%

赛季 4:

  • Double swing frenzy synergy increased from 8% to 12%
  • Double swing now has stun as a 12% synergy
  • Double Swing damage starts at 20% now instead of 0%
  • Double swing damage per level increased from 14% to 18%

赛季 3:

  • Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
  • prerequisites reduced from 1 to 0 (no longer requires Frenzy)
  • Double swing now gains 14% enhanced damage per level
  • Double swing’s frenzy synergy has been reduced from 14% per level to 8% per level
  • Double swing now cost 1 mana at level 1 instead of 4
  • Double swing 法力耗费 now increases by 0.25 per level from .5
  • Double swings base attack rating reduced from 75% to 20%
  • Double swings attack rating per level reduced from 20% to 12%

赛季 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
  • 法力耗费 increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
  • synergy changed from Bash to Frenzy
  • synergy is now 14% (was 10%)

Vanilla Info

狂乱(Frenzy)

Frenzy.png
  • 描述: 同时挥动两把武器,成功击中敌人后可以增加你的速度,必须先装备两把武器
  • 需求等级: 6
  • 需求技能: 双手挥击(Double Swing) [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 20 38 56 74 92 110 128 146 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740 758 776 794 812 830 848 866 884 902 920 938 956 974 992 1010 1028 1046 1064 1082
Attack Rating +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Attack Speed +% (min) 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Attack Speed +% (max) 7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40 40 41 41 42 42 43 43 44 44 44 45 45 45 45 46 46 46 46 46 47 47 47 47 47 47 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 50
Movement Speed +% (min) 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27
Movement Speed +% (max) 32 34 36 38 40 42 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
Melee Splash Radius +% (min) 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
Melee Splash Radius +% (max) 6 12 16 19 22 24 26 27 29 30 31 32 33 34 35 36 36 36 37 37 38 38 39 39 39 40 40 40 40 40 41 41 41 41 41 42 42 42 42 42 42 43 43 43 43 43 43 43 44 44 44 44 44 44 44 44 44 44 44 45
法力耗费 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31

持续时间: 15 秒

Frenzy Receives Bonuses From:

  • 双手挥击(Double Swing): +15% 伤害每级
  • 击昏(Stun): +15% 伤害每级
更新日志

赛季 7:

  • Synergies increased from 14% to 15%

赛季 5:

  • Frenzy synergies increased from 10% to 14%
  • Frenzy damage per level increased from 16% to 18%
  • Frenzy level 1 damage bonus increased from 14% to 20%

赛季 4:

  • Frenzy level 1 damage decreased from 15% to 14%
  • Frenzy increased from 10% damage per level to 16%
  • Frenzy synergies increased from 6% per level to 10%
  • Frenzy move speed tooltip now shows the proper values
  • Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
  • Frenzy now has a 法力耗费 of 1 at all levels
  • Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels

赛季 3:

  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • prerequisites increased from 0 to 1 (now also requires Double Swing)
  • Frenzy 法力耗费 now increases by 0.25 per level
  • Frenzy’s attack rating per level reduced from 18% to 10%

赛季 2:

  • synergies increased from 4% to 6%

赛季 1:

  • moved in the skill tree, requires level 1 (was 24)
  • prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
  • Duration increased to 9 seconds + 1 per level (was just 6)
  • Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
  • bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
  • damage changed to 15% + 10% per level (was 90% + 9%)
  • synergy for Berserk removed
  • now has Stun as a synergy instead of Taunt
  • synergies are now 4% (was 8%)

Vanilla Info

击昏(Stun)

Stun.png
  • 描述: 把你的敌人击昏,并增加攻击准确率
  • 需求等级: 6
  • 需求技能: 重击(Bash) [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Physical Damage (max) 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288
Attack Rating +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Duration (seconds) 1 1.1 1.3 1.4 1.6 1.8 1.9 2.1 2.2 2.4 2.6 2.7 2.9 3 3.2 3.4 3.4 3.5 3.6 3.7 3.8 3.8 3.9 4 4.1 4.2 4.2 4.3 4.4 4.5 4.6 4.6 4.7 4.8 4.9 5 5 5.1 5.2 5.3 5.4 5.4 5.5 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.2 6.3 6.4 6.5 6.6 6.6 6.7 6.8 6.9

1/4 武器伤害

法力耗费: 2

Stun Receives Bonuses From:

  • 专心(Concentrate): +10% 攻击准确率每级
更新日志

赛季 5:

  • Stun level 1-16 duration scaling increased by 100%
  • Stun now deals ¼ weapon damage from 100%
  • Stun now properly targets monster without name locking
  • Stun can no longer be used in wolf form

赛季 4:

  • Stun has been reworked and now stuns in an area of effect

赛季 1:

  • moved in the skill tree, requires level 6 (was 12)
  • duration increased

Vanilla Info

专心(Concentrate)

Concentrate.png
  • 描述: 让攻击不至于中断,而且提高防御力和攻击准确率,而且转换物理伤害为魔法伤害
  • 需求等级: 12
  • 需求技能: 双手挥击(Double Swing) [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
Damage +% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Physical Damage Converted to Magic Damage 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70

法力耗费: 2

Concentrate Receives Bonuses From:

  • 重击(Bash): +15% 伤害每级
  • 战斗指挥(Battle Command): +18% 伤害每级
更新日志

赛季 7:

  • Synergies increased from 15% to 18%

赛季 6:

  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

赛季 5:

  • Concentrates damage per level increased from 14% to 16%
  • Concentrates bash synergy increased from 8% to 12%

赛季 4:

  • Concentrate damage per level increased from 6% per level to 14%
  • Concentrate's battle command damage per level synergy increased from 6% per level to 12%
  • Concentrate's bash magic damage synergy increased from 1% per level to 2%
  • Concentrate's bash damage synergy increased from 6% per level to 8%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Concentrate’s base attack rating reduced from 180% to 40%
  • Concentrate’s attack rating per level increased from 10% to 12%

赛季 1:

  • moved in the skill tree, requires level 12 (was 18)
  • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating now starts at 180% (was 60%)
  • damage scaling increased to +6% per level (was +5%)
  • synergy for Berserk (bonus magic damage) changed to Bash
  • synergy for Battle Orders changed to Battle Command
  • damage synergies are now 6% (was 5%/10%)

Vanilla Info

双手投掷(Double Throw)

Double Throw.png
  • 描述: 在一次攻击中掷出两把武器
  • 需求等级: 12
  • 需求技能: 双手挥击(Double Swing) [1], 狂乱(Frenzy) [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 45 53 61 69 77 85 93 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357 365 373 381 389 397 405 413 421 429 437 445 453 461 469 477 485 493 501 509 517
Bounces 3 3 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Attack Rating +% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
法力耗费 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

Double Throw Receives Bonuses From:

  • 双手挥击(Double Swing): +6% 伤害每级
  • 狂乱(Frenzy): +6% 伤害每级
更新日志

赛季 6:

  • Double throw now has frenzy as a 6% damage synergy

赛季 5:

  • Double throw damage per level increased from 6% to 8%
  • Double throw synergy damage per level increased from 5% to 6%

赛季 4:

  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%

赛季 3:

  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw’s starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw’s base attack rating reduced from 175% to 35%

赛季 2:

  • now properly displays its damage in the character screen

赛季 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
  • Not affected by pierce
  • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
  • now also gains bonus damage 55% + 12% per level
  • 法力耗费 now scales per level (was just 1)

Vanilla Info

跳跃(Leap)

Leap.png
  • 描述: 从危险之中跳离,或是跳入战斗之中
  • 需求等级: 12
  • 需求技能: 重击(Bash) [1], 击昏(Stun) [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Leap Distance (yards) 15.3 16.6 18 18.6 20 20.6 20.6 21.3 22 22 22.6 22.6 23.3 23.3 23.3 24 24 24 24 24 24.6 24.6 24.6 24.6 24.6 24.6 25.3 25.3 25.3 25.3 25.3 25.3 25.3 25.3 25.3 25.3 25.3 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26.6
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Knockback Radius (yards) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10 10 10 10 10 10 10 10 10 10 10 10

法力耗费: 5

更新日志

赛季 5:

  • Leap 法力耗费 reduced from 20 to 5
  • Leap range increased from a diminishing return scaling of 10-30 to 20-40
  • Leap travel speed increased by 33%

赛季 3:

  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap 法力耗费 increased from 8 to 20

赛季 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 0 to 2 (now requires Bash, Stun)
  • leap distance increased
  • Hard points increase the speed of the leap
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)

Vanilla Info

跳跃攻击(Leap Attack)

Leap Attack.png
  • 描述: Leaps to and attacks enemies in a radius upon landing
  • 需求等级: 24
  • 需求技能: 重击(Bash) [1], 双手挥击(Double Swing) [1], 击昏(Stun) [6], 跳跃(Leap) [12], 专心(Concentrate) [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965
法力耗费 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Leap Attack Receives Bonuses From:

  • 跳跃(Leap): +8% 伤害每级
  • 重击(Bash): +8% 伤害每级
更新日志

赛季 7:

  • Synergies reduced from 10% to 8%
  • Leap attack no longer uses durability
  • Leap attack aoe increased

赛季 6:

  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%

赛季 4:

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack synergies increased from 6% to 8%
  • Leap Attack base enhanced damage bonus increased from 10% to 30%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%

赛季 2:

  • synergies increased from 6% to 10%

赛季 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
  • Hard points increase the speed of the leap
  • Now deals damage in an area instead of attacking a single target
  • damage bonus is now +10% per level (was 100% + 30% per level)
  • can now leech
  • no longer uses attack rating
  • 法力耗费 now starts lower and scales per level (was just 9)
  • now has Bash as an additional synergy
  • synergies are now 6% (was 10%)

Vanilla Info

狂战士(Berserk)

Berserk.png
  • 描述: 威力强大但攻击卤莽,增加攻击准确率和伤害力,但会降低防御力物理抗性
  • 需求等级: 24
  • 需求技能: 双手挥击(Double Swing) [1], 专心(Concentrate) [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532
Damage +% 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035
Physical Pierce +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
Physical Damage Resistance % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20 -20

持续时间: 0.5 秒

法力耗费: 4

Berserk Receives Bonuses From:

  • 嘲弄(Taunt): +10% 伤害每级
  • 战斗本能(Combat Reflexes): +10% 伤害每级
更新日志

赛季 5:

  • Berserk now caps at 30% physical pierce
  • Berserk physical pierce per level reduced from 2% to 1%

赛季 4:

  • Berserk increased from 10% per level to 15%
  • Berserk synergies increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical pierce modifier to its splash damage
  • Berserk’s attack rating per level reduced from 12% to 8%
  • Berserk’s starting attack rating reduced from 240% to 60%

赛季 1:

  • moved in the skill tree, requires level 24 (was 30)
  • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
  • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
  • Now also pierces physical resistance
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
  • synergies are now 8% (was 10%)

Vanilla Info

旋风(Whirlwind)

Whirlwind.png
  • 描述: 旋转的死亡之舞,在你的面前切出一条路
  • 需求等级: 30
  • 需求技能: 双手挥击(Double Swing) [1], 专心(Concentrate) [12], 狂战士(Berserk) [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Velocity % 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
Damage +% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
Attack Rating +% 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360 366 372 378 384 390 396 402 408 414 420 426 432 438 444
法力耗费 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42

Whirlwind hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding

Note: The Chaos runeword grants an alternate version of this skill for Assassins (Blade Dance)

更新日志

赛季 5:

  • Whirlwind no longer attempts to do a normal attack when out of mana
  • Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • Whirlwind damage per level reduced from 5% to 4%
  • Whirlwind base enhanced damage bonus reduced from 35% to 30%
  • Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)

赛季 4:

  • When dual wielding Whirlwind now swings with both weapons each attack
  • Whirlwind enhanced damage per level increased from 4% per level to 5%
  • Whirlwind starting damage and attack bonuses increased by 10%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%

赛季 2:

  • has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
    • For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
  • Enhanced Damage bonus at Level 1 reduced from +50% to +25%
  • Enhanced Damage bonus per level has reduced from +6% to +4%

赛季 1:

  • moved in the skill tree
  • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
  • Movement speed increased by character's FRW speed
  • Now also scales velocity at 4% per level
  • bonus attack rating now starts at 240% (was 0%)
  • damage bonus increased to 50% + 6% per level (was -50% + 8%)
  • Will not apply splash damage from melee weapons

Vanilla Info