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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]] {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} <div id="S1"></div> {{:Patch:Season 1}} <div id="S2"></div> {{:Patch:Season 2}} <div id="S3"></div> {{:Patch:Season 3}} <div id="S4"></div> {{:Patch:Season 4}} <div id="S5"></div> {{:Patch:Season 5}} <div id="S6"></div> {{:Patch:Season 6}} <div id="S7"></div> {{:Patch:Season 7}} <div id="S8"></div> <!--{{:Patch:Season 8}}--> <div id="Spoilers"></div> = Upcoming Spoilers = {| class="wikitable mw-collapsible" |+ Season 8 Spoilers |- | '''Season 8 begins:''' September 22 '''Open Beta:''' September 18-20 '''Closed Beta:''' September 8-17 [[File:Season_8.gif|x300px]] ===Pre-Beta=== {| class="wikitable mw-collapsible mw-collapsed" |+ Season 8 Pre-Beta Spoilers |- | ====Spoilers from Dev Stream #1==== VOD: https://www.twitch.tv/videos/1903102606 * Traps will now display icons & quantity in the upper left (like minions) * Recent chat log messages will be kept between games * Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod) * Drop rate for exclusive uber items will be increased slightly * Shrines will buff all nearby players when clicked * Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source) * Corruption Zones ** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards ** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed) * Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space) ====Spoilers from Dev Stream #2==== VOD: https://www.twitch.tv/videos/1909176408 * season start date revealed (September 22) * Option to lock charms & equipment within inventory (prevents them from being accidentally moved) * New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%) * Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice) * Fixed damage/tooltip bugs with Dragon Tail * Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based) * Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible) * Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range * New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros) * New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma) ====Spoilers from Dev Stream #3==== VOD: https://www.twitch.tv/videos/1915286636 * Updated D2GL for better performance/new features (made by bayaraa) * New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) for PD2 related info * Gheed map event has slightly lower chance to offer higher level uniques * Adjusting droprates for some items including PDE/PES * PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from <s>Gheed</s> ''Akara'' instead of Anya) * New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield) ** chance to "parry" similar to Weapon Block (no animation) ** also grants bonus damage to demons/undead * Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses) * Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present * Dragon Claw will be uninterruptible * New [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r) * New [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] runeword for 4-socket chests which grants Blade Shield while equipped |} ===Beta=== '''''Tentative'' [https://docs.google.com/document/d/1lJCGca4JE0IRCxANNii_AAYJgv2HhTLVFYchbWi208c/edit Patch Notes Document]''' (item balance changes and additional skill changes will be added when open beta begins) Final Patch Notes: TBA <div id="Lootfilter_Spoilers"> {| class="wikitable mw-collapsible mw-collapsed" |+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3> |- | * There will be hotkeys available for quickly switching between filter levels * New codes & code changes: ** Fallen Gardens (unique map) - t53 ** Infused Orbs (same end result as their non-infused counterparts; they just already have the jewel/gem/rune ingredients "infused" into them to save space and make moving ingredients around easier) *** Infused Arcane Orb - irma *** Infused Zakarum Orb - irra *** Infused Angelic Orb - urma *** Infused Horadrim Orb - rrra ** Throwing Potions *** Old throwing potion item codes will be unused but still exist. They will not have the -res% debuff however, and won't drop in the game anymore. :: {| class="wikitable" |- ! Element !! Small !! Medium !! Large |- | Fire || tpfs - Fulminating Potion || tpfm - Exploding Potion || tpfl - Oil Potion |- | Poison || tpgs - Strangling Gas Potion || tpgm - Choking Gas Potion || tpgl - Rancid Gas Potion |- | Cold || tpcs - Chilling Potion || tpcm - Frost Potion || tpcl - Freezing Potion |- | Lightning || tpls - Charged Potion || tplm - Static Potion || tpll - Shock Potion |} :* Added CLASS filter condition that will match on all class-restricted items :* Added mace subtype filter conditions: CLUB, TMACE, and HAMMER :* JAV will now match on javelins, rather than on spears :* SPEAR will no longer match on javelins :* CRAFTALVL will now correctly factor in the item's magic level * Other changes (may or may not be relevant depending on what kind of extra info you include) ** New runewords/uniques *** "[[Hustle]]" runeword (Shael Ko Eld) for 3-socket chests *** "[[Innocence]]" runeword (Gul Lem Zod Hel) for 4-socket chests *** Unique Ghost Spear "[[Uldyssian's Awakening]]" (UNI 7st) *** Unique Highland Blade "[[Leoric's Mithril Bane]]" (UNI 7cm) ** New "Holy Sword" skill which replaces Conversion for Paladin (SK116) ** New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) will show several recipes, including those for gem/rune promotions and jewel fragments ** PvP zone scrolls will be openable in act 1 instead of act 5 (sold by Akara) ** Uber difficulty levels are being changed from 9 separate tiers to 3 tiers (no rune, Vex-Sur, Ber-Zod) ** The "Stygian Caverns" unique map will now always drop corrupted items when possible (regular socketed items can't be corrupted) ** You can now use a stack of "Orb of Destruction" on multiple maps at a time ** Equipment Changes *** Asylum runeword can be made in two-handed swords *** Ethereal Useability **** <s>Chaos runeword no longer has "indestructible"</s> (reverted) **** Wraith Flight changed back to being only ethereal **** Grandfather now repairs durability over time *** Set Bonuses **** Bul-Kathos' Tribal Guardian now has a +50% enhanced damage bonus (two piece bonus) **** Bul-Kathos' Sacred Charge now has a +30% attack speed (two piece bonus) **** Immortal King Set now adds +100% enhanced damage (complete set bonus) **** Orphan's Call Set +50 to life increased to +100 (complete set bonus) |} |}
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