Skill Changes:修订间差异

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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]
<noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]</noinclude>
 


= 物品技能 =
= 物品技能 =
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! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
|-
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spike]] || added (both items)
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items)
|-
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
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|}
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
* [[Blackoak Shield]] grants level 11 [[Shiver Armor]]
* [[Tempest]] grants level 16 [[Energy Shield]]
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]]
* [[Hustle]] grants level 6 [[Burst of Speed]]
* [[Innocence]] grants level [8-12] [[Blade Shield]]


Note that many items have also gained new or improved chance-to-cast effects. For example:
Note that many items have also gained new or improved chance-to-cast effects. For example:
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= 技能概况 =
= 技能概况 =
这里的信息基于每个技能的变更日志整理汇总,其中可能会包含更多细节。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
 
除了这里列出的技能变化以外, 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。


召唤物的AI全面提升, 召唤执行动作的延迟时间减少。
Broad Skill Changes:
* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
* 召唤物的AI全面提升。
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill


== 亚马逊 Amazon ==
== 亚马逊 Amazon ==
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|'''[[戮刺(Jab)]]'''
|'''[[戮刺(Jab)]]'''
|  
|  
* 附加的攻击准确率获得加强
*  
* 伤害获得提升
* 初始法力消耗降低至1.5 (此前为2)
* 现在疾刺(Fend)提供12%的协同技能加成
* 每级的伤害成长降低至14% (此前为18%)
|-
|-
|'''[[标枪和长矛专精(Javelin and Spear Mastery)]]'''
|'''[[标枪和长矛专精(Javelin and Spear Mastery)]]'''
|  
|  
* 取代了刺爆(Impale), moved in the skill tree,需要等级6级{此前刺爆(Impale)为12级}
* 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
* 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
|-
|-
|'''[[Fend]]'''
|'''[[Fend]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 3 hits per attack instead of 10 (helps avoid animation lock)
* 5 attacks instead of 10
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* attack rating bonus increased
* damage bonus increased
* now has Jab as a synergy at 12%
|-
|-
|'''[[Power Strike]]'''
|'''[[Power Strike]]'''
|  
|  
* now also creates a lightning nova on attack
* now also creates a lightning nova on attack
* damage scaling reduced
* removed Charged Strike & Lightning Fury synergies
* synergies are now 20% (was 10%)
* mana cost per level decreased
|-
|-
|'''[[Charged Strike]]'''
|'''[[Charged Strike]]'''
|  
|  
* now begins with 3 charged bolts released (was 2)
*  
* deals 10 more maximum damage at all levels
* removed Lightning Bolt synergy
* synergies are now 5% (was 10%)
|-
|-
|'''[[Lightning Strike]]'''
|'''[[Lightning Strike]]'''
|  
|  
* now begins with more hits and gains fewer additional hits per level
* number of hits capped at 10
* damage scaling increased
* range of "chaining" reduced slightly
* mana cost now begins lower and increases per level
* removed Lighting Bolt & Lightning Fury synergies
* synergies are now 12% (was 8%)
|-
|-
|'''[[Poison Javelin]]'''
|'''[[Poison Javelin]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* poison duration is always 1 second instead of increasing per level
* Increased missile velocity by 25% and missile hitbox size by 100%
* increased missile velocity/range by 25% and missile hitbox size by 100%
* Deals damage over 1 second instead of over 8 seconds
* damage per second increased
* Now has Javelin and Spear Mastery as an additional synergy
* Synergies are now 24% (was 12%)
|-
|-
|'''[[Plague Javelin]]'''
|'''[[Plague Javelin]]'''
|  
|  
* Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
* poison duration is always 3 seconds instead of increasing per level
* attack rating bonus increased
* increased missile velocity/range by 25% and missile hitbox size by 100%
* damage scaling reduced
* synergy from Poison Javelin is now 12% (was 10%)
* now has Javelin and Spear Mastery as an additional synergy at 6%
|-
|-
|'''[[Lightning Bolt]]'''
|'''[[Lightning Bolt]]'''
|  
|  
* damage scaling increased
*  
* mana cost decreased
* removed Charged Strike & Lightning Strike synergies
* synergies are now 14% (was 3%)
|-
|-
|'''[[Lightning Fury]]'''
|'''[[Lightning Fury]]'''
|  
|  
* now begins with 10 bolts and releases an additional bolt every 5 base levels
* now begins with 10 bolts and releases an additional bolt every 5 levels
* the released bolts now also carry 100% weapon damage
* damage scaling reduced
* mana cost reduced
* removed Charged Strike & Lightning Strike synergies
* synergies are now 2% (was 1%)
|}
|}


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|'''[[Dodge]]'''
|'''[[Dodge]]'''
|  
|  
* Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* reduced dodge chance
* removed animation, now has a 4 frame cooldown after mitigating an attack
* now also grants bonus FHR per hard point
* now also grants bonus FHR per hard level
* removed animation
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Evade]]'''
|'''[[Evade]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 24)
* now has a 4 frame cooldown after mitigating an attack
* reduced dodge chance
* now also grants bonus movement speed
* scaling FRW added
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Critical Strike]]'''
|'''[[Critical Strike]]'''
|  
|  
* now caps at 75% instead of 80%
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
* now deal 50% more damage instead of 100% more damage
|-
|-
|'''[[Pierce]]'''
|'''[[Pierce]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 30)
*  
|-
|-
|'''[[Penetrate]]'''
|'''[[Penetrate]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* now also reduces enemy defense % per hard level
* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
|-
|-
|'''[[Inner Sight]]'''
|'''[[Inner Sight]]'''
|  
|  
* now also reduces enemy attack rating by 1% per level
* now also reduces enemy attack rating
* radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
* movement speed reduction per level is now 2% (was 1%)
|-
|-
|'''[[Slow Movement]]'''
|'''[[Slow Movement]]'''
|  
|  
* renamed from Slow Missiles
* renamed from Slow Missiles, now also slows enemy movement speed
* now also slows enemy movement speed
* slowing ranged attacks now scales per level
* slows ranged attacks to 75% and scales by 1% per level (was always 33%)
* duration reduced to 5 seconds (was 6 + 6 per level)
|-
|-
|'''[[Decoy]]'''
|'''[[Decoy]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* now attacks enemies and uses Strafe
* reworked to now cast strafe dealing flat physical damage
* now has damage synergies
* Now has synergies
|-
|-
|'''[[Valkyrie]]'''
|'''[[Valkyrie]]'''
|  
|  
* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* can now summon an additional valkyrie at levels 20 and 30
* Valkyries move faster and use Power strike
* Valkyries can now be inspected
* attack scaling reduced
* now gains damage, defense, & strength per level
* removed Dodge, Avoid, & Evade synergies
* Decoy synergy now adds physical damage instead of life
* now has Pierce as a synergy for 1% lightning damage per level
* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
|}
|}


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|'''[[Magic Arrow]]'''
|'''[[Magic Arrow]]'''
|  
|  
* now shoots an additional arrow every 5 base points
* now shoots an additional arrow every 5 hard levels
* 50% weapon damage (was 100%)
* now converts 50% damage to magic (was 1% per level)
* now converts 50% damage to magic (was 1% per level)
* deals flat magic damage
* deals additional flat magic damage
* mana cost now increases per level instead of decreasing
* now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
|-
|-
|'''[[Multiple Shot]]'''
|'''[[Multiple Shot]]'''
|  
|  
* Range reduced greatly
* now gains bonus enhanced damage and attack rating
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* Starts at 3 arrows instead of 2
* range reduced (used to hit off-screen enemies)
* now also adds flat damage
* now also adds bonus attack rating
* Reduced mana cost
|-
|-
|'''[[Guided Arrow]]'''
|'''[[Guided Arrow]]'''
|  
|  
* Now pierces, can pierce same target 3 times
* now pierces, can pierce same target 3 times
* deals 50% weapon damage from 100%
* can convert some damage to magic with synergies
* now gains +4% enhanced damage per level (was +5%)
* now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
|-
|-
|'''[[Strafe]]'''
|'''[[Strafe]]'''
|  
|  
* projectile speed tripled
* projectile speed/range and hitbox size greatly increased
* projectile hitbox size doubled
* no longer causes "next hit delay" (faster breakpoints available)
* No next hit delay
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* Reduced to 5 attacks from 10
* now gains bonus attack rating
* Missile speed reduced by 25%
* Missile range increased by 33%
* Damage scaling increased to 100% + 15% per level (was 50% + 5%)
* Now adds bonus bonus attack rating of 80% + 6% per level
* Now has Penetrate as a synergy at 10%
|-
|-
|'''[[Cold Arrow]]'''
|'''[[Cold Arrow]]'''
|  
|  
* Fires 2 arrows + 1 per 4 levels (was just 1)
* shoots 2 arrows + 1 per 4 levels (was just 1)
* Deals 1/4 weapon damage
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* Converts 50% physical damage to cold damage (was 3% + 2% per level)
* attack rating scaling changed to +10% per level (was +9%)
* Flat cold damage buffed
* Cold length is always 4 seconds (was 4 + 1.2 per level)
* Mana cost reduced slightly
* now also has Magic Arrow as a synergy
* synergies are now 22% (was 12%)
|-
|-
|'''[[Ice Arrow]]'''
|'''[[Ice Arrow]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* projectile speed/range increased
* projectile speed increased by 50%
* range increased by roughly 15%
* cold damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* freeze duration no longer scales per level
* freeze duration no longer scales per level
* mana cost is now always 3 (was 4 + 0.25 per level)
* now affected by pierce
* synergy for Cold Arrow is now 14% (was 8%)
* now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
* now also has Cold Arrow as a synergy at 5% freeze length per level
|-
|-
|'''[[Freezing Arrow]]'''
|'''[[Freezing Arrow]]'''
|  
|  
* radius now scales up to 6 yards (was 3.3)
* radius now scales up to 6 yards (was 3.3)
* attack rating scaling changed to +10% per level (was +9%)
* damage range increased slightly
* freeze duration reduced from 2 seconds to 0.5 seconds
* freeze duration reduced from 2 seconds to 0.5 seconds
* mana cost halved
* synergy for Cold Arrow is now 6% (was 12%)
* synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
|-
|-
|'''[[Fire Arrow]]'''
|'''[[Fire Arrow]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 1)
* shoots 2 arrows + 1 per 3 levels (was just 1)
* Fires 2 arrows + 1 per 3 levels (was just 1)
* converts 50% physical damage to fire damage (was 3% + 2% per level)
* Deals 1/2 weapon damage
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced slightly
* now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
* synergies are now 24% (was 12%)
|-
|-
|'''[[Exploding Arrow]]'''
|'''[[Exploding Arrow]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 12)
* bigger explosion
* Bigger AOE
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced
* now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
* synergies are now 18% (was 8%)
|-
|-
|'''[[Immolation Arrow]]'''
|'''[[Immolation Arrow]]'''
|  
|  
* moved in the skill tree, requires level 30 (was 24)
* no longer has a cooldown
* no longer has a cooldown
* no longer benefits from pierce
* no longer benefits from pierce
* fire duration decreased
* fire damage over time increased
* synergy for Exploding Arrow is now 8% (was 10%)
* synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
* now also has Magic Arrow as a synergy at 16% average fire damage per level
|}
|}


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== 刺客 Assassin ==
== Assassin ==
=== [[Martial Arts]] ===
=== [[Martial Arts]] ===
Charge-up skills reworked
Charge-up skills reworked
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
* Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
** Using 1 charge-up skill will result in 3 total charges per cycle
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
 
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range


{| class="wikitable"
{| class="wikitable"
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|'''[[Tiger Strike]]'''
|'''[[Tiger Strike]]'''
|  
|  
* now requires dual claws
* limited to claws/daggers
* attack rating bonus increased
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* damage bonus starts lower and scales more per level
* charge duration increased from 15 seconds to 1 minute
* now grants 20% increased splash radius on charge 2 and 40% on charge 3
|-
|-
|'''[[Cobra Strike]]'''
|'''[[Cobra Strike]]'''
|  
|  
* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* limited to claws/daggers
* attack rating bonus increased
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* now has Venom as a synergy at 12%
|-
|-
|'''[[Dragon Talon]]'''
|'''[[Dragon Talon]]'''
|  
|  
* now caps at 3 kicks
* capped at 3 hits per attack (helps avoid animation lock)
* kick damage increased
* attack rating bonus decreased
* now has Dragon Tail and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Claw]]'''
|'''[[Dragon Claw]]'''
|  
|  
* attack rating bonus decreased
* cannot be interrupted
* damage increased
* now has Weapon Block as an additional synergy
* synergies are now 8% (was 4%)
|-
|-
|'''[[Dragon Tail]]'''
|'''[[Dragon Tail]]'''
|  
|  
* attack rating bonus increased
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* damage increased
* no longer causes knockback
* attack speed reduction reduced from -40 to -20
* now has Dragon Talon and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Flight]]'''
|'''[[Dragon Flight]]'''
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* cooldown increased to 2 seconds (was 1)
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* range has been increased by 50%
* attack rating bonus starts higher and scales less with levels
|-
|-
|'''[[Fists of Fire]]'''
|'''[[Fists of Fire]]'''
|  
|  
* damage decreased
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* attack rating bonus increased
* synergy is now 18% (was 12%)
|-
|-
|'''[[Claws of Thunder]]'''
|'''[[Claws of Thunder]]'''
|  
|  
* nova and charged bolt damage scaling has been improved
* charged bolt missile travel velocity has been doubled
* charged bolt missile travel velocity has been doubled
* attack rating bonus increased
* synergy is now 16% (was 8%)
|-
|-
|'''[[Blades of Ice]]'''
|'''[[Blades of Ice]]'''
|  
|  
* attack rating bonus increased
*  
* synergy is now 20% (was 8%)
|-
|-
|'''[[Phoenix Strike]]'''
|'''[[Phoenix Strike]]'''
|  
|  
* Removed Next Hit Delay for 3rd charge (cold attack)
* limited to claws/daggers
* meteor fire duration reduced to 2.2 seconds
* removed "next hit delay" for 3rd charge (cold attack)
* attack rating bonus increased
* meteor fire damage per second synergy is now 10% (was 6%)
* synergy from blades of ice increased from 10% to 14%
* synergy from claws of thunder increased from 13% to 14%
|}
|}


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|  
|  
* renamed, now affects daggers as well as claws
* renamed, now affects daggers as well as claws
* damage scaling increased from 4% per level to 10% per level
|-
|-
|'''[[Weapon Block]]'''
|'''[[Weapon Block]]'''
|  
|  
* now works while moving
* now works while moving
* scales from 14% to 50% (was 26% to 65%)
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per level
* affected by "Increased Block Chance" at a 1:5 ratio
|-
|-
|'''[[Psychic Hammer]]'''
|'''[[Psychic Hammer]]'''
|  
|  
* Hits another enemy at level 10+
* bounces to an additional enemy every 10 levels
* damage buffed, only deals magic damage
* now has damage synergies
* starting mana cost reduced to 1.5 (was 4)
* now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
|-
|-
|'''[[Cloak of Shadows]]'''
|'''[[Cloak of Shadows]]'''
|  
|  
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now reduces enemy defense by 1% per level (was 3%)
* bonus defense reduced
|-
|-
|'''[[Mind Blast]]'''
|'''[[Mind Blast]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
* No longer stuns after first hard point (was 2 seconds + 0.2 per level)
* no longer converts enemies
* Increased AOE with soft points
* radius now scales per level
* damage buffed
* now has damage synergies
* Mana cost reduced to 9 (was 15)
* now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
|-
|-
|'''[[Burst of Speed]]'''
|'''[[Burst of Speed]]'''
|  
|  
* now grants attack speed with hard points instead of soft points
* attack speed bonuses now require hard levels
* walk/run speed reduced
|-
|-
|'''[[Fade]]'''
|'''[[Fade]]'''
|  
|  
* curse duration reduction reduced significantly
*  
* damage reduction reduced
|-
|-
|'''[[Venom (Skill)|Venom]]'''
|'''[[Venom (Skill)|Venom]]'''
|  
|  
* duration increased
* poison damage now lasts 1 second instead of 0.4 seconds
* now has Cobra Strike as a synergy at 6%
* no longer benefits from +% poison damage twice
|-
|-
|'''[[Shadow Warrior]]'''
|'''[[Shadow Warrior]]'''
|  
|  
* attack rating reduced from 100 per level to 40 per level
*  
|-
|-
|'''[[Shadow Master]]'''
|'''[[Shadow Master]]'''
|  
|  
* attack rating reduced from 90 per level to 40 per level
*  
|}
|}
=== [[Traps]] ===
=== [[Traps]] ===
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)
[[Chain Lightning Sentry]] is new


[[Chain Lightning Sentry]] is new
Sentry traps are now displayed in the upper left similar to minions


{| class="wikitable"
{| class="wikitable"
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|'''[[Fire Blast]]'''
|'''[[Fire Blast]]'''
|  
|  
* now gains an extra bomb every 4 hard points
* now gains an extra bomb every 4 hard levels
* damage per bomb reduced
* synergy for Death Sentry changed to Chain Lightning Sentry
* synergies are now 12% (was 9%)
|-
|-
|'''[[Wake of Fire]]'''
|'''[[Wake of Fire]]'''
|  
|  
* shoots 8 times instead of 5
* range increased, range scaling removed
* base range increased from 25 to 35, range scaling removed
* damage increased
* mana cost reduced
|-
|-
|'''[[Wake of Inferno]]'''
|'''[[Wake of Inferno]]'''
第600行: 第485行:
* shoots 5 times instead of 10
* shoots 5 times instead of 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* damage buffed
* synergies are now 6% (was 10%/7%/10%)
|-
|-
|'''[[Blade Sentinel]]'''
|'''[[Blade Sentinel]]'''
|  
|  
* increased projectile movement speed
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* now releases an aoe burst when changing directions
* duration no longer scales with levels
* duration no longer scales with levels
* no longer counts toward trap count
* no longer counts toward trap count
* reduced skill damage, damage scaling slightly improved at higher levels
* now benefits from resistance penetration at half efficiency similar to elemental traps
* weapon damage increased to 3/4 from 3/8
* now benefits from pierce at half efficiency similar to other traps
* added Blade Fury and Blade Shield as synergies at 12%
|-
|-
|'''[[Blade Fury]]'''
|'''[[Blade Fury]]'''
|  
|  
* added pierce
* now pierces enemies and splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
* attack trigger time is now affected by attack speed
* weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
* penalty for 2-handed weapons removed
* damage reduced
* now adds bonus attack rating
* now adds bonus attack rating of 60% + 12% per level
* added Blade Sentinel & Blade Shield as synergies at 8%
|-
|-
|'''[[Blade Shield]]'''
|'''[[Blade Shield]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* can no longer miss
* no longer uses durability
* range has been doubled
* attacks faster with hard levels
* delay between attacks has been reduced
* range increased
* now lasts 5 minutes at all levels
* now has attack rating
* damage scaling increased
* now has the ranged leech penalty (50% reduced leech)
* added Blade Sentinel and Blade Fury as synergies at 8%
|-
|-
|'''[[Shock Web]]'''
|'''[[Shock Web]]'''
第636行: 第515行:
* removed next hit delay
* removed next hit delay
* increased ground speed
* increased ground speed
* damage increased
* now gains 1 additional spike per three levels instead of via synergy
* now gains 1 additional spike per three levels
* synergy from Fire Blast removed (was +1 spike per three levels)
* now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
* synergies are now 12% (was 11%)
|-
|-
|'''[[Charged Bolt Sentry]]'''
|'''[[Charged Bolt Sentry]]'''
|  
|  
* damage increased slightly
* now gains +1 bolt per 4 hard levels instead of via synergy
* mana cost reduced
* now gains +1 bolt per three levels
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* now also has Shock Web & Chain Lightning Sentry as synergies
|-
|-
|'''[[Lightning Sentry]]'''
|'''[[Lightning Sentry]]'''
|  
|  
* nows shoots 12 times instead of 10
* nows shoots 5 times instead of 10
* damage scales faster at lower levels and slower at higher levels
* synergy from Death Sentry replaced with Chain Lightning Sentry
|-
|-
|'''[[Death Sentry]]'''
|'''[[Death Sentry]]'''
|  
|  
* moved in the skill tree
* can now only explode corpses instead of shooting lightning most of the time
* can now only explode corpses instead of also shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* explosion damage is 3-5% of corpse's life
* radius is always 10 yards (was 3.33 + 0.67 per level)
* added flat physical and fire damage
* now gains +1 shot per 3 hard levels instead of via synergy
* radius is always 10 yards (was 3.33 + 0.66 per level)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* synergy for Lightning Sentry removed (was 12%)
* now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
|-
|-
|'''[[Chain Lightning Sentry]]'''
|'''[[Chain Lightning Sentry]]'''
|  
|  
* new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
* new skill that shoots bolts of Chain Lightning that bounce between targets
|}
|}


<!-- spacing -->
<!-- spacing -->


== 野蛮人 Barbarian ==
== Barbarian ==
=== [[Warcries]] ===
=== [[Warcries]] ===
{| class="wikitable"
{| class="wikitable"
第680行: 第545行:
|'''[[Howl]]'''
|'''[[Howl]]'''
|  
|  
* range AoE scaling reduced by 50%
* now lasts 3 seconds at all levels
* now lasts 3 seconds at all levels
* enemies don't flee as far
|-
|-
|'''[[Taunt]]'''
|'''[[Taunt]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 6)
* is now an aoe skill centered on the caster
* is now an aoe skill
* duration increases with hard levels
|-
|-
|'''[[Battle Cry]]'''
|'''[[Battle Cry]]'''
|  
|  
* moved in the skill tree, requires level 30 (was 18)
* reduces enemy physical resistance instead of damage (can break immunities)
* Reduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
* Reduces enemy defenses by a lower amount
* radius increased
|-
|-
|'''[[War Cry]]'''
|'''[[War Cry]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 30)
* now has scaling AOE
* Now has scaling AOE
* stun removed, but procs FHR
* Stun removed, but procs FHR
* damage starts lower but scales higher
* mana cost reduced to 2 + 0.25 per level (was 10 + 1)
* synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
* now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
|-
|-
|'''[[Find Potion]]'''
|'''[[Find Potion]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Find Item]]'''
|'''[[Find Item]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[Grim Ward]]'''
|  
|  
* No longer makes enemies flee
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* radius improved dramatically
|-
|-
|'''[[Shout]]'''
|'''[[Shout]]'''
|  
|  
* moved in the skill tree
*  
* defense bonus reduced
* duration is now 300 seconds (was 20 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Orders]]'''
|'''[[Battle Orders]]'''
|  
|  
* moved in the skill tree
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* duration is now 300 seconds (was 30 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Command]]'''
|'''[[Battle Command]]'''
|  
|  
* moved in the skill tree
* grants 1 additional skill point every 10 hard levels
* grants 1 additional skill point every 10 base levels
* also adds 20% + 3% enhanced damage per level
* also adds 20% + 3% enhanced damage per level
* duration is now 300 seconds (was 5 + 10 per level)
* duration synergies removed
|}
|}
=== [[Combat Masteries]] ===
=== [[Combat Masteries]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]


Increased Stamina has been reworked as [[Combat Reflexes]]
Increased Stamina has been reworked as [[Combat Reflexes]]
[[Deep Wounds]] is new


{| class="wikitable"
{| class="wikitable"
第751行: 第601行:
|'''[[General Mastery]]'''
|'''[[General Mastery]]'''
|  
|  
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[Polearm and Spear Mastery]]'''
|  
|  
* Replaced Polearm Mastery & Spear Mastery
* replaced Polearm Mastery & Spear Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[Throwing Mastery]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* adds pierce
* Adds pierce
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[Combat Reflexes]]'''
|  
|  
* Renamed from Increased Stamina
* renamed from Increased Stamina
* now grants 20 max life per hard point
* now also grants life
* now grants FHR with soft points
* now also grants FHR with hard levels
|-
|-
|'''[[Iron Skin]]'''
|'''[[Iron Skin]]'''
|  
|  
* Now adds PDR% with hard points
* now also adds PDR% with hard levels
|-
|-
|'''[[Increased Speed]]'''
|'''[[Increased Speed]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[Natural Resistance]]'''
|  
|  
* no changes
*  
|-
|'''[[Deep Wounds]]'''
|
* new skill which increases both chance to cause open wounds and the damage it deals
|}
|}
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
{| class="wikitable"
{| class="wikitable"
第791行: 第639行:
|'''[[Bash]]'''
|'''[[Bash]]'''
|  
|  
* moved in the skill tree
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 27 + 12 per level (was 20 + 5)
* damage bonus is now +18% per level (was +5%)
* mana cost now scales per level
* now also has Berserk as a damage synergy
* damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
|-
|-
|'''[[Double Swing]]'''
|'''[[Double Swing]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* now also gains 20% + 18% enhanced damage per level
* bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
* mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash (10%) to Frenzy & Stun (12% each)
|-
|-
|'''[[Frenzy]]'''
|'''[[Frenzy]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 24)
* duration increased to 15 seconds (was 6)
* Duration increased to 15 seconds (was 6)
* Movement speed reduced
* bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
* damage changed to 14% + 16% per level (was 90% + 9%)
* now gains increased splash radius
* now gains increased splash radius
* synergy for Berserk removed, now has Stun as a synergy instead of Taunt
* synergies are now 10% (was 8%)
|-
|-
|'''[[Double Throw]]'''
|'''[[Double Throw]]'''
|  
|  
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* now bounces up to 7 times between targets instead of benefiting from pierce
* Not affected by pierce
* bonus attack rating now starts at 35% (was 20%)
* now also gains +6% damage per level
* synergy is now 5% (was 8%)
|-
|-
|'''[[Stun]]'''
|'''[[Stun]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* duration increased
* now stuns in a small area
* now stuns in a small area
|-
|-
|'''[[Concentrate]]'''
|'''[[Concentrate]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* bonus attack rating is now 40% + 12% per level (was 60% + 10%)
* damage scaling increased to +14% per level (was +5%)
* synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
* synergies are now 2%/8%/12% (was 1%/5%/10%)
|-
|-
|'''[[Berserk]]'''
|'''[[Berserk]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* now requires two weapons
* now requires two weapons and is uninterruptible
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
* bonus attack rating is now 60% + 8% per level (was 100% + 15%)
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
|-
|-
|'''[[Leap]]'''
|'''[[Leap]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 6)
* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
* mana cost increased from 8 to 20
|-
|-
|'''[[Leap Attack]]'''
|'''[[Leap Attack]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* leap speed increased
* leap speed increased
* Now deals damage in an area instead of attacking a single target
* now deals damage in an area instead of attacking a single target
* damage bonus is now 30% + 12% per level (was 100% + 30%)
* does not use duability or attack rating
* can now leech
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* synergies are now 8% (was 10%)
|-
|-
|'''[[Whirlwind]]'''
|'''[[Whirlwind]]'''
|  
|  
* moved in the skill tree
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* when dual wielding, both weapons are swung simultaneously per attack
* bonus attack rating is now 90% + 6% per level (was 0% + 5%)
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* damage bonus is now 35% + 5% per level (was -50% + 8%)
* now benefits from Faster Run/Walk and also grants additional velocity
* can now trigger chance-to-cast effects
* can now trigger chance-to-cast effects
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now hits 1 enemy instead of 2, but also deals melee splash damage
* when dual wielding, both weapons are swung per hit
|}
|}


<!-- spacing -->
<!-- spacing -->


== 德鲁伊 Druid ==
== Druid ==
=== [[Elemental Skills]] ===
=== [[Elemental Skills]] ===
[[Gust]] is new
[[Gust]] is new
第892行: 第698行:
|'''[[Firestorm]]'''
|'''[[Firestorm]]'''
|  
|  
* speed and range (aoe) increases per skill level
* range increases with levels and the number of missiles increases with hard levels
* damage scaling nerfed
* synergies increased from 23% to 25%
|-
|-
|'''[[Molten Boulder]]'''
|'''[[Molten Boulder]]'''
|  
|  
* now rolls faster with additional soft points
* boulder speed increases per level
* damage scaling nerfed
* now has Fissure & Armageddon as synergies instead of Firestorm
* synergies apply to both damage types (physical and fire)
* synergies are now 12%/12%/12% instead of 10%/8%
|-
|-
|'''[[Fissure]]'''
|'''[[Fissure]]'''
|  
|  
* now has increased density, lowered cooldown, and no longer causes next hit delay
* now has increased density, lowered cooldown, and no longer causes next hit delay
* duration decreased from 3.2 to 2.2 seconds
* level 16+ damage scaling buffed slightly
* synergy changed from Volcano to Molten Boulder
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Volcano]]'''
|'''[[Volcano]]'''
|  
|  
* now has reduced cooldown and next hit delay
* now has reduced cooldown and next hit delay
* damage scaling improved slightly at lower levels
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Armageddon]]'''
|'''[[Armageddon]]'''
|  
|  
* now has increased meteor fall rate, larger aoe for meteors
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* meteors deal a more even split of physical and fire damage
* physical damage buffed
* duration increases by 3 per level instead of via synergy
* fire damage (from impact) nerfed
* synergy from Firestorm changed to Fissure
* synergies decreased to 8% (was 14%)
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[Cyclone Armor]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* now gains 3 absorb per Energy
* scaling buffed
* synergies removed
* now has a small cooldown
|-
|-
|'''[[Arctic Blast]]'''
|'''[[Arctic Blast]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* reduces enemy cold resistance (can break immunes)
* damage scaling buffed
* has a bigger hitbox and travels faster
* range nerfed, has a bigger hitbox and travels faster
* mana cost starts lower and scales higher
* now also has Tornado & Twister as synergies
* synergies are now 20% for most and 25% for Hurricane (was 15%)
|-
|-
|'''[[Twister]]'''
|'''[[Twister]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* mana cost now scales
* damage scaling buffed
* now has Arctic Blast as a synergy
* synergies increased to 22% (was 10%)
|-
|-
|'''[[Tornado]]'''
|'''[[Tornado]]'''
|  
|  
* hitbox increased in size
* hitbox size increased
* mana cost now scales
* now has Arctic Blast as a synergy instead of Cyclone Armor
* synergies increased to 14% (was 9%)
|-
|-
|'''[[Hurricane]]'''
|'''[[Hurricane]]'''
|  
|  
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
* duration increases by 3 per level instead of via synergy
* synergies decreased to 8% (was 9%)
* now has Arctic Blast as a synergy
|-
|-
|'''[[Gust]]'''
|'''[[Gust]]'''
|  
|  
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
|}
=== [[Shape Shifting Skills]] ===
=== [[Shape Shifting Skills]] ===
{| class="wikitable"
{| class="wikitable"
第974行: 第749行:
|'''[[Werewolf]]'''
|'''[[Werewolf]]'''
|  
|  
* duration increased to 9999 seconds (was 40)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* base stamina/life bonuses removed
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* now grants bonus damage instead of bonus attack rating
* now grants flat magic/physical damage reduction
|-
|-
|'''[[Werebear]]'''
|'''[[Werebear]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* duration increased to 9999 seconds (was 40)
* now grants 20% increased splash radius and chance for uninterruptible attacks
* base life bonus removed
* damage/defense bonuses buffed
* now grants 20% increased splash radius
|-
|-
|'''[[Lycanthropy]]'''
|'''[[Lycanthropy]]'''
|  
|  
* duration bonus removed
* now also grants bonus attack rating
* life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
* now grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[Maul]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* damage/attack bonuses buffed
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|-
|'''[[Shock Wave]]'''
|'''[[Shock Wave]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* now has increased range and projectile speed, and the number of shock waves scales with levels
* stun length no longer scales with levels
* stun length no longer scales with levels
* now has increased range and projectile speed
* now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
* damage scaling buffed
* now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 24)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|-
|'''[[Fire Claws]]'''
|'''[[Fire Claws]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
* reworked to now cast a fast moving firestorm on attack
* attack bonus buffed
* mana cost starts lower and scales
* Fissure/Volcano synergies changed to Lycanthropy/Armageddon
* synergies decreased from 22% to 16%
|-
|-
|'''[[Feral Rage]]'''
|'''[[Feral Rage]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
*  
* duration increased
* attack bonus buffed
* damage per level is now 12% (was 5%)
* life steal bonus reduced, life steal now caps at 10%
* movement speed bonus improved
* now has Fury as a synergy at 10%
|-
|-
|'''[[Rabies]]'''
|'''[[Rabies]]'''
|  
|  
* spread tick rate increased, spread radius increased
* speed and range of spreading poison increased
* attack bonus buffed
* poison damage scaling nerfed
* now has Lycanthropy & Feral Rage as additional synergies
* synergies reduced from 22% to 17%
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|Fury]]'''
|  
|  
* no long scales from 2-5 attacks, now hits 3 times
* 3 hits per attack instead of 5 (helps avoid animation lock)
* attack bonus increased dramatically
* now gains +20% melee splash radius on the second attack and +40% on the third
* damage bonus increased slightly
* now has Feral Rage as a synergy at 12%
|}
|}
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[Raven]]'''
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
* now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
* mana cost starts lower and scales per level
|-
|-
|'''[[Poison Creeper]]'''
|'''[[Poison Creeper]]'''
|  
|  
* You may now summon an additional poison creeper every 10 base levels
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* an additional poison creeper can be summoned every 10 hard levels
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* now has damage synergies
* life increased
* damage scaling rebalanced and increased
* now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
|-
|-
|'''[[Carrion Vine]]'''
|'''[[Carrion Vine]]'''
|  
|  
* life increased
* recovers a flat amount of life instead of a percentage, moves slightly faster
* now recovers a flat amount of life instead of a percentage
|-
|-
|'''[[Solar Creeper]]'''
|'''[[Solar Creeper]]'''
|  
|  
* life buffed
* recovers a flat amount of mana instead of a percentage, moves slightly faster
* now recovers a flat amount of mana instead of a percentage
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[Heart of Wolverine]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 18)
*  
* life buffed
* damage bonus increased to 25% + 10% per level (was 20% + 7%)
* starting mana cost reduced to 10 (was 20)
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[Spirit of Barbs]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 30)
* life buffed
* now deals a flat amount of damage to attackers instead of reflecting a percentage
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|-
|'''[[Oak Sage]]'''
|'''[[Oak Sage]]'''
|  
|  
* moved in the skill tree, requires level 30 (was 6)
* now grants a flat amount of life instead of a percentage
* life buffed
* now grants a flat amount of life (20 per level) instead of a percentage
* now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 6)
* now deals splash damage and move slightly faster
* can now be summoned alongside Dire Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* attack bonus nerfed
* defense bonus nerfed
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
* damage buffed
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* now deals splash damage and move slightly faster
* can now be summoned alongside Spirit Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* defense buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed
* no longer gains bonus attack rating per level
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[Summon Grizzly]]'''
|  
|  
* can now be summoned alongside Spirit Wolf & Dire Wolf
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
* now has multiple damage synergies
* base damage nerfed
* attack bonus nerfed, no longer gains attack rating per level
* defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
|}
|}


<!-- spacing -->
<!-- spacing -->


== 死灵法师 Necromancer ==
== Necromancer ==
=== 召唤法术 Summoning Spells ===
=== [[Summoning Spells]] ===
复苏骷髅(Raise Skeleton)现在是 [[Raise Skeleton Warrior|复苏骷髅战士(Raise Skeleton Warrior)]]
Raise Skeleton is now [[Raise Skeleton Warrior]]


召唤抵抗(Summon Resist)已去除, 新增 [[Blood Warp|血次元(Blood Warp)]][[Raise Skeleton Archer|复苏骷髅弓箭手(Raise Skeleton Archer)]].
Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery|支配骷髅(Skeleton Mastery)]]'''
|'''[[Skeleton Mastery]]'''
|  
|  
* 不再影响重生(Revive)
* now also affects velocity and bonus elemental damage, no longer affects revives
* 生命加成降低
* 现在提升了骷髅速度
|-
|-
|'''[[Raise Skeleton Warrior|复苏骷髅战士(Raise Skeleton Warrior)]]'''
|'''[[Raise Skeleton Warrior]]'''
|  
|  
* 骷髅近战有飞溅伤害
* now deals splash damage
* 骷髅战士总数限制在 8
* total skeleton warriors capped at 8
* 伤害增加
* 攻击准确率加成增加
* 防御加成增加
* 召唤抵抗(Summon Resist)加成去除
* 支配骷髅(Skeleton Mastery)伤害加成每级 6%
|-
|-
|'''[[Raise Skeletal Mage|复苏骷髅法师(Raise Skeletal Mage)]]'''
|'''[[Raise Skeletal Mage]]'''
|  
|  
* 骷髅法师元素攻击刺穿敌人
* projectiles now pierce enemies and have a larger hitbox
* 伤害增加
* total skeletal mages capped at 8
* 召唤抵抗(Summon Resist)加成去除
* 支配骷髅(Skeleton Mastery)
|-
|-
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手(Raise Skeleton Archer)]]'''
|'''[[Raise Skeleton Archer]]'''
|  
|  
* 新技能
* new skill which summons skeleton archers that deal physical damage
|-
|-
|'''[[Golem Mastery]]'''
|'''[[Golem Mastery]]'''
|  
|  
* Can summon an additional golem for every 5 base points
* can summon an additional golem for every 5 hard levels
* life per level reduced to 10% (was 20%)
|-
|-
|'''[[Clay Golem]]'''
|'''[[Clay Golem]]'''
|  
|  
* Now deals splash damage
* now deals splash damage
* damage increased drastically
* life starts higher and scales less per level
* lowered value of "slows enemies"
* mana cost reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Blood Golem & Iron Golem as damage synergies
* damage synergies are now 40% (was 6%)
|-
|-
|'''[[Blood Golem]]'''
|'''[[Blood Golem]]'''
|  
|  
* now grants life per hit instead of leeching a percentage of damage as life
* now grants life per hit instead of leeching a percentage of damage as life
* damage scaling improved dramatically
* now gains life per level
* now applies open wounds
* now applies open wounds
* synergy for Summon Resist removed
* now also has Clay Golem & Iron Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Iron Golem]]'''
|'''[[Iron Golem]]'''
|  
|  
* Now deals splash damage if created with a weapon
* now deals splash damage if created with a weapon
* only the first Iron Golem created is permanent
* life buffed
* attack rating bonus reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Clay Golem & Blood Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Fire Golem]]'''
|'''[[Fire Golem]]'''
|  
|  
* Indirectly affected by Holy Fire aura tickrate increase
* weighted more toward aura damage and less toward melee attack damage
* life buffed
* no longer immune to fire
* attack rating bonus reduced
* attack damage reduced
* aura damage significantly increased
* dramatically reduced amount of fire damage absorbed, no longer immune to fire
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
|-
|-
|'''[[Revive]]'''
|'''[[Revive]]'''
|  
|  
* Total of 8 revives at 20 hard points (was 1 revive per level)
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* total of 8 revives at 20 hard levels (was 1 revive per level)
* duration now scales per level
* duration now scales per level
* revives now deal melee splash damage
* physical damage bonus now scales at +30% per level
* revives also gain +20% elemental damage per level and +1 skill per base level
* synergies for Summon Resist & Skeleton Mastery removed
* now has Desecrate as a synergy at 20% Enhanced Damage
|-
|-
|'''[[Blood Warp]]'''
|'''[[Blood Warp]]'''
|  
|  
* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|}
|}


=== [[Poison and Bone Spells|毒素和白骨法术 Poison and Bone Spells]] ===
=== [[Poison and Bone Spells]] ===
Poison Explosion has been reworked as [[Desecrate]]
Poison Explosion has been reworked as [[Desecrate]]


第1,239行: 第914行:
|'''[[Teeth]]'''
|'''[[Teeth]]'''
|  
|  
* early scaling reduced, level 16+ scaling increased
*  
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 25% (was 15%)
|-
|-
|'''[[Bone Spear]]'''
|'''[[Bone Spear]]'''
|  
|  
* Additional spears at levels 15 and 25 (does not shotgun)
* launches an additional spear at levels 15 and 25 (does not shotgun)
* damage reduced
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 7%)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[Bone Spirit]]'''
|  
|  
* Faster missile speed
* faster missile speed
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 6%)
|-
|-
|'''[[Bone Armor]]'''
|'''[[Bone Armor]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 1)
* now gains +3 additional absorb per Energy
|-
|-
|'''[[Bone Wall]]'''
|'''[[Bone Wall]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[Bone Prison]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[Corpse Explosion]]'''
|  
|  
* moved in the skill tree
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* 5-10% corpse life damage (was 70-120%)
* radius starts higher and caps at 10 yards
* radius starts higher and caps at 14 yards
* added flat fire/phys damage
* now has Amplify Damage, Desecrate, & Revive as synergies at 7%
|-
|-
|'''[[Poison Strike]]'''
|'''[[Poison Strike]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -30%
* now penetrates enemy poison resistances by -1% per level, up to -40%
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* now releases a poison cloud on hit which carries poison damage from gear/charms
* damage/duration reduced (damage per second is higher)
* mana cost halved
* synergies are now 24% (was 20%)
|-
|-
|'''[[Desecrate]]'''
|'''[[Desecrate]]'''
|  
|  
* reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
* Creates corpses on the ground instead of requiring a corpse to be cast
* damage/duration reduced (damage per second is higher)
* mana cost now scales per level
* synergies are now 20% (was 15%)
|-
|-
|'''[[Poison Nova]]'''
|'''[[Poison Nova]]'''
|  
|  
* damage scaling increased slightly
*  
* synergies are now 15% (was 10%)
|}
|}


=== [[Curses|诅咒 Curses]] ===
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
[[Curse Mastery]] and [[Dark Pact]] are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it


{| class="wikitable"
{| class="wikitable"
第1,307行: 第965行:
|'''[[Amplify Damage]]'''
|'''[[Amplify Damage]]'''
|  
|  
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Dim Vision]]'''
|'''[[Dim Vision]]'''
|  
|  
* moved in the skill tree
* now also reduces enemy attack rating
* now also reduces enemy attack rating
* radius and duration start higher and scale less with levels
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|-
|'''[[Weaken]]'''
|'''[[Weaken]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 6)
* now also reduces enemy defense
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* reduction to enemy damage now scales with levels
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Iron Maiden]]'''
|'''[[Iron Maiden]]'''
|  
|  
* moved in the skill tree
*  
* duration reduced
* radius and mana cost now scale with levels
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Terror]]'''
|'''[[Terror]]'''
|  
|  
* now also reduces enemy movement speed by 2% per base level
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
* radius increased from 2.6 yards to 6.6 yards
* radius increased to 6 yards (was 2.6 yards)
* duration is now 3 seconds (was 7 + 1 second per level)
* duration is now 3 seconds (was 7 + 1 second per level)
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% speed per level
|-
|-
|'''[[Confuse]]'''
|'''[[Confuse]]'''
|  
|  
* moved in the skill tree
* now also increases attack speed of confused enemies by 10% per hard level
* now also increases attack speed of confused enemies by 10% per base level
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|-
|'''[[Life Tap]]'''
|'''[[Life Tap]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* life leech is now 8% + 2% per base level (was just 50%)
* duration now caps at 20 seconds
* radius starts higher and scales less with levels
* duration reduced
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Attract]]'''
|'''[[Attract]]'''
|  
|  
* moved in the skill tree
* now also reduces enemy defense by a large amount
* now also reduces enemy defense by 120% + 10% per level
* radius now starts lower and scales with levels
* duration & mana cost reduced
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|-
|'''[[Decrepify]]'''
|'''[[Decrepify]]'''
|  
|  
* moved in the skill tree
* no longer reduces enemy damage
* No longer reduces enemy PDR or damage (was 50% each)
* now reduces enemy physical resistance by -10% (was just -50%)
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
* radius & mana cost now scale with levels
* duration reduced
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* does not work on Ubers (does it work on act bosses?)
|-
|-
|'''[[Lower Resist]]'''
|'''[[Lower Resist]]'''
|  
|  
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* less effective against non-immune enemies, can break more immunes after level 15
* radius & duration reduced
* radius caps at 10 yards and increases with hard levels
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Curse Mastery]]'''
|'''[[Curse Mastery]]'''
|  
|  
* New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|-
|-
|'''[[Dark Pact]]'''
|'''[[Dark Pact]]'''
|  
|  
* New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
|}
|}


<!-- spacing -->
<!-- spacing -->


== 圣骑士 Paladin ==
== Paladin ==
=== [[Defensive Auras]] ===
=== [[Defensive Auras]] ===
{| class="wikitable"
{| class="wikitable"
第1,408行: 第1,027行:
|'''[[Prayer]]'''
|'''[[Prayer]]'''
|  
|  
* healing doubled
* now also grants +1 passive health regeneration per base level
* now also grants life per hit
* now also grants life per hit
* radius increased
* now also grants +1 passive health regeneration per hard level
* no longer costs mana
|-
|-
|'''[[Cleansing]]'''
|'''[[Cleansing]]'''
|  
|  
* poison/curse duration reduction reduced
* now also grants +1% passive poison/curse duration reduction per hard level
* now also grants +1% passive poison/curse duration reduction per base level
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Meditation]]'''
|'''[[Meditation]]'''
|  
|  
* mana recovery rate halved
* now also grants +1 passive mana after each kill per two hard levels
* now also grants +1 passive mana after each kill per two base levels
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Resist Fire]]'''
|'''[[Resist Fire]]'''
|  
|  
* Now also grants a bonus for fire damage
* now also grants a bonus for fire damage
* Fire resist nerfed (caps at 100 instead of 150)
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Cold]]'''
|'''[[Resist Cold]]'''
|  
|  
* Requires level 1 (was 6)
* now also grants a bonus for cold damage
* Now also grants a bonus for cold damage
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* Cold resist nerfed (caps at 100 instead of 150)
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Lightning]]'''
|'''[[Resist Lightning]]'''
|  
|  
* Requires level 1 (was 12)
* now also grants a bonus for lightning damage
* Now also grants a bonus for lightning damage
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* Lightning resist nerfed (caps at 100 instead of 150)
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Defiance]]'''
|'''[[Defiance]]'''
|  
|  
* now also grants +1% PDR per two base levels (active)
* now also grants +1% PDR per two levels
* radius increased
|-
|-
|'''[[Vigor]]'''
|'''[[Vigor]]'''
|  
|  
* now also grants +1% FRW per base level (passive)
* now also grants pssive +1% FRW per two hard levels
* radius increased
|-
|-
|'''[[Redemption]]'''
|'''[[Redemption]]'''
|  
|  
* life recovered starts lower and scales by 2 per level (was 5)
*  
|-
|-
|'''[[Salvation]]'''
|'''[[Salvation]]'''
|  
|  
* Now also grants a bonus to elemental damage
* now also grants a bonus to elemental damage
* resists nerfed (caps at 75 instead of 120)
|}
|}
=== [[Offensive Auras]] ===
=== [[Offensive Auras]] ===
{| class="wikitable"
{| class="wikitable"
第1,475行: 第1,077行:
|'''[[Might]]'''
|'''[[Might]]'''
|  
|  
* now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
* allies receieve 1/2 of the bonus
* radius increased
* radius increased
|-
|-
|'''[[Holy Fire]]'''
|'''[[Holy Fire]]'''
|  
|  
* Aura tick rate increased
* now includes bonus attack rating
* Radius is now always 6 yards (was 4 + 0.66 per level)
* radius now caps at 8 yards (was 4 + 0.67 per level)
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
* now also has Blessed Aim as a synergy
* synergies are now 20% (was 18%/6%)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[Holy Freeze]]'''
|  
|  
* Aura tick rate increased
* now includes bonus attack rating
* Radius is now always 8 yards (was 4 + 0.66 per level)
* radius is now always 8 yards (was 4 + 0.67 per level)
* aura cold damage scaling decreased
* attack cold damage scaling increased
* now also has Blessed Aim as a synergy
* synergies are now 12% (was 15%/7%)
|-
|-
|'''[[Holy Shock]]'''
|'''[[Holy Shock]]'''
|  
|  
* Aura tick rate increased
* now includes bonus attack rating
* Radius is now always 8 yards (was 4 + 0.66 per level)
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* aura lightning damage scaling decreased
* attack lightning damage scaling increased slightly
* now also has Blessed Aim as a synergy
* synergies are now 8% (was 12%/4%)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[Blessed Aim]]'''
|  
|  
* now grants 80% + 20% attack rating per level (was 75% + 15%)
* now also provides deadly strike
* also grants passive +10% Attack Rating per hard point
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* radius increased slightly
|-
|-
|'''[[Concentration]]'''
|'''[[Concentration]]'''
|  
|  
* now also adds bonus attack rating (25% +5% per level)
* allies receive 1/2 of the enhanced damage bonus
* damage bonus is now +12% per level (was +15%)
* now also adds bonus attack rating
* radius increased
|-
|-
|'''[[Fanaticism]]'''
|'''[[Fanaticism]]'''
|  
|  
* damage increased slightly
*  
* radius increased
|-
|-
|'''[[Thorns]]'''
|'''[[Thorns]]'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* now has Might and Defiance as synergies at 18%
* radius increased
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|  
|  
* Aura tick rate increased
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* now includes bonus attack rating
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* no longer applies knockback to undead
* mana cost removed
* now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
* synergies are now 8% (was 7%)
|-
|-
|'''[[Conviction]]'''
|'''[[Conviction]]'''
|  
|  
* less effective against non-immune enemies and can break higher immunities above level 25
* radius is increased and now scales with levels
* radius is increased and now scales with levels
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|}
|}


=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[Combat Skills (Paladin)|Combat Skills]] ===
[[Holy Nova]], [[Holy Light]], and [[Joust]] are new
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new
 
Conversion has been removed


{| class="wikitable"
{| class="wikitable"
第1,552行: 第1,135行:
|'''[[Sacrifice]]'''
|'''[[Sacrifice]]'''
|  
|  
* Damage to self decreases by 1% per level to a minimum of 3%
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* damage scales by +25% per level (was +15%)
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* bonus attack rating increased to +16% per level (was +7%)
* synergies are now 20% (was 15%/5%)
|-
|-
|'''[[Smite]]'''
|'''[[Smite]]'''
|  
|  
* damage bonus increased to +20% per level (was +15%)
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
* no longer applies knockback (in PvE)
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
|-
|-
|'''[[Holy Bolt]]'''
|'''[[Holy Bolt]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* bolts now pierce all allies and enemies, healing or damaging each
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* magic damage scaling reduced
* healing scaling reduced
* mana cost scaling increased
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
* damage synergies are now 8% (was 50%)
* healing synergy is now 5% (was 15%)
|-
|-
|'''[[Zeal]]'''
|'''[[Zeal]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* 3 hits per attack instead of 5 (helps avoid animation lock)
* Number of attacks decreased to 3 from 5, avoids animation lock
* now gains +20% melee splash radius on the second attack and +40% on the third
* damage & attack rating increased
* synergy is now 20% (was 12%)
|-
|-
|'''[[Charge]]'''
|'''[[Charge]]'''
|  
|  
* damage and attack rating increased
* now gains up to +60% increased melee splash radius based on the distance traveled
* synergies are now 25% (was 20%)
* now works in melee range instead of doing a normal attack
|-
|-
|'''[[Vengeance]]'''
|'''[[Vengeance]]'''
|  
|  
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
* attack rating increased
* synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[Blessed Hammer]]'''
|  
|  
* hammers now travel faster
* hammers now travel faster and have larger hitboxes
* hammer hitbox size has been doubled
* synergies are now 12% (was 14%)
|-
|-
|'''[[Conversion]]'''
|'''[[Holy Sword]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* higher chance to convert
* duration is now 8 seconds (was 16)
|-
|-
|'''[[Holy Shield]]'''
|'''[[Holy Shield]]'''
|  
|  
* block chance starts at 10% (was 14%) and scales more with levels
*  
* defense per level decreased from 15% to 10%
* duration now starts longer and scales less with levels
* now also has Smite & Defiance as damage synergies at 4% each
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[Fist of the Heavens]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
* removed cooldown, auto-targeting has reduced range
* holy bolts now damage all creature types (was just undead)
* damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* mana cost now starts lower and scales with levels
* synergy from Holy Shock changed to Holy Light & Holy Nova
* synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
|-
|-
|'''[[Holy Nova]]'''
|'''[[Holy Nova]]'''
第1,634行: 第1,192行:
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
* has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
|}
|}


<!-- spacing -->
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== 法师 Sorceress ==
== Sorceress ==
=== [[Cold Spells]] ===
=== [[Cold Spells]] ===
Frozen Armor has been replaced with [[Cold Enchant]]
Frozen Armor has been replaced with [[Cold Enchant]]
第1,650行: 第1,208行:
|  
|  
* faster missile speed
* faster missile speed
* cold length now scales less with levels
* mana cost now starts lower and scales with levels
* damage increased
* removed synergies from Frost Nova, Blizzard, & Frozen Orb
|-
|-
|'''[[Cold Enchant]]'''
|'''[[Cold Enchant]]'''
|  
|  
* new skill, replaces Frozen Armor
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
* useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova]]'''
|'''[[Frost Nova]]'''
|  
|  
* damage buffed
*  
* cold length scaling reduced to +0.2 seconds per level (was +1)
* mana cost scaling reduced
* synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
* synergies are now 9% (was 10%)
|-
|-
|'''[[Ice Blast]]'''
|'''[[Ice Blast]]'''
|  
|  
* pierces, faster missiles
* pierces, faster missiles
* cold damage starts lower and scales higher
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
* synergies for Blizzard & Frozen Orb removed
* synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
* synergies are now 6% (was 8%)
|-
|-
|'''[[Shiver Armor]]'''
|'''[[Shiver Armor]]'''
|  
|  
* damage increased
*  
* cold length now scales with levels
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Chilling Armor removed
* synergy is now 20% (was 9%)
|-
|-
|'''[[Chilling Armor]]'''
|'''[[Chilling Armor]]'''
第1,689行: 第1,229行:
* creates single blizzard spike per counter ranged attack
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
* chills melee on successful strike
* damage increased
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Shiver Armor removed
* synergy is now 20% (was 7%)
|-
|-
|'''[[Glacial Spike]]'''
|'''[[Glacial Spike]]'''
|  
|  
* cold damage starts slightly higher
* freeze duration is now 2 seconds and doesn't scale with levels
* freeze duration is now 2 seconds and doesn't scale with levels
* starting mana cost increased to 30 (was 10)
* radius increased by 20%
* freeze duration synergy is now 5% (was 3%)
* synergy from Frozen Orb changed to Ice Barrage
|-
|-
|'''[[Blizzard]]'''
|'''[[Blizzard]]'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* improved ground density, projectile hitbox size increased by 50%
* damage scaling reduced
* mana cost reduced
* synergy for Ice Blast removed
* synergies are now 10% (was 5%)
|-
|-
|'''[[Frozen Orb]]'''
|'''[[Frozen Orb]]'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* removed cooldown and changed to slower "lightning" cast frames
* damage, cold length, & mana cost reduced
* range has been increased by roughly 20%
* range has been increased by roughly 20%
* now also has Ice Blast as a synergy
* synergies are now 4% (was 2%)
|-
|-
|'''[[Cold Mastery]]'''
|'''[[Cold Mastery]]'''
|  
|  
* pierce reduced to 5% +2% per level (was 20% +5%)
* now also adds cold damage
* now also adds cold damage (10% +2% per level)
|-
|-
|'''[[Ice Barrage]]'''
|'''[[Ice Barrage]]'''
|  
|  
* new skill that shoots ice lances which have AOE impact that chills
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
* Additional missiles as you level (max 5)
* Does not pierce, but does shotgun
|}
|}


第1,735行: 第1,258行:
|'''[[Charged Bolt]]'''
|'''[[Charged Bolt]]'''
|  
|  
* now caps at 28 bolts (was 24)
*  
* now also has Telekinesis as a synergy
|-
|-
|'''[[Static Field]]'''
|'''[[Static Field]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* radius reduced
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
第1,747行: 第1,267行:
|'''[[Telekinesis]]'''
|'''[[Telekinesis]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* large damage buff
* now has Charged Bolt & Nova as synergies at 14%
|-
|-
|'''[[Nova]]'''
|'''[[Nova]]'''
|  
|  
* damage scaling improved slightly
*  
* mana cost halved
* now has Charged Bolt & Telekinesis as synergies at 3%
|-
|-
|'''[[Lightning]]'''
|'''[[Lightning]]'''
|  
|  
* damage increased
* changed to faster cast frames (was slower "lightning" frames)
* changed to faster cast frames (was slower "lightning" frames)
* damage scaling increased at lower levels and decreased at higher levels
* mana cost reduced
* synergy from Nova removed
* synergies are now 6% (was 8%)
|-
|-
|'''[[Chain Lightning]]'''
|'''[[Chain Lightning]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
*  
* damage increased
* mana cost reduced
* synergy for Nova removed
* synergies are now 6% (was 4%)
|-
|-
|'''[[Teleport]]'''
|'''[[Teleport]]'''
|  
|  
* 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
* uses slower "lightning" FCR frames
|-
|-
|'''[[Thunder Storm]]'''
|'''[[Thunder Storm]]'''
|  
|  
* no longer flashes your screen
* no longer flashes your screen
* time between attacks goes down with hard points
* time between attacks goes down with hard levels
* casts nova on impact
* casts nova on impact
* damage scaling reduced
* now has Charged Bolt & Nova as synergies at 6%
|-
|-
|'''[[Energy Shield]]'''
|'''[[Energy Shield]]'''
|  
|  
* moved in the skill tree (still requires level 24)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
第1,795行: 第1,298行:
|'''[[Lightning Mastery]]'''
|'''[[Lightning Mastery]]'''
|  
|  
* no changes
*  
|}
|}
=== [[Fire Spells]] ===
=== [[Fire Spells]] ===
Enchant is now [[Enchant Fire]]
Enchant is now [[Enchant Fire]]
第1,806行: 第1,310行:
|'''[[Fire Bolt]]'''
|'''[[Fire Bolt]]'''
|  
|  
* damage scaling increased
*  
* synergy from Meteor changed to Combustion
* synergies are now 20% (was 16%)
|-
|-
|'''[[Warmth]]'''
|'''[[Warmth]]'''
第1,816行: 第1,318行:
|'''[[Inferno]]'''
|'''[[Inferno]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* reduces enemy fire resistance (can break immunes)
* faster spray speed
* has a bigger hitbox and travels faster
* damage increased
* range & mana cost reduced
* now has Fire Wall & Blaze as synergies instead of Warmth
* synergies are now 20% (was 13%)
|-
|-
|'''[[Blaze]]'''
|'''[[Blaze]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* reworked to create an explosion when cast as well as provide a movement speed bonus
* duration is now always 3 seconds instead of scaling per level
* increased fire trail hitbox size
* increased fire trail hitbox size
* mana cost scales less per level
* duration caps at 10 seconds
* synergies are now both 3% (was 4%/1%)
* now has a 2 second cooldown
|-
|-
|'''[[Fire Wall]]'''
|'''[[Fire Wall]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* duration reduced slightly
* duration reduced
* damage reduced
* synergies are now both 4% (was 4%/1%)
|-
|-
|'''[[Fire Ball]]'''
|'''[[Fire Ball]]'''
|  
|  
* synergy from Meteor changed to Combustion
* explosion radius increased slightly
* synergies are now 16% (was 14%)
|-
|-
|'''[[Enchant Fire]]'''
|'''[[Enchant Fire]]'''
|  
|  
* renamed from Enchant
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* is now an aoe skill (similar to battle orders)
* is now an aoe skill (similar to battle orders)
* now correctly applies 1/3 of damage to ranged attacks
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* now grants allies 50% of the damage instead of 100%
* no longer gains mastery bonuses twice
* no longer benefits from +% fire damage twice
* damage scaling increased
* synergy is now 18% (was 9%)
|-
|-
|'''[[Meteor]]'''
|'''[[Meteor]]'''
|  
|  
* moved in the skill tree
* cooldown reduced, meteors fall faster and have 33% larger aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals physical damage and fire damage (fire damage reduced)
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
* synergy from Fire Bolt replaced with Fire Wall
* synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[Fire Mastery]]'''
|  
|  
* now also adds pierce (1% per level)
* now also adds fire resistance penetration
* damage reduced to 20% +4% per level (was 30% +7%)
|-
|-
|'''[[Hydra]]'''
|'''[[Hydra]]'''
第1,872行: 第1,358行:
* duration reduced from 10 seconds to 6 seconds
* duration reduced from 10 seconds to 6 seconds
* reduced start-up delay between casting and hydras attacking
* reduced start-up delay between casting and hydras attacking
* damage increased
* synergy from Fire Ball changed to Lesser Hydra
* synergies are now 6% (was 3%)
|-
|-
|'''[[Combustion]]'''
|'''[[Combustion]]'''

2024年1月12日 (五) 11:59的最新版本

此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能

物品技能

All item auras and oskills are listed below with details about changes from the vanilla game:

Auras
Skill Item Source (Aura Level) Item Changes Mercenary Sources
Might Last Wish (17), Templar's Might (6-8) added: Templar's Might Act 5 Mercenary, removed from Act 2 Mercenary
Concentration Pride (16-20), Mist (8-12), Mage Slayer (3-6) new: Mist, Mage Slayer
Fanaticism Beast (8-10), Faith (12-15)
Holy Fire Dragon (12), Hand of Justice (12), Flamebellow (24-28) added: Flamebellow
Holy Freeze Doom (16), Ice (18), Shattered Wall (16) new: Shattered Wall removed from Act 2 Mercenary
Holy Shock Dream (13), Zerae's Resolve (25-30) new: Zerae's Resolve Act 3 Mercenary
Sanctuary Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) added: Heavenly Garb, Asylum
removed: Lawbringer
Act 4 Mercenary
Conviction Infinity (12)
Blessed Aim Act 2 Mercenary
Thorns Edge (15), Bramble (18-21), Silence (23-25) added: Silence Act 2 Mercenary
Defiance Exile (13-16) Act 2 Mercenary
Vigor Harmony (10) Act 1 Mercenary
Meditation Insight (12-17) Act 1 Mercenary
Redemption Phoenix (10-15)
Prayer Act 3 Mercenary, removed from Act 2 Mercenary
Cleansing Plague (13-17) new Act 3 Mercenary
Salvation Zenith (8-12) new
Resist Fire Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) added: Djinn Slayer, Todesfaelle Flamme
new: Flickering Flame
Resist Cold Frostwind (6) added
Resist Lightning Lightsabre (6) added

When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels

OSkills
Skill Item Source Item Changes
Poison Strike Venom, Infernal Spire added (both items)
Critical Strike Insight, Peace, The Gladiator's Bane added: The Gladiator's Bane
Zeal Passion, Boneslayer Blade, Ferocity added: Boneslayer Blade, new: Ferocity
Concentrate Passion added
Berserk removed from Passion
Vengeance Kingslayer
Joust Zerae's Resolve new
Exploding Arrow Blastbark added
Strafe Endlesshail added
Guided Arrow Widowmaker
Multiple Shot Widowmaker added
Cold Arrow Pluckeye added
Fend The Impaler added
Jab The Impaler added
Javelin and Spear Mastery The Impaler added
Raven Eaglehorn added
Werebear Beast
Maul Beast added
Hunger Beast added
Lycanthropy removed from Beast & Wolfhowl
Werewolf Wolfhowl
Feral Rage removed from Wolfhowl
Fury Wolfhowl added
Summon Dire Wolf Wolfhowl replaced charges
Golem Mastery Metalgrid added
Iron Golem Metalgrid replaced charges
Blink Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges) replaced Teleport, replaced Teleport charges
Revive Eternity, Blood Raven's Charge (15 regenerating charges) replaced charges, charges now regenerate
Cyclone Armor Infinity replaced charges (staff version)
Blood Golem Death replaced charges
Corpse Explosion Corpsemourn replaced charges
Cloak of Shadows Darksight Helm replaced charges
Amplify Damage The Gavel of Pain (3 regenerating charges) charges now regenerate
Enchant Fire Demon Limb (20 regenerating charges) charges now regenerate
Heart of Wolverine Oath (20 regenerating charges) charges now regenerate
Battle Command Call to Arms
Battle Orders Call to Arms
Battle Command Call to Arms
Blade Dance Chaos replaced Whirlwind
Warmth Enlightenment
Hydra Dragonscale
Fire Ball Trang-Oul's Avatar
Fire Wall Trang-Oul's Avatar
Meteor Trang-Oul's Claws changed from global bonus to item bonus
Fire Mastery removed from Trang-Oul's Avatar
Arctic Blast removed from Frostwind (changed to class-only skill)
Inferno removed from Flamebellow
Valkyrie removed from Harmony (changed to class-only skill)

Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.


Some items grant other skills when equipped:


Note that many items have also gained new or improved chance-to-cast effects. For example:


Skills only obtainable from items:


技能概况

这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。

Broad Skill Changes:

  • 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
  • 召唤物的AI全面提升。
  • Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
  • Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
  • Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
  • Spells and abilities no longer share cooldowns globally
  • Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
  • Most skill buffs now last a minimum of 5 minutes
  • Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill

亚马逊 Amazon

标枪和长矛技能(Javelin and Spear Skills)

标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能

戮刺(Jab)
标枪和长矛专精(Javelin and Spear Mastery)
  • 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
Fend
  • 3 hits per attack instead of 10 (helps avoid animation lock)
  • now grants +20% melee splash radius on stage 2 and +40% on stage 3
Power Strike
  • now also creates a lightning nova on attack
Charged Strike
Lightning Strike
  • number of hits capped at 10
  • range of "chaining" reduced slightly
Poison Javelin
  • poison duration is always 1 second instead of increasing per level
  • increased missile velocity/range by 25% and missile hitbox size by 100%
Plague Javelin
  • poison duration is always 3 seconds instead of increasing per level
  • increased missile velocity/range by 25% and missile hitbox size by 100%
Lightning Bolt
Lightning Fury
  • now begins with 10 bolts and releases an additional bolt every 5 levels

Passive and Magic Skills

Avoid has been merged with Dodge

Slow Missiles has been reworked as Slow Movement

Dodge
  • merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
  • removed animation, now has a 4 frame cooldown after mitigating an attack
  • now also grants bonus FHR per hard level
Evade
  • now has a 4 frame cooldown after mitigating an attack
  • now also grants bonus movement speed
Critical Strike
  • crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
Pierce
Penetrate
  • now also reduces enemy defense % per hard level
Inner Sight
  • now also reduces enemy attack rating
  • radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
Slow Movement
  • renamed from Slow Missiles, now also slows enemy movement speed
  • slowing ranged attacks now scales per level
Decoy
  • now attacks enemies and uses Strafe
  • now has damage synergies
Valkyrie
  • now moves faster, has dramatically improved AI, and uses Power Strike
  • can now summon an additional valkyrie at levels 20 and 30

Bow and Crossbow Skills

Magic Arrow
  • now shoots an additional arrow every 5 hard levels
  • now converts 50% damage to magic (was 1% per level)
  • deals additional flat magic damage
Multiple Shot
  • now gains bonus enhanced damage and attack rating
  • now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
  • range reduced (used to hit off-screen enemies)
Guided Arrow
  • now pierces, can pierce same target 3 times
  • can convert some damage to magic with synergies
Strafe
  • projectile speed/range and hitbox size greatly increased
  • no longer causes "next hit delay" (faster breakpoints available)
  • capped at 5 hits per attack instead of 10 (helps avoid animation lock)
  • now gains bonus attack rating
Cold Arrow
  • shoots 2 arrows + 1 per 4 levels (was just 1)
  • converts 50% physical damage to cold damage (was 3% + 2% per level)
Ice Arrow
  • projectile speed/range increased
  • freeze duration no longer scales per level
  • now affected by pierce
Freezing Arrow
  • radius now scales up to 6 yards (was 3.3)
  • freeze duration reduced from 2 seconds to 0.5 seconds
Fire Arrow
  • shoots 2 arrows + 1 per 3 levels (was just 1)
  • converts 50% physical damage to fire damage (was 3% + 2% per level)
Exploding Arrow
  • bigger explosion
Immolation Arrow
  • no longer has a cooldown
  • no longer benefits from pierce


Assassin

Martial Arts

Charge-up skills reworked

  • Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
  • Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
    • Using 1 charge-up skill will result in 3 total charges per cycle
    • Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
    • Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
    • Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
  • A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.

Kick attacks now benefit from most damage sources like other attacks and have 1 additional range

Tiger Strike
  • limited to claws/daggers
  • now grants +20% melee splash radius on stage 2 and +40% on stage 3
Cobra Strike
  • limited to claws/daggers
  • reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
Dragon Talon
  • capped at 3 hits per attack (helps avoid animation lock)
Dragon Claw
  • cannot be interrupted
Dragon Tail
  • attack speed penalty reduced from -40 to -20 (improves breakpoints)
  • no longer causes knockback
Dragon Flight
  • cooldown increased to 2 seconds (was 1)
  • range has been increased by 50%
Fists of Fire
  • reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
Claws of Thunder
  • charged bolt missile travel velocity has been doubled
Blades of Ice
Phoenix Strike
  • limited to claws/daggers
  • removed "next hit delay" for 3rd charge (cold attack)

Shadow Disciplines

Claw Mastery is now Claw and Dagger Mastery

Claw and Dagger Mastery
  • renamed, now affects daggers as well as claws
Weapon Block
  • now works while moving
  • has a 4 frame cooldown after mitigating an attack
  • now also gives +1% FBR per level
  • affected by "Increased Block Chance" at a 1:5 ratio
Psychic Hammer
  • bounces to an additional enemy every 10 levels
  • now has damage synergies
Cloak of Shadows
  • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
Mind Blast
  • no longer stuns after first hard level (was 2 seconds + 0.2 per level)
  • no longer converts enemies
  • radius now scales per level
  • now has damage synergies
Burst of Speed
  • attack speed bonuses now require hard levels
Fade
Venom
  • poison damage now lasts 1 second instead of 0.4 seconds
  • no longer benefits from +% poison damage twice
Shadow Warrior
Shadow Master

Traps

Chain Lightning Sentry is new

Sentry traps are now displayed in the upper left similar to minions

Fire Blast
  • now gains an extra bomb every 4 hard levels
Wake of Fire
  • range increased, range scaling removed
Wake of Inferno
  • shoots 5 times instead of 10
  • now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
Blade Sentinel
  • now always paths to your mouse location and no longer has its pathing blocked by monsters
  • increased projectile movement speed and hit rate (every 5 frames instead of every 15)
  • now releases an aoe burst when changing directions
  • duration no longer scales with levels
  • no longer counts toward trap count
  • now benefits from resistance penetration at half efficiency similar to elemental traps
Blade Fury
  • now pierces enemies and splits into multiple projectiles when colliding with a wall
  • attack trigger time is now affected by attack speed
  • penalty for 2-handed weapons removed
  • now adds bonus attack rating
Blade Shield
  • uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
  • no longer uses durability
  • attacks faster with hard levels
  • range increased
  • now has attack rating
  • now has the ranged leech penalty (50% reduced leech)
Shock Web
  • removed next hit delay
  • increased ground speed
  • now gains 1 additional spike per three levels instead of via synergy
Charged Bolt Sentry
  • now gains +1 bolt per 4 hard levels instead of via synergy
Lightning Sentry
  • nows shoots 5 times instead of 10
Death Sentry
  • can now only explode corpses instead of shooting lightning most of the time
  • explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
  • radius is always 10 yards (was 3.33 + 0.67 per level)
  • now gains +1 shot per 3 hard levels instead of via synergy
Chain Lightning Sentry
  • new skill that shoots bolts of Chain Lightning that bounce between targets


Barbarian

Warcries

Howl
  • now lasts 3 seconds at all levels
  • enemies don't flee as far
Taunt
  • is now an aoe skill centered on the caster
  • duration increases with hard levels
Battle Cry
  • reduces enemy physical resistance instead of damage (can break immunities)
  • duration is now 8 seconds
War Cry
  • now has scaling AOE
  • stun removed, but procs FHR
Find Potion
Find Item
Grim Ward
  • reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
  • can now be cast at range instead of just melee, and can be used on skeleton corpses
Shout
Battle Orders
  • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
Battle Command
  • grants 1 additional skill point every 10 hard levels
  • also adds 20% + 3% enhanced damage per level

Combat Masteries

Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery

Increased Stamina has been reworked as Combat Reflexes

Deep Wounds is new

General Mastery
  • replaced Sword Mastery, Axe Mastery, & Mace Mastery
Polearm and Spear Mastery
  • replaced Polearm Mastery & Spear Mastery
Throwing Mastery
  • adds pierce
Combat Reflexes
  • renamed from Increased Stamina
  • now also grants life
  • now also grants FHR with hard levels
Iron Skin
  • now also adds PDR% with hard levels
Increased Speed
Natural Resistance
Deep Wounds
  • new skill which increases both chance to cause open wounds and the damage it deals

Combat Skills

Bash
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
Double Swing
Frenzy
  • duration increased to 15 seconds (was 6)
  • now gains increased splash radius
Double Throw
  • now bounces up to 7 times between targets instead of benefiting from pierce
Stun
  • now stuns in a small area
Concentrate
  • converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
Berserk
  • now requires two weapons
  • now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
  • reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
Leap
  • leap distance and speed increased
  • knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
Leap Attack
  • leap speed increased
  • now deals damage in an area instead of attacking a single target
  • does not use duability or attack rating
Whirlwind
  • now attacks at a constant rate like it did in classic (no benefits from IAS)
  • when dual wielding, both weapons are swung simultaneously per attack
  • no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • now benefits from Faster Run/Walk and also grants additional velocity
  • can now trigger chance-to-cast effects


Druid

Elemental Skills

Gust is new

Firestorm
  • range increases with levels and the number of missiles increases with hard levels
Molten Boulder
  • boulder speed increases per level
Fissure
  • now has increased density, lowered cooldown, and no longer causes next hit delay
Volcano
  • now has reduced cooldown and next hit delay
Armageddon
  • now has increased radius, increased meteor fall rate, and larger aoe for meteors
  • meteors deal a more even split of physical and fire damage
  • duration increases by 3 per level instead of via synergy
Cyclone Armor
  • now gains 3 absorb per Energy
Arctic Blast
  • reduces enemy cold resistance (can break immunes)
  • has a bigger hitbox and travels faster
Twister
  • now shoots additional twisters at higher levels (max of 14, does not shotgun)
Tornado
  • hitbox size increased
Hurricane
  • duration increases by 3 per level instead of via synergy
Gust
  • new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds

Shape Shifting Skills

Werewolf
  • practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
  • now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
Werebear
  • practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
  • now grants 20% increased splash radius and chance for uninterruptible attacks
Lycanthropy
  • now also grants bonus attack rating
Maul
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
Shock Wave
  • now has increased range and projectile speed, and the number of shock waves scales with levels
  • stun length no longer scales with levels
Hunger
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
Fire Claws
  • reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
Feral Rage
Rabies
  • speed and range of spreading poison increased
Fury
  • 3 hits per attack instead of 5 (helps avoid animation lock)
  • now gains +20% melee splash radius on the second attack and +40% on the third

Summoning Skills

Different vines and animals may now be summoned alongside each other

Vines and spirits can no longer be targeted by monsters or take damage

Raven
  • reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
  • ravens persist while teleporting and cannot take damage or be influenced by any area effects
  • can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
Poison Creeper
  • now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
  • an additional poison creeper can be summoned every 10 hard levels
  • now has damage synergies
Carrion Vine
  • recovers a flat amount of life instead of a percentage, moves slightly faster
Solar Creeper
  • recovers a flat amount of mana instead of a percentage, moves slightly faster
Heart of Wolverine
Spirit of Barbs
  • now deals a flat amount of damage to attackers instead of reflecting a percentage
Oak Sage
  • now grants a flat amount of life instead of a percentage
Summon Spirit Wolf
  • now deals splash damage and move slightly faster
Summon Dire Wolf
  • now deals splash damage and move slightly faster
Summon Grizzly
  • now deals splash damage; an additional Grizzly can be summoned with 20 hard levels


Necromancer

Summoning Spells

Raise Skeleton is now Raise Skeleton Warrior

Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new

Skeleton Mastery
  • now also affects velocity and bonus elemental damage, no longer affects revives
Raise Skeleton Warrior
  • now deals splash damage
  • total skeleton warriors capped at 8
Raise Skeletal Mage
  • projectiles now pierce enemies and have a larger hitbox
  • total skeletal mages capped at 8
Raise Skeleton Archer
  • new skill which summons skeleton archers that deal physical damage
Golem Mastery
  • can summon an additional golem for every 5 hard levels
Clay Golem
  • now deals splash damage
Blood Golem
  • now grants life per hit instead of leeching a percentage of damage as life
  • now applies open wounds
Iron Golem
  • now deals splash damage if created with a weapon
Fire Golem
  • weighted more toward aura damage and less toward melee attack damage
  • no longer immune to fire
Revive
  • revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
  • total of 8 revives at 20 hard levels (was 1 revive per level)
  • duration now scales per level
Blood Warp
  • new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)

Poison and Bone Spells

Poison Explosion has been reworked as Desecrate

Poison Dagger has been reworked as Poison Strike

Teeth
Bone Spear
  • launches an additional spear at levels 15 and 25 (does not shotgun)
Bone Spirit
  • faster missile speed
Bone Armor
  • now gains +3 additional absorb per Energy
Bone Wall
Bone Prison
Corpse Explosion
  • 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
  • radius starts higher and caps at 10 yards
Poison Strike
  • renamed from Poison Dagger, can now also be used with scythes
  • now penetrates enemy poison resistances by -1% per level, up to -40%
  • now releases a poison cloud on hit which carries poison damage from gear/charms
Desecrate
  • reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
Poison Nova

Curses

Curse Mastery and Dark Pact are new

All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it

Amplify Damage
  • reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
Dim Vision
  • now also reduces enemy attack rating
Weaken
  • now also reduces enemy defense
  • reduction to enemy damage now scales with levels
Iron Maiden
Terror
  • now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
  • radius increased to 6 yards (was 2.6 yards)
  • duration is now 3 seconds (was 7 + 1 second per level)
Confuse
  • now also increases attack speed of confused enemies by 10% per hard level
Life Tap
  • life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
  • duration now caps at 20 seconds
Attract
  • now also reduces enemy defense by a large amount
Decrepify
  • no longer reduces enemy damage
  • now reduces enemy physical resistance by -10% (was just -50%)
  • now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
Lower Resist
  • less effective against non-immune enemies, can break more immunes after level 15
  • radius caps at 10 yards and increases with hard levels
Curse Mastery
  • new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dark Pact
  • new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present


Paladin

Defensive Auras

Prayer
  • now also grants life per hit
  • now also grants +1 passive health regeneration per hard level
Cleansing
  • now also grants +1% passive poison/curse duration reduction per hard level
  • no longer gains bonus healing from Prayer
Meditation
  • now also grants +1 passive mana after each kill per two hard levels
  • no longer gains bonus healing from Prayer
Resist Fire
  • now also grants a bonus for fire damage
  • passive maximum fire resistance bonus is no longer doubled when the aura is active
Resist Cold
  • now also grants a bonus for cold damage
  • passive maximum cold resistance bonus is no longer doubled when the aura is active
Resist Lightning
  • now also grants a bonus for lightning damage
  • passive maximum lightning resistance bonus is no longer doubled when the aura is active
Defiance
  • now also grants +1% PDR per two levels
Vigor
  • now also grants pssive +1% FRW per two hard levels
Redemption
Salvation
  • now also grants a bonus to elemental damage

Offensive Auras

Might
  • allies receieve 1/2 of the bonus
  • radius increased
Holy Fire
  • now includes bonus attack rating
  • radius now caps at 8 yards (was 4 + 0.67 per level)
Holy Freeze
  • now includes bonus attack rating
  • radius is now always 8 yards (was 4 + 0.67 per level)
Holy Shock
  • now includes bonus attack rating
  • radius is now always 9.3 yards (was 4 + 0.67 per level)
Blessed Aim
  • now also provides deadly strike
  • now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
Concentration
  • allies receive 1/2 of the enhanced damage bonus
  • now also adds bonus attack rating
Fanaticism
Thorns
  • reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
Sanctuary
  • reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
  • no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
  • now includes bonus attack rating
  • radius is now always 10 yards (was 3.33 + 0.67 per level)
Conviction
  • less effective against non-immune enemies and can break higher immunities above level 25
  • radius is increased and now scales with levels

Combat Skills

Holy Nova, Holy Light, Joust, and Holy Sword are new

Conversion has been removed

Sacrifice
  • now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
  • damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
Smite
  • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
  • no longer applies knockback (in PvE)
  • indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
  • indirectly affected by Crushing Blow having greater diminishing returns against bosses
Holy Bolt
  • bolts now pierce all allies and enemies, healing or damaging each
  • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
Zeal
  • 3 hits per attack instead of 5 (helps avoid animation lock)
  • now gains +20% melee splash radius on the second attack and +40% on the third
Charge
  • now gains up to +60% increased melee splash radius based on the distance traveled
  • now works in melee range instead of doing a normal attack
Vengeance
  • reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
Blessed Hammer
  • hammers now travel faster and have larger hitboxes
Holy Sword
  • new skill that grants block chance and bonus damage against demons/undead for two-handed swords
Holy Shield
Fist of the Heavens
  • holy bolts now damage all creature types (was just undead)
  • removed cooldown, auto-targeting has reduced range
Holy Nova
  • new skill that heals allies and damages enemies in an wide area, has a long cooldown
Holy Light
  • new skill that heals a single target
Joust
  • new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
  • has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)


Sorceress

Cold Spells

Frozen Armor has been replaced with Cold Enchant

Ice Barrage is new

Ice Bolt
  • faster missile speed
Cold Enchant
  • new skill which replaces Frozen Armor and is useable alongside Enchant Fire
Frost Nova
Ice Blast
  • pierces, faster missiles
Shiver Armor
Chilling Armor
  • creates single blizzard spike per counter ranged attack
  • chills melee on successful strike
Glacial Spike
  • freeze duration is now 2 seconds and doesn't scale with levels
  • radius increased by 20%
Blizzard
  • improved ground density, projectile hitbox size increased by 50%
Frozen Orb
  • removed cooldown and changed to slower "lightning" cast frames
  • range has been increased by roughly 20%
Cold Mastery
  • now also adds cold damage
Ice Barrage
  • new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)

Lightning Spells

Charged Bolt
Static Field
  • reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
  • now also has -1% to enemy lightning resistance per level (breaks immunities)
Telekinesis
Nova
Lightning
  • changed to faster cast frames (was slower "lightning" frames)
Chain Lightning
Teleport
  • 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
Thunder Storm
  • no longer flashes your screen
  • time between attacks goes down with hard levels
  • casts nova on impact
Energy Shield
  • absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
  • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Lightning Mastery

Fire Spells

Enchant is now Enchant Fire

Combustion and Lesser Hydra are new

Fire Bolt
Warmth
  • now also adds flat attack rating (10 + 10 per level)
Inferno
  • reduces enemy fire resistance (can break immunes)
  • has a bigger hitbox and travels faster
Blaze
  • reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
  • increased fire trail hitbox size
  • duration caps at 10 seconds
  • now has a 2 second cooldown
Fire Wall
  • duration reduced slightly
Fire Ball
  • explosion radius increased slightly
Enchant Fire
  • renamed from Enchant to distinguish it from the new Cold Enchant skill
  • is now an aoe skill (similar to battle orders)
  • now correctly applies 1/3 of damage to ranged attacks
  • now grants allies 50% of the damage instead of 100%
  • no longer benefits from +% fire damage twice
Meteor
  • cooldown reduced, meteors fall faster and have 33% larger aoe
  • now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
Fire Mastery
  • now also adds fire resistance penetration
Hydra
  • shoots Fire Balls instead of Fire Bolts
  • duration reduced from 10 seconds to 6 seconds
  • reduced start-up delay between casting and hydras attacking
Combustion
  • new skill which shoots fire balls in all directions, has a long cooldown
Lesser Hydra
  • new skill that summons hydras which shoot fire bolts