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This page lists player-vs-player changes relative to the vanilla game. == General Changes == * New dueling arenas accessible via items which can be purchased from Anya ** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena ** After dying in these arenas, characters revive without needing to retrieve their corpse :: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else * Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas * Life replenish is capped at +30 in PvP arenas * Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each * Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas * Maximum resistances are capped in PvP arenas based on the difficulty ** Normal - 75% ** Nightmare - 80% ** Hell - 85% == Skill Differences == * [[Dragon Flight]]: doesn't auto-aim in PvP arenas * [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock in PvP arenas, has a cooldown in PvP arenas: 6 frames (Nightmare) or 5 frames (Hell) * [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds in PvP arenas * [[Whirlwind]]: doesn't have a dual-wield attack frame penalty in PvP arenas * [[Oak Sage]]: doesn't grant life replenish in PvP arenas * [[Bone Spear]]: only fires 1 projectile in PvP arenas * [[Holy Bolt]]: only fires 1 projectile in PvP arenas * [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds * [[Charge]]: has a cooldown in PvP arenas: 4 frames (Nightmare) or 2 frames (Hell) * [[Fist of the Heavens]]: doesn't auto-aim in PvP arenas * [[Joust]]: doesn't auto-aim in PvP arenas * [[Teleport]]: doesn't have a 1-second damage debuff in Normal PvP arenas == Damage Multipliers == Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers: {| class="wikitable" || |- ! Skill ! Norm/NM % !! Hell % !! Type |- | • Throw (basic attack) || 60 || || physical |- | class="mid-column" colspan="4" | '''''Amazon''''' |- | • [[Jab]] || 85 || 90 || |- | rowspan="2" | • [[Poison Javelin]] || 140 || || <span class="omod">poison</span> |- | 60 || || physical |- | rowspan="2" | • [[Plague Javelin]] || 135 || 60 || <span class="omod">poison</span> |- | 60 || || physical |- | • [[Lightning Bolt]] || 60 || || <span class="omod">lightning</span> |- | • [[Lightning Fury]] || 60 || || physical |- | • [[Magic Arrow]] || 175 || || |- | • [[Guided Arrow]] || ? || ? || |- | • [[Strafe]] || 60 || || <span class="omod">physical</span> |- | • [[Ice Arrow]] || 150 || || <span class="omod">cold</span> |- | • [[Freezing Arrow]] || 150 || || <span class="omod">cold</span> |- | • [[Immolation Arrow]] || 175 || || <span class="omod">fire</span> |- | • [[Decoy]] || 70 || || |- | class="mid-column" colspan="4" | '''''Assassin''''' |- | • [[Psychic Hammer]] || 20 || 10 || |- | • [[Mind Blast]] || 15 || 10 || |- | • [[Lightning Sentry]] || 90 || 65 || |- | • [[Chain Lightning Sentry]] || 90 || 65 || |- | • [[Blade Sentinel]] || 125 || 80 || <span class="omod">physical</span> |- | • [[Blade Fury]] || 80 || || <span class="omod">physical</span> |- | • Blade Dance ([[Chaos]]) || 90 || 85 || <span class="omod">physical</span> |- | class="mid-column" colspan="4" | '''''Barbarian''''' |- | • [[Double Swing]] || 200 || || <span class="omod">physical</span> |- | • [[Frenzy]] || 200 || || |- | • [[Double Throw]] || 115 || || <span class="omod">physical</span> |- | • [[Berserk]] || 125 || || <span class="omod">physical</span> |- | • [[Whirlwind]] || 90 || 85 || <span class="omod">physical</span> |- | • [[War Cry]] || 135 || 115 || |- | class="mid-column" colspan="4" | '''''Druid''''' |- | • [[Firestorm]] || 150 || || |- | • [[Molten Boulder]] || 90 || 80 || |- | • [[Volcano]] || 80 || || |- | • [[Arctic Blast]] || 200 || || |- | • [[Tornado]] || 80 || || |- | • [[Hurricane]] || 150 || || |- | • [[Rabies]] || 200 || || <span class="omod">poison</span> |- | • [[Maul]] || 200 || || <span class="omod">physical</span> |- | • [[Shock Wave]] || 175 || || |- | • [[Fire Claws]] || 300 || || <span class="omod">fire</span> |- | • [[Raven]] || 60 || || |- | class="mid-column" colspan="4" | '''''Necromancer''''' |- | • [[Teeth]] || 45 || 35 || |- | • [[Bone Spear]] || 80 || 50 || |- | • [[Bone Spirit]] || 80 || 45 || |- | • [[Poison Strike]] || 150 || || |- | • [[Desecrate]] || 150 || 25 || |- | • [[Poison Nova]] || 150 || || |- | • [[Corpse Explosion]] || 65 || 50 || |- | class="mid-column" colspan="4" | '''''Paladin''''' |- | • [[Holy Fire]] || 125 || 50 || aura only |- | • [[Holy Shock]] || 50 || <span class="omod">50</span> || aura only |- | • [[Holy Bolt]] || 90 || <span class="omod">90</span> || |- | • [[Blessed Hammer]] || 95 || 60 || |- | • [[Fist of the Heavens]] || 55 || 15 || |- | • [[Holy Nova]] || 70 || || |- | • [[Sacrifice]] || 150 || || |- | • [[Zeal]] || 85 || || <span class="omod">physical</span> |- | • [[Vengeance]] || 175 || || <span class="omod">fire/cold/lightning</span> |- | • [[Smite]] || 35 || || <span class="omod">physical</span> |- | • [[Joust]] || 20 || <span class="omod">20</span> || |- | class="mid-column" colspan="4" | '''''Sorceress''''' |- | • [[Ice Bolt]] || 115 || || |- | • [[Ice Blast]] || 150 || || |- | • [[Glacial Spike]] || 150 || || |- | • [[Frost Nova]] || 140 || 125 || |- | • [[Ice Barrage]] || 140 || 125 || |- | • [[Blizzard]] || 190 || 150 || |- | • [[Frozen Orb]] || 120 || || |- | • [[Telekinesis]] || 10 || <span class="omod">10</span> || |- | • [[Charged Bolt]] || 175 || 65 || |- | • [[Nova]] || 125 || 130 || |- | • [[Lightning]] || 200 || 180 || |- | • [[Chain Lightning]] || 120 || || |- | • [[Thunder Storm]] || 120 || 35 || |- | • [[Inferno]] || 115 || || |- | • [[Blaze]] || 130 || || |- | • [[Combustion]] || || 85 || |- | • [[Lesser Hydra]] || 25 || || |} * Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers * Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
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