General Changes:修订间差异

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删除423字节 、​ 2023年1月7日 (星期六)
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=== General Balancing ===
=== General Balancing ===
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* 提高单人游戏掉率 - 单人游戏NoDrop%[[Game_Mechanics#What's_different_in_PD2?|游戏机制#PD2不同之处|近似原版5PP NoDrop%]]  
* Flawless gems now start dropping in Act 4 Normal and perfect gems start dropping in Hell
* 无瑕疵宝石在普通难度ACT4开始掉落,完美宝石从地狱难度开始掉落
* Nightmare bosses now drop essences used for Token of Absolution
* 噩梦难度 BOSS 现在掉落赦免令牌的精华
* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
* 火炬钥匙现在A1血鸟,A2血腥巫师,A4衣卒尔也可掉落
* The time between Baal's minion waves has been reduced by 50%
* KB 5波巴尔仆众刷新时间减少50%
* Many [[zones]] have had their zone level raised to 85
* 许多[[zones]] 区域等级提升至85
* The 3 red portal zones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* Act 5 三红门(Abaddon, Pit of Acheron, Infernal Pit) 怪物数量提升 40-50%, 陵墓与地穴提升 9% 
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* Act 2 中的蛆巢和神秘庇护所有更广阔的路径
* Lower Kurast no longer has super chests due to their mismatched risk/reward
* 由于风险/回报不匹配,A3崔凡克议员不再爆赫拉迪克方块
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
* 死于混乱庇护所封印而不是被杀死的怪物将不再掉落物品
* Running no longer hinders block chance or defense
* 跑动时格挡率和防御依然存在
* Maximum resistances for characters/mercenaries reduced from 95% to 90%
* 人物/雇佣兵最大抗性从95%降低至90%
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* 刺客开局两把拳剑,野蛮人两把手斧,德鲁伊1把+1火风暴木棒,所有物品均为劣质品质
* Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
* 亚马逊,刺客,野蛮人,圣骑士每级额外获得0.5法力
* Characters have roughly +100% additional starting stamina
* 角色起始耐力大约 +100%
* Stamina Shrines now last half as long and also grant +35% velocity
* 体力神殿现在持续一半的时间,并且增加35% 的移动速度
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
* 许多效果(神殿BUFF,战吼,“击中致盲目标”)将不再被诅咒诅覆盖或互相覆盖
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* 冰冷/冻结的减益状态现在也降低了施法速度和跑步/行走速度以及攻击速度
* Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
* 解毒/解冻药剂现在增加25% 的毒/抗寒属性(原版是50%) ,不再增加10% 的最大抗毒/寒属性
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* 攻击者受到伤害和反伤机制现在也影响远程攻击和造成伤害当被攻击时(发生在击中之前,所以如果反弹伤害杀死攻击者,攻击不会生效)
* Ranged attacks now leech half as much as melee attacks
* 远程攻击的吸血效果现在是近战攻击的一半
* Crushing Blow no longer affects bosses, uniques, or champions when they are [[Game_Mechanics#Crushing_Blow|below 65% life]], and the melee reduction is now the same as the ranged reduction
* 粉碎性打击将不再生效,当BOSS,暗金怪或精英怪[[Game_Mechanics#Crushing_Blow|游戏机制#粉碎性打击|低于 65% 生命]],远程攻击同理
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2
* 双倍打击CS 和 致命打击DS 数据平衡并增强[[Game_Mechanics#Critical_damage|游戏机制#致命伤害|75% 提升至 100%]],多重伤害由1.5 提升至 2
* Summons and sentries (traps, hydras) are now affected by +% to Elemental Skill Damage
* 召唤物和投放技能(陷阱,九头蛇)现在受到 +% 的元素技能伤害加持
* Summons (except Fire Golem) are now affected by -% to Enemy Elemental Resistance (half effectiveness)
* 召唤物(除了火焰石墨)现在受到敌人元素抗性的 -% 影响(半效)
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
* 减少怪物抗性的技能被重新平衡,现在在[[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗行为|大于 99% 或 低于 0%]] 时效果为1/2(过去在99% 以上时效果为1/5)


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=== Item Changes ===
=== Item Changes ===
* Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
* Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
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