PvP Changes:修订间差异

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(创建页面,内容为“This page lists player-vs-player changes relative to the vanilla game. == General Changes == * New dueling arenas accessible via items which can be purchased from Anya ** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena ** After dying in these arenas, characters revive without needing to retrieve their corpse :: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without…”)
 
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This page lists player-vs-player changes relative to the vanilla game.
This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.


== General Changes ==
== General Changes ==
* New dueling arenas accessible via items which can be purchased from Anya
* New dueling arenas accessible via items which can be purchased from Anya
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Life replenish is capped at +30 in PvP arenas
* Life replenish is capped at +30
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Maximum resistances are capped in PvP arenas based on the difficulty
* Maximum resistances are capped based on the difficulty
** Normal - 75%
** Normal - 75%
** Nightmare - 80%
** Nightmare - 80%
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== Skill Differences ==
== Skill Differences ==
* [[Dragon Flight]]: doesn't auto-aim in PvP arenas
* [[Dragon Flight]]: doesn't auto-aim
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock in PvP arenas, has a cooldown in PvP arenas: 6 frames (Nightmare) or 5 frames (Hell)
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds in PvP arenas
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty in PvP arenas
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty
* [[Oak Sage]]: doesn't grant life replenish in PvP arenas
* [[Oak Sage]]: doesn't grant life replenish
* [[Bone Spear]]: only fires 1 projectile in PvP arenas
* [[Bone Spear]]: only fires 1 projectile
* [[Holy Bolt]]: only fires 1 projectile in PvP arenas
* [[Holy Bolt]]: only fires 1 projectile
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Charge]]: has a cooldown in PvP arenas: 4 frames (Nightmare) or 2 frames (Hell)
* [[Charge]]: has a cooldown: 4 frames (Nightmare) or 2 frames (Hell)
* [[Fist of the Heavens]]: doesn't auto-aim in PvP arenas
* [[Fist of the Heavens]]: doesn't auto-aim
* [[Joust]]: doesn't auto-aim in PvP arenas
* [[Joust]]: doesn't auto-aim
* [[Teleport]]: doesn't have a 1-second damage debuff in Normal PvP arenas
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])


== Damage Multipliers ==
== Damage Multipliers ==
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|  •  [[Jab]] || 85 || 90 ||  
|  •  [[Jab]] || 85 || 90 ||  
|-
|-
| rowspan="2" | &nbsp; • &nbsp;[[Poison Javelin]] || 140 ||  || <span class="omod">poison</span>
| rowspan="2" | &nbsp; • &nbsp;[[Poison Javelin]] || 110 ||  || <span class="omod">poison</span>
|-
|-
| 60 ||  || physical
| 60 ||  || physical
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|&nbsp; • &nbsp;[[Lightning Fury]] || 60 ||  || physical
|&nbsp; • &nbsp;[[Lightning Fury]] || 60 ||  || physical
|-
|-
|&nbsp; • &nbsp;[[Magic Arrow]] || 175 ||  ||  
|&nbsp; • &nbsp;[[Charged Strike]] || 130 ||  || <span class="omod">lightning</span>
|-
|-
|&nbsp; • &nbsp;[[Guided Arrow]] || ? || ? ||  
|&nbsp; • &nbsp;[[Magic Arrow]] || 150 ||  ||
|-
|&nbsp; • &nbsp;[[Guided Arrow]] || 120 || ||  
|-
|-
|&nbsp; • &nbsp;[[Strafe]] || 60 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Strafe]] || 60 ||  || <span class="omod">physical</span>
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|&nbsp; • &nbsp;[[Chain Lightning Sentry]] || 90 || 65 ||  
|&nbsp; • &nbsp;[[Chain Lightning Sentry]] || 90 || 65 ||  
|-
|-
|&nbsp; • &nbsp;[[Blade Sentinel]] || 125 || 80 || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Wake of Fire]] || 55 ||  ||
|-
|&nbsp; • &nbsp;[[Blade Sentinel]] || || 80 || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Blade Fury]] || 80 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Blade Fury]] || 80 ||  || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;Blade Dance ([[Chaos]]) || 90 || 85 || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Blade Dance]] ([[Chaos]]) || 90 || 85 || <span class="omod">physical</span>
|-
|-
| class="mid-column" colspan="4" | '''''Barbarian'''''
| class="mid-column" colspan="4" | '''''Barbarian'''''
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|-
|-
|&nbsp; • &nbsp;[[Frenzy]] || 200 ||  ||  
|&nbsp; • &nbsp;[[Frenzy]] || 200 ||  ||  
|-
|&nbsp; • &nbsp;[[Concentrate]] || 50 ||  || <span class="omod">magic</span>
|-
|-
|&nbsp; • &nbsp;[[Double Throw]] || 115 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Double Throw]] || 115 ||  || <span class="omod">physical</span>
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|&nbsp; • &nbsp;[[Berserk]] || 125 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Berserk]] || 125 ||  || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Whirlwind]] || 90 || 85 || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Whirlwind]] || 75 || 85 || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[War Cry]] || 135 || 115 ||  
|&nbsp; • &nbsp;[[War Cry]] || 135 || 115 ||  
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|&nbsp; • &nbsp;[[Arctic Blast]] || 200 ||  ||  
|&nbsp; • &nbsp;[[Arctic Blast]] || 200 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Tornado]] || 80 ||  ||  
|&nbsp; • &nbsp;[[Tornado]] || 110 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Hurricane]] || 150 ||  ||  
|&nbsp; • &nbsp;[[Hurricane]] || 150 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Rabies]] || 200 ||  || <span class="omod">poison</span>
|&nbsp; • &nbsp;[[Armageddon]] || 60 ||  ||
|-
|&nbsp; • &nbsp;[[Rabies]] || 150 ||  || <span class="omod">poison</span>
|-
|-
|&nbsp; • &nbsp;[[Maul]] || 200 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Maul]] || 200 ||  || <span class="omod">physical</span>
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| class="mid-column" colspan="4" | '''''Necromancer'''''
| class="mid-column" colspan="4" | '''''Necromancer'''''
|-
|-
|&nbsp; • &nbsp;[[Teeth]] || 45 || 35 ||  
|&nbsp; • &nbsp;[[Teeth]] || 40 || 35 ||  
|-
|-
|&nbsp; • &nbsp;[[Bone Spear]] || 80 || 50 ||  
|&nbsp; • &nbsp;[[Bone Spear]] || 70 || 50 ||  
|-
|-
|&nbsp; • &nbsp;[[Bone Spirit]] || 80 || 45 ||  
|&nbsp; • &nbsp;[[Bone Spirit]] || 60 || 45 ||  
|-
|-
|&nbsp; • &nbsp;[[Poison Strike]] || 150 ||  ||  
|&nbsp; • &nbsp;[[Poison Strike]] || 150 ||  ||  
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|-
|-
|&nbsp; • &nbsp;[[Corpse Explosion]] || 65 || 50 ||  
|&nbsp; • &nbsp;[[Corpse Explosion]] || 65 || 50 ||  
|-
|&nbsp; • &nbsp;[[Dark Pact]] || 75 ||  ||
|-
|-
| class="mid-column" colspan="4" | '''''Paladin'''''
| class="mid-column" colspan="4" | '''''Paladin'''''
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|&nbsp; • &nbsp;[[Holy Bolt]] || 90 || <span class="omod">90</span> ||  
|&nbsp; • &nbsp;[[Holy Bolt]] || 90 || <span class="omod">90</span> ||  
|-
|-
|&nbsp; • &nbsp;[[Blessed Hammer]] || 95 || 60 ||  
|&nbsp; • &nbsp;[[Blessed Hammer]] || 85 || 60 ||  
|-
|-
|&nbsp; • &nbsp;[[Fist of the Heavens]] || 55 || 15 ||  
|&nbsp; • &nbsp;[[Fist of the Heavens]] || 55 || 15 ||  
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|&nbsp; • &nbsp;[[Sacrifice]] || 150 ||  ||  
|&nbsp; • &nbsp;[[Sacrifice]] || 150 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Zeal]] || 85 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Zeal]] || 75 ||  || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Vengeance]] || 175 ||  || <span class="omod">fire/cold/lightning</span>
|&nbsp; • &nbsp;[[Vengeance]] || 200 ||  || <span class="omod">fire/cold/lightning</span>
|-
|-
|&nbsp; • &nbsp;[[Smite]] || 35 ||  || <span class="omod">physical</span>
|&nbsp; • &nbsp;[[Smite]] || 85 ||  || <span class="omod">physical</span>
|-
|-
|&nbsp; • &nbsp;[[Joust]] || 20 || <span class="omod">20</span> ||  
|&nbsp; • &nbsp;[[Joust]] || 20 || <span class="omod">20</span> ||  
|-
|&nbsp; • &nbsp;[[Charge]] || 90 ||  ||
|-
|-
| class="mid-column" colspan="4" | '''''Sorceress'''''
| class="mid-column" colspan="4" | '''''Sorceress'''''
|-
|-
|&nbsp; • &nbsp;[[Ice Bolt]] || 115 ||  ||  
|&nbsp; • &nbsp;[[Ice Bolt]] || 135 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Ice Blast]] || 150 ||  ||  
|&nbsp; • &nbsp;[[Ice Blast]] || 150 ||  ||  
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|&nbsp; • &nbsp;[[Frost Nova]] || 140 || 125 ||  
|&nbsp; • &nbsp;[[Frost Nova]] || 140 || 125 ||  
|-
|-
|&nbsp; • &nbsp;[[Ice Barrage]] || 140 || 125 ||  
|&nbsp; • &nbsp;[[Ice Barrage]] || 175 || 125 ||  
|-
|-
|&nbsp; • &nbsp;[[Blizzard]] || 190 || 150 ||  
|&nbsp; • &nbsp;[[Blizzard]] || 175 || 150 ||  
|-
|-
|&nbsp; • &nbsp;[[Frozen Orb]] || 120 ||  ||  
|&nbsp; • &nbsp;[[Frozen Orb]] || 140 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Telekinesis]] || 10 || <span class="omod">10</span> ||  
|&nbsp; • &nbsp;[[Telekinesis]] || 10 || <span class="omod">10</span> ||  
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|&nbsp; • &nbsp;[[Charged Bolt]] || 175 || 65 ||  
|&nbsp; • &nbsp;[[Charged Bolt]] || 175 || 65 ||  
|-
|-
|&nbsp; • &nbsp;[[Nova]] || 125 || 130 ||  
|&nbsp; • &nbsp;[[Nova]] || 140 || 130 ||  
|-
|-
|&nbsp; • &nbsp;[[Lightning]] || 200 || 180 ||  
|&nbsp; • &nbsp;[[Lightning]] || 200 || 180 ||  
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|&nbsp; • &nbsp;[[Blaze]] || 130 ||  ||  
|&nbsp; • &nbsp;[[Blaze]] || 130 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Combustion]] || || 85 ||  
|&nbsp; • &nbsp;[[Fire Wall]] || 90 ||  ||
|-
|&nbsp; • &nbsp;[[Combustion]] || 90 || 85 ||
|-
|&nbsp; • &nbsp;[[Lesser Hydra]] || 65 ||  ||  
|-
|-
|&nbsp; • &nbsp;[[Lesser Hydra]] || 25 ||  ||  
|&nbsp; • &nbsp;[[Meteor]] || 75 ||  ||  
|}
|}
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself

2023年1月26日 (四) 11:29的版本

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

General Changes

  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Maximum resistances are capped based on the difficulty
    • Normal - 75%
    • Nightmare - 80%
    • Hell - 85%

Skill Differences

  • Dragon Flight: doesn't auto-aim
  • Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
  • Battle Cry: duration increased to 10 seconds instead of 5 seconds
  • Whirlwind: doesn't have a dual-wield attack frame penalty
  • Oak Sage: doesn't grant life replenish
  • Bone Spear: only fires 1 projectile
  • Holy Bolt: only fires 1 projectile
  • Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
  • Charge: has a cooldown: 4 frames (Nightmare) or 2 frames (Hell)
  • Fist of the Heavens: doesn't auto-aim
  • Joust: doesn't auto-aim
  • Teleport: doesn't have a 1-second damage debuff (Normal only)
  • Movement skills don't name-lock (Whirlwind, Leap, Leap Attack, Charge)

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM % Hell % Type
  •  Throw (basic attack) 60 physical
Amazon
  •  Jab 85 90
  •  Poison Javelin 110 poison
60 physical
  •  Plague Javelin 135 60 poison
60 physical
  •  Lightning Bolt 60 lightning
  •  Lightning Fury 60 physical
  •  Charged Strike 130 lightning
  •  Magic Arrow 150
  •  Guided Arrow 120
  •  Strafe 60 physical
  •  Ice Arrow 150 cold
  •  Freezing Arrow 150 cold
  •  Immolation Arrow 175 fire
  •  Decoy 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 15 10
  •  Lightning Sentry 90 65
  •  Chain Lightning Sentry 90 65
  •  Wake of Fire 55
  •  Blade Sentinel 80 physical
  •  Blade Fury 80 physical
  •  Blade Dance (Chaos) 90 85 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200
  •  Concentrate 50 magic
  •  Double Throw 115 physical
  •  Berserk 125 physical
  •  Whirlwind 75 85 physical
  •  War Cry 135 115
Druid
  •  Firestorm 150
  •  Molten Boulder 90 80
  •  Volcano 80
  •  Arctic Blast 200
  •  Tornado 110
  •  Hurricane 150
  •  Armageddon 60
  •  Rabies 150 poison
  •  Maul 200 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 70 50
  •  Bone Spirit 60 45
  •  Poison Strike 150
  •  Desecrate 150 25
  •  Poison Nova 150
  •  Corpse Explosion 65 50
  •  Dark Pact 75
Paladin
  •  Holy Fire 125 50 aura only
  •  Holy Shock 50 50 aura only
  •  Holy Bolt 90 90
  •  Blessed Hammer 85 60
  •  Fist of the Heavens 55 15
  •  Holy Nova 70
  •  Sacrifice 150
  •  Zeal 75 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 physical
  •  Joust 20 20
  •  Charge 90
Sorceress
  •  Ice Bolt 135
  •  Ice Blast 150
  •  Glacial Spike 150
  •  Frost Nova 140 125
  •  Ice Barrage 175 125
  •  Blizzard 175 150
  •  Frozen Orb 140
  •  Telekinesis 10 10
  •  Charged Bolt 175 65
  •  Nova 140 130
  •  Lightning 200 180
  •  Chain Lightning 120
  •  Thunder Storm 120 35
  •  Inferno 115
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 90 85
  •  Lesser Hydra 65
  •  Meteor 75
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself