General Changes:修订间差异

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删除1,909字节 、​ 2023年1月20日 (星期五)
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<noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]</noinclude>
<noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]</noinclude>


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== 技能 ==
== 技能 ==
所有技能都经过了审查和平衡(或者在必要时重做) ,以确保每个技能都有一个合适的定位,并且增加了一些新的技能.  [[Skill_Changes|技能概述]] 页面列出了每个技能的变化. 还有一个PD2的 [https://betweenwalls.github.io/portal/?v=PD2 加点模拟器] . 请参阅 [[All Skills|所有技能]] 以获得每个等级的完整列表.
所有技能都经过了审查和平衡(或者在必要时重做) ,以确保每个技能都有一个合适的定位,并且增加了一些新的技能.  [[Skill_Changes|技能概述]] 页面列出了每个技能的变化. 还有一个PD2的 [https://betweenwalls.github.io/portal/?v=PD2 加点模拟器] . 请参阅 [[All Skills|所有技能]] 以获得每个等级的完整列表.


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== 个别物品 ==
== 个别物品 ==
所有暗金,套装,和符文之语物品都已经审查和平衡,以改善物品的可选择性,并且一些[[New_Equipment|新装备物品]]已被添加。有关完整的物品清单,请参阅[[All Items|所有项目]]。
所有暗金,套装,和符文之语物品都已经审查和平衡,以改善物品的可选择性,并且一些[[New_Equipment|新装备物品]]已被添加。有关完整的物品清单,请参阅[[All Items|所有项目]]。


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还有一些新的非装备物品。例如:  
还有一些新的非装备物品。例如:  
* [[Corruptions|世界石碎片]]和[[Larzuk's Puzzlebox|拉苏克谜盒]]可以腐化物品或添加凹槽  
* [[Corruptions|世界石碎片]]和[[Larzuk's Puzzlebox|拉苏克谜盒]]可以腐化物品或添加凹槽  
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* [[Maps|地图]]允许访问新的游戏后期区域(总共23个新区域)
* [[Maps|地图]]允许访问新的游戏后期区域(总共23个新区域)


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完整的清单见[[New Items|新物品]]。
完整的清单见[[New Items|新物品]]。


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== 概述 ==
== 概述 ==
以下是一个综合列表的变化,不适合任何一个以前的类别。点击特殊字体,里面的链接页面有更详细的描述。
以下是一个综合列表的变化,不适合任何一个以前的类别。点击特殊字体,里面的链接页面有更详细的描述。


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=== 游戏设置 ===
=== 游戏设置 ===
* 支持宽屏并优化画质
* 支持宽屏并优化画质
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* 不能容忍欺骗或不公平的做法,如BOT、 maphack、自动拾取或真实货币交易 (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018 PD2's rules])
* 不能容忍欺骗或不公平的做法,如BOT、 maphack、自动拾取或真实货币交易 (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018 PD2's rules])


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=== MOD特色 ===
=== MOD特色 ===
* 更大的储藏箱 (10x15),赫拉迪克方块 (4x4), 背包 (10x8,下四排10x4 为护身符生效区域)
* 更大的储藏箱 (10x15),赫拉迪克方块 (4x4), 背包 (10x8,下四排10x4 为护身符生效区域)
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* 背包/储藏箱最大金币数量33554431(LV99),338933/等级
* 背包/储藏箱最大金币数量33554431(LV99),338933/等级


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* 角色现在会自动拾取身边的金币(只要它没有被过滤掉)
* 角色现在会自动拾取身边的金币(只要它没有被过滤掉)
* 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新
* 飞行敌人掉落在无法到达区域上的物品,现在将在最近的地面位置刷新
* 便利性 [[Customization#loot.filter | 物品过滤]]和掉落提示
* 便利性 [[Customization#loot.filter | 物品过滤]]和掉落提示


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* 所有主动技能均可绑定左键
* 所有主动技能均可绑定左键
* 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击
* 新的“仅移动”技能,使角色移动到一个选定的位置,而不进行攻击
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* “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。
* “快速施法”技能(按键盘对应快捷键技能后便可激活该技能,松手后技能图标自动变回按键之前的技能) - 只能右键使用快速施法,左键只能常规使用。


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* 快捷移动物品从背包到储藏箱/盒子/地上 (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* 快捷移动物品从背包到储藏箱/盒子/地上 (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* 快捷加5点属性/技能点  (ctrl+click) 或 直接加满属性/技能点 (shift+click)
* 快捷加5点属性/技能点  (ctrl+click) 或 直接加满属性/技能点 (shift+click)
* 快捷辨识物品 (shift+click)
* 快捷辨识物品 (shift+click)


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* 宝石, 符文, 精髓, uber 钥匙/器官均可堆叠
* 宝石, 符文, 精髓, uber 钥匙/器官均可堆叠
* 堆叠/拆解快捷方式 (ctrl+shift+click) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+click, ctrl+click)
* 堆叠/拆解快捷方式 (ctrl+shift+click) 当一个堆叠被拾取时分离单个项目 (ctrl+shift+click, ctrl+click)
* 现在每本书可以容纳80个卷轴,钥匙可以叠加到50个
* 现在每本书可以容纳80个卷轴,钥匙可以叠加到50个


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* 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项
* 便利性 [[Customization | 屏幕信息]] 显示区域等级,并有实时、游戏时间、 ping 等选项
* 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面
* 高级人物统计页面(默认: 按8) ,按当雇佣兵窗开启后按8显示雇佣兵统计页面
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* Options for auto-partying and auto-permitting corpse looting
* Options for auto-partying and auto-permitting corpse looting


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* <s>New ''.roll'' command to help facilitate sharing loot in parties</s>
* <s>New ''.roll'' command to help facilitate sharing loot in parties</s>
* <s>Messages that begin with ''.p'' or ''.party'' will only be seen by party members</s>
* <s>Messages that begin with ''.p'' or ''.party'' will only be seen by party members</s>
* <s>New ''.dps'' command to show/hide how much damage per second the character has done recently</s>
* <s>New ''.dps'' command to show/hide how much damage per second the character has done recently</s>


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* 物品接近提示功能 可以打开/关闭  并通过按住 ctrl 可以临时显示
* 物品接近提示功能 可以打开/关闭  并通过按住 ctrl 可以临时显示
* 物品掉落提示功能 可以打开/关闭
* 物品掉落提示功能 可以打开/关闭


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* 添加赌博刷新按键
* 添加赌博刷新按键
* 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门
* 牛王被击杀后已经可以开牛门, 任意难度下维特之脚均可开牛门
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* <s>暗金护身符可以从NPC购回(如果意外出售)</s>
* <s>暗金护身符可以从NPC购回(如果意外出售)</s>


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=== 平衡性变更 ===
=== 平衡性变更 ===
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* 减少怪物抗性的技能被重新平衡,现在在 [[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗|大于 99% 或 低于 0%]] 时效果为1/2(原版在99% 以上时效果为1/5)
* 减少怪物抗性的技能被重新平衡,现在在 [[Game_Mechanics#Behavior_of_-enemy_resists|游戏机制#敌人减抗|大于 99% 或 低于 0%]] 时效果为1/2(原版在99% 以上时效果为1/5)


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=== Item Changes ===
=== Item Changes ===
* Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
* Low-tier pointmods no longer have an upper ilvl limit
* Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
* Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
* The chances for items to get pointmods and for pointmods to be higher have been increased
* The chances for items to get pointmods and for pointmods to be higher have been increased
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* Rare jewels now always get 4 affixes
* Rare jewels now always get 4 affixes


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[[Item Bases]]:
[[Item Bases]]:
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
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* Durability increased for all weapons
* Durability increased for all weapons


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[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
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* 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
* 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
* +301-400% Enhanced Damage for some lesser-used weapons and bows
* +301-400% Enhanced Damage for some lesser-used weapons and bows
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Staffmods have received several changes, both in how they generate and at what probability. These changes are mentioned above, but the following is a more verbose explanation:
* There are no longer Staffmod groups. PD2 have a different amount of skills for each character type, instead of 30 skills across the board for each character type.
* Hence, Staffmods are generated following a simple algorithm, where every 7th level a new group of skills are introduced (for ilvl 1-12, all rlvl 1 skills can be generated, for ilvl 13-18, both rlvl 1 and rlvl 6 skills can be generated, for ilvl 19-24 all rlvl 1,6 and 12 can be generated, e.t.c).
* Since there are no more staffmod groups, all skills across the board can be generated on the same item as long as the ilvl-requirement is met.
* For ilvl 37+, all staffmods can roll on all items, together. This means you can roll an item with rlvl 1(firebolt) and rlvl 30(fire mastery) together.
* This was not possible in vanilla, where the groups limited how staffmods rolled together.
* There are also new probabilities for how the mods are generated. These are as follows:  The odds of rolling a staff mod have been changed from
* Staff Mod Amount (old): 10% -> 3 mods 20% -> 2 mods 40% -> 1 mod 30% -> no mods
* Staff Mod Level (old): 10% -> +3 30% -> +2 60% -> +1
* The new staff mod odds have been changed to
* Staff Mod Amount (new): 20% -> 3 mods 30% -> 2 mods 40% -> 1 mod 10% -> no mods
* Staff Mod Level (new): 25% -> +3 35% -> +2 40% -> +1


=== Recipes ===
=== Recipes ===
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* Rare items can now be used in crafting recipes
* Rare items can now be used in crafting recipes


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[[Recipes]]:
[[Recipes]]:
* Some recipes have been simplified
* Some recipes have been simplified
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* Other new & modified recipes corresponding to new items
* Other new & modified recipes corresponding to new items


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=== Non-Player Characters ===
=== Non-Player Characters ===
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
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* Healing NPCs now remove chill in addition to other ailments
* Healing NPCs now remove chill in addition to other ailments


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[[Mercenaries]]:
[[Mercenaries]]:
* Mercenaries have better AI
* Mercenaries have better AI
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* Mercenaries now have the same stats regardless of which difficulty they're hired from
* Mercenaries now have the same stats regardless of which difficulty they're hired from


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[[Monsters]]:
[[Monsters]]:
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
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* Rathma is a new uber boss
* Rathma is a new uber boss


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=== Player versus Player ===
=== Player versus Player ===
[[PvP Changes]]:
[[PvP Changes]]:
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* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas


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=== Bug Fixes ===
=== Bug Fixes ===
* Andariel quest bug fixed (multiplayer only)
* Andariel quest bug fixed (multiplayer only)
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* Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage
* Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage


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: Also see: [[Bugs]]
: Also see: [[Bugs]]

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