This page lists the patch notes for the current season as well as any spoilers revealed for upcoming seasons, and is intended to be a less data-intensive alternative. See the full Patch Notes page for info regarding previous seasons.
League Name -- Anarchy: April 12 start, open beta April 8-10, closed beta March 30 - April 7
Crafting infusions will be staying, but will be treasure fallen event exclusive item
Treasure fallen loot table changes from crafting season (i.e. can drop higher runes) will stay minus puzzle pieces, but will no longer spawn in LoD
Next Hit Always Misses bug fixed (was common with Zeal and other melee attacks if put into hit recovery, block, etc; Sacrifice self-damage and Holy Sword block would automatically cause this NHAM bug)
Melee hit checks simplified: will do an initial target range check to move character into hit range, and then the secondary range check is more lenient if monster moves after initial target
Reduced volume level of main menu music
Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
Necro Poison Dagger now has a spread mechanic - if a monster dies while poisoned by Dagger, it will release a cloud upon death
Necro Poison Dagger poison cloud larger
Increased maximum sprite limit in game, will no longer have graphics go invisible when too much is on screen (aka Shenk Bug)
Added commands for player statistics: .kills of various types (.kills all - all monsters killed, .kills dclone, .kills maps, etc.), .played for time played, .deaths for death count; stats also will function on PlugY for single player
Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (the character-bound auras will also work in singleplayer and carry over to non-ladder)
TBA changes to Dungeon Boss farming
Skills no longer have a cooldown when in town - summon QoL when starting a run
All permanent summons will carryover through games (i.e. not Ravens or Revives); Valks will reroll new armor between games; Iron Golem still undetermined on how that will function
Uber Tristram is no longer in D2GS code, now part of game -- will natively work in single player/PlugY, and can now fix bugs when seen in Tristram
Uber Tristram house cheese is gone, players and monsters can no longer go in the houses
Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
Standard of Heroes now only dropped from Uber Ancients, no longer drops in Uber Tristram (leaning toward 1 guaranteed and a chance of +1 per additional Ancient defeated)
Base density of all maps increased 50%; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
Added descriptions to map orbs for base game in case you are not running lootfilter
Can filter games by difficulty in game menu
New UI when creating a game - buttons for selecting game server instead of typing GS in description
Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
Blood Golems will have open wounds damage per second
Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
Reduced delay to re-enter town portals
Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
Evaluating dungeon improvements - want to make more group-oriented and incentivize
Added Lower Resist proc onto weapons as potential mod
Increased elemental damage mods that can spawn on weapons; also increasing suffix value ranges to be closer to prefix ranges
Added portals to Uber Trist that are one-time use portals - can exit and enter up to three times, including after death
Work in progress: May add these consumable portals into dungeons as part of rework
Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
Unsummoning Iron Golem will make the item used re-drop to be picked up
Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
Brought back full palette of colors to elite monsters that were previously disabled due to bug
Attack Rating Cap is changed from 95% to 100% -- applied to Ignore Target Defense as well
Sorc Teleport buffed: Damage penalty reduced from 65% to 50% base, reduces by 2% per soft point skill level up to lvl 16 skill, reduces by 1% per level for lvl 17+ skill
Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
Set items can now roll ethereal, will result in some TBD balance changes
New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description; also, if multiple %CL% keywords are adjacent to each other, only 1 new line will be created
New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions
Pointmod-capable regular (white/gray) items can now use one %NL% in their name
Several bug fixes and other minor changes (see Loot Filter section of patch notes)
New diamond-based (Brilliant) crafts:
Amulet: Tal + P.Diamond + Jewel
Ring: Hel + P.Diamond + Jewel
Belt: Io + P.Diamond + Jewel
Gloves: Shael + P.Diamond + Jewel
Boots: Ko + P.Diamond + Jewel
Helm: Eld + P.Diamond + Jewel
Chest: El + P.Diamond + Jewel
Shield: Ort + P.Diamond + Jewel
Weapon: Sol + P.Diamond + Jewel (was originally introduced as using Lum instead of Sol)
Brilliant Craft Infusion item code: crfp
Item level and Affix level will now only show on relevant items
Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
Added recipe tooltips to map crafting items (orbs)
Added flavor text to uber crafting materials
Cubing a Vision of Terror or Voidstone by itself will cycle between difficulty tiers
Most SUFFIX IDs seem to have shifted upward by 4 due to 4 new elemental damage suffixes(new affixes are now at the bottom so old affixes are unchanged)
Daggers can now roll the following pointmods: Poison Strike, all martial arts skills which can be used with daggers - Tiger Strike, Fists of Fire, Claws of Thunder, Blades of Ice, Cobra Strike, Phoenix Strike, Dragon Talon, Dragon Tail, Dragon Flight
Immortal King’s Stone Crusher - Indestructible replaced with repairs 1 durability every 4 seconds (so it can be eth)
Bul-Kathos' Tribal Guardian - +20% deadly strike removed, +50% enhanced damage (2 items) set bonus replaced with +20% deadly strike
Map recipes can now use any rune instead of just Thul or higher
Safety weapon crafts now work with all weapon types instead of just bows
Predetermined attributes for crafting recipes changed for: caster boots/chest/shield, hitpower ring/boots/chest, safety amulet/chest/shield/weapon, vampiric weapon, bountiful ring