Offensive Auras

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Weili0677讨论 | 贡献2022年12月30日 (五) 23:24的版本 (创建页面,内容为“<noinclude>This page lists Paladin skills from the '''Offensive Auras''' skill tree. Other Paladin skills: Defensive Auras, Combat Skills, All Paladin Skills</noinclude> <noinclude> __TOC__ </noinclude> <noinclude>{{Clickable button 2|Offensive Auras|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> == Might == <div class="skill-imag…”)
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This page lists Paladin skills from the Offensive Auras skill tree. Other Paladin skills: Defensive Auras, Combat Skills, All Paladin Skills



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Might

Might.png
  • Description: When active, aura increases the damage done by you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 13 21 30 38 46 55 63 71 80 88 96 105 113 121 130 138 146 155 163 171 180 188 196 205 213 221 230 238 246 255 263 271 280 288 296 305 313 321 330 338 346 355 363 371 380 388 396 405 413 421 430 438 446 455 463 471 480 488 496 505
Your Damage +% 40 65 90 115 140 165 190 215 240 265 290 315 340 365 390 415 440 465 490 515 540 565 590 615 640 665 690 715 740 765 790 815 840 865 890 915 940 965 990 1015 1040 1065 1090 1115 1140 1165 1190 1215 1240 1265 1290 1315 1340 1365 1390 1415 1440 1465 1490 1515
Changelog

Season 4:

  • Might aura scaling increased from 10/12/14/16/18% to 25% per level
  • might aura now grants party members 1/3rd of the bonus

Season 1:

  • damage bonus scaling increased at level 9+
  • radius increased

Vanilla Info

Holy Fire

Holy Fire.png
  • Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
  • Required Level: 6
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 5 6 7 8 10 11 12 13 17 21 25 28 32 36 40 43 56 68 81 93 106 118 142 166 190 213 237 261 290 318 347 376 405 433 462 491 520 548 577 606 635 663 692 721 750 778 807 836 865 893 922 951 980 1008 1037 1066 1095 1123 1152 1181
Fire Damage (max) 11 12 13 15 16 17 18 20 23 27 31 35 38 42 46 50 62 75 87 100 112 125 148 172 196 220 243 267 296 325 353 382 411 440 468 497 526 555 583 612 641 670 698 727 756 785 813 842 871 900 928 957 986 1015 1043 1072 1101 1130 1158 1187
Fire Aura Damage (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 33 38 42 47 52 58 63 69 75 81 86 92 98 104 109 115 121 127 132 138 144 150 155 161 167 173 178 184 190 196 201 207 213 219 224 230 236
Fire Aura Damage (max) 2 2 2 3 3 3 3 4 4 5 6 7 7 8 9 10 12 15 17 20 22 25 29 34 39 44 48 53 59 65 70 76 82 88 93 99 105 111 116 122 128 134 139 145 151 157 162 168 174 180 185 191 197 203 208 214 220 226 231 237
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

Holy Fire Receives Bonuses From:

  • Resist Fire: +18% Fire Damage per Level
  • Salvation: +18% Fire Damage per Level
  • Blessed Aim: +18% Fire Damage per Level
Changelog

Season 6:

  • radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
  • aura damage to attack damage multiplier increased from 4x to 5x
  • synergies reduced from 20% to 18%

Season 2:

  • aura tick scaling has been slightly reduced
  • end game scaling has been reduced slightly

Season 1:

  • Aura tick rate increased
  • Radius is now always 6 yards (was 4 + 0.66 per level)
  • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
  • now also has Blessed Aim as a synergy
  • synergies are now 20% (was 18%/6%)

Vanilla Info

Thorns

Thorns D2.png
  • Description: When active, aura returns damage to enemies who attack you or your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Damage Returned 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

Thorns Receives Bonuses From:

  • Might: +18% Damage per Level
  • Defiance: +18% Damage per Level
Changelog

Season 3:

  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies at 18%

Season 1:

  • radius increased

Vanilla Info

Blessed Aim

Blessed Aim.png
  • Description: When active, aura increases the attack rating for you and your party
  • Required Level: 12
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Attack Rating +% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Attack Rating +% 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
Changelog

Season 4:

  • Blessed Aim attack rating increased from 15-20%
  • Blessed Aim level 1 attack rating bonus increased from 75% to 80%

Season 3:

  • Blessed aim attack rating % per level increased from 10% to 15%

Season 1:

  • now also grants passive +10% AR per hard point
  • attack rating % per level decreased from 15% to 10%
  • radius increased slightly

Vanilla Info

Concentration

Concentration D2.png
  • Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
  • Required Level: 18
  • Required Skills: Might [1], Blessed Aim [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Damage +% 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720 732 744 756 768

Grants half of the Damage +% to Blessed Hammer when active

Changelog

Season 4:

  • Concentration aura attack rating bonus increased from 4% to 5%
  • Concentration aura damage has been increased from 10% per level to 12%

Season 1:

  • now also adds bonus attack rating (25% +4% per level)
  • damage bonus is now +10% per level (was +15%)
  • radius increased

Vanilla Info

Holy Freeze

Holy Freeze.png
  • Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
  • Required Level: 18
  • Required Skills: Might [1], Holy Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 10 15 20 25 30 35 40 45 52 60 67 75 82 90 97 105 117 130 142 155 167 180 200 220 240 260 280 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260
Cold Damage (max) 15 22 30 37 45 52 60 67 77 87 97 107 117 127 137 147 162 177 192 207 222 237 262 287 312 337 362 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402 1437 1472 1507
Cold Aura Damage (min) 2 3 4 5 6 7 8 9 10 12 13 15 16 18 19 21 23 26 28 31 33 36 40 44 48 52 56 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252
Cold Aura Damage (max) 3 4 6 7 9 10 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 224 231 238 245 252 259 266 273 280 287 294 301
Enemies Slowed % 30 34 37 40 42 44 45 46 48 48 49 50 51 51 52 53 53 53 54 54 54 55 55 55 55 56 56 56 56 56 57 57 57 57 57 57 57 58 58 58 58 58 58 58 58 58 58 58 59 59 59 59 59 59 59 59 59 59 59 60

Radius: 8 yards

Holy Freeze Receives Bonuses From:

  • Resist Cold: +12% Cold Damage per Level
  • Salvation: +12% Cold Damage per Level
  • Blessed Aim: +12% Cold Damage per Level
Changelog

Season 6:

  • aura damage to attack damage multiplier reduced from 10x to 5x
  • aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
  • aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
  • aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
  • aura damage level 22-28 scaling increased from 2-2 to 4-5
  • aura damage level 28+ scaling increased from 2.5-2.5 to 6-7

Season 3:

  • Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
  • Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
  • Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 5 per level

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura cold damage scaling decreased
  • attack cold damage scaling increased
  • now also has Blessed Aim as a synergy
  • synergies are now 12% (was 15%/7%)

Vanilla Info

Holy Shock

Holy Shock.png
  • Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 80 112 144 176 208 240 272 304 348 392 436 480 524 568 612 656 716 776 836 896 956 1016 1096 1176 1256 1336 1416 1496 1600 1704 1808 1912 2016 2120 2224 2328 2432 2536 2640 2744 2848 2952 3056 3160 3264 3368 3472 3576 3680 3784 3888 3992 4096 4200 4304 4408 4512 4616 4720 4824
Lightning Aura Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Aura Damage (max) 10 14 18 22 26 30 34 38 43 49 54 60 65 71 76 82 89 97 104 112 119 127 137 147 157 167 177 187 200 213 226 239 252 265 278 291 304 317 330 343 356 369 382 395 408 421 434 447 460 473 486 499 512 525 538 551 564 577 590 603

Radius: 9.3 yards

Holy Shock Receives Bonuses From:

  • Resist Lightning: +8% Lightning Damage per Level
  • Salvation: +8% Lightning Damage per Level
  • Blessed Aim: +8% Lightning Damage per Level
Changelog

Season 6:

  • radius increased from 8 yards to 9.3 yards
  • aura damage to attack damage multiplier reduced from 12x to 8x
  • aura damage level 1-8 aura scaling increased from 0-6 to 0-8
  • aura damage level 8-16 scaling increased from 0-8 to 0-11
  • aura damage level 16-22 scaling increased from 0-10 to 0-15
  • aura damage level 22-28 scaling increased from 0-13 to 0-20
  • aura damage level 28+ scaling increased from 0-16 to 0-26

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura lightning damage scaling decreased
  • attack lightning damage scaling increased slightly
  • now also has Blessed Aim as a synergy
  • synergies are now 8% (was 12%/4%)

Vanilla Info

Sanctuary

Sanctuary.png
  • Description: When active, aura damages nearby enemies with magic and adds magic damage to your attacks. Allows your attacks to ignore physical resistances of undead.
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 25 33 41 49 57 65 73 81 91 101 111 121 131 141 151 161 176 191 206 221 236 251 274 297 320 343 366 389 423 457 491 525 559 593 627 661 695 729 763 797 831 865 899 933 967 1001 1035 1069 1103 1137 1171 1205 1239 1273 1307 1341 1375 1409 1443 1477
Magic Damage (max) 40 48 56 64 72 80 88 96 106 116 126 136 146 156 166 176 191 206 221 236 251 266 289 312 335 358 381 404 438 472 506 540 574 608 642 676 710 744 778 812 846 880 914 948 982 1016 1050 1084 1118 1152 1186 1220 1254 1288 1322 1356 1390 1424 1458 1492
Magic Aura Damage (min) 6 8 10 12 14 16 18 20 22 25 27 30 32 35 37 40 44 47 51 55 59 62 68 74 80 85 91 97 105 114 122 131 139 148 156 165 173 182 190 199 207 216 224 233 241 250 258 267 275 284 292 301 309 318 326 335 343 352 360 369
Magic Aura Damage (max) 10 12 14 16 18 20 22 24 26 29 31 34 36 39 41 44 47 51 55 59 62 66 72 78 83 89 95 101 109 118 126 135 143 152 160 169 177 186 194 203 211 220 228 237 245 254 262 271 279 288 296 305 313 322 330 339 347 356 364 373
Magic Resist -5 -6 -6 -7 -7 -8 -8 -9 -9 -10 -10 -11 -11 -12 -12 -13 -13 -14 -14 -15 -15 -16 -16 -17 -17 -18 -18 -19 -19 -20 -20 -21 -21 -22 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35

Radius: 10 yards

Sanctuary Receives Bonuses From:

  • Might: +8% Magic Damage per Level
  • Blessed Aim: +8% Magic Damage per Level
  • Conversion: +8% Magic Damage per Level
Changelog

Season 6:

  • now reduces enemy magic resistance by -5% at level 1 and an additional 1% every 2 levels
  • no longer removes undead monsters physical resistance
  • radius increased from 9.3 yards to 10
  • aura damage to on attack damage multiplier reduced from 6x to 4x
  • aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
  • aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
  • aura damage level 28+ scaling increased from 6-6 to 8.5-8.5

Season 3:

  • Sanctuary’s thorns synergy has been replaced with conversion

Season 2:

  • synergies increased from 6% to 8%
  • scaling improved from level 16+

Season 1:

  • Aura tick rate increased
  • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
  • aura magic damage scaling decreased, now applies to all enemies instead of just undead
  • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
  • no longer applies knockback to undead
  • mana cost removed
  • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
  • synergies are now 6% (was 7%)

Vanilla Info

Fanaticism

Fanaticism.png
  • Description: When active, aura increases damage, attack speed, and attack rating for you and your party
  • Required Level: 30
  • Required Skills: Might [1], Blessed Aim [12], Concentration [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 25 34 43 52 61 70 79 88 97 106 115 124 133 142 151 160 169 178 187 196 205 214 223 232 241 250 259 268 277 286 295 304 313 322 331 340 349 358 367 376 385 394 403 412 421 430 439 448 457 466 475 484 493 502 511 520 529 538 547 556
Your Damage +% 50 68 86 104 122 140 158 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860 878 896 914 932 950 968 986 1004 1022 1040 1058 1076 1094 1112
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35 35 35 36 36 36 36 37 37 37 37 37 37 37 37 37 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 40
Attack Rating +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
Changelog

Season 4:

  • Fanaticism personal damage increased from 17% per level to 18%
  • Fanaticism party damage increased from 8.5% per level to 9%

Season 1:

  • radius increased

Vanilla Info

Conviction

Conviction.png
  • Description: When active, aura reduces the defenses and resistances of nearby enemies
  • Required Level: 30
  • Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
Enemy Defense % -19 -27 -33 -38 -42 -45 -48 -50 -52 -54 -56 -57 -58 -60 -60 -62 -62 -63 -63 -64 -65 -65 -66 -67 -67 -67 -68 -68 -69 -69 -69 -69 -70 -70 -70 -71 -71 -71 -71 -71 -71 -72 -72 -72 -73 -73 -73 -73 -73 -73 -73 -73 -73 -74 -74 -74 -74 -74 -74 -75
Enemy Fire/Cold/Lightning Resistances % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Changelog

Season 1:

  • radius is increased and now scales with levels
  • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
  • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

Vanilla Info