Corruptions:修订间差异

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[[File:worldstone_shard.png|right]]
[[File:worldstone_shard.png|right]]
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes.
世界石碎片是整个游戏过程中都有几率掉落的新物品,可以用来腐化装备和地图。腐化的成果包括:增加镶孔(如果适用)、增加腐化属性、或使装备成为随机同类型的<span class="d2-yellow">黄金</span>物品。地图只会获得一个腐化词条属性。已经腐化的物品无法被再次腐化,但可以被赫拉迪克盒子合成公式 [[recipes]] 所改变。


To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.
要使用世界石碎片,把它和需要腐化的物品放到赫拉迪克方块中按转化按钮即可。


There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]].
拉斯玛掉落的 [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] 腐化的世界石碎片 可以腐化 [[Annihilus]] 毁灭小护身符 。


== Equipment Corruptions ==
== 装备的腐化 ==
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>.
装备可以获得镶孔(如适用)、腐化词条、或转化为一个随机的同类型黄金<span class="d2-yellow">黄金</span>装备


Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
<span class="d2-white">白字</span> 物品无法得到腐化词条,但可以做出镶孔(该物品的最大镶孔数),或者将其转化成同类型随机属性的 <span class="d2-yellow">黄金</span>物品。符文之语装备本身已经有镶孔了,无法获得腐化词条。腐化一个白字装备与用 [[Recipes#Socketing_Recipes|socketing recipe]] 公式打孔该装备非常相似。无论劣质还是超强的装备都可以完成。 如果一件白字物品,它无法被打孔,但又被腐化了,它还是会有50%的几率成为一个同类型随机属性的黄金装备,另外50%的几率它会没有变化。


<span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items.
Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.


* ''<span class="d2-white">Regular</span> Equipment''
If the corrupted item becomes a random <span class="d2-yellow">rare</span>, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to turn into a random <span class="d2-yellow">rare</span>


* ''Other Equipment (Socketable)''
腐化打孔的前提是装备必须是无镶孔的,并且可以被打孔,比如:头盔,胸甲,盾牌,和非投掷类型的武器。装备可获得的 [[Item_Bases#Sockets|maximum sockets]] 最大孔数永远被被底材所限制。比如说,一个未升级的 [[Vampire Gaze]] 吸血鬼的凝视 不会打出高于2个的镶孔,因为残酷头盔最多就只能有2个孔。
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>


* ''Other Equipment (Unsocketable)''
* ''<span class="d2-white">白字</span> 装备''
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
** 50% 的几率得到镶孔(该物品的最大镶孔数) [[Item_Bases#Sockets|sockets]])  
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
** 50% 的几率转换成随机 <span class="d2-yellow">黄金</span>装备


For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
* ''其他装备 (可打孔的)''
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span>
** 25%的几率打孔(装甲打1-3个孔,单手武器打1-4个孔,双手武器打1-6个孔)
* Weapons (One-Handed) = 1-4 sockets <span style="color:gray;">''(40% for 1, 32% for 2, 16% for 3, 12% for 4)''</span>
** 50%的几率获得词条(24%的几率获得低稀有率词条,16%的几率获得中稀有率词条,10%的几率获得高稀有率词条)
* Weapons (Two-Handed) = 1-6 sockets <span style="color:gray;">''(24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)''</span>
** 25%的几率转换成随机 <span class="d2-yellow">黄金</span>装备


* ''其他装备 (不可打孔的)''
** 75%的几率获得词条(36%的几率获得低稀有率词条,24%的几率获得中稀有率词条,15%的几率获得高稀有率词条)
** 25%的几率转换成随机 <span class="d2-yellow">黄金</span>装备


Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.
对于非白字装备,如果腐化结果是打孔,以下是孔数的相关可能性:
* 装甲(头盔,胸甲,盾牌)= 1-3孔 = 1-3 sockets <span style="color:gray;">''(1孔 72% 几率, 2孔 20% 几率, 3孔 8% 几率)''</span>
* 武器 (单手) = 1-4 孔 <span style="color:gray;">''(1孔 40% 几率, 2孔 32%几率,3孔 16% 几率, 4孔 12%几率)''</span>
* 武器 (双手) = 1-6 孔 <span style="color:gray;">''(1孔 24%几率,2孔 22%几率,3孔 18%几率,4孔 16% 几率,5孔 12%几率,6孔 8% 几率)''</span>


In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.


Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.


<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2>
如果可打孔物品通过腐化并未获得孔数,也可以通过 [[Larzuk's Puzzlebox]]拉苏克迷盒 这一相当程度上不常见的方法进行更进一步的改进,它能给双手武器增加2-4孔,给其他物品增加1-2孔。[[Larzuk's Puzzlepiece]]拉苏克迷盒碎片 使用方法相同,更常用,但不能对暗金/套装物品使用。
 
在理想情况下,玩家可以既期待最大额度打孔的腐化法,也可以对拉苏克迷盒打孔过的物品进行腐化,获得高稀有率词条。高稀有率腐化词条一般来说略强于 非武器打两孔或装甲1孔,因此这是可设想的最优解。镶孔越多,可发挥的余地越大。
 
对比拉苏克迷盒和世界石碎片的价值,还是对物品先腐化再用迷盒打孔比较好。先用了迷盒会的话,会导致有更高的几率(75%几率,而非50%)腐化时获得腐化词条,但是把装备干废的几率仍然是25%,一旦发生,迷盒 就浪费了。
 
== Equipment Corruption Modifiers ==
 
<h3 style="border-bottom:0px;">武器腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (50% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (30% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (50% 几率)</span> !! <span style="color:#F9C666">中稀有率 (30% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[40-80]% Enhanced Damage || +20% Faster Cast Rate || +1 to All Skills
| +[40-80]% 增强伤害(ED) || +20% 快速施法(FCR) || +1 所有技能
|-
|-
| +[100-250] to Attack Rating || +[30-40]% Increased Attack Speed || +30% Increased Attack Speed <br> [20-30]% Chance of Crushing Blow
| +[100-250] 攻击准确率(AR)|| +[30-40]% 提升攻击速度(IAS) || +30% 提升攻击速度(IAS) <br> [20-30]% 几率造成压碎性打击(CB)
|-
|-
| +[100-150]% Enhanced Damage to Demons <br> +200 to Attack Rating against Demons || +[40-60]% Enhanced Damage <br> 5% Life Stolen per Hit || +[80-120]% Enhanced Damage <br> +20% Increased Attack Speed
| +[100-150]% 增强伤害(ED)对恶魔 <br> +200 攻击准确率(AR)对恶魔 || +[40-60]% 增强伤害(ED) <br> 5% 生命值于击中时偷取(LL) || +[80-120]% 增强伤害(ED) <br> +20% 提升攻击速度(IAS)
|-
|-
| +[100-150]% Enhanced Damage to Undead <br> +200 to Attack Rating against Undead || +[200-300] to Attack Rating || +[80-120]% Enhanced Damage <br> +250 to Attack Rating
| +[100-150]% 增强伤害(ED)对不死的敌人 <br> +200 攻击准确率(AR)对不死的敌人 || +[200-300] 攻击准确率(AR)|| +[80-120]% 增强伤害(ED) <br> +250 攻击准确率(AR)
|-
|-
| +10% Faster Cast Rate || [20-30]% Chance of Crushing Blow || +[50-70]% Enhanced Damage <br> 25% Deadly Strike
| +10% 快速施法(FCR) || [20-30]% 几率造成压碎性打击(CB) || +[50-70]% 增强伤害(ED) <br> 25% 的几率发动致命攻击(DS)
|-
|-
| +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[60-80]% Enhanced Damage <br> Ignores Target's Defense
| +[3-6] 每次杀死怪物获得 [-] 点生命值 || [20-30]% 的几率发动致命攻击(DS) || +[60-80]% 增强伤害(ED) <br> 忽视目标防御
|-
|-
| +[3-6] Life after each Kill || -[5-10]% to Enemy Fire Resistance || +10% Faster Cast Rate <br> +5% to Fire Skill Damage
| 每次杀死怪物获得 [3-6] 点生命值|| -[5-10]% 降低敌人火焰抵抗 || +10% 快速施法(FCR) <br> +5% 增加火焰技能伤害
|-
|-
| +[3-5] to Mana after each Kill || -[5-10]% to Enemy Cold Resistance || +10% Faster Cast Rate <br> +5% to Cold Skill Damage
| 每次杀死怪物获得 [3-5] 点魔法值(EK) || -[5-10]% 降低敌人寒冷抵抗 || +10% 快速施法(FCR) <br> +5% 增加寒冷技能伤害
|-
|-
| [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage
| [20-30]% 更佳的机会获得魔法装备(MF) || -[5-10]% 降低敌人闪电抵抗|| +10% 快速施法(FCR) <br> +5% 增加闪电技能伤害
|-
|-
| Requirements -[25-50]% || -[5-10]% to Enemy Poison Resistance || +10% Faster Cast Rate <br> +5% to Poison Skill Damage
| 装备需求 -[25-50]% || -[5-10]% 降低敌人毒素抵抗 || +10% 快速施法(FCR) <br> +5% 增加毒素技能伤害
|}
|}


<h3 style="border-bottom:0px;">Shield Corruption Mods</h2>
<h3 style="border-bottom:0px;">盾牌腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% 快速打击恢复(FHR) || 无法破坏 <br> +[50-80]% 增强防御 || +1 所有技能
|-
|-
| +20% Faster Block Rate || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
| +20% 快速格挡几率 || +10% 快速施法(FCR) || [10-20]% 减少诅咒持续时间
|-
|-
| [20-30]% Better Chance of Getting Magic Items || +10% Faster Block Rate <br> [10-20]% Increased Chance of Blocking || All Resistances +[22-30]
| [20-30]% 更佳的机会获得魔法装备(MF) || +10% 快速格挡几率 <br> [10-20]% 格挡几率 || 所有抗性 +[22-30]
|-
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by 6%
| 法力重生 [15-25]% || 提升生命最大值 [4-6]% || 受到的物理伤害减少 6%
|-
|-
| Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]%
| 火焰抵抗 +[35-40]% || 受到的物理伤害减少 [6-10] || +[4-5]% 火焰抵抗上限 <br> 火焰抵抗 +[15-20]%
|-
|-
| Cold Resist +[35-40]% || Magic Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Cold Resist <br> Cold Resist +[15-20]%
| 寒冷抵抗 +[35-40]% || 受到的魔法伤害减少 [6-10] || +[4-5]% 寒冷抵抗上限 <br> 寒冷抵抗 +[15-20]%
|-
|-
| Lightning Resist +[35-40]% || Attacker Takes Damage of [4-594] ([4-6] per Level) || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +[15-20]%
| 闪电抵抗 +[35-40]% || 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) || +[4-5]% 闪电抵抗上限 <br> 闪电抵抗 +[15-20]%
|-
|-
| Poison Resist +[35-40]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +[15-20]%
| 毒素抵抗 +[35-40]% || 无法冰冻 || +[4-5]% 毒素抵抗上限 <br> 毒素抵抗 +[15-20]%
|}
|}


<h3 style="border-bottom:0px;">Chest Corruption Mods</h2>
<h3 style="border-bottom:0px;">胸甲腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% 快速打击恢复(FHR) || 无法破坏 <br> +[50-80]% 增强防御 || +1 所有技能
|-
|-
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
| +[50-80]% 增强防御 || +10% 快速施法(FCR) || [10-20]% 减少诅咒持续时间
|-
|-
| [20-30]% Better Chance of Getting Magic Items || +20% Faster Run/Walk || All Resistances +[15-20]
| [20-30]% 更佳的机会获得魔法装备(MF) || +20% 高速跑步/行走 || 所有抗性 +[15-20]
|-
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by 6%
| 法力重生 [15-25]% || 提升生命最大值 [4-6]% || 受到的物理伤害减少 6%
|-
|-
| Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
| 火焰抵抗 +[30-35]% || 受到的物理伤害减少 [6-10] || +[4-5]% 火焰抵抗上限 <br> 火焰抵抗 +15%
|-
|-
| Cold Resist +[30-35]% || Magic Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Cold Resist <br> Cold Resist +15%
| 寒冷抵抗 +[30-35]% || 受到的魔法伤害减少 [6-10] || +[4-5]% 寒冷抵抗上限 <br> 寒冷抵抗 +15%
|-
|-
| Lightning Resist +[30-35]% || Attacker Takes Damage of [4-594] ([4-6] per Level) || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +15%
| 闪电抵抗 +[30-35]% || 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) || +[4-5]% 闪电抵抗上限 <br> 闪电抵抗 +15%
|-
|-
| Poison Resist +[30-35]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +15%
| 毒素抵抗 +[30-35]% || 无法冰冻 || +[4-5]% 毒素抵抗上限 <br> 毒素抵抗 +15%
|}
|}


<h3 style="border-bottom:0px;">Helm Corruption Mods</h2>
<h3 style="border-bottom:0px;">头盔腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% 快速打击恢复(FHR) || 无法破坏 <br> +[50-80]% 增强防御 || +1 所有技能
|-
|-
| +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration
| +[50-80]% 增强防御 || +[150-250] 攻击准确率(AR)<br> +[2-4] 照亮范围 || 10% 减少诅咒持续时间
|-
|-
| [20-30]% Better Chance of Getting Magic Items || [3-5]% Life Stolen per Hit || All Resistances +[15-20]
| [20-30]% 更佳的机会获得魔法装备(MF) || [3-5]% 生命值于击中时偷取(LL) || 所有抗性 +[15-20]
|-
|-
| Regenerate Mana [15-25]% || [3-5]% Mana Stolen per Hit || Physical Damage Taken Reduced by [4-6]%
| Replenish Life +[10-20] || [3-5]% 魔法值于击中时偷取(LM) || 受到的物理伤害减少 [4-6]%
|-
|-
| Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
| 火焰抵抗 +[30-35]% || 提升生命最大值 [4-6]% || +[4-5]% 火焰抵抗上限 <br> 火焰抵抗 +15%
|-
|-
| Cold Resist +[30-35]% || +[3-4] Life after each Kill || +[4-5]% to Maximum Cold Resist <br> Cold Resist +15%
| 寒冷抵抗 +[30-35]% || +[3-4] 每次杀死怪物获得 [-] 点生命值|| +[4-5]% 寒冷抵抗上限 <br> 寒冷抵抗 +15%
|-
|-
| Lightning Resist +[30-35]% || +[3-4] to Mana after each Kill || +[4-5]% to Maximum Lightning Resist <br> Lightning Resist +15%
| 闪电抵抗 +[30-35]% || +[3-4] 每次杀死怪物获得 [-] 点魔法值(EK) || +[4-5]% 闪电抵抗上限 <br> 闪电抵抗 +15%
|-
|-
| Poison Resist +[30-35]% || Cannot Be Frozen || +[4-5]% to Maximum Poison Resist <br> Poison Resist +15%
| 毒素抵抗 +[30-35]% || 无法冰冻 || +[4-5]% 毒素抵抗上限 <br> 毒素抵抗 +15%
|}
|}


<h3 style="border-bottom:0px;">Boots Corruption Mods</h2>
<h3 style="border-bottom:0px;">靴子腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk
| +[50-80]% 增强防御 || 无法破坏 <br> +[50-80]% 增强防御 || +10% 高速跑步/行走
|-
|-
| Regenerate Mana [10-15]% || +10% Faster Block Rate || 10% Reduced Curse Duration
| 法力重生 [10-15]% || +10% 快速格挡几率 || 10% 减少诅咒持续时间
|-
|-
| [50-100]% Extra Gold from Monsters || +10% Faster Hit Recovery || Physical Damage Taken Reduced by [2-3]%
| [50-100]% 从怪物身上获得额外的金币 || +10% 快速打击恢复(FHR) || 受到的物理伤害减少 [2-3]%
|-
|-
| [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life || 10% Increased Chance of Blocking
| [10-25]% 更佳的机会获得魔法装备(MF) || +[20-40] 点生命值 || 10% 格挡几率
|-
|-
| Fire Resist +[15-20]% || All Resistances +[5-8] || +[2-3]% to Maximum Fire Resist <br> Fire Resist +10%
| 火焰抵抗 +[15-20]% || 所有抗性 +[5-8] || +[2-3]% 火焰抵抗上限 <br> 火焰抵抗 +10%
|-
|-
| Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10%
| 寒冷抵抗 +[15-20]% || 每次杀死怪物获得 [2-3] 点生命值|| +[2-3]% 寒冷抵抗上限 <br> 寒冷抵抗 +10%
|-
|-
| Lightning Resist +[15-20]% || +[2-3] to Mana after each Kill || +[2-3]% to Maximum Lightning Resist <br> Lightning Resist +10%
| 闪电抵抗 +[15-20]% || 每次杀死怪物获得 [2-3] 点魔法值(EK) || +[2-3]% 闪电抵抗上限 <br> 闪电抵抗 +10%
|-
|-
| Poison Resist +[15-20]% || Replenish Life +[15-25] || +[2-3]% to Maximum Poison Resist <br> Poison Resist +10%
| 毒素抵抗 +[15-20]% || 生命回复(REP)+[15-25] || +[2-3]% 毒素抵抗上限 <br> 毒素抵抗 +10%
|}
|}


<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2>
<h3 style="border-bottom:0px;">手套腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
| +[50-80]% 增强防御 || +[10-15]% 的几率发动穿刺攻击 || +10% 快速施法(FCR)
|-
|-
| Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed
| 法力重生 [10-15]% || +[10-20]% 快速格挡几率 || +10% 提升攻击速度(IAS)
|-
|-
| [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating || 10% Increased Chance of Blocking
| [50-100]% 从怪物身上获得额外的金币 || +[100-150] 攻击准确率(AR)|| 10% 格挡几率
|-
|-
| [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage
| [10-25]% 更佳的机会获得魔法装备(MF) || [2-3]% 生命值于击中时偷取(LL) || +[30-40]% 增强伤害(ED)
|-
|-
| Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense
| 火焰抵抗 +[10-15]% || [2-3]% 魔法值于击中时偷取(LM) || -[15-25]% 目标防御
|-
|-
| Cold Resist +[10-15]% || +[3-6] to All Attributes || 10% Deadly Strike
| 寒冷抵抗 +[10-15]% || +[3-6] 所有属性 || 10% 的几率发动致命攻击(DS)
|-
|-
| Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill
| 闪电抵抗 +[10-15]% || +[20-40] 生命值 || 每次杀死怪物获得 [2-4] 点魔法值(EK)
|-
|-
| Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[5-8]
| 毒素抵抗 +[10-15]% || 生命回复(REP)+[15-20] || 所有抗性 +[5-8]
|}
|}


<h3 style="border-bottom:0px;">Belt Corruption Mods</h2>
<h3 style="border-bottom:0px;">腰带腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
| +[5-10] 点力量 || +[10-15]% 的几率发动穿刺攻击 || +10% 快速施法(FCR)
|-
|-
| +[5-10] to Dexterity || +10% Faster Hit Recovery || +10% Increased Attack Speed
| +[5-10] 点敏捷 || +10% 快速打击恢复(FHR) || +10% 提升攻击速度(IAS)
|-
|-
| +[5-10] to Vitality || +[3-6] to All Attributes || +10% Faster Run/Walk
| +[5-10] 点体力 || +[3-6] 所有属性 || +10% 高速跑步/行走
|-
|-
| +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration
| +[5-10] 点精力 || 生命回复(REP) +[15-20] || 10% 减少诅咒持续时间
|-
|-
| Fire Resist +[10-15]% || +[100-150] to Attack Rating || 10% Increased Chance of Blocking
| 火焰抵抗 +[10-15]% || +[100-150] 攻击准确率(AR)|| 10% 格挡几率
|-
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances
| 寒冷抵抗 +[10-15]% || 攻击者受到伤害 [2-396] ([2-4] 依角色等级决定) || +[1-2]% to 所有抗性上限
|-
|-
| Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[5-8]
| 闪电抵抗 +[10-15]% || [60-100]% 从怪物身上获得额外的金币 || 所有抗性 +[5-8]
|-
|-
| Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]%
| 毒素抵抗 +[10-15]% || [20-30]% 更佳的机会获得魔法装备(MF) || 受到的物理伤害减少 [2-4]%
|}
|}


<h3 style="border-bottom:0px;">Ring Corruption Mods</h2>
<h3 style="border-bottom:0px;">戒指腐化属性</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate
| +[5-10] 点力量 || +[100-150] 攻击准确率(AR)|| +10% 快速施法(FCR)
|-
|-
| +[5-10] to Dexterity || +[2-3] Life after each Kill || +10% Faster Run/Walk
| +[5-10] 点敏捷 || 每次杀死怪物获得 [2-3] 点生命值|| +10% 高速跑步/行走
|-
|-
| +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration
| +[5-10] 点体力 || 每次杀死怪物获得 [2-3] 点魔法值(EK) || 10% 减少诅咒持续时间
|-
|-
| +[5-10] to Energy || Physical Damage Taken Reduced by [4-6] || [3-4]% Mana Stolen per Hit
| +[5-10] 点精力 || 受到的物理伤害减少 [4-6] || [3-4]% 魔法值于击中时偷取(LM)
|-
|-
| Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit
| 火焰抵抗 +[10-15]% || 受到的魔法伤害减少 [4-6] || [3-4]% 生命值于击中时偷取(LL)
|-
|-
| Cold Resist +[10-15]% || +[20-40] to Life || +[4-6] to All Attributes
| 寒冷抵抗 +[10-15]% || +[20-40] 生命值 || +[4-6] 所有属性
|-
|-
| Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[4-6]
| 闪电抵抗 +[10-15]% || [40-80]% 从怪物身上获得额外的金币 || 所有抗性 +[4-6]
|-
|-
| Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-3]%
| 毒素抵抗 +[10-15]% || [15-20]% 更佳的机会获得魔法装备(MF) || 受到的物理伤害减少 [2-3]%
|}
|}


<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2>
<h3 style="border-bottom:0px;">项链腐化属性 </h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +[6-12] to Strength || +[10-20]% Chance to Pierce || +1 to All Skills
| +[6-12] 点力量 || +[10-20]% 的几率发动穿刺攻击 || +1 所有技能
|-
|-
| +[6-12] to Dexterity || +10% Faster Hit Recovery || +10% Faster Cast Rate
| +[6-12] 点敏捷 || +10% 快速打击恢复(FHR) || +10% 快速施法(FCR)
|-
|-
| +[6-12] to Vitality || Replenish Life +[15-25] || +10% Faster Run/Walk
| +[6-12] 点体力 || 生命回复(REP) +[15-25] || +10% 高速跑步/行走
|-
|-
| +[6-12] to Energy || +[2-3] Life after each Kill || 10% Increased Chance of Blocking
| +[6-12] 点精力 || 每次杀死怪物获得 [2-3] 点生命值|| 10% 格挡几率
|-
|-
| Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[30-40]% Enhanced Damage
| 火焰抵抗 +[15-20]% || 每次杀死怪物获得 [2-3] 点魔法值(EK) || +[30-40]% 增强伤害(ED)
|-
|-
| Cold Resist +[15-20]% || +[5-8] to All Attributes || Cannot Be Frozen
| 寒冷抵抗 +[15-20]% || +[5-8] 所有属性 || 无法冰冻
|-
|-
| Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances
| 闪电抵抗 +[15-20]% || [60-100]% 从怪物身上获得额外的金币 || +[1-2]% 所有抗性上限
|-
|-
| Poison Resist +[15-20]% || [20-30]% Better Chance of Getting Magic Items || All Resistances +[5-10]
| 毒素抵抗 +[15-20]% || [20-30]% 更佳的机会获得魔法装备(MF) || 所有抗性 +[5-10]
|}
|}


<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2>
<h3 style="border-bottom:0px;">箭筒腐化属性 </h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">低稀有率 (48% 几率)</span> !! <span style="color:#F9C666">中稀有率 (32% 几率)</span> !! <span style="color:#F9C666">高稀有率 (20% 几率)</span>
|-
|-
| +20% Faster Hit Recovery || +10% Faster Run/Walk || +1 to All Skills
| +20% 快速打击恢复(FHR) || +10% 高速跑步/行走 || +1 所有技能
|-
|-
| +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed
| +[20-40] 生命值 || +[10-15]% 的几率发动穿刺攻击 || +10% 提升攻击速度(IAS)
|-
|-
| [50-100]% Extra Gold from Monsters || -[5-10]% to Enemy Fire Resistance || 10% Reduced Curse Duration
| [50-100]% 从怪物身上获得额外的金币 || -[5-10]% 降低敌人火焰抗性 || 10% 减少诅咒持续时间
|-
|-
| [10-25]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Cold Resistance || +[30-40]% Enhanced Damage
| [10-25]% 更佳的机会获得魔法装备(MF) || -[5-10]% 降低敌人寒冷抵抗 || +[30-40]% 增强伤害(ED)
|-
|-
| Fire Resist +[10-20]% || -[10-20]% Target Defense || +[10-15] to Minimum Damage
| 火焰抵抗 +[10-20]% || -[10-20]% 目标防御 || +[10-15] 最低伤害值
|-
|-
| Cold Resist +[10-20]% || +[50-100] to Attack Rating || +[10-15] to Maximum Damage
| 寒冷抵抗 +[10-20]% || +[50-100] 攻击准确率(AR)|| +[10-15] 最大伤害值
|-
|-
| Lightning Resist +[10-20]% || [2-4]% Mana Stolen per Hit || Ignore Target's Defense
| 闪电抵抗 +[10-20]% || [2-4]% 魔法值于击中时偷取(LM) || 忽视目标防御
|-
|-
| Poison Resist +[10-20]% || [2-4]% Life Stolen per Hit || All Resistances +[5-10]
| 毒素抵抗 +[10-20]% || [2-4]% 生命值于击中时偷取(LL) || 所有抗性 +[5-10]
|}
|}


== Map Corruptions ==
== Map Corruptions ==
[[Maps]] always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.
[[Maps]] always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.


{| class="wikitable wikitable-2col"
{| class="wikitable wikitable-2col"
第272行: 第279行:
| colspan="2" | Area gains Magic And Gold Find ||  ||  || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
| colspan="2" | Area gains Magic And Gold Find ||  ||  || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
|-
|-
| colspan="2" | Area gains Monster Density ||  || 60-80<br>80-100<br>100-120 || ||  
| colspan="2" | Area gains Monster Density only ||  || 60-80<br>80-100<br>100-120 || ||  
|-
|-
| colspan="2" | Area Level increase by 1 ||  || 15-20<br>20-25<br>25-30 || ||  
| colspan="2" | Area gains +1 Zone Level ||  || 15-20<br>20-25<br>25-30 || ||  
|-
|-
| colspan="2" | Area gains Monster Rarity ||  ||  || 30-40<br>40-50<br>50-60 ||  
| colspan="2" | Area gains Monster Rarity only ||  ||  || 30-40<br>40-50<br>50-60 ||  
|-
|-
| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms ||  ||  ||  ||  
| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms ||  ||  ||  ||  
第289行: 第296行:
** All Resistances +[5-10]
** All Resistances +[5-10]
** +[3-5]% to Experience Gained
** +[3-5]% to Experience Gained
* Turned into a random small charm (20% chance)
* Turned into a random magic small charm (20% chance)

2023年12月2日 (六) 18:36的最新版本

Worldstone shard.png

世界石碎片是整个游戏过程中都有几率掉落的新物品,可以用来腐化装备和地图。腐化的成果包括:增加镶孔(如果适用)、增加腐化属性、或使装备成为随机同类型的黄金物品。地图只会获得一个腐化词条属性。已经腐化的物品无法被再次腐化,但可以被赫拉迪克盒子合成公式 recipes 所改变。

要使用世界石碎片,把它和需要腐化的物品放到赫拉迪克方块中按转化按钮即可。

拉斯玛掉落的 Tainted Worldstone Shards 腐化的世界石碎片 可以腐化 Annihilus 毁灭小护身符 。

装备的腐化

装备可以获得镶孔(如适用)、腐化词条、或转化为一个随机的同类型黄金黄金装备

白字 物品无法得到腐化词条,但可以做出镶孔(该物品的最大镶孔数),或者将其转化成同类型随机属性的 黄金物品。符文之语装备本身已经有镶孔了,无法获得腐化词条。腐化一个白字装备与用 socketing recipe 公式打孔该装备非常相似。无论劣质还是超强的装备都可以完成。 如果一件白字物品,它无法被打孔,但又被腐化了,它还是会有50%的几率成为一个同类型随机属性的黄金装备,另外50%的几率它会没有变化。

Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.

If the corrupted item becomes a random rare, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

腐化打孔的前提是装备必须是无镶孔的,并且可以被打孔,比如:头盔,胸甲,盾牌,和非投掷类型的武器。装备可获得的 maximum sockets 最大孔数永远被被底材所限制。比如说,一个未升级的 Vampire Gaze 吸血鬼的凝视 不会打出高于2个的镶孔,因为残酷头盔最多就只能有2个孔。

  • 白字 装备
    • 50% 的几率得到镶孔(该物品的最大镶孔数) sockets)
    • 50% 的几率转换成随机 黄金装备
  • 其他装备 (可打孔的)
    • 25%的几率打孔(装甲打1-3个孔,单手武器打1-4个孔,双手武器打1-6个孔)
    • 50%的几率获得词条(24%的几率获得低稀有率词条,16%的几率获得中稀有率词条,10%的几率获得高稀有率词条)
    • 25%的几率转换成随机 黄金装备
  • 其他装备 (不可打孔的)
    • 75%的几率获得词条(36%的几率获得低稀有率词条,24%的几率获得中稀有率词条,15%的几率获得高稀有率词条)
    • 25%的几率转换成随机 黄金装备

对于非白字装备,如果腐化结果是打孔,以下是孔数的相关可能性:

  • 装甲(头盔,胸甲,盾牌)= 1-3孔 = 1-3 sockets (1孔 72% 几率, 2孔 20% 几率, 3孔 8% 几率)
  • 武器 (单手) = 1-4 孔 (1孔 40% 几率, 2孔 32%几率,3孔 16% 几率, 4孔 12%几率)
  • 武器 (双手) = 1-6 孔 (1孔 24%几率,2孔 22%几率,3孔 18%几率,4孔 16% 几率,5孔 12%几率,6孔 8% 几率)


如果可打孔物品通过腐化并未获得孔数,也可以通过 Larzuk's Puzzlebox拉苏克迷盒 这一相当程度上不常见的方法进行更进一步的改进,它能给双手武器增加2-4孔,给其他物品增加1-2孔。Larzuk's Puzzlepiece拉苏克迷盒碎片 使用方法相同,更常用,但不能对暗金/套装物品使用。

在理想情况下,玩家可以既期待最大额度打孔的腐化法,也可以对拉苏克迷盒打孔过的物品进行腐化,获得高稀有率词条。高稀有率腐化词条一般来说略强于 非武器打两孔或装甲1孔,因此这是可设想的最优解。镶孔越多,可发挥的余地越大。

对比拉苏克迷盒和世界石碎片的价值,还是对物品先腐化再用迷盒打孔比较好。先用了迷盒会的话,会导致有更高的几率(75%几率,而非50%)腐化时获得腐化词条,但是把装备干废的几率仍然是25%,一旦发生,迷盒 就浪费了。

Equipment Corruption Modifiers

武器腐化属性

低稀有率 (50% 几率) 中稀有率 (30% 几率) 高稀有率 (20% 几率)
+[40-80]% 增强伤害(ED) +20% 快速施法(FCR) +1 所有技能
+[100-250] 攻击准确率(AR) +[30-40]% 提升攻击速度(IAS) +30% 提升攻击速度(IAS)
[20-30]% 几率造成压碎性打击(CB)
+[100-150]% 增强伤害(ED)对恶魔
+200 攻击准确率(AR)对恶魔
+[40-60]% 增强伤害(ED)
5% 生命值于击中时偷取(LL)
+[80-120]% 增强伤害(ED)
+20% 提升攻击速度(IAS)
+[100-150]% 增强伤害(ED)对不死的敌人
+200 攻击准确率(AR)对不死的敌人
+[200-300] 攻击准确率(AR) +[80-120]% 增强伤害(ED)
+250 攻击准确率(AR)
+10% 快速施法(FCR) [20-30]% 几率造成压碎性打击(CB) +[50-70]% 增强伤害(ED)
25% 的几率发动致命攻击(DS)
+[3-6] 每次杀死怪物获得 [-] 点生命值 [20-30]% 的几率发动致命攻击(DS) +[60-80]% 增强伤害(ED)
忽视目标防御
每次杀死怪物获得 [3-6] 点生命值 -[5-10]% 降低敌人火焰抵抗 +10% 快速施法(FCR)
+5% 增加火焰技能伤害
每次杀死怪物获得 [3-5] 点魔法值(EK) -[5-10]% 降低敌人寒冷抵抗 +10% 快速施法(FCR)
+5% 增加寒冷技能伤害
[20-30]% 更佳的机会获得魔法装备(MF) -[5-10]% 降低敌人闪电抵抗 +10% 快速施法(FCR)
+5% 增加闪电技能伤害
装备需求 -[25-50]% -[5-10]% 降低敌人毒素抵抗 +10% 快速施法(FCR)
+5% 增加毒素技能伤害

盾牌腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[20-30]% 快速打击恢复(FHR) 无法破坏
+[50-80]% 增强防御
+1 所有技能
+20% 快速格挡几率 +10% 快速施法(FCR) [10-20]% 减少诅咒持续时间
[20-30]% 更佳的机会获得魔法装备(MF) +10% 快速格挡几率
[10-20]% 格挡几率
所有抗性 +[22-30]
法力重生 [15-25]% 提升生命最大值 [4-6]% 受到的物理伤害减少 6%
火焰抵抗 +[35-40]% 受到的物理伤害减少 [6-10] +[4-5]% 火焰抵抗上限
火焰抵抗 +[15-20]%
寒冷抵抗 +[35-40]% 受到的魔法伤害减少 [6-10] +[4-5]% 寒冷抵抗上限
寒冷抵抗 +[15-20]%
闪电抵抗 +[35-40]% 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) +[4-5]% 闪电抵抗上限
闪电抵抗 +[15-20]%
毒素抵抗 +[35-40]% 无法冰冻 +[4-5]% 毒素抵抗上限
毒素抵抗 +[15-20]%

胸甲腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[20-30]% 快速打击恢复(FHR) 无法破坏
+[50-80]% 增强防御
+1 所有技能
+[50-80]% 增强防御 +10% 快速施法(FCR) [10-20]% 减少诅咒持续时间
[20-30]% 更佳的机会获得魔法装备(MF) +20% 高速跑步/行走 所有抗性 +[15-20]
法力重生 [15-25]% 提升生命最大值 [4-6]% 受到的物理伤害减少 6%
火焰抵抗 +[30-35]% 受到的物理伤害减少 [6-10] +[4-5]% 火焰抵抗上限
火焰抵抗 +15%
寒冷抵抗 +[30-35]% 受到的魔法伤害减少 [6-10] +[4-5]% 寒冷抵抗上限
寒冷抵抗 +15%
闪电抵抗 +[30-35]% 攻击者受到伤害 [4-594] ([4-6] 依角色等级决定) +[4-5]% 闪电抵抗上限
闪电抵抗 +15%
毒素抵抗 +[30-35]% 无法冰冻 +[4-5]% 毒素抵抗上限
毒素抵抗 +15%

头盔腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[20-30]% 快速打击恢复(FHR) 无法破坏
+[50-80]% 增强防御
+1 所有技能
+[50-80]% 增强防御 +[150-250] 攻击准确率(AR)
+[2-4] 照亮范围
10% 减少诅咒持续时间
[20-30]% 更佳的机会获得魔法装备(MF) [3-5]% 生命值于击中时偷取(LL) 所有抗性 +[15-20]
Replenish Life +[10-20] [3-5]% 魔法值于击中时偷取(LM) 受到的物理伤害减少 [4-6]%
火焰抵抗 +[30-35]% 提升生命最大值 [4-6]% +[4-5]% 火焰抵抗上限
火焰抵抗 +15%
寒冷抵抗 +[30-35]% +[3-4] 每次杀死怪物获得 [-] 点生命值 +[4-5]% 寒冷抵抗上限
寒冷抵抗 +15%
闪电抵抗 +[30-35]% +[3-4] 每次杀死怪物获得 [-] 点魔法值(EK) +[4-5]% 闪电抵抗上限
闪电抵抗 +15%
毒素抵抗 +[30-35]% 无法冰冻 +[4-5]% 毒素抵抗上限
毒素抵抗 +15%

靴子腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[50-80]% 增强防御 无法破坏
+[50-80]% 增强防御
+10% 高速跑步/行走
法力重生 [10-15]% +10% 快速格挡几率 10% 减少诅咒持续时间
[50-100]% 从怪物身上获得额外的金币 +10% 快速打击恢复(FHR) 受到的物理伤害减少 [2-3]%
[10-25]% 更佳的机会获得魔法装备(MF) +[20-40] 点生命值 10% 格挡几率
火焰抵抗 +[15-20]% 所有抗性 +[5-8] +[2-3]% 火焰抵抗上限
火焰抵抗 +10%
寒冷抵抗 +[15-20]% 每次杀死怪物获得 [2-3] 点生命值 +[2-3]% 寒冷抵抗上限
寒冷抵抗 +10%
闪电抵抗 +[15-20]% 每次杀死怪物获得 [2-3] 点魔法值(EK) +[2-3]% 闪电抵抗上限
闪电抵抗 +10%
毒素抵抗 +[15-20]% 生命回复(REP)+[15-25] +[2-3]% 毒素抵抗上限
毒素抵抗 +10%

手套腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[50-80]% 增强防御 +[10-15]% 的几率发动穿刺攻击 +10% 快速施法(FCR)
法力重生 [10-15]% +[10-20]% 快速格挡几率 +10% 提升攻击速度(IAS)
[50-100]% 从怪物身上获得额外的金币 +[100-150] 攻击准确率(AR) 10% 格挡几率
[10-25]% 更佳的机会获得魔法装备(MF) [2-3]% 生命值于击中时偷取(LL) +[30-40]% 增强伤害(ED)
火焰抵抗 +[10-15]% [2-3]% 魔法值于击中时偷取(LM) -[15-25]% 目标防御
寒冷抵抗 +[10-15]% +[3-6] 所有属性 10% 的几率发动致命攻击(DS)
闪电抵抗 +[10-15]% +[20-40] 生命值 每次杀死怪物获得 [2-4] 点魔法值(EK)
毒素抵抗 +[10-15]% 生命回复(REP)+[15-20] 所有抗性 +[5-8]

腰带腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[5-10] 点力量 +[10-15]% 的几率发动穿刺攻击 +10% 快速施法(FCR)
+[5-10] 点敏捷 +10% 快速打击恢复(FHR) +10% 提升攻击速度(IAS)
+[5-10] 点体力 +[3-6] 所有属性 +10% 高速跑步/行走
+[5-10] 点精力 生命回复(REP) +[15-20] 10% 减少诅咒持续时间
火焰抵抗 +[10-15]% +[100-150] 攻击准确率(AR) 10% 格挡几率
寒冷抵抗 +[10-15]% 攻击者受到伤害 [2-396] ([2-4] 依角色等级决定) +[1-2]% to 所有抗性上限
闪电抵抗 +[10-15]% [60-100]% 从怪物身上获得额外的金币 所有抗性 +[5-8]
毒素抵抗 +[10-15]% [20-30]% 更佳的机会获得魔法装备(MF) 受到的物理伤害减少 [2-4]%

戒指腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[5-10] 点力量 +[100-150] 攻击准确率(AR) +10% 快速施法(FCR)
+[5-10] 点敏捷 每次杀死怪物获得 [2-3] 点生命值 +10% 高速跑步/行走
+[5-10] 点体力 每次杀死怪物获得 [2-3] 点魔法值(EK) 10% 减少诅咒持续时间
+[5-10] 点精力 受到的物理伤害减少 [4-6] [3-4]% 魔法值于击中时偷取(LM)
火焰抵抗 +[10-15]% 受到的魔法伤害减少 [4-6] [3-4]% 生命值于击中时偷取(LL)
寒冷抵抗 +[10-15]% +[20-40] 生命值 +[4-6] 所有属性
闪电抵抗 +[10-15]% [40-80]% 从怪物身上获得额外的金币 所有抗性 +[4-6]
毒素抵抗 +[10-15]% [15-20]% 更佳的机会获得魔法装备(MF) 受到的物理伤害减少 [2-3]%

项链腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+[6-12] 点力量 +[10-20]% 的几率发动穿刺攻击 +1 所有技能
+[6-12] 点敏捷 +10% 快速打击恢复(FHR) +10% 快速施法(FCR)
+[6-12] 点体力 生命回复(REP) +[15-25] +10% 高速跑步/行走
+[6-12] 点精力 每次杀死怪物获得 [2-3] 点生命值 10% 格挡几率
火焰抵抗 +[15-20]% 每次杀死怪物获得 [2-3] 点魔法值(EK) +[30-40]% 增强伤害(ED)
寒冷抵抗 +[15-20]% +[5-8] 所有属性 无法冰冻
闪电抵抗 +[15-20]% [60-100]% 从怪物身上获得额外的金币 +[1-2]% 所有抗性上限
毒素抵抗 +[15-20]% [20-30]% 更佳的机会获得魔法装备(MF) 所有抗性 +[5-10]

箭筒腐化属性

低稀有率 (48% 几率) 中稀有率 (32% 几率) 高稀有率 (20% 几率)
+20% 快速打击恢复(FHR) +10% 高速跑步/行走 +1 所有技能
+[20-40] 生命值 +[10-15]% 的几率发动穿刺攻击 +10% 提升攻击速度(IAS)
[50-100]% 从怪物身上获得额外的金币 -[5-10]% 降低敌人火焰抗性 10% 减少诅咒持续时间
[10-25]% 更佳的机会获得魔法装备(MF) -[5-10]% 降低敌人寒冷抵抗 +[30-40]% 增强伤害(ED)
火焰抵抗 +[10-20]% -[10-20]% 目标防御 +[10-15] 最低伤害值
寒冷抵抗 +[10-20]% +[50-100] 攻击准确率(AR) +[10-15] 最大伤害值
闪电抵抗 +[10-20]% [2-4]% 魔法值于击中时偷取(LM) 忽视目标防御
毒素抵抗 +[10-20]% [2-4]% 生命值于击中时偷取(LL) 所有抗性 +[5-10]

Map Corruptions

Maps always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

Corruption Modifiers Range Exp Density Rarity MF/GF
Monsters have X% Deadly Strike 5-10
10-15
15-20
4-6
6-8
8-10
30-40
40-50
50-60
Monsters have X% Increased Maximum Life
Monsters have Cannot Be Frozen
5-15
15-25
25-35
6-8
8-10
10-12
30-40
40-50
50-60
Players have -X% Attack and Cast Speed 5-15
15-25
25-35
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to All Resistances 5-10
10-15
15-20
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to Max Resistances 2-3
3-4
4-5
30-40
40-50
50-60
10-15
15-20
20-25
Players have X% Attack and Cast Speed
Players have X% to Velocity
20-30
30-40
40-50
10-15
15-20
20-25
Area gains Magic And Gold Find 10-15
15-20
20-25
50
75
100
Area gains Monster Density only 60-80
80-100
100-120
Area gains +1 Zone Level 15-20
20-25
25-30
Area gains Monster Rarity only 30-40
40-50
50-60
Monsters have 1% chance to drop additional jewelry & charms

Annihilus Corruptions

Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.

  • Corruption modifier (20% chance per modifier)
    • +1 to All Skills
    • +[20-25] to Vitality and +[10-15] to Energy
    • All Resistances +[5-10]
    • +[3-5]% to Experience Gained
  • Turned into a random magic small charm (20% chance)