Game Mechanics:修订间差异

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== 致命伤害 ==
== 致命伤害 ==


Critical damage has been rebalanced to improve itemization by making the power of Deadly Strike more comparable to other item stats, and other sources of crit chance have been changed in the same way. Skills have been rebalanced with additional damage to compensate for this difference.
暴击伤害被重新平衡,通过使致命攻击的威力与其他物品属性更具可比性来改善物品化,其他暴击几率的来源也以同样的方式发生了变化。技能被重新平衡,增加了额外的伤害,以弥补这种差异。


<span class="nmod">Each source of crit chance now caps at 75%</span> instead of <span class="omod">100%</span> and <span class="nmod">crits multiply physical attack damage by 1.5x</span> instead of by <span class="omod">2x</span>.
每种暴击的上限为75%而不是100%,同时暴击物理伤害倍率为1.5倍而不是2倍.


There are 3 different sources of crit chance:
暴击有3种不同的来源:
* '''致命攻击''': 物品, [[祝福瞄准]]
* '''致命攻击''': 物品, [[祝福瞄准]]
* '''双倍打击''': [[双倍打击]], [[饥饿]], [[竞争]]
* '''双倍打击''': [[双倍打击]], [[饥饿]], [[竞争]]
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