All Skills

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以下是所有技能汇总。注意:雇佣兵所用技能为此处列出技能的不同版本。Also see: Skill Overview

其它技能汇总如下:


通用技能: 攻击, 投掷, 仅移动, 解除召唤, 回城/鉴定 技能

Skills only obtainable from items:



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Javelin and Spear Skills

戮刺(Jab)

Jab.png
  • 技能说明: 使用标枪或长矛武器进行连续的戮刺攻击
  • 等级需求: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击 准确率 +% 25 37 49 61 73 85 97 109 121 133 145 157 169 181 193 205 217 229 241 253 265 277 289 301 313 325 337 349 361 373 385 397 409 421 433 445 457 469 481 493 505 517 529 541 553 565 577 589 601 613 625 637 649 661 673 685 697 709 721 733
伤害 +% 30 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 11150 1170 1190 2010
法力消耗 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

打击3次

戮刺(Jab)可从以下协同技能获得加成:

  • 疾刺(Fend):每等级 +18% 伤害
更新日志

Season 9:

  • Damage per level increased from 18% to 20%
  • Synergies increased from 14% to 18%

Season 8:

  • Base damage bonus increased from 20% to 30%
  • Damage per level increased from 14% to 18%
  • Synergies increased from 12% to 14%

赛季 5:

  • 戮刺(Jab)的每等级伤害加成从18%降低至14%

赛季 4:

  • 疾刺(Fend)对戮刺的协同伤害加成系数从每级8%提高至12%
  • 戮刺(Jab)的每等级伤害加成从15%提高至18%
  • 戮刺(Jab)的基础伤害加成从15%提高至20%

赛季 3:

  • 戮刺(Jab)每等级的准确率加成从15%降低至12%

赛季 1:

  • 攻击准确率提高
  • 伤害提高
  • 初始法力消耗降低至1.5 (此前为2)
  • 现在戮刺(Jab)可以从疾刺(Fend)技能获得每级8%的伤害加成

Vanilla Info

剧毒标枪(Poison Javelin)

Poison Javelin.png
  • 技能说明: 以魔法强化你的标枪,射出后留下剧毒云团
  • 等级需求: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
毒素伤害(最小) 2 4 6 9 11 13 16 18 25 32 39 46 53 60 67 74 88 102 116 131 145 159 187 215 143 271 299 327 384 440 496 552 609 665 721 777 834 890 946 1002 1059 1115 1171 1227 1284 1340 1396 1452 1509 1565 1621 1677 1734 1790 1846 1902 1959 2015 2071 2127
毒素 伤害 (最大) 5 7 10 12 15 17 19 22 29 37 44 51 58 66 73 80 95 110 124 139 154 168 198 227 256 286 315 344 403 461 520 579 637 696 754 813 871 930 989 1047 1106 1164 1223 1282 1340 1399 1457 1516 1575 1633 1692 1750 1809 1868 1926 1985 2043 2102 2161 2219
法力消耗 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

毒素伤害持续时间: 1 秒

剧毒标枪(poison javelin)从以下协同技能获得加成:

  • 瘟疫标枪(plague javelin): 每等级 +24% 毒素伤害
  • 标枪和长矛精通(Javelin and Spear Mastery): 每等级 +24% 毒素伤害
更新日志

赛季 4:

  • 剧毒标枪(poison javelin)投射物命中区域范围提高 100%
  • 剧毒标枪(poison javelin)的协同技能增幅从 25% 降至 24%

赛季 3:

  • 剧毒标枪的投射物速度提高25%

赛季 1:

  • 在技能树的位置移动,需求等级改为 1 (此前为 6)
  • 毒素伤害持续时间从8秒改为1秒
  • 每秒毒素伤害增加
  • 新增协同技能:标枪和长矛精通(Javelin and Spear Mastery)
  • 协同技能增幅现在为25% (此前为 12% )

Vanilla Info

标枪与长矛专精(Javelin and Spear Mastery)

Javelin and Spear Mastery.png
  • 技能说明: 被动-当你使用标枪或长矛武器时,提高伤害和致命攻击的几率
  • 需求等级: 6
  • 前置技能: 戮刺(Jab) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
致命 攻击 几率 +% 5 9 12 15 17 19 20 21 23

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更新日志

Season 9:

  • Damage per level increased from 12% to 15%

Season 8:

  • Base enhanced damage bonus increased from 35% to 40%
  • Damage per level increased from 10% to 12%

赛季6:

  • 标枪与长矛专精(Javelin and spear mastery)提升的投掷伤害现在可以正确地显示了。

赛季 1:

  • 替代了穿刺(Impale)技能, 在技能树位置变更, 等级需求6级{此前穿刺(Impale)需要12级}
  • 新技能改为当使用标枪或长矛武器时,提高伤害和致命攻击的几率

Vanilla Info for Impale

充能强击(Power Strike)

Power Strike.png
  • 技能说明: 使用标枪或长矛武器攻击时附加闪电伤害,并在击中时释放一个小型新星
  • 需求等级: 6
  • 前置技能: 戮刺(Jab) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
闪电伤害 (min) 1

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闪电 伤害 (max) 1 4 7 10 13 16 19 22 27 32 37 42 47 52 57 62 75 88 101 114 127 140 162 184 206 228 250 272 304 336 368 400 432 464 496 528 560 592 624 656 688 720 752 784 816 848 880 912 944 976 1008 1040 1072 1104 1136 1168 1200 1232 1264 1296
新星伤害 (min) 1

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新星伤害 (max) 3 7 11 15 19 23 27 31 39 47 55 63 71 79 87 95 123 151 179 207 235 263 308 353 398 443 488 533 595 657 719 781 843 905 967 1029 1091 1153 1215 1277 1339 1401 1463 1525 1587 1649 1711 1773 1835 1897 1959 2021 2083 2145 2207 2269 2331 2393 2455 2517
法力消耗 2 2.1 2.3 2.5 2.7 2.9 3.1 3.3 3.5 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.1 5.3 5.5 5.7 5.9 6.1 6.3 6.5 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.1 8.3 8.5 8.7 8.9 9.1 9.3 9.5 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.1 11.3 11.5 11.7 11.9 12.1 12.3 12.5 12.6 12.8 13

充能强击(Power Strike)从以下协同技能获得加成:

  • 闪电强击(Lightning Strike): +20% 闪电伤害每等级
  • 闪电强击(Lightning Strike): +20% 新星伤害每等级
  • 闪电枪(Lightning Bolt): +20% 闪电伤害每等级
  • 闪电枪(Lightning Bolt): +20% 新星伤害每等级l
更新日志

Season 7:

  • 28级以上的附加伤害成长从0-31提升至0-32

赛季 4:

  • 闪电新星的群伤增加14%

赛季 2:

  • 伤害变化提示可以正确的在角色页面显示了
  • 提升基础伤害加成大约 ~15%
  • 伤害范围提高50%

赛季 1:

  • 现在攻击时可以制造一个小型新星
  • 伤害成长降低
  • 移除聚能强击(Charged Strike) & 闪电之怒(Lightning Fury)的加成
  • 协同技能加成系数改为20% (此前为10%)
  • 降低每等级增加的法力消耗

Vanilla Info

闪电枪(Lightning Bolt)

Lightning Bolt.png
  • 技能说明: 以魔法将你的标枪化为一道闪电
  • 需求等级: 12
  • 前置技能: 戮刺(Jab) [1], 剧毒标枪(Poison Javelin) [1], (充能强击)Power Strike [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 1

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闪电 伤害 (max) 40 52 64 76 88 100 112 124 150 176 202 228 254 280 306 332 386 440 494 548 602 656 738 820 902 984 1066 1148 1258 1368 1478 1588 1698 1808 1918 2028 2138 2248 2358 2468 2578 2688 2798 2908 3018 3128 3238 3348 3458 3568 3678 3788 3898 4008 4118 4228 4338 4448 4558 4668
法力消耗 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

转换100% 物理伤害至闪电伤害

闪电枪(Lightning Bolt)从以下协同技能获得加成:

  • 充能强击(Power Strike): +14% 闪电伤害每等级
  • 闪电之怒(Lightning Fury): +14% 闪电伤害每等级
更新日志

赛季 5:

  • 闪电枪(Lightning bolt)现在造成全额伤害,此前为 3/4武器伤害

赛季 2:

  • 伤害加成系数提高2%

赛季 1:

  • 前置技能从1个变为3个{现在也需要戮刺(Jab),充能强击(Power Strike)作为前置技能}
  • 伤害成长提高
  • 法力消耗降低
  • 移除聚能强击(Charged Strike)&闪电强击(Lightning Strike)的协同技能加成
  • 协同技能加成系数提升至12%(此前为3%)

Vanilla Info

疾刺(Fend)

Fend.png
  • 技能说明: 使用标枪或长矛类武器攻击所有附近的目标
  • 需求等级: 18
  • 前置技能: 戮刺(Jab) [1], 标枪与长矛专精(Javelin and Spear Mastery) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击 准确率 +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
伤害 +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

法力消耗: 5

疾刺(Fend)从以下协同技能获得加成:

  • 戮刺(Jab): +20% 伤害每等级
更新日志

Season 9:

  • Enhanced damage per level increased from 20% to 25%
  • Synergies increased from 15% to 20%

season 7:

  • 现在第2击获得20%溅射范围加成,第3击获得40%溅射范围加成
  • 协同技能加成系数从12%提高至15%

赛季 4:

  • 疾刺(Fend)的伤害加成系数从8%提升至12%

赛季3:

  • 疾刺(Fend)的基础攻击准确率加成(1级时)从160%降低至80%
  • 疾刺(Fend)每等级的攻击准确率加成从10%降低至6%

赛季 1:

  • 在技能树位置改变, 需求等级18级(此前为24级)
  • 从最多10个攻击目标降低至5个
  • 攻击准确率加成提高
  • 伤害加成系数提高
  • 戮刺(Jab)现在作为协同技能提供8%的每等级伤害加成

Vanilla Info

聚能强击(Charged Strike)

Charged Strike.png
  • 技能说明: 在标枪和长矛武器上附加闪电伤害并在击中时释放电能弹
  • 需求等级: 18
  • 前置技能: 戮刺(Jab) [1], 充能强击(Power Strike) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
电能弹数量 3

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闪电伤害 (min) 1

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闪电 伤害 (max) 40 52 64 76 88 100 112 124 140 156 172 188 204 220 236 252 272 292 312 332 352 372 396 420 444 468 492 516 544 572 600 628 656 684 712 740 768 796 824 852 880 908 936 964 992 1020 1048 1076 1104 1132 1160 1188 1216 1244 1272 1300 1328 1356 1384 1412
法力消耗 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

聚能强击(Charged Strike)从以下协同技能获得加成:

  • 充能强击(Power Strike): +5% 闪电伤害每等级
  • 闪电强击(Lightning Strike): +5% 闪电伤害每等级
  • 闪电之怒(Lightning Fury): +5% 闪电伤害每等级
更新日志

赛季 5:

  • 聚能强击(Charged strike)现在在1级时释放出3个电能弹而非原来的2个。

赛季 1:

  • 前置技能从4个变为2个{不再需要剧毒标枪(Poison Javelin), 闪电枪(Lightning Bolt)作为前置技能)
  • 现在在1级时释放出2个电能弹(此前为3个)
  • 在每个级别均额外增加10点最大闪电伤害
  • 移除了闪电枪(Lightning Bolt)的协同技能加成
  • 伤害加成系数现在为 5% (此前为10%)

Vanilla Info

瘟疫标枪(Plague Javelin)

Plague Javelin.png
  • 技能说明: 以魔法强化你的标枪,击中时引发扩散的剧毒云雾
  • 需求等级: 18
  • 前置技能: 戮刺(Jab) [1], 剧毒标枪(Poison Javelin) [1], 充能强击(Power Strike) [6], 闪电枪(Lightning Bolt) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
毒素伤害 (min) 23 37 51 65 79 93 107 121 150 178 206 234 262 290 318 346 393 440 487 534 581 628 721 815 909 1003 1096 1190 1378 1565 1753 1940 2128 2315 2503 2690 2878 3065 3253 3440 3628 3815 4003 4190 4378 4565 4753 4940 5128 5315 5503 5690 5878 6065 6253 6440 6628 6815 7003 7190
毒素 伤害 (max) 37 51 65 79 93 107 121 135 164 192 220 248 276 304 332 360 407 454 501 548 595 642 735 829 923 1017 1110 1204 1392 1579 1767 1954 2142 2329 2517 2704 2892 3079 3267 3454 3642 3829 4017 4204 4392 4579 4767 4954 5142 5329 5517 5704 5892 6079 6267 6454 6642 6829 7017 7204
法力消耗 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5

毒素持续时间: 3 秒

瘟疫标枪(Plague Javelin)从以下协同技能获得加成:

  • 剧毒标枪(Poison Javelin): +12% 毒素伤害每等级
  • 标枪和长矛专精(Javelin and Spear Mastery): +6% 毒素伤害每等级
更新日志

赛季 4:

  • 瘟疫标枪(Plague Javelin)投射物的命中范围增加100%
  • 瘟疫标枪(plague javelin)伤害加成系数从14%/7%降低至12%/6%

赛季 3:

  • 瘟疫标枪(plague javelin)的射程增加大约30%
  • 瘟疫标枪(plague javelin)投射物速度增加25%

赛季 1:

  • 前置技能从2个变为4个{现在也需要戮刺(Jab), 充能强击(Power Strike)作为前置技能)
  • 攻击准确率加成提升
  • 伤害成长降低
  • 剧毒标枪(Poison Javelin)提供的伤害加成系数现在为14% (此前为10%)
  • 现在标枪和长矛专精(Javelin and Spear Mastery)也作为协同技能并提供 7%的伤害加成每等级。

Vanilla Info

闪电强击(Lightning Strike)

Lightning Strike.png
  • Description: 在标枪和长矛武器上附加闪电伤害,并在击中时释放连锁闪电
  • 需求等级l: 30
  • 前置技能: 戮刺(Jab) [1], 充能强击(Power Strike) [6], 聚能强击(Charged Strike) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击次数 4 5 6 7 8 9 10

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闪电伤害 (min) 1

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闪电 伤害 (max) 25 35 45 55 65 75 85 95 115 135 155 175 195 215 235 255 290 325 360 395 430 465 520 575 630 685 740 795 870 945 1020 1095 1170 1245 1320 1395 1470 1545 1620 1695 1770 1845 1920 1995 2070 2145 2220 2295 2370 2445 2520 2595 2670 2745 2820 2895 2970 3045 3120 3195
法力消耗 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7

Range of "Chaining": 10.67 yards

闪电强击(Lightning Strike)从以下协同技能获得加成:

  • 充能强击(Power Strike): +9% 闪电伤害每等级
  • 聚能强击(Charged Strike): +9% 闪电伤害每等级
更新日志

Season 9:

  • Synergies reduced from 10% to 9%

Season 7:

  • 连锁闪电的弹射范围从20降低至16
  • 弹射次数从12降低至10
  • 协同技能加成系数从12%降低至10%

赛季 3:

  • 闪电强击(Lightning strike)协同技能加成系数从14%降低至12%

赛季 1:

  • 前置技能从5个变为3个{不再需要剧毒标枪(Poison Javelin), 闪电枪(Lightning Bolt)作为前置技能}
  • 现在起始阶段的命中次数增加但随等级增加的命中次数减少
  • 伤害成长提高
  • 现在初始法力消耗降低但每等级提高的法力消耗提高
  • 移除闪电枪(Lighting Bolt) & 闪电之怒(Lightning Fury)的协同技能加成
  • 协同技能加成系数改为14% (此前为8%)

Vanilla Info

闪电之怒(Lightning Fury)

Lightning Fury.png
  • 技能说明: 投掷出的标枪会化为强大的闪电,并在击中时分裂成多道闪电
  • 需求等级: 30
  • 前置技能: 戮刺(Jab) [1], 剧毒标枪(Poison Javelin) [1], 充能强击(Power Strike) [6], 闪电枪(Lightning Bolt) [12], 瘟疫标枪(Plague Javelin) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
释放数量Bolts Released 10

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闪电伤害 (min) 1

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闪电 伤害 (max) 65 73 81 89 97 105 113 121 130 139 148 157 166 175 184 193 203 213 223 233 243 253 264 275 286 297 308 319 331 343 355 367 379 391 403 415 427 439 451 463 475 487 499 511 523 535 547 559 571 583 595 607 619 631 643 655 667 679 691 703
法力消耗 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

闪电之怒(Lightning Fury)从以下协同技能获得加成

  • 充能强击(Power Strike): +3% 闪电伤害每等级
  • 闪电枪(Lightning Bolt): +3% 闪电伤害每等级
更新日志

Season 9:

  • Synergies increased from 2% to 3%

Season 7:

  • 闪电之怒(lightning fury)现在每5任意技能加点增加1道闪电(此前每5基础技能加点额外增加1道闪电)

赛季 4:

  • 闪电之怒(lightning fury)现在每5基础技能加点增加1道闪电(此前为每10个任意技能等级额外增加1道闪电)
  • 闪电之怒(lightning fury)现在初始闪电伤害(等级1时)为60(此前为40)
  • 闪电之怒(lightning fury)伤害成长从14/15/16/17/18 每等级降低至8/9/10/11/12

赛季 3:

  • 闪电之怒(lightning fury) 8+级以上的附加伤害减少了1点
  • 闪电之怒(lightning fury)现在每任意10个技能等级可以额外增加1道闪电

赛季 2:

  • 法力消耗降低50%

赛季 1:

  • 前置技能从3个变为5个{现在也需要戮刺(Jab), 充能强击(Power Strike)作为前置技能)
  • 改为击中释放出10道闪电而非随等级逐步增加
  • 伤害成长降低
  • 法力消耗降低
  • 移除聚能强击(Charged Strike)&闪电强击(Lightning Strike)的协同技能加成
  • 系统技能加成系数现在为 2% (此前为1%)

Vanilla Info


Passive and Magic Skills

心灵视野(Inner Sight)

Inner Sight.png
  • 技能说明: 显现附近的敌人,让你和队伍成员更容易击中目标
  • 等级需求: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续时间 (秒) 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244
敌人 攻击 准确率 % -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40

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敌人防御 -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815 -875 -935 -1015 -1095 -1175 -1255 -1335 -1415 -1515 -1615 -1715 -1815 -1915 -2015 -2115 -2215 -2315 -2415 -2515 -2615 -2715 -2815 -2915 -3015 -3115 -3215 -3315 -3415 -3515 -3615 -3715 -3815 -3915 -4015 -4115 -4215 -4315 -4415 -4515 -4615
范围 (码) 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20

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法力消耗: 5

更新日志

赛季 5:

  • 心灵视野(Inner Sight) 最大范围上限从18码提高至20码
  • 心灵视野(Inner Sight)降低敌人攻击准确率的初始数值(等级1时)从-1%改为-10%

赛季 2:

  • 现在被视为一个魔法技能 (可受益于 +X 魔法技能)

赛季 1:

  • 现在可以同时降低敌人的攻击准确率(每级1%)
  • 初始范围为6.6码且最大范围为18码 (此前总是 13.3 码)

Vanilla Info

致命攻势(Critical Strike)

Critical Strike.png
  • 技能说明: 被动 - 你的攻击有一定几率造成1.5倍伤害
  • 等级需求: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
致命 一击 几率 +% 15 23 30 35 40 43 46 48 51 52 54 56 57 58 59 61

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更新日志

赛季 4:

  • 致命一击的几率上限从80%改为75%
  • 致命一击伤害从2倍改为1.5倍

赛季 1:

  • 无改变

Vanilla Info

闪避(Evade)

Evade.png
  • 技能说明: 被动 - 提高移动速度,且你在行走或跑步时,有一定几率闪避近战或远程攻击。
  • 等级需求: 6
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪避几率 +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31

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移动 速度 +% 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65

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触发技能的间隔: 0.16 秒

更新日志

Season 7:

  • 被动的移动速度加成现在可以正确地生效

赛季 5:

  • 闪躲生效后有内置4帧的冷却时间
  • 被动移动速度加成计算方式从递减收益函数(上限为45%)改为每级增加2%的线性函数(上限65%)
  • 初始移动速度增加数值(等级1时)从10%提高至15%

赛季 4:

  • 初始闪避攻击几率(等级1时)从10%降低至6%

赛季 1:

  • 在技能树的位置移动, 等级需求为 6 (此前为 24)
  • 前置技能从2个改为0(无需先学习闪躲(Dodge)、闪身(Avoid))
  • 闪避攻击的几率降低
  • 技能同时赋予移动速度的被动提高

Vanilla Info

心灵力场(Slow Movement)

Slow Movement.png
  • 技能说明: 显现附近的敌人并减慢他们的远程攻击和移动速度
  • 等级需求: 12
  • 前置技能: 心灵视野(Inner Sight) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人移动速度 % -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -65

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敌人 远程 攻击 减慢 至 % 75 73 71 69 67 65 63 61 59 57 55 53 51 49 47 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25

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范围 (码) 12 12.6 13.3 14 14.6 15.3 16

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持续时间 (秒) 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8 20 20.2 20.4 20.6 20.8 21 21.2 21.4 21.6 21.8

法力消耗: 5

更新日志g

赛季 5:

  • 心灵力场(Slow Movement)每技能等级额外降低敌人移动速度的数值从1%改为2%
  • 心灵力场(Slow Movement)每技能等级额外降低远程攻击速度的数值从1%改为2%(仅限第1-16级)
  • 心灵力场(Slow Movement)的范围上限从12码提升至16码
  • 心灵力场(Slow Movement)现在每等级增加0.6码的范围
  • 心灵力场(Slow Movement)基础持续时间从5秒提升至10秒
  • 心灵力场(Slow Movement)现在每等级增加0.2秒的持续时间

赛季 2:

  • 现在被视为1个魔法技能(可从 +X 至魔法技能 中受益)

赛季 1:

  • 技能名称从缓箭术(Slow Missiles)改为心灵力场(Slow Movement)
  • 现在同时可以降低敌人的移动速度
  • 减慢远程投射物初始速度至75%(等级1时)且每技能等级额外降低1%速度 (此前总是 33%)
  • 持续时间降低至5秒 (此前为初始6秒且每等级增加6秒)

Vanilla Info for Slow Missiles

穿透(Pierce)

Pierce.png
  • 技能说明: 被动 - 你的远程攻击有一定几率在击中时穿透敌人
  • 等级需求: 12
  • 前置技能: 致命攻势(Critical Strike) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
穿透 几率 +% 30 33 36 39 42 45 48 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

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更新日志

赛季 6:

  • 穿透几率的计算方式从10%~100%的递减收益函数修改为以下计算方式
  • 初始穿透几率从 23% 提高至 30%
  • 第1-8级增加的几率修改为 3% 每级
  • 第8-22级增加的几率修改为 2% 每级
  • 22级以上增加的几率修改为 1% 每级

赛季 1:

  • 在技能树的位置移动,等级需求改为12级(此前为 30级 )
  • 前置技能从 2个变为 1个(不再需要精准(Penetrate))

Vanilla Info

闪躲(Dodge)

Dodge D2.png
  • 技能说明: 被动 - 你在被攻击时恢复更快并且站立不动或攻击时,有一定几率闪避敌人近战和远程攻击
  • 等级需求: 18
  • 前置技能s: 心灵视野(Inner Sight) [1], 闪避(Evade) [6], 心灵立场(Slow Movement) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪躲 几率 +% 6 11 15 18 20 22 24 25 26 27 28 29 30 31

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Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
快速打击恢复 +% 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

技能触发间隔: 0.16 秒

更新日志

赛季 6:

  • 现在闪躲(Dodge)技能描述里会显示增加快速打击恢复的数值

赛季 5:

  • 现在闪躲一次攻击后,需要0.16秒后方能在再次出发

赛季 4:

  • 初始闪躲几率(1级时)从 10% 改为 6%

赛季 1:

  • 合并了闪身(Avoid)的技能效果 (现在闪躲对近战和远程攻击同时生效)
  • 在技能树的位置改变,等级需求18级(此前为 6级)
  • 前置技能从0个增加至3个{现在需要心灵视野(Inner Sight),闪避(Evade),心灵立场(Slow Movement)}
  • 降低闪躲几率
  • 现在同时会赋予快速打击恢复数值的提高(基于每个手动加点的技能点数)
  • 移除闪躲动画

Vanilla Info

灵能狩卫(Decoy)

Decoy.png
  • 技能说明: 用心灵力量创造出游侠狩卫,向附近的敌人发射箭矢
  • 等级需求: 18
  • 前置技能: 心灵视野(Inner Sight) [1],心灵立场(Slow Movement) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
物理 伤害 (最小) 35 39 43 47 51 55 59 63 69 75 81 87 93 99 105 111 120 129 138 147 156 165 177 189 201 213 225 237 252 267 282 297 312 327 342 357 372 387 402 417 432 447 462 477 492 507 522 537 552 567 582 597 612 627 642 657 672 687 702 717
物理 伤害 (最大) 50 56 62 68 74 80 86 92 100 108 116 124 132 140 148 156 167 178 189 200 211 222 236 250 264 278 292 306 323 340 357 374 391 408 425 442 459 476 493 510 527 544 561 578 595 612 629 646 663 680 697 714 731 748 765 782 799 816 833 850
生命 +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
攻击准确率 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200
所有抗性 +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85

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法力消耗 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
灵卫数量 1 1

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持续时间: 30 秒

灵能狩卫(Decoy)从以下协同技能获得加成:

  • 炮轰(Strafe): +10% 伤害每等级
  • 女武神(Valkyrie): +10% 伤害每等级
  • 致命攻势(Critical Strike)
  • 穿透(Pierce)
  • 精准(Penetrate)
更新日志

Season 8:

  • Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)

S赛季 6:

  • 灵能狩卫(Decoy)现在可受益于致命攻势(critical strike)技能
  • 灵能狩卫(Decoy)现在可受益于精准(penetrate)技能
  • 灵能狩卫(Decoy)现在可受益于穿透(pierce)技能

赛季 5:

  • 灵能狩卫(Decoy)地投射物射程增加10%
  • 灵能狩卫(Decoy)AI动作间隔降低20% (现在可以更频繁地攻击)
  • 灵能狩卫(Decoy)的持续时间从15秒增加至30秒
  • 灵能狩卫(Decoy)协同技能伤害加成系数从8%增加至10%
  • 灵能狩卫(Decoy)初始法力消耗从10降低至5

赛季 4:

  • 灵能狩卫(Decoy)现在修改为可以使用炮轰技能对敌人造成物理伤害,且伤害机制和陷阱类似 (伤害取决于技能等级而非武器伤害,但灵能狩卫可以受益于光环技能)
  • 现在有伤害加成系数

赛季 2:

  • 灵能狩卫(Decoy)现在被视为1个魔法技能(可从 +X 魔法技能中受益)

赛季 1:

  • 在技能树的位置移动, 等级需求为18级(此前为24级)
  • 初始生命值加成改为10% (此前为55%) 且每级生命值加成改为10%(此前为5%)

Vanilla Info

精准(Penetrate)

Penetrate.png
  • 技能说明: 被动 - 增加你的攻击准确率并降低敌人的防御
  • 等级需求: 24
  • 前置技能: 致命攻势(Critical Strike) [1], 穿透(Pierce) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击 准确率 +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
目标防御 % 0 -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43
更新日志

Season 9:

  • reduces enemy defense from 1% to 2% per hard point

赛季 1:

  • 移动在技能树中的位置, 等级需求改为 24级 (此前为18级)
  • 前置技能从1个变为2个{现在同实需要穿透(Pierce)}
  • 现在同时会降低敌人防御 % (初始数值为 5% 且每手动加点的技能点数增加1%)

Vanilla Info

女武神(Valkyrie)

Valkyrie.png
  • 技能说明: 召唤强大的女武神为你而战
  • 需求等级: 30
  • 前置技能: (心灵视野)Inner Sight [1], (心灵力场)Slow Movement [12], (灵能狩卫)Decoy [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命值 (普通) 240 256 273 290 307 324 340 357 374 391 408 424 441 458 475 492 508 525 542 559 576 592 609 626 643 660 676 693 710 727 744 760 777 794 811 828 844 861 878 895 912 928 945 962 979 996 1012 1029 1046 1063 1080 1096 1113 1130 1147 1164 1180 1197 1214 1231
生命值 (噩梦) 340 363 387 411 435 459 482 506 530 554 578 601 625 649 673 697 720 744 768 792 816 839 863 887 911 935 958 982 1006 1030 1054 1077 1101 1125 1149 1173 1196 1220 1244 1268 1292 1315 1339 1363 1387 1411 1434 1458 1482 1506 1530 1553 1577 1601 1625 1649 1672 1696 1720 1744
生命值 (地狱) 940 1005 1071 1137 1203 1269 1334 1400 1466 1532 1598 1663 1729 1795 1861 1927 1992 2058 2124 2190 2256 2321 2387 2453 2519 2585 2650 2716 2782 2848 2914 2979 3045 3111 3177 3243 3308 3374 3440 3506 3572 3637 3703 3769 3835 3901 3966 4032 4098 4164 4230 4295 4361 4427 4493 4559 4624 4690 4756 4822
力量 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
敏捷 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
Power Strike 等级 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
攻击准确率 +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
防御 +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
所有抗性 +% 3 6 9 12 15 18 20

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法力消耗 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Cooldown: 1 second

在20级和30级时可分别额外再召唤1个女武神

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

女武神(Valkyrie)可从以下协同技能获得加成:

  • 灵能狩卫(Decoy): +20% 物理伤害每等级 (基于力量属性)
  • Pierce: +2% Lightning Resistance Penetration per Level
  • 精准(Penetrate): +40 攻击准确率每等级
  • 充能强击(Power Strike): +20% 闪电伤害 每等级
  • 致命攻势(Critical Strike)
更新日志

Season 6:

  • 女武神 ai 已得到改进
  • 女武神的技能冷却时间不再基于手动加点的技能点数逐步减少,冷却时间现在固定为1秒(不再与其他技能共享冷却时间)
  • 女武神每等级获得的力量数值从25降低至20
  • 女武神每等级获得的敏捷数值从20降低至15
  • 灵能狩卫(Decoy)提供物理伤害加成从25%每等级降低至20%每等级
  • 女武神现在可从致命攻势(critical strike)技能获得适当加成

赛季 5:

  • 女武神奔跑速度增加10%
  • 女武神的充能强击(Power strike)初始等级从1级提高至5级
  • 女武神每等级获得的敏捷数值从12提高至20
  • 女武神每等级获得的力量数值从20提高至25
  • 现在灵能狩卫(Decoy)提供物理伤害加成从20%每等级改为25%每等级
  • 女武神的充能强击(Power strike)新星伤害加成系数从10%提高至20%
  • 穿透(Pierce)提供的每等级的闪电抗性穿透从1%提高至2%

赛季 4:

  • 女武神获得更好的生命恢复速度
  • 女武神的AI获得大幅改善并且他们不再使用普通攻击
  • 现在女武神每等级获得的力量数值从15增加至20
  • 现在灵能狩卫(Decoy)提供物理伤害加成从15%每等级改为20%每等级

赛季 3:

  • 女武神现在每等级额外获得5点力量

赛季 2:

  • 修复1个导致女武神高频率闪躲/闪身/闪避的BUG
  • 现在被视为一个魔法技能(可从+X魔法技能冲受益)

赛季 1:

  • 前置技能从6个变为3个{不再需要闪躲(Dodge),闪身(Avoid),闪避(Evade)}
  • 在20级和30级时可分别额外再召唤1个女武神
  • 女武神现在移动速度更快且使用充能强击(Power strike)技能
  • 女武神现在可以被查看
  • 攻击增长系数降低
  • 现在每等级获得伤害和防御的提高
  • 移除 闪躲(Dodge), 闪身(Avoid), & 闪避(Evade)的加成
  • 现在灵能狩卫(Decoy)提供物理伤害加成而非生命值加成
  • 现在穿透(Pierce)可提供1% 每等级的闪电抗性穿透
  • 现在充能强击(Power Strike)可提供20%闪电伤害加成& 10% 新星伤害加成

Vanilla Info


Bow and Crossbow Skills

魔法箭(Magic Arrow)

Magic Arrow.png
  • 技能说明: 创造魔法箭矢或弩箭,可造成额外的伤害
  • 需求等级: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181 190 199 208 217 226 235 244 253 262 271 280 289 298 307 316 325 334 343 352 361 370 379 388 397 406 415 424 433 442 451 460 469 478 487 496 505 514 523 532 541
魔法伤害 (min) 2 3 5 6 8 9 11 12 16 20 24 27 31 35 39 42 54 65 76 87 99 110 132 154 176 198 220 242 275 308 341 374 407 440 473 506 539 572 605 638 671 704 737 770 803 836 869 902 935 968 1001 1034 1067 1100 1133 1166 1199 1232 1265 1298
魔法 伤害 (max) 3 6 8 10 12 15 17 19 24 30 35 40 45 51 56 61 74 87 99 112 125 138 162 186 210 234 258 282 317 352 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402
法力消耗 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
箭矢数量 1 1

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3/4 武器伤害

转换 50% 物理伤害至魔法伤害

穿透几率: 100%

魔法箭(Magic Arrow)可从以下协同技能中受益:

  • 心灵视野(Inner Sight): +18% 魔法伤害每等级
  • 心灵力场(Slow Movement): +18% 魔法伤害每等级
  • 导引箭(Guided Arrow): +18% 魔法伤害每等级
更新日志

Season 8:

  • Level 22-28 scaling reduced from 22.5-25.5 to 22-24
  • Level 28+ scaling reduced from 34-38 to 33-35
  • Fixed an issue that was causing the tooltip to display lower values than the actual damage

赛季 6:

  • 魔法箭(Magic arrow)伤害基数从 ½ 武器伤害提高到 ¾ 武器伤害

赛季 4:

  • 魔法箭(Magic arrow)每5个手动技能点数/每10个任意技能点数可增加1根额外的箭矢

赛季 3:

  • 魔法箭(Magic arrow)的准确率加成系数从20%降低至9%每等级
  • 魔法箭(Magic arrow)的准确率加成系数从15%提高至18%

赛季 2:

  • 伤害计算方式被重做并加强

赛季 1:

  • 魔法箭(Magic arrow)每10个任意技能点数可增加1根额外的箭矢
  • 伤害基数为50% 武器伤害 (此前为 100%)
  • 现在转换50%物理伤害至魔法伤害(此前为1%每等级)
  • 随技能等级额外附加魔法伤害,伤害曲线更平滑
  • 法力消耗现在是随技能等级增加而非减少
  • 现在心灵视野(Inner Sight),心灵力场(Slow Movement), & 导引箭(Guided Arrow)各提供15%的协同技能加成

Vanilla Info

多重箭(Multiple Shot)

Multiple Shot.png
  • 技能说明: 使用魔法力量将1支箭矢为多支进行攻击
  • 需求等级: 6
  • 前置技能: 魔法箭(Magic Arrow) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击 准确率 +% 8 14 20 26 32 38 44 50 56 62 68 74 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362
箭矢数量 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

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伤害 +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
法力消耗 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8
更新日志

Season 9:

  • Base enhanced damage increased from 25% to 30%
  • Enhanced damage per level increased from 5% to 8%

赛季 6:

  • 多重箭(Multiple Shot)现在获得25%的初始伤害加成(等级1时)和5%的每等级伤害加成
  • 多重箭(Multiple Shot)随等级附加的物理伤害被移除

赛季 5:

  • 降低伤害减益,从每次穿透后伤害降低为50%[基于上一次伤害】 (ex. 100%>50%>25%>12.5%>etc)改为每次穿透平滑地减少20%伤害【基于初始伤害】,伤害下限为20% (ex 100%>80%>60%>40%>20%>20%>etc)
  • 多重箭(Multiple Shot)射程增加 8%

赛季 3:

  • 现在多重箭(Multiple Shot)的初始准确率加成(等级1时)从50%降低至8%
  • 现在多重箭(Multiple Shot)的每等级攻击准确率加成从20%降低至6%
  • 现在多重箭(Multiple Shot)造成的伤害随着每穿透1个目标降低50%(初次命中总是造成100%的伤害)

赛季 1:

  • 大幅降低射程
  • 初始为3支箭矢而非2支
  • 为了弥补只有 3/4 的武器伤害,现在随等级额外附加平滑的物理伤害
  • 现在同时给予攻击准确率加成 (初始50% + 20% 每等级l)
  • 降低法力消耗 (初始为每级+3点魔法值消耗)

Vanilla Info

火焰箭(Fire Arrow)

Fire Arrow.png
  • 技能说明: 以魔法火焰强化你的箭矢或者弩箭
  • 需求等级: 6
  • 前置技能: 魔法箭(Magic Arrow)[1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
箭矢数量 2

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攻击准确率 +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
火焰伤害 (min) 8 12 15 19 22 26 29 33 39 45 51 57 63 69 75 81 97 113 129 145 161 177 209 241 273 305 337 369 417 465 513 561 609 657 705 753 801 849 897 945 993 1041 1089 1137 1185 1233 1281 1329 1377 1425 1473 1521 1569 1617 1665 1713 1761 1809 1857 1905
火焰 伤害 (max) 12 16 21 25 30 34 39 43 61 78 96 113 131 148 166 183 201 218 236 253 271 288 323 358 393 428 463 498 551 603 656 708 761 813 866 918 971 1023 1076 1128 1181 1233 1286 1338 1391 1443 1496 1548 1601 1653 1706 1758 1811 1863 1916 1968 2021 2073 2126 2178
法力消耗 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 武器伤害

转换 50% 物理伤害至火焰伤害

火焰箭(Fire Arrow)从以下协同技能受益:

  • 魔法箭(Magic Arrow): +21% 火焰伤害每等级
  • 炙炎箭(Immolation Arrow): +21% 火焰伤害每等级
更新日志

Season 8:

  • Base damage increased from 3-4 to 8.5-12
  • Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
  • Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
  • Level 16-22 scaling increased from 10-12 to 16-17.5
  • Level 22-28 scaling increased from 17.5-19.5 to 32-35
  • Level 28+ scaling increased from 25-27 to 48-52.5
  • Synergies reduced from 26% to 21%

赛季 5:

  • 火焰箭(Fire Arrow在8-16级时附加伤害从6-10提高至7-12
  • 火焰箭(Fire Arrow)在16~22级时附加伤害从16-20提高至20-24
  • 火焰箭(Fire Arrow)在22~28级时附加伤害从36-40降低为35-39
  • 火焰箭(Fire Arrow)在28以上级时附加伤害从56-60降低为50-54
  • 火焰箭(Fire Arrow)伤害加成系数从24%提高至26%

赛季 4:

  • 火焰箭(Fire Arrow)附件的最小火焰伤害从2/6/16/32/48变更为2/6/16/36/56
  • 火焰箭(Fire Arrow)附件的最大火焰伤害从3/7/17/34变更为 3/10/20/40/60

赛季 2:

  • 技能说明力现在可以正确显示伤害
  • 重新平衡和加强 (50技能等级大概提升 ~50%的伤害)
  • 炙炎箭(Immolation Arrow)的协同加成系数改为24% (w此前为22%)

赛季 1:

  • 所处技能树的位置变更, 等级需求为6 (此前为1)
  • 前置技能从个变为1个{现在需要魔法箭(Magic Arrow)}
  • 射出2支箭矢,且每3级+1根(此前固定为1根)
  • 伤害基数为1/2 武器伤害
  • 转换 50% 物理伤害至火焰伤害 (此前为初始3%, 每等级+ 2%)
  • 附加的火焰伤害加强
  • 攻击准确率加成系数改为每等级 +10% (此前为每等级 +9%)
  • 略微降低法力值消耗
  • 原协同技能爆炸箭(Exploding Arrow)改为炙炎箭(Immolation Arrow),并且伤害加成系数改为22% (此前为12%)
  • 现在魔法箭(Magic Arrow)也提供 24%的协同技能伤害加成

Vanilla Info

冰霜箭(Cold Arrow)

Cold Arrow.png
  • 技能说明: 用冰霜魔法强化你的箭矢或弩箭,附加冰霜伤害并减速敌人. 冰霜箭只会造成一半固定伤害
  • 需求等级: 6
  • 前置技能: 魔法箭(Magic Arrow) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
箭矢数量 2

2

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攻击准确率 +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
冰霜伤害 (min) 7 9 11 13 15 17 19 21 26 31 36 41 46 51 56 61 76 91 106 121 136 151 181 211 241 271 301 331 376 421 466 511 556 601 646 691 736 781 826 871 916 961 1006 1051 1096 1141 1186 1231 1276 1321 1366 1411 1456 1501 1546 1591 1636 1681 1726 1771
冰霜 伤害 (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 102 118 134 150 166 182 214 246 278 310 342 374 422 470 518 566 614 662 710 758 806 854 902 950 998 1046 1094 1142 1190 1238 1286 1334 1382 1430 1478 1526 1574 1622 1670 1718 1766 1814 1862 1910
法力值消耗 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

1/2 武器伤害

转换 50% 物理伤害至冰霜伤害

冰霜减速持续时间: 4 秒

冰霜箭(Cold Arrow)从以下协同技能获得加成:

  • 魔法箭(Magic Arrow): +20% 冰霜伤害每等级
  • 冰冻箭(Ice Arrow): +20% 冰霜伤害每等级
更新日志

Season 8:

  • Synergies reduced from 22% to 20%
  • Fixed an issue that was causing the tooltip to display incorrect values

赛季 6:

  • 冰冻箭(Ice Arrow)伤害基数从 ¼ 武器伤害提高至 ½ 武器伤害

赛季 2:

  • 技能说明可以正确地显示伤害了
  • 重新平衡加强 (在50级时大约增加 ~50% 伤害)
  • 冰冻箭(Ice Arrow)的协同技能加成系数改为22% (此前20%)

赛季 1:

  • 前置技能从0个变更为1个{现在需要魔法箭(Magic Arrow)}
  • 发射2支箭矢,且每4级额外增加1支 (此前固定为1)
  • 伤害基础改为 ¼ 武器伤害
  • 转换50% 物理伤害至冰霜伤害(此前初始为 3% ,每级+ 2%)
  • 攻击准确率加成系数改为每级 +10% (此前为每级 +9%)
  • 附加的冰霜伤害加强
  • 冰霜减速持续时间固定为 4 seconds (此前初始为 4,每级 + 1.2)
  • 略微降低法力值消耗
  • 现在冰冻箭(Ice Arrow)的协同技能加成系数为20% (此前为12%)
  • 现在魔法箭(Magic Arrow)同样提供22%的协同技能加成

Vanilla Info

冰冻箭(Ice Arrow)

Ice Arrow.png
  • 技能说明: 以魔法强化你的箭矢或弩箭,冻结你的敌人
  • 需求等级: 12
  • 前置技能: 魔法箭(Magic Arrow)[1],冰霜箭(Cold Arrow)[6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
冰霜伤害 (min) 22 32 42 52 62 72 82 92 106 120 134 148 162 176 190 204 228 252 276 300 324 348 382 416 450 484 518 552 596 640 684 728 772 816 860 904 948 992 1036 1080 1124 1168 1212 1256 1300 1344 1388 1432 1476 1520 1564 1608 1652 1696 1740 1784 1828 1872 1916 1960
冰霜 伤害 (max) 36 47 58 69 80 91 102 113 129 145 161 177 193 209 225 241 267 293 319 345 371 397 433 469 505 541 577 613 659 705 751 797 843 889 935 981 1027 1073 1119 1165 1211 1257 1303 1349 1395 1441 1487 1533 1579 1625 1671 1717 1763 1809 1855 1901 1947 1993 2039 2085

基础冻结时间: 1 秒

法力消耗: 3

冰冻箭(Ice Arrow)从以下协同技能获得加成:

  • 魔法箭(Magic Arrow): +16% 冰霜伤害每等级
  • 冰霜箭(Cold Arrow): +10% 冰霜伤害每等级
  • 冻结之箭(Freezing Arrow): +10% 冰霜伤害每等级
  • 冰霜箭(Cold Arrow): +5% 冻结时间每等级
  • 冻结之箭(Freezing Arrow): +5% 冻结时间每等级
更新日志

赛季 5:

  • 冰冻箭(Ice Arrow)现在可以穿透敌人
  • 冰冻箭(Ice Arrow)的飞行速度12.5%
  • 冰冻箭(Ice Arrow)受魔法箭(magic arrow)加成从20%降低至16%
  • 冰冻箭(Ice Arrow)受冰霜箭(cold arrow)加成从14%降低至10%
  • 冰冻箭(Ice Arrow)受冻结之箭(freezing arrow)加成从14%降低至10%

赛季 3:

  • 冰冻箭(Ice Arrow)的投射物飞行速度增加50%
  • 冰冻箭(Ice Arrow)的射程大约增加15%

赛季 1:

  • 在技能树的位置改变,需求等级12级(此前为18级)
  • 前置技能从1个变为2个{现在需要魔法箭(Magic Arrow)作为前置技能)
  • 附加的冰霜伤害增强
  • 攻击准确率加成改为 +10%每等级(此前为+9%)
  • 冻结时间不再随自身技能等级增加
  • 法力消耗总是为3点(此前为初始4点,每等级 + 0.25点)
  • 冰霜箭(Cold Arrow)的协同加成系数现在是14%(此前为8%)
  • 现在魔法箭(Magic Arrow)提供20%的协同加成以及冻结之箭(Freezing Arrow)提供14%的协同加成
  • 现在冰霜箭(Cold Arrow)同时提供5%每等级的冻结时间加成

Vanilla Info

导引箭(Guided Arrow)

Guided Arrow.png
  • 技能说明: 强化你的箭矢或弩箭,使其追踪你的目标或自行寻找敌人
  • 需求等级: 18
  • 前置技能: 魔法箭(Magic Arrow) [1], 多重箭(Multiple Shot) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 +% 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295
法力消耗 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2 5 4.7 4.5 4.2 4 3.7 3.5 3.2 3 2.7 2.5 2.2 2 1.7 1.5 1.2 1

1

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1

导引箭(Guided Arrow)从以下协同技能获得加成:

  • 魔法箭(Magic Arrow):每两级增加1%的魔法伤害
更新日志

Season 9:

  • Guided arrow now gains 5% enhanced damage per level from 4% (back to Vanilla)

赛季 3:

  • 导引箭(Guided arrow)伤害基数从100%武器伤害降低至1/2 武器伤害
  • 导引箭(Guided arrow)现在每等级伤害加成从3%增加至4%

赛季2 2:

  • 现在被视为1个魔法技能(可从+X魔法技能中受益)

赛季 1:

  • 前置技能从3各变为2个{不再需要冰霜箭(Cold Arrow)作为前置技能)
  • 现在可以穿透目标
  • 可以穿透同一目标3次
  • 每等级伤害加成改为+3% (此前为+5%)
  • 现在每两级魔法箭(Magic Arrow)可以让导引箭(Guided arrow)额外增加1%的魔法伤害

Vanilla Info

爆裂箭(Exploding Arrow)

Exploding Arrow.png
  • 技能说明: 在箭矢或弩箭上附魔,使其击中时爆炸,伤害所有附近的敌人
  • 需求等级: 18
  • 前置技能: 魔法箭(Magic Arrow) [1], 火焰箭(Fire Arrow)[6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
火焰伤害 (min) 2 7 12 17 22 27 32 37 45 53 61 69 77 85 93 101 115 129 143 157 171 185 208 231 254 277 300 323 358 393 428 463 498 533 568 603 638 673 708 743 778 813 848 883 918 953 988 1023 1058 1093 1128 1163 1198 1233 1268 1303 1338 1373 1408 1443
火焰 伤害 (max) 6 12 18 24 30 36 42 48 57 66 75 84 93 102 111 120 135 150 165 180 195 210 234 258 282 306 330 354 390 426 462 498 534 570 606 642 678 714 750 786 822 858 894 930 966 1002 1038 1074 1110 1146 1182 1218 1254 1290 1326 1362 1398 1434 1470 1506
法力消耗 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基础加点 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 2 2

2

2

2.6

2.6

2.6

2.6

3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

爆裂箭(Exploding Arrow)从以下协同技能获得加成:

  • 魔法箭(Magic Arrow): +18% 火焰伤害每等级
  • 炽炎箭(Immolation Arrow): +18% 火焰伤害每等级
更新日志

赛季 2:

  • 炽炎箭(Immolation Arrow协同技能伤害加成系统提高至18% (此前为16%)
  • 附加的火焰伤害略微提升(在等级50时大概提高~30%的伤害)

赛季 1:

  • 在技能树的位置改变, 需求等级18级 (此前为12级)
  • 前置技能从3个变为2个{不再需要多重箭(Multiple Shot)作为前置技能}
  • Bigger AOE
  • 附加的火焰伤害提高b
  • 攻击准确率加成系数改为+10%每等级(此前为+9%)
  • 法力消耗降低
  • 协同技能从火焰箭(Fire Arrow)改为炽炎箭(Immolation Arrow)且加成系数提升至16% (此前为8%)
  • 现在新增魔法箭(Magic Arrow)作为协同技能提供18%的加成系数

Vanilla Info

扫射(Strafe)

Strafe.png
  • 技能说明: 射出的箭矢会魔法分裂,攻击附近的多名敌人
  • 需求等级: 24
  • 前置技能: 魔法箭(Magic Arrow) [1], 多重箭(Multiple Shot) [6], 导引箭(Guided Arrow) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击 准确率 +% 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344 350 356 362 368 374 380 386 392 398 404 410 416 422 428 434
目标 3 4 5

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伤害 +% 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985

法力消耗: 11

扫射(Strafe)从以下协同技能获得加成:

  • 精准(Penetrate): +10% 伤害每等级
更新日志

赛季 5:

  • 扫射(Strafe)每等级伤害加成从14%提高至15%
  • 扫射(Strafe)投射物速度降低25% (to help prevent some missile desync)
  • 扫射(Strafe)的射程增加33% (this results in roughly the same total range due to the missile speed loss)
  • 精准(penetrate)现在为扫射(Strafe)提供每等级10%的伤害加成

赛季 3:

  • 扫射(Strafe)投射物速度提高至3倍
  • 扫射(Strafe)投射物体积增大至2倍
  • 扫射(Strafe)初始攻击准确率加成从140%降低至80%
  • 扫射(Strafe)每等级的攻击准确率加成从10%降低至6%
  • 扫射(Strafe)每等级的伤害加成从16%降回至14%

赛季 2:

  • 每等级伤害加成从14%提升至16%

赛季 1:

  • 前置技能从4各变为3个{不再需要冰霜箭(Cold Arrow)作为前置技能}
  • 移除下次击中延迟
  • 最大攻击目标从10个降低至5个
  • 此前只造成3/4 武器伤害
  • 初始伤害加成提升至100%,每等级伤害加成提升至14%(此前为初始50%,每等级+5%)
  • 现在提供初始140%的攻击准确率加成(等级1时),且每等级额外+10%

Vanilla Info

炽炎箭(Immolation Arrow)

Immolation Arrow.png
  • 技能说明: 强化你的箭矢或弩箭,造成大量火焰伤害,并在击中地燃起烈火
  • 需求等级l: 30
  • 前置技能: 魔法箭(Magic Arrow) [1], 火焰箭(Fire Arrow) [6], 爆裂箭(Exploding Arrow) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 30 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 309 318 327 336 345 354 363 372 381 390 399 408 417 426 435 444 453 462 471 480 489 498 507 516 525 534 543 552 561
火焰伤害 (min) 12 24 36 48 60 72 84 96 119 142 165 188 211 234 257 280 314 348 382 416 450 484 520 556 592 628 664 700 738 776 814 852 890 928 966 1004 1042 1080 1118 1156 1194 1232 1270 1308 1346 1384 1422 1460 1498 1536 1574 1612 1650 1688 1726 1764 1802 1840 1878 1916
火焰伤害 (max) 23 35 47 59 71 83 95 107 130 153 176 199 222 245 268 291 325 359 393 427 461 495 531 567 603 639 675 711 749 787 825 863 901 939 977 1015 1053 1091 1129 1167 1205 1243 1281 1319 1357 1395 1433 1471 1509 1547 1585 1623 1661 1699 1737 1775 1813 1851 1889 1927
燃烧伤害 (min) 9 13 17 21 25 29 33 37 46 55 64 73 82 91 100 109 123 137 151 165 179 193 212 231 250 269 288 307 331 355 379 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075
燃烧 伤害 (max) 11 16 21 26 31 36 41 46 56 66 76 86 96 106 116 126 141 156 171 186 201 216 236 256 276 296 316 336 361 386 411 436 461 486 511 536 561 586 611 636 661 686 711 736 761 786 811 836 861 886 911 936 961 986 1011 1036 1061 1086 1111 1136
法力消耗 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5

火焰燃烧持续时间: 2 秒

炽炎箭(Immolation Arrow)可从以下协同技能获得加成:

  • 魔法箭(Magic Arrow): +16% 每秒燃烧伤害每等级
  • 爆裂箭(Exploding Arrow): +8%火焰伤害每等级
  • 火焰箭(Fire Arrow): +8%火焰伤害每等级
更新日志

赛季 4:

  • 炽炎箭(Immolation Arrow)每等级增加的燃烧伤害从5-5提升至4-5 / 9-10 / 14-15 / 19-20 / 24-25
  • 炽炎箭(Immolation Arrow)初始伤害(等级1时)从8-10提升至9-11

赛季 3:

  • 炽炎箭(Immolation arrow) 不再有冷却时间
  • 炽炎箭(Immolation arrow)在击中时产生爆炸火焰并且无法进行穿刺
  • 炽炎箭(Immolation arrow)持续火焰伤害时间从4秒降低至2秒
  • 炽炎箭(Immolation arrow)的火焰蔓延现在从持续3秒降低至1.5秒

赛季 1:

  • 在技能树的位置变更, 等级需求30级(此前为24级)
  • 前置技能从4个变为3个{不再需要多重箭(Multiple Shot)作为前置技能}
  • 爆裂箭( Exploding Arrow)协同技能加成现在降低到8% (此前为10%)
  • 火焰箭(Fire Arrow)现在也作为协同技能提供8%的火焰伤害加成 (此前为+5%燃烧火焰伤害)
  • 魔法箭(Magic Arrow)现在也作为协同技能提供16%的每秒燃烧伤害加成

Vanilla Info

冻结之箭(Freezing Arrow)

Freezing Arrow.png
  • 技能说明: 以魔法强化你的箭矢或弩箭,冻结整群的怪物
  • 需求等级: 30
  • 前置技能: 魔法箭(Magic Arrow) [1], 冰霜箭(Cold Arrow) [6], 冰冻箭(Ice Arrow) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630
冰霜伤害 (min) 35 43 51 59 67 75 83 91 103 115 127 139 151 163 175 187 203 219 235 251 267 283 303 323 343 363 383 403 427 451 475 499 523 547 571 595 619 643 667 691 715 739 763 787 811 835 859 883 907 931 955 979 1003 1027 1051 1075 1099 1123 1147 1171
冰霜 伤害 (max) 55 65 75 85 95 105 115 125 139 153 167 181 195 209 223 237 255 273 291 309 327 345 367 389 411 433 455 477 503 529 555 581 607 633 659 685 711 737 763 789 815 841 867 893 919 945 971 997 1023 1049 1075 1101 1127 1153 1179 1205 1231 1257 1283 1309
法力消耗 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2
基础加点 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围 (码) 2.6 2.6

2.6

2.6

3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

5.3

5.3

5.3

6

冻结时间: 0.5 秒

冻结之箭(Freezing Arrow)可从以下协同技能获得加成:

  • 冰霜箭(Cold Arrow): +6% 冰霜伤害每等级
  • 冰冻箭(Ice Arrow): +6% 冰霜伤害每等级
更新日志

Season 9:

  • Freezing arrow level 1-8 scaling reduced from 10-10 to 8-10
  • Freezing arrow level 8-16 scaling reduced from 14-14 to 12-14
  • Freezing arrow level 16-22 scaling reduced from 18-18 to 16-18
  • Freezing arrow level 22-28 scaling reduced from 22-22 to 20-22
  • Freezing arrow level 28+ scaling reduced from 26-26 to 24-26

赛季 6:

  • 冻结之箭(Freezing Arrow)8-16级每等级附加的伤害从15-15降低至4-14
  • 冻结之箭(Freezing Arrow)16-22级每等级附加的伤害从20-20降低至18-18
  • 冻结之箭(Freezing Arrow)22-28级每等级附加的伤害从25-25降低至22-22
  • 冻结之箭(Freezing Arrow)28等级以上每等级附加的伤害从28-28降低至26-26

赛季 3:

  • 冻结之箭(Freezing Arrow的冻结时间从1秒降低至0.5秒

赛季 2:

  • 28等级以上每等级附加的伤害从30降低至28

赛季 1:

  • 前置技能从2变为3个{现在需要魔法箭(Magic Arrow)作为前置技能}
  • 最大伤害范围提升至6码(此前为3.3码)
  • 每等级的攻击准确率加成系数改为+10%(此前为+9%)
  • 略微提升伤害区间
  • 冻结时间降低至1秒(此前为2秒)
  • 法力值消耗减半
  • 冰霜箭(Cold Arrow)的协同技能加成系数现在只有6% (此前为12%)
  • 冰冻箭(Ice Arrow)现在也作为协同技能并提供6%的伤害加成系数 (此前为+5%冻结时间每等级)

Vanilla Info


Martial Arts

虎击

Tiger Strike.png
  • 技能说明:聚气技能 - 连续命中目标会根据聚气数量增加伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器
  • 所需等级: 1
  • 前置技能:无
技 能 等 级  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
第 1 次聚气时伤害+% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
第 2 次聚气时伤害+% 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050
第 3 次聚气时伤害+% 150 225 300 375 450 525 600 675 750 825 900 975 1050 1125 1200 1275 1350 1425 1500 1575 1650 1725 1800 1875 1950 2025 2100 2175 2250 2325 2400 2475 2550 2625 2700 2775 2850 2925 3000 3075 3150 3225 3300 3375 3450 3525 3600 3675 3750 3825 3900 3975 4050 4125 4200 4275 4350 4425 4500 4575
攻击准确率 +% 25 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910

2次充能近战溅射范围+20%,三次充能溅射范围+40%

魔法消耗: 1

持续时间: 300秒

技能变动

Sesason 7:

  • Animation reverted back to only using it's main hand
  • Can now use daggers

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Tiger strike attack rating per level increased from +10% to +15%
  • Tiger strike charge duration increased from 1 minute to 5 minutes (patch 6)

Season 4:

  • Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
  • Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
  • Tiger Strike charge duration increased from 15 seconds to 1 minute
  • Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)

Season 3:

  • Tiger strike attack rating per level reduced from 20% to 10%
  • Tiger strike now attacks with both weapons (requires dual claws)

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • ?

Season 1:

  • attack rating bonus increased

Vanilla Info

龙爪

Dragon Talon.png
  • 技能说明: 终结技能 -将你的敌人从面前踢开. 将积攒的聚气增加到踢击中
  • 所需等级: 1
  • 前置技能:
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
踢击次数 1

1

1

1

1

2

2

2

2

2

2

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

踢击伤害 +% 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
攻击准确率

Attack Rating +%

20 45 70 95 120 145 170 195 220 245 270 295 320 345 370 395 420 445 470 495 520 545 570 595 620 645 670 695 720 745 770 795 820 845 870 895 920 945 970 995 1020 1045 1070 1095 1120 1145 1170 1195 1220 1245 1270 1295 1320 1345 1370 1395 1420 1445 1470 1495

魔法消耗: 6

龙爪技能加成:

  • 神龙摆尾: +10% 每级伤害
  • 飞龙在天: +10% 每级伤害
Changelog

Season 8:

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Season 6:

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks
  • Dragon talon now splashes its kick damage

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Dragon talon attack rating per level increased from +15% to 25%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Talon 15% damage per level increased to 20%
  • Dragon Talon now has dragon flight as an additional synergy
  • Dragon Talon synergies increased from 8% to 10%

Season 3:

  • Dragon talon attack rating per level reduced from 35% to 10%

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Tail
  • ?

Season 1:

  • now caps at 3 kicks (was just 1 + 1 kick per six levels)
  • kick damage increased
  • now has Dragon Tail as a synergy at 10%

Vanilla Info

双龙爪

Dragon Claw.png
  • 技能说明: 终结技能 -用爪子将面前的敌人切成碎片. 只能使用爪和匕首类武器
  • 所需等级: 6
  • 前置技能: 龙爪 [1级技能]
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
造成伤害 +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
攻击准确率 +%

Attack Rating +%

40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

魔法消耗: 2

Hits twice (once per claw) and cannot be interrupted

双龙爪 - 技能协同加成:

  • 爪和匕首类武器专精: 每级伤害 +14%
  • 武器格挡 : 每级伤害 +14%
Changelog

Season 8:

  • Can no longer be interrupted
  • Now procs all built up charges on both weapon attacks before consuming them

Season 7:

  • Synergies increased from 8% to 14%
  • Damage per level increased from 15% to 25%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once

Season 4:

  • Dragon Claw 5% damage per level increased to 15%
  • Dragon Claw 6% synergy increased to 8%
  • Dragon Claw now has weapon block as a synergy

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus decreased
  • synergy is now 6% (was 4%)

Vanilla Info

焰拳

Fists of Fire.png
  • 技能说明:聚气技能 - 连续命中目标会根据聚气数量增加火焰伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器
  • 所需等级: 6
  • 前置技能: 无
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
燃烧伤害 (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 55 62 69 76 83 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410
燃烧伤害 (max) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 78 87 96 105 114 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507
火焰新星伤害 (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 39 54 69 84 99 114 142 170 198 226 254 282 323 364 405 446 487 528 569 610 651 692 733 774 815 856 897 938 979 1020 1061 1102 1143 1184 1225 1266 1307 1348 1389 1430 1471 1512 1553 1594
火焰新星伤害(max) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 51 69 87 105 123 141 174 207 240 273 306 339 387 435 483 531 579 627 675 723 771 819 867 915 963 1011 1059 1107 1155 1203 1251 1299 1347 1395 1443 1491 1539 1587 1635 1683 1731 1779 1827 1875
陨石伤害 (min) 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 50 68 86 104 122 140 174 208 242 276 310 344 394 444 494 544 594 644 694 744 794 844 894 944 994 1044 1094 1144 1194 1244 1294 1344 1394 1444 1494 1544 1594 1644 1694 1744 1794 1844 1894 1944
陨石伤害 (max) 4 6 8 10 12 14 16 18 22 26 30 34 38 42 46 50 70 90 110 130 150 170 206 242 278 314 350 386 438 490 542 594 646 698 750 802 854 906 958 1010 1062 1114 1166 1218 1270 1322 1374 1426 1478 1530 1582 1634 1686 1738 1790 1842 1894 1946 1998 2050
攻击准确率 +% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
魔法消耗 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3

焰拳-技能协同加成:

  • 虎击: 每级伤害 +26%
  • 凤凰攻击: 每级伤害 +26%
Changelog

Season 8:

  • First charge and third charge meteor fire burn damage per second
    • Level 16-22 scaling increased from 3-4 to 4-6
    • Level 22-28 scaling increased from 4-5 to 7-9
    • Level 28+ scaling increased from 5-6 to 10-12
  • Second charge fire nova damage
    • Level 22-28 scaling increased from 27-33 to 28-33
    • Level 28+ scaling increased from 33-40 to 41-48
  • Third charge meteor impact damage
    • Level 22-28 scaling increased from 16-17 to 17-18
    • Level 28+ scaling increased from 22-23 to 25-26

Season 7:

  • Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
  • Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
  • Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40

Season 6:

  • Fists of fire damage per second synergy increased from 20% to 26%
  • Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
  • Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
  • Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
  • Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
  • Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Fists of fire rework has been reworked
    • Stage 1: explosion + ground fire
    • Stage 2: fire nova
    • Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
  • Attack rating scaling increased from +10% per level to +15% per level

Season 3:

  • Fists of fire base attack rating bonus reduced from 55% to 35%
  • Fists of fire attack rating per level reduced from 18% to 10%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 14% to 18%
  • damage decreased

Season 1:

  • attack rating bonus increased
  • synergy is now 14% (was 12%)

Vanilla Info

眼镜蛇攻击

Cobra Strike.png
  • 技能说明:聚气技能 - 连续命中目标会根据聚气数量增加毒属性伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器
  • 所需等级: 12
  • 前置技能: 虎击 [1级技能]
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
毒箭伤害 (min) 3 9 15 21 28 34 40 46 65 84 103 121 140 159 178 196 228 259 290 321 353 384 446 509 571 634 696 759 853 946 1040 1134 1228 1321 1415 1509 1603 1696 1790 1884 1978 2071 2165 2259 2353 2446 2540 2634 2728 2821 2915 3009 3103 3196 3290 3384 3478 3571 3665 3759
毒箭伤害 (max) 12 18 25 31 37 43 50 56 75 93 112 131 150 168 187 206 237 268 300 331 362 393 456 518 581 643 706 768 862 956 1050 1143 1237 1331 1425 1518 1612 1706 1800 1893 1987 2081 2175 2268 2362 2456 2550 2643 2737 2831 2925 3018 3112 3206 3300 3393 3487 3581 3675 3768
生命/魔法偷取 +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
毒雾伤害 (min) 6 15 25 34 43 53 62 71 96 121 146 171 196 221 246 271 309 346 384 421 459 496 571 646 721 796 871 946 1059 1171 1284 1396 1509 1621 1734 1846 1959 2071 2184 2296 2409 2521 2634 2746 2859 2971 3084 3196 3309 3421 3534 3646 3759 3871 3984 4096 4209 4321 4434 4546
毒雾伤害

Poison Cloud Damage (max)

18 28 37 46 56 65 75 84 109 134 159 184 209 234 259 284 321 359 396 434 471 509 584 659 734 809 884 959 1071 1184 1296 1409 1521 1634 1746 1859 1971 2084 2196 2309 2421 2534 2646 2759 2871 2984 3096 3209 3321 3434 3546 3659 3771 3884 3996 4109 4221 4334 4446 4559
攻击准确率 +% 60 74 88 102 116 130 144 158 172 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746 760 774 788 802 816 830 844 858 872 886

中毒持续时间: 1 秒

魔法消耗: 2

眼镜蛇攻击-技能协同加成:

  • 毒牙: 每级毒系伤害 +20%
Changelog

Season 8:

  • Synergies increased from 14% to 20%

Season 7:

  • Now has 4 frame next hit delay
  • Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
  • Poison Bolt level 28+ scaling increased from 26-26 to 30-30
  • Synergies increased from 12% to 14%

Season 6:

  • Cobra strike poison bolts range increased by 17%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Cobra strike attack rating per level increased from +8% to 14%

Season 3:

  • Cobra strike base attack rating bonus reduced from 145% to 60%
  • Cobra strike attack rating per level reduced from 20% to 8%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
  • now has Venom as a synergy at 12%

Season 1:

  • attack rating bonus increased

Vanilla Info

雷电爪

Claws of Thunder.png
  • 技能说明:聚气技能 - 连续命中目标会根据聚气数量增加闪电伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器
  • 所需等级: 18
  • 前置技能: 焰拳 [6级技能]
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 1

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闪电伤害 (max) 80 100 120 140 160 180 200 220 260 300 340 380 420 460 500 540 600 660 720 780 840 900 980 1060 1140 1220 1300 1380 1480 1580 1680 1780 1880 1980 2080 2180 2280 2380 2480 2580 2680 2780 2880 2980 3080 3180 3280 3380 3480 3580 3680 3780 3880 3980 4080 4180 4280 4380 4480 4580
闪电新星伤害 (min) 5 10 15 20 25 30 35 40 60 80 100 120 140 160 180 200 235 270 305 340 375 410 460 510 560 610 660 710 775 840 905 970 1035 1100 1165 1230 1295 1360 1425 1490 1555 1620 1685 1750 1815 1880 1945 2010 2075 2140 2205 2270 2335 2400 2465 2530 2595 2660 2725 2790
闪电新星伤害 (max) 30 40 50 60 70 80 90 100 130 160 190 220 250 280 310 340 390 440 490 540 590 640 710 780 850 920 990 1060 1150 1240 1330 1420 1510 1600 1690 1780 1870 1960 2050 2140 2230 2320 2410 2500 2590 2680 2770 2860 2950 3040 3130 3220 3310 3400 3490 3580 3670 3760 3850 3940
充能弹伤害 (min) 10 15 20 25 30 35 40 45 55 65 75 85 95 105 115 125 140 155 170 185 200 215 235 255 275 295 315 335 360 385 410 435 460 485 510 535 560 585 610 635 660 685 710 735 760 785 810 835 860 885 910 935 960 985 1010 1035 1060 1085 1110 1135
充能弹伤害(max)

Charged Bolt Damage (max)

40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
攻击准确率 +% 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728 740 752 764 776 788

魔法消耗: 4

雷电爪-技能协同加成:

  • 凤凰攻击: 每级闪电伤害 +16%
Changelog

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Claws of thunder attack rating per level increased from +8% to 12%

Season 3:

  • Claws of thunder base attack rating reduced from 180% to 80%
  • Claws of thunder attack rating per level reduced from 14% to 6%
  • Claws of thunder nova's damage scaling has been improved
    • Claws of thunder's nova base damage has been increased from 1-30 to 5-30
    • Claws of thunder's nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10
    • Claws of thunder's nova damage scaling from level 8-16 increased from 0-25 per level to 20-30
    • Claws of thunder's nova damage scaling from level 16-22 increased from 0-35 per level to 35-50
    • Claws of thunder's nova damage scaling from level 22-28 increased from 0-45 per level to 50-70
    • Claws of thunder's nova damage scaling from level 28+ increased from 0-65 per level to 65-90
  • Claws of thunder charged bolt missile travel velocity has been doubled
  • Claws of thunder's charged bolt damage scaling has been improved
    • Claw of thunder's charged bolt base damage increased from 1-40 to 10-40
    • Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
    • Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
    • Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
    • Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
    • Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 16%
  • ?

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

神龙摆尾

Dragon Tail.png
  • 技能说明: 终结技能 -用爆炸性的踢击清除面前的敌人. 将积攒的聚气增加到踢击中
  • 所需等级: 18
  • 前置技能: 龙爪 [1级技能], 双龙爪 [6级技能]
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 +% 40 53 66 79 92 105 118 131 144 157 170 183 196 209 222 235 248 261 274 287 300 313 326 339 352 365 378 391 404 417 430 443 456 469 482 495 508 521 534 547 560 573 586 599 612 625 638 651 664 677 690 703 716 729 742 755 768 781 794 807
攻击准确率 +%

Attack Rating +%

210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800

范围: 4 码 (yards)

魔法消耗: 10

神龙摆尾-技能协同加成:

  • 龙爪 : 每级踢击伤害 +8%
  • 飞龙在天 : 每级踢击伤害 +8%
Changelog

Season 8:

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Season 6:

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks
  • Dragon Tail now converts its damage to fire before dealing the initial physical attack
  • Fixed dragon tail character screen tooltip to properly show its damage
  • Removed dragon tail's knockback
  • Dragon tail base increased fire damage bonus reduced from +50% to +40%
  • Dragon tail increased fire damage per level reduced 15% to 13%
  • Dragon tail synergies reduced from +10% to +8%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Tail 10% damage per level increased to 15%
  • Dragon Tail now has dragon flight as an additional synergy
  • Dragon Tail synergies increased from 8% to 10%
  • Dragon Tail attack speed reduction reduced from -40 to -20

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Talon

Season 1:

  • attack rating bonus increased
  • now has Dragon Talon as a synergy at 10%

Vanilla Info

飞龙在天

Dragon Flight.png
  • 技能说明: 终结技能 -瞬移到敌人面前释放强力踢击. 将积攒的聚气增加到踢击中
  • 所需等级: 24
  • 前置技能: 龙爪 [1级技能], 双龙爪 [6级技能], 神龙摆尾 [18级技能]
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
踢击伤害 +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
攻击准确率 +%

Attack Rating +%

180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035 1050 1065

魔法消耗: 15

冷却时间: 2 秒

Changelog

Season 8:

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Season 6:

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Dragon flight attack rating per level increased from 10% to 15%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")

Season 3:

  • Dragon flight range has been increased by 50%

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus starts higher and scales less with levels
  • cooldown increased to 2 seconds (was 1)

Vanilla Info

寒冰爪

Blades of Ice.png
  • 技能说明: 聚气技能 - 连续命中目标会根据聚气数量增加冰冷伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器
  • 所需等级: 24
  • 前置技能: 焰拳 [6级技能], 雷电爪 [18级技能]
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 15 23 31 39 47 55 63 71 83 95 107 119 131 143 155 167 194 221 248 275 302 329 372 415 458 501 544 587 645 703 761 819 877 935 993 1051 1109 1167 1225 1283 1341 1399 1457 1515 1573 1631 1689 1747 1805 1863 1921 1979 2037 2095 2153 2211 2269 2327 2385 2443
冰冷伤害 (max)

Cold Damage (max)

35 45 55 65 75 85 95 105 119 133 147 161 175 189 203 217 246 275 304 333 362 391 435 479 523 567 611 655 714 773 832 891 950 1009 1068 1127 1186 1245 1304 1363 1422 1481 1540 1599 1658 1717 1776 1835 1894 1953 2012 2071 2130 2189 2248 2307 2366 2425 2484 2543
攻击准确率 +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

冰冷伤害范围 (2 次聚气): 4 码(yards)

Freeze Duration (3 charges): 10 seconds

魔法消耗: 3

寒冰爪-技能协同加成:

  • 凤凰攻击: 每级冰冷伤害 +22%
Changelog

Season 8:

  • Base freeze duration change from 100 frames to 250
  • Removed the 10 frames per level freeze duration scaling
  • Synergies increased from 20% to 22%

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Blades of ice attack rating per level increased from +4% to 10%

Season 3:

  • Blades of ice base attack rating reduced from 240% to 160%
  • Blades of ice attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 20%

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

凤凰攻击

Phoenix Strike.png
  • 技能说明 : 聚气技能 - 连续命中目标会根据聚气数量增加元素伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器
  • 所需等级: 30
  • 前置技能: 虎击 [1级技能], 焰拳 [6级技能], 眼镜蛇攻击 [12级技能], 雷电爪 [18级技能], 寒冰爪 [24级技能]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
陨石伤害 (min) 20 30 40 50 60 70 80 90 109 128 147 166 185 204 223 242 271 300 329 358 387 416 454 492 530 568 606 644 690 736 782 828 874 920 966 1012 1058 1104 1150 1196 1242 1288 1334 1380 1426 1472 1518 1564 1610 1656 1702 1748 1794 1840 1886 1932 1978 2024 2070 2116
陨石伤害 (max) 40 50 60 70 80 90 100 110 131 152 173 194 215 236 257 278 311 344 377 410 443 476 518 560 602 644 686 728 778 828 878 928 978 1028 1078 1128 1178 1228 1278 1328 1378 1428 1478 1528 1578 1628 1678 1728 1778 1828 1878 1928 1978 2028 2078 2128 2178 2228 2278 2328
燃烧伤害 (min) 14 25 37 49 60 72 84 96 119 142 166 189 213 236 260 283 321 358 396 433 471 508 560 611 663 714 766 817 888 958 1028 1099 1169 1239 1310 1380 1450 1521 1591 1661 1732 1802 1872 1943 2013 2083 2154 2224 2294 2365 2435 2505 2576 2646 2716 2787 2857 2927 2998 3068
燃烧伤害 (max) 23 35 46 58 70 82 93 105 128 152 175 199 222 246 269 292 332 372 412 452 492 532 588 644 700 757 813 869 944 1019 1094 1169 1244 1319 1394 1469 1544 1619 1694 1769 1844 1919 1994 2069 2144 2219 2294 2369 2444 2519 2594 2669 2744 2819 2894 2969 3044 3119 3194 3269
闪电伤害 (min) 1

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闪电伤害(max)

Lightning Damage (max)

40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
冰冷伤害 (min) 16 20 24 28 32 36 40 44 52 60 68 76 84 92 100 108 120 132 144 156 168 180 200 220 240 260 280 300 328 356 384 412 440 468 496 524 552 580 608 636 664 692 720 748 776 804 832 860 888 916 944 972 1000 1028 1056 1084 1112 1140 1168 1196
冰冷伤害 (max) 32 36 40 44 48 52 56 60 68 76 84 92 100 108 116 124 137 150 163 176 189 202 223 244 265 286 307 328 357 386 415 444 473 502 531 560 589 618 647 676 705 734 763 792 821 850 879 908 937 966 995 1024 1053 1082 1111 1140 1169 1198 1227 1256
攻击准确率 +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

魔法消耗: 4

Freeze Duration (3 charges): 0.5 seconds

凤凰攻击-技能协同加成:

  • 焰拳: 每级陨石伤害 +16%
  • 焰拳: 每级燃烧秒伤 +10%
  • 雷电爪: 每级闪电伤害 +14%
  • 寒冰爪: 每级冰冷伤害 +14%
Changelog

Season 8:

  • Third charge freeze duration reduced from 1 second to .5

Season 6:

  • Phoenix strike meteor synergies now displays their proper values

Season 5:

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Charges now last 5 minutes
  • Phoenix strike attack rating per level increased from +4% to 10%
  • Phoenix strike chain lightning base damage increased from 1-40 to 1-60
  • Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
  • Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
  • Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
  • Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
  • Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
  • Phoenix strike meteor fire duration reduced from 55 frames to 25
  • Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
  • Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
  • Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
  • Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
  • Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18

Season 4:

  • Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2
  • Phoenix Strike's blades of ice synergy increased from 10% to 14%
  • Phoenix Strike claw of thunder synergy increased from 13% to 14%

Season 3:

  • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once)
  • Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
  • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
  • Phoenix strike's base attack rating reduced from 240% to 160%
  • Phoenix strike's attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.

Season 1:

  • Removed Next Hit Delay for 3rd charge (cold attack)
  • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
  • attack rating bonus increased

Vanilla Info

刀锋之舞

Whirlwind.png
  • 技能说明: 旋转的死亡之舞在敌军中杀出一条血路
  • 所需等级: 30
  • 前置技能: 无
技能等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
速度 % 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65

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伤害 +% 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504 512 520 528 536 544 552
攻击准确率 +%

Attack Rating +%

200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965 980 995 1010 1025 1040 1055 1070 1085
魔法消耗 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42

刀锋之舞使用单爪时,每4F攻击敌人一次,使用双爪时,每5F攻击敌人两次

这是RW 混沌(Chaos)上唯一的装备技能-它是一个旋风(Whirlwind)技能的修改版本

虽然刀锋之舞不在技能树中,但它设定为一种武术技能——它受装备中武术和刺客技能技能的加成【eg:+1 Assassins skill ;+1 martial arts (assassins only)】

Changelog

Season 9:

  • Base damage reduced from 110% to 80%
  • Blade dance enhanced damage per level reduced from 10% to 8%

Season 7:

  • Base damage increased from 60% to 110%
  • Base attack rating increased from 90% to 200%
  • Attack rating per level increased from 6% to 15%

Season 6:

  • Blade dance base enhanced damage bonus increased from 30% to 60%
  • Blade dance enhanced damage per level increased from 4% to 10%
  • Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills

Season 5:

  • Skill added (same as Whirlwind except it hits 1 frame faster)
  • Blade dance base velocity bonus increased from 0% to 20% (patch 6)
  • Blade dance no longer locks the player in animation on level up (patch 6)

Vanilla Info for Whirlwind


Shadow Disciplines

利爪和匕首专精(Claw and Dagger Mastery)

Claw and Dagger Mastery.png
  • 技能说明: 被动 - 提高你使用爪类武器及匕首的战斗技巧
  • 需求等级: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 +% 35 47 59 71 83 95 107 119 131 143 155 167 179 191 203 215 227 239 251 263 275 287 299 311 323 335 347 359 371 383 395 407 419 431 443 455 467 479 491 503 515 527 539 551 563 575 587 599 611 623 635 647 659 671 683 695 707 719 731 743
准确率 +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
致命l 一击 几率 +% 3 6 9 11 12 13 14 15 16 17

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更新日志

赛季 5:

  • 利爪和匕首专精每等级提供的伤害加成从10%提升至12%

赛季 4:

  • 利爪和匕首专精每等级提供的伤害加成从8%提升至10%

赛季 2:

  • 伤害加成从 4%每等级提升至8%

赛季 1:

  • 更名, 现在被动效果对匕首类武器有效

Vanilla Info for Claw Mastery

心灵之鎚(Psychic Hammer)

Psychic Hammer.png
  • 技能说明: 以心灵的力量发出强力震击,击退你的敌人. Bounces to nearby enemies
  • 需求等级: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
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魔法伤害 (min) 4 7 10 13 16 19 22 25 31 37 43 49 55 61 67 73 85 97 109 121 133 145 169 193 217 241 265 289 325 361 397 433 469 505 541 577 613 649 685 721 757 793 829 865 901 937 973 1009 1045 1081 1117 1153 1189 1225 1261 1297 1333 1369 1405 1441
魔法 伤害 (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 112 126 140 154 168 182 208 234 260 286 312 338 376 414 452 490 528 566 604 642 680 718 756 794 832 870 908 946 984 1022 1060 1098 1136 1174 1212 1250 1288 1326 1364 1402 1440 1478 1516 1554
法力消耗 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2

Deals 20% less damage per bounce

心灵之鎚(Psychic Hammer)从以下协同技能获得加成:

  • 心灵震爆(Mind Blast): +15% 伤害每等级
  • 魔影斗篷(Cloak of Shadows): +15% 伤害每等级
  • 暗影战士(Shadow Warrior): +15% 伤害每等级
更新日志

赛季 6:

  • 心灵之鎚(Psychic Hammer)的弹射距离提升33%
  • 心灵之鎚(Psychic Hammer)现在可以显示每弹射一个目标伤害减少20%(此前为隐藏的)

赛季 5:

  • 心灵之鎚(Psychic Hammer)现在每10级增加1个弹射目标,不再受限于3个目标的上限
  • 心灵之鎚(Psychic Hammer)的弹射距离提升 20%

赛季 2:

  • 协同技能伤害加成系数调整为15% (此前为18%)

赛季 1:

  • 心灵之鎚(Psychic Hammer)每10级增加1个弹射目标,上限为3个
  • 伤害强化, 只造成魔法伤害
  • 初始法力消耗降低至1.5点 (此前为4)
  • 现在心灵震爆(Mind Blast), 魔影斗篷(Cloak of Shadows), & 暗影战士(Shadow Warrior)作为协同技能提供18%的伤害加成

Vanilla Info

速度爆发(Burst of Speed)

Burst of Speed.png
  • 技能说明: 暂时提高你的攻击和移动速度
  • 等级需求: 6
  • 前置技能: 利爪和匕首专精(Claw and Dagger Mastery) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
移动 速度 +% 20 22 24 26 28 30 32 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
持续时间 (seconds) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
基础加点 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
攻击速度 +% 15 22 27 31 34 37 39 41 43 44 45 47 48 48 49 50 51 51 52 52 53

法力消耗: 10

更新日志

赛季 5:

  • 速度爆发的基础移动速度增长从10%提高至20%
  • 速度爆发在8-16级的移动速度成长从每级2%降低至1%
  • 速度爆发的基础持续时间(1级时)从2分钟提升至5分钟
  • 速度爆发的持续时间成长从每级增加12秒降低至每级5秒

赛季 1:

  • 现在攻击速度的提升必须靠基础加点才能获得,而非任意技能点
  • 提升的走路/跑步速度降低

Vanilla Info

武器格挡(Weapon Block)

Weapon Block.png
  • 技能说明: 被动 - 双手装备两把爪类武器时有一定几率格挡
  • 需求等级: 12
  • 前置技能: 利爪和匕首专精(Claw and Dagger Mastery) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Parry Chance % 14 20 25 29 33 35 37 39 41 42 44 45 46 47 48 49

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Faster Block Rate +% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

Affected by "Increased Block Chance" at a 1:5 ratio (1% parry chance per 5% increased block chance)

内置CD: 0.16秒

更新日志

Season 8:

  • Now gains 1% faster block rate per soft point instead of hard points
  • The blocking mechanic from weapon based blocks will now be called a "Parry" to differentiate it from normal block
  • Base parry chance set to 8%
  • Parry chance cap reduced from 60% to 55%
  • Now can be increased by increased block chance at a 1:5 ratio (weapon block : increased block chance)

赛季6:

  • 武器格挡现在每1基础加点的技能点可以获得+1%的快速格挡速度
  • 武器格挡概率的递减收益成长曲线从8~50改为6~60

赛季 5:

  • 现在成功格挡一次攻击后需要0.16秒(4帧)才能触发下一次格挡

赛季 4:

  • 武器格挡最大格挡概率从65%降低至50%
  • 武器格挡最小格挡概率从26%降低至14%
  • 武器格挡现在在移动时也同样生效

赛季 1:

  • 无变化

Vanilla Info

魔影斗篷(Cloak of Shadows)

Cloak of Shadows.png

<div class="技能说明: 释放一道魔影使附近的敌人陷入目盲,并降低其防御

  • 需求等级: 12
  • 前置技能: 心灵之鎚(Psychic Hammer) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御 +% 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 81 83 84 86 87 89 90 92 93
敌人 防御 % -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70 -71 -72 -73 -74

范围: 20 码

法力消耗: 13

持续时间: 5 秒

更新日志

赛季 2:

  • 现在每等级额外使敌人降低1%的防御(此前为3%)

赛季 1:

  • 现在技能持续时间固定为5秒(此前初始为8秒,每级+1秒)
  • 技能附带的防御值提升减少

Vanilla Info

心灵爆震(Mind Blast)

Mind Blast.png
  • 技能说明: 使用灵能力量击昏一群敌人
  • 需求等级: 18
  • 前置技能: 心灵战鎚(Psychic Hammer) [1], 魔影斗篷(Cloak of Shadows) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 10 13 16 19 22 25 28 31 38 45 52 59 66 73 80 87 104 121 138 155 172 189 223 257 291 325 359 393 444 495 546 597 648 699 750 801 852 903 954 1005 1056 1107 1158 1209 1260 1311 1362 1413 1464 1515 1566 1617 1668 1719 1770 1821 1872 1923 1974 2025
伤害(max) 20 23 26 29 32 35 38 41 48 55 62 69 76 83 90 97 114 131 148 165 182 199 233 267 301 335 369 403 454 505 556 607 658 709 760 811 862 913 964 1015 1066 1117 1168 1219 1270 1321 1372 1423 1474 1525 1576 1627 1678 1729 1780 1831 1882 1933 1984 2035
基础加点 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围 (yards) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3

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昏迷时间 (秒) 2 2 0

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法力消耗: 9

心灵爆震(Mind Blast)从以下协同技能获得加成:

  • 心灵战鎚(Psychic Hammer): +13% 伤害每等级
  • 魔影斗篷(Cloak of Shadows): +13% 伤害每等级
  • 暗影战士(Shadow Warrior): +13% 伤害每等级
更新日志

Season 8:

  • Reverted back to 100% physical damage

Season 7:

  • Now deals partial magic damage

赛季 3:

  • 心灵爆震(Mind Blast的初始范围从1.6码提升至2.6码
  • 心灵爆震(Mind Blast)的协同技能加成系数从10%提升至13%
  • 在pvp时击昏效果的持续时间改为1.5秒 (此前为2秒)

赛季 2:

  • 技能作用范围减少1码
  • 协同技能加成系数从12%降低至10%

赛季 1:

  • 在技能树位置改变, 需求等级为18级 (此前为24级)
  • 基础加点超过1点之后技能将不再提供击昏效果(此前为初始击昏2秒,每级+0.2秒的击昏时间)
  • no longer converts enemies
  • 技能等级可以提升技能作用范围
  • 伤害成长提升
  • 法力消耗降低至9点(此前为15)
  • 现在心灵战鎚(Psychic Hammer), 魔影斗篷(Cloak of Shadows), &暗影战士(Shadow Warrior)作为协同技能提供12%的伤害加成

Vanilla Info

能量消解(Fade)

Fade.png
  • 技能说明: 暂时提高所有抗性并抵抗诅咒
  • 需求等级: 18
  • 前置技能: 利爪和匕首专精(Claw and Dagger Mastery) [1], 速度爆发(Burst of Speed) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
降低诅咒持续时间 % 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

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物理 伤害 降低 +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30
所有抗性 +% 19 27 33 38 42 45 48 50 52 54 56 57 58 60

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持续时间 (秒) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

法力消耗: 10

更新日志

赛季 5:

  • 能量消解(Fade)的基础持续时间从2分钟提升至5分钟
  • 能量消解(Fade)的持续时间成长从每级增加12秒降低至每级增加5秒

赛季 4:

  • 能量消解(Fade)现在初始减少诅咒持续时间从17%降低至5%
  • 能量消解(Fade)现在减少诅咒持续时间的上限从60%降低至20%

赛季 1:

  • 减少诅咒持续时间的效果降低
  • 技能提供的伤害减免降低

Vanilla Info

暗影战士(Shadow Warrior)

Shadow Warrior.png
  • 技能说明: 召唤出自己的影子,模仿你的技能和你并肩作战
  • 需求等级: 18
  • 前置技能: 利爪和匕首专精(Claw and Dagger Mastery) [1], 心灵战鎚(Psychic Hammer) [1], 武器格挡(Weapon Block) [12], 魔影斗篷(Cloak of Shadows) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命值 (Normal) 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800 1830 1860 1890 1920 1950 1980 2010 2040 2070 2100 2130 2160 2190 2220 2250 2280 2310 2340 2370
生命值 (Nightmare) 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 2440 2480 2520 2560 2600 2640 2680 2720 2760 2800 2840 2880 2920 2960 3000 3040 3080 3120 3160
生命值 (Hell) 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900 3950
攻击 准确率 +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
防御 +% 0 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708
所有抗性 +% 5 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73

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法力消耗 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56

Cooldown: 2 seconds

在噩梦难度降低40%抗性;在地狱难度降低100%抗性

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

更新日志

Season 7:

  • Item quality per level increased from 2 to 3
  • Shadow warrior base item quality increased from 18 to 20
  • Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage
  • Allowed inspecting shadow warriors gear (use unsummon skill to highlight the warrior and press inspect hotkey)

赛季 6:

  • 暗影战士(Shadow warrior)的 AI 大幅改善
  • 暗影战士(Shadow warrior)冷却时间从6秒降低至2秒
  • 暗影战士(Shadow warrior)现在可以正确的获得毒抗加成

赛季 5:

  • 暗影战士在普通难度的基础生命值从376提升至600
  • 暗影战士在噩梦难度的基础生命值从376提升至800
  • 暗影战士在地狱难度的基础生命值从376提升至1000
  • 暗影战士每级的生命成长从15%降低至5%
  • 暗影战士的全抗成长从每等级+4全抗上限75改为从5%~90%的递减收益成长{((110*lvl) * (b-a))/(100 * (lvl+6)) + a}(它的全抗成长现在与暗影大师一致)

赛季 1:

  • 攻击准确率成长从每级100降低至每级40

Vanilla Info

暗影大师(Shadow Master)

Shadow Master.png
  • 技能说明: 召唤自己强大的影子,与你并肩作战
  • 等级需求: 30
  • 前置技能: 利爪和匕首专精(Claw and Dagger Mastery) [1], 心灵战鎚(Psychic Hammer) [1], 武器格挡(Weapon Block) [12], 魔影斗篷(Cloak of Shadows) [12], 暗影战士(Shadow Warrior) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800 1830 1860 1890 1920 1950 1980 2010 2040 2070 2100 2130 2160 2190 2220 2250 2280 2310 2340 2370
Life (Nightmare) 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 2440 2480 2520 2560 2600 2640 2680 2720 2760 2800 2840 2880 2920 2960 3000 3040 3080 3120 3160
Life (Hell) 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900 3950
攻击 准确率 +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
所有抗性 +% 5 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73

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法力消耗 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64

Cooldown: 2 seconds

Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill

更新日志

Season 7:

  • Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage
  • Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0)

赛季 6:

  • 暗影大师的AI得到大幅改善
  • 暗影大师的冷却时间从6秒降低至2秒

赛季 5:

  • 暗影大师在普通难度的基础生命值从376提升至600
  • 暗影大师在噩梦难度的基础生命值从376提升至800
  • 暗影大师在地狱难度的基础生命值从376提升至1000
  • 暗影大师每等级的生命值成长从15%降低至5%

赛季 1:

  • 攻击准确率成长从每等级提升90点降低至每等级提升60点

Vanilla Info

淬毒(Venom)

Venom.png
  • 技能说明: 使你的武器附加毒素伤害
  • 需求等级: 30
  • 前置技能: 利爪和毒素专精(Claw and Dagger Mastery) [1], 速度爆发(Burst of Speed) [6], 能量消解(Fade) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
毒素伤害 (min) 75 93 112 131 150 168 187 206 231 256 281 306 331 356 381 406 437 468 500 531 562 593 637 681 725 768 812 856 912 968 1024 1080 1136 1192 1248 1304 1360 1416 1472 1528 1584 1640 1696 1752 1808 1864 1920 1976 2032 2088 2144 2200 2256 2312 2368 2424 2480 2536 2592 2648
毒素 伤害 (max) 100 118 137 156 175 193 212 231 256 281 306 331 356 381 406 431 462 493 525 556 587 618 662 706 750 793 837 881 937 993 1049 1105 1161 1217 1273 1329 1385 1441 1497 1553 1609 1665 1721 1777 1833 1889 1945 2001 2057 2113 2169 2225 2281 2337 2393 2449 2505 2561 2617 2673
持续时间 (秒) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

毒素伤害持续: 1 秒

法力消耗: 12

淬毒(Venom) 从以下协同技能获得加成:

  • 灵蛇攻击(Cobra Strike): +8% 毒素伤害每等级
更新日志

Season 8:

  • Now deals it's damage over 1 second instead of 2
  • Venom's damage has been doubled and top end increased slightly

Season 7:

  • No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom)
  • No longer has scaling duration from poison damage%
  • Now lasts 1.6 seconds at all levels

赛季 5:

  • 淬毒(Venom)协同技能伤害加成系数从6%每级提升至8%每级

赛季 3:

  • 淬毒(venom)现在每等级获得额外的5秒技能持续时间

赛季 2:

  • 现在技能持续时间固定为5分钟

赛季 1:

  • 现在灵蛇攻击(Cobra Strike)作为协同技能的伤害加成系数为6%每级

Vanilla Info


Traps

火焰轰击(Fire Blast)

Fire Blast.png
  • Description: 丢出火焰炸弹,炸碎你的敌人
  • 需求等级: 1
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 29 33 37 41 45 49 58 67 76 85 94 103 114 126 137 149 160 172 183 195 206 218 229 241 252 264 275 287 298 310 321 333 344 356 367 379 390 402 413 425 436 448 459 471
火焰 伤害 (max) 3 4 6 7 9 10 12 13 16 18 21 23 26 28 31 33 38 43 48 53 58 63 73 83 93 103 113 123 136 148 161 173 186 198 211 223 236 248 261 273 286 298 311 323 336 348 361 373 386 398 411 423 436 448 461 473 486 498 511 523
法力消耗 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
基础加点 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
炸弹数量 1 1

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火焰轰击(Fire Blast)从以下协同技能获得加成:

  • 雷电网(Shock Web): +15% 火焰伤害每等级
  • 电能陷阱(Charged Bolt Sentry): +15% 火焰伤害每等级
  • 雷光陷阱(Lightning Sentry): +15% 火焰伤害每等级
  • 闪电链陷阱(Chain Lightning Sentry): +15% 火焰伤害每等级
  • 焰痕陷阱(Wake of Fire): +15% 火焰伤害每等级
  • 狱火陷阱(Wake of Inferno): +15% 火焰伤害每等级
更新日志

Season 9:

  • Level 28+ scaling increased from 9-10 to 11.5-12.5
  • Synergies increased from 14% to 15%

Season 7:

  • Synergies increased from 12 to 14%

赛季 3:

  • 火焰轰击(Fire Blast)的协同技能伤害加成系数从9%提高至12%

赛季 2:

  • +%元素伤害和 -%元素抗性现在对陷阱生效

赛季 1:

  • 现在每4个基础技能加点可以额外丢出一枚炸弹
  • 单个炸弹的伤害降低
  • 初始法力消耗降低到3 (此前为4)
  • 死亡陷阱技能不再是火焰轰击的协同技能,由闪电链陷阱取代

Vanilla Info

雷电网Shock Web

Shock Web.png
  • Description: 扔一张闪电网来电击你的敌人Throw a web of lightning to shock your enemies
  • 需求等级: 6
  • 需求技能: 火焰轰击Fire Blast [1]
技能等级(Level) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
面积 4

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闪电伤害(min) 1

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闪电伤害(max) 7 14 20 26 32 39 45 51 67 82 98 114 129 145 160 176 201 226 251 276 301 326 360 395 429 464 498 532 576 620 664 707 751 795 839 882 926 970 1014 1057 1101 1145 1189 1232 1276 1320 1364 1407 1451 1495 1539 1582 1626 1670 1714 1757 1801 1845 1889 1932

持续时间: 3.6 seconds

法力消耗: 6

Cooldown: 1 second

雷电网协同技能加成:

  • 电能守卫: +15% 每级增加闪电伤害
  • 火焰复苏: +15% 每级增加闪电伤害
  • 火焰轰击Fire Blast: +15% 每级增加闪电伤害
  • 死亡守卫: +15% 每级增加闪电伤害
  • 闪电守卫: +15% 每级增加闪电伤害
  • 狱火复苏: +15% 每级增加闪电伤害
Changelog

Season 9:

  • Synergies increased from 14% to 15%
  • Death sentry synergy replaced with Fire Blast

Season 7:

  • Synergies increased from 12 to 14%

Season 5:

  • Shockweb level 8-16 scaling increased from 1-8 to 1-10
  • Shockweb level 16-22 scaling increased from 1-14 to 1-16
  • Shockweb level 22-28 scaling increased from 1-20 to 1-22
  • Shockweb level 28+ scaling increased from 1-26 to 1-28

Season 4:

  • Shockweb's fire blast synergy replaced with chain lightning sentry

Season 3:

  • Shock web synergies increased from 10% to 12%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • removed next hit delay
  • increased ground speed
  • damage increased
  • now gains 1 additional spike per three levels
  • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
  • now also has Wake of Fire & Wake of Inferno as synergies
  • synergies are now 10% (was 11%)

Vanilla Info

旋刃戒卫(Blade Sentinel)

Blade Sentinel.png
  • 技能说明: 设置旋转的刀刃在你和目标之间穿梭来回
  • 需求等级: 6
  • 前置技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 54 60 66 72 78 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340
伤害 (max) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 30 34 38 42 46 50 56 62 68 74 80 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342

法力消耗: 3.5

+3/4 武器伤害

Releases an aoe burst when changing directions (cannot happen more than once per 12 frames)

旋刃戒卫(Blade Sentinel)从以下协同技能获得加成:

  • 狂怒旋刃(Blade Fury): +12% 伤害每等级
  • 利刃之盾(Blade Shield): +12% 伤害每等级
更新日志

Season 8:

  • Synergies increased from 10% to 12%
  • Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)

Season 7:

  • Synergies increased from 9 to 10%

赛季 6:

  • 旋刃戒卫(Blade Sentinel)的协同技能加成系数从 8%提升至9%

赛季 5:

  • 旋刃戒卫(Blade Sentinel)的协同技能加成系数从12%降低至8%
  • 旋刃戒卫(Blade Sentinel)的基础法力消耗从7降低至3.5
  • 旋刃戒卫(Blade Sentinel)现在从以前的15帧改为每5帧生效1次
  • 旋刃戒卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径

赛季 4:

  • 旋刃戒卫(Blade Sentinel)的协同技能加成系数从10%提升至12%
  • 旋刃戒卫(Blade Sentinel)在22-28级的基础伤害成长从5-5提升至6-6
  • 旋刃戒卫(Blade Sentinel)在28级以上的的基础伤害成长从6-6提升至8-8
  • Blade Sentinel now benefits from resistance penetration (-% to enemy resists) at half efficiency similar to other traps

赛季 2:

  • 协同技能加成系数从6%提升至10%
  • 附加武器伤害从1/4提升至3/4

赛季 1:

  • 旋刃的弹射及移动速度提高d
  • 持续时间不再随等级成长
  • 旋刃不再列入陷阱的计数
  • 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
  • 附加的武器伤害从3/8降低至1/4
  • 增加狂怒旋刃(Blade Fury)和利刃之盾(Blade Shield)作为协同技能分别提供6%每等级的伤害加成

Vanilla Info

电能守卫(Charged Bolt Sentry)

Charged Bolt Sentry.png
  • 技能描述: 向附近的敌人发射充能弹的陷阱
  • 需求等级: 12
  • 前置技能:火焰轰击 [1], 雷电网 [6]
技能等级(Level) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 1

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Lightning Damage (max)

闪电伤害(MAX)

8 13 18 23 28 33 38 43 48 54 59 65 70 76 81 87 93 99 105 111 117 123 129 136 142 149 155 162 169 176 183 190 197 204 211 218 225 232 239 246 253 260 267 274 281 288 295 302 309 316 323 330 337 344 351 358 365 372 379 386
Mana Cost

法力消耗

4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
技能等级(硬点) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
充能弹数量 4 4

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充能守卫技能连锁加成:

  • 火焰轰击: +8% 每级增加闪电伤害
  • 闪电守卫: +8% 每级增加闪电伤害
  • 连锁闪电守卫: +8% 每级增加闪电伤害
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
  • Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
  • Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
  • Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
  • Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Charged bolt sentry death sentry synergy has been removed
  • Charged bolt sentry synergies have been increased from 6% to 8%
  • Charged bolt sentry shockweb synergy removed
  • Charged bolt sentry now has fire blast as a synergy
  • Charged bolt sentry base mana cost reduced from 6 to 4
  • Charged bolt sentry mana cost now increased by .25 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
  • Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
  • Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
  • Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19

Season 4:

  • Synergy from fire blast replaced with shockweb
  • Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
  • Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage increased slightly
  • mana cost reduced
  • now gains +1 bolt per three levels
  • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
  • now also has Chain Lightning Sentry as a synergy
  • synergies are now 7%/7%/4%/4% (was 6%)

Vanilla Info

火焰复苏(Wake of Fire)

Wake of Fire.png
  • Description: A trap that emits waves of fire
  • Required Level: 12
  • Required Skills: Fire Blast [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 3 4 5 6 7 8 9 13 17 21 25 29 33 37 41 54 67 80 93 106 119 141 163 185 207 229 251 277 303 329 355 381 407 433 459 485 511 537 563 589 615 641 667 693 719 745 771 797 823 849 875 901 927 953 979 1005 1031 1057 1083
Fire Damage (max) 4 6 8 10 12 14 16 18 24 30 36 42 48 54 60 66 82 98 114 130 146 162 188 214 240 266 292 318 349 380 411 442 473 504 535 566 597 628 659 690 721 752 783 814 845 876 907 938 969 1000 1031 1062 1093 1124 1155 1186 1217 1248 1279 1310
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

Shoots 5 times

Wake of Fire Receives Bonuses From:

  • Fire Blast: +8% Fire Damage per Level
  • Wake of Inferno: +8% Fire Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Wake of fire range increased by 17.5%
  • Wake of fire fires 8 shots reduced to 5
  • Wake of fire sentry base mana cost reduced from 8 to 5
  • Wake of fire sentry mana cost now increased by .25 per level
  • Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
  • Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
  • Wake of Fire level 28+ scaling increased from 28-32 to 31-36

Season 3:

  • Wake of fire's 2 range per level removed
  • Wake of fire's base range increased from 25 to 35

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 8-16 scaling increased from 5 per level to 6 per level
  • Level 16-22 scaling increased from 15 per level to 16 per level
  • Level 22-28 scaling reduced from 27 per level to 24 per level
  • Level 28+ scaling reduced from 39 per level to 32 per level
  • synergies reduced from 10% to 8%
  • now properly shoots 8 times instead of 5
  • damage tooltip now shows in the character screen

Season 1:

  • shoots 8 times instead of 5
  • damage buffed
  • mana cost reduced to 7 (was 13)
  • synergies are now 10% (was 8%)

Vanilla Info

Blade Fury

Blade Fury.png
  • Description: Throw spinning blades to slice up your enemies
  • Required Level: 18
  • Required Skills: Blade Sentinel [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Damage (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
Damage (max) 6 8 10 12 14 16 18 20 23 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290
Mana Cost 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3

Minimum Mana Required to Cast: 3

+1/2 Weapon Damage

Blade Fury Receives Bonuses From:

  • Blade Sentinel: +10% Damage per Level
  • Blade Shield: +10% Damage per Level
Changelog

Season 8:

  • Synergies increased from 7% to 10%

Season 6:

  • Blade fury bounce missile velocity increased by 26%
  • Blade fury synergies increased from 6% to 7%

Season 5:

  • Blade fury now splits into multiple projectiles when colliding with a wall
  • Blade fury synergies reduced from 8% to 6%

Season 4:

  • Blade fury damage synergy increased from 4% to 8%

Season 3:

  • Blade fury base attack rating reduced from 120% to 60%
  • Blade fury attack rating per level reduced from 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6

Season 2:

  • weapon damage reduced from 100% to 3/4
  • flat physical damage reduced

Season 1:

  • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
  • added pierce
  • attack trigger time is now affected by attack speed
  • increased weapon damage from 75% to 100%
  • penalty for 2-handed weapons removed
  • damage reduced
  • now adds bonus attack rating of 120% + 20% per level
  • added Blade Sentinel & Blade Shield as synergies at 4%

Vanilla Info

利刃之盾(Blade Shield)

Blade Shield.png
  • 技能说明: 放出围绕你旋转的刀刃,对靠近的敌人造成伤害
  • 需求等级: 24
  • 前置技能: 旋刃戒卫(Blade Sentinel) [6], 狂怒旋刃(Blade Fury) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 102 112 122 132 142 152 165 178 191 204 217 230 246 262 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742
伤害(max) 30 35 40 45 50 55 60 65 72 79 86 93 100 107 114 121 131 141 151 161 171 181 194 207 220 233 246 259 275 291 307 323 339 355 371 387 403 419 435 451 467 483 499 515 531 547 563 579 595 611 627 643 659 675 691 707 723 739 755 771
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
持续时间 (秒) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
法力消耗 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Time (seconds) 0.8 0.8 0.76 0.76 0.72 0.72 0.68 0.68 0.64 0.64 0.6 0.6 0.56 0.56 0.52 0.52 0.48 0.48 0.44 0.44 0.4

+1/4 武器伤害

利刃之盾(Blade Shield)从以下协同技能获得加成:

  • 旋刃戒卫(Blade Sentinel): +10% 伤害每等级
  • 狂怒旋刃(Blade Fury): +10% 伤害每等级
更新日志

Season 8:

  • No longer uses durability
  • Radius is no longer capped by weapon range
  • Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
  • Now has an attack rating check
  • Now has 40% attack rating base
  • Now gains 15% attack rating per level
  • Now uses "on striking" instead of "on attack"
    • Can now apply the following effects
      • Chance to Cast on Striking
      • Crushing Blow
      • Open Wounds
      • Life after each Kill
      • Mana after each Kill
    • Does not apply the following effects (they are usually applied by strikes)
      • Slow
      • Freeze target
      • Chance to flee
      • Life gained on hit
      • Blinds target

Season 7:

  • Synergies increased from 8% to 10%

赛季 5:

  • 利刃之盾(Blade Shield)现在每等级额外增加5秒持续时间
  • 利刃之盾(Blade Shield)现在也受到远程双吸惩罚(双吸效果降低50% ch)

赛季 4:

  • 旋刃戒卫(Blade Sentinel)和狂怒旋刃(Blade Fury)现在作为协同技能分别提供每级8%的伤害加成
  • 利刃之盾(Blade Shield)现在只享受1/4武器伤害加成而非此前的3/4
  • 利刃之盾(Blade Shield)的的伤害成长从 5-5 / 6-6 / 7-7 / 7-7 / 7-7改为 5-5 / 7-7 / 10-10 / 13-13 / 16-16

赛季 3:

  • 利刃之盾(Blade Shield)现在必定命中
  • 利刃之盾(Blade Shield)的伤害范围双倍提升
  • 利刃之盾(Blade Shield)的伤害间隔(CD)降低

赛季 2:

  • 附加的武器伤害从1/4提升至3/4
  • 现在持续时间固定为5秒

赛季 1:

  • 在技能树的位置变更, 需求等级为24级(此前为30级)
  • 前置技能从4个变为2个{不再需要火焰轰击(Fire Blast),焰痕陷阱(Wake of Fire)作为前置技能)
  • 附加武器伤害从 1/4提升至1/2

Vanilla Info

Lightning Sentry

Lightning Sentry.png
  • Description: A trap that shoots lightning to scorch passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 30 45 60 75 90 105 120 135 156 177 198 219 240 261 282 303 330 357 384 411 438 465 498 531 564 597 630 663 702 741 780 819 858 897 936 975 1014 1053 1092 1131 1170 1209 1248 1287 1326 1365 1404 1443 1482 1521 1560 1599 1638 1677 1716 1755 1794 1833 1872 1911
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 5 times

Lightning Sentry Receives Bonuses From:

  • Fire Blast: +16% Lightning Damage per Level
  • Charged Bolt Sentry: +16% Lightning Damage per Level
  • Chain Lightning Sentry: +16% Lightning Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Lightning sentry synergies increased from 14% to 16%
  • Lightning sentry base mana cost reduced from 8 to 7

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Lightning sentry shockweb synergy removed
  • Lightning sentry now has fire blast as a synergy
  • Lightning sentry fires 12 shots reduced to 5
  • Lightning sentry base mana cost reduced from 20 to 8
  • Lightning sentry mana cost now increased by .25 per level
  • Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
  • Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
  • Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
  • Lightning sentry level 28+ scaling increased from 0-35 to 0-39

Season 4:

  • Lightning sentry base damage changed from 1-20 to 1-30
  • Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
  • Synergy from death sentry replaced with chain lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 10% to 12%
  • nows shoots 12 times instead of 10

Season 1:

  • synergies are now 10% (was 12%)

Vanilla Info

Wake of Inferno

Wake of Inferno.png
  • Description: Trap that sprays fire at passing enemies
  • Required Level: 24
  • Required Skills: Fire Blast [1], Wake of Fire [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 31 48 66 84 102 119 137 155 190 226 261 296 332 367 403 438 491 544 597 651 704 757 828 898 969 1040 1111 1182 1270 1359 1447 1536 1625 1713 1802 1890 1979 2067 2156 2244 2333 2421 2510 2598 2687 2776 2864 2953 3041 3130 3218 3307 3395 3484 3572 3661 3749 3838 3927 4015
Fire Damage (max) 52 72 93 114 135 156 177 197 239 281 322 364 406 447 489 531 593 656 718 781 843 906 989 1072 1156 1239 1322 1406 1510 1614 1718 1822 1927 2031 2135 2239 2343 2447 2552 2656 2760 2864 2968 3072 3177 3281 3385 3489 3593 3697 3802 3906 4010 4114 4218 4322 4427 4531 4635 4739
Mana Cost 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

Shoots 5 times

Wake of Inferno Receives Bonuses From:

  • Fire Blast: +10% Fire Damage per Level
  • Wake of Fire: +10% Fire Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Inferno sentry death sentry synergy removed
  • Inferno sentry synergies increased from 6% to 10%
  • Inferno sentry base mana cost reduced from 20 to 8
  • Inferno sentry mana cost now increased by .25 per level
  • Inferno sentry base damage increased from 40-100 to 60-100
  • Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
  • Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
  • Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
  • Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
  • Inferno sentry level 28+ scaling increased from 56-60 to 170-200

Season 3:

  • Inferno sentry shoots 5 times instead of 10
  • Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
  • Inferno sentry scaling has been reduced
  • Inferno sentry synergies have been reduced from 10% to 6%

Season 2:

  • Traps now gain +% and -% elemental bonuses

Season 1:

  • damage buffed (double scaling, even higher scaling at level 22+)
  • synergy for Wake of Fire is now 10% (was 7%)

Vanilla Info

Chain Lightning Sentry

Chain Lightning Sentry.png
  • Description: A trap that shoots chain lightning to scorch passing enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Lightning Damage (max) 50 58 66 74 82 90 98 106 118 130 142 154 166 178 190 202 220 238 256 274 292 310 336 362 388 414 440 466 502 538 574 610 646 682 718 754 790 826 862 898 934 970 1006 1042 1078 1114 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618
Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 5 times

Chain Lightning Sentry Receives Bonuses From:

  • Fire Blast: +15% Lightning Damage per Level
  • Charged Bolt Sentry: +15% Lightning Damage per Level
  • Lightning Sentry: +15% Lightning Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Chain lightning sentry synergies increased from 14% to 15%
  • Chain lightning sentry base mana cost reduced from 8 to 7

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Chain lightning sentry shockweb synergy removed
  • Chain lightning sentry now has fire blast as a synergy
  • Chain lightning sentry fires 12 shots reduced to 5
  • Chain lightning sentry base mana cost reduced from 20 to 8
  • Chain lightning sentry mana cost now increased by .25 per level
  • Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
  • Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
  • Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36

Season 4:

  • Chain lightning sentry starting damage increased from 1-40 to 1-50
  • Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
  • Chain Lightning Sentry synergies reduced from 16% to 14%
  • Synergy from death sentry replaced with lightning sentry

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 12% to 15%
  • now gains 1 extra damage per level (roughly an ~8% damage increase overall)
  • starting max damage is now 40 instead of 35
  • Level 22+ scaling increased from 16 to 18
  • Level 28+ scaling increased from 20 to 22

Season 1:

  • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
  • chain radius is the same as Chain Lightning

Death Sentry 亡者守卫

Death Sentry.png
  • Description: Trap that explodes nearby corpses laying waste to enemies
  • Required Level: 30
  • Required Skills: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min)伤害 最小 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
Damage (max)伤害 最大 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
Fire Damage (min)火 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
Fire Damage (max)火 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
Mana Cost 法力损失 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Shots 射击 5 5

5

6

6

6

7

7

7

8

8

8

9

9

9

10

10

10

11

11

11

Additional Damage额外伤害: 3-5% of corpse life 尸体生命的3-5%

Radius半径: 10 码yards

Death Sentry Receives Bonuses From:

  • Wake of Fire: +8% Damage per Level
  • Fire Blast: +8% Damage per Level
Changelog

Season 8:

  • Sentries will now be displayed similar to other pets

Season 6:

  • Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
  • Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
  • Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
  • Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
  • Death sentry level 28+ scaling increased from 11-12 to 13-14 per level

Season 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Death sentry fires 5 times increased to 10
  • Death sentry synergy increased from 6% to 8%
  • Death sentry charged bolt sentry synergy removed
  • Death sentry now has fire blast as a synergy
  • Death sentry base mana cost reduced from 20 to 8
  • Death sentry mana cost now increased by .25 per level
  • Death sentry level 1-8 scaling increased from 1-2 to 3-4
  • Death sentry level 8-16 scaling increased from 3-4 to 5-6
  • Death sentry level 16-22 scaling increased from 5-6 to 7-8
  • Death sentry level 22-28 scaling increased from 7-8 to 9-10
  • Death sentry level 28+ scaling increased from 9-10 to 11-12

Season 4:

  • Death Sentry starts at 16-20 flat damage instead of 8-10
  • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • Death sentry no longer has shock web as a synergy
  • Death sentry now deals 3-5% of a corpses life from 2-5%

Season 3:

  • Death sentry aoe reduced by roughly 17% (from 12 to 10)
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%

Season 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 22+ scaling has been reduced
  • synergies reduced from 6% to 4%

Season 1:

  • moved in the skill tree
  • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
  • can now only explode corpses instead of also shooting lightning most of the time
  • explosion damage is 5-10% of corpse's life
  • added flat physical and fire damage
  • radius is always 12 yards (was 3.33 + 0.66 per level)
  • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
  • synergy for Lightning Sentry removed (was 12%)
  • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

Vanilla Info


Warcries

狂嗥(Howl)

Howl.png
  • 描述: 使附近的怪物在恐惧之中四散逃避
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人逃窜距离(码) 16 17.6 19.3 21 22.6 24.3 26 27.6 29.3 31 32.6 34.3 36 37.6 39.3 41 42.6 44.3 46 47.6 49.3 51 52.6 54.3 56 57.6 59.3 61 62.6 64.3 66 67.6 69.3 71 72.6 74.3 76 77.6 79.3 81 82.6 84.3 86 87.6 89.3 91 92.6 94.3 96 97.6 99.3 101 102.6 104.3 106 107.6 109.3 111 112.6 114.3

敌人逃窜持续3秒

法力耗费: 4

更新日志

赛季 6:

  • 狂嗥(Howl)的扩散速度增加了33%
  • 狂嗥(Howl)的范围增加了大约20%

赛季 2:

  • 狂嗥(Howl)的范围减少50%
  • 现在所有等级逃窜效果均持续3秒

赛季 1:

  • 没有变化

Vanilla Info

找寻药剂(Find Potion)

Find Potion.png
  • 描述: 试着在怪物的尸体上找出药剂
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
几率% 15 27 36 44 50 55 59 62 66 68 71 73 75 77 78 80 81 82 83 84 85 86 87 88 88 89 90 90 91 91 92 92 93 93 93 94 94 95 95 95 95 96 96 96 97 97 97 97 98 98 98 98 98 99 99 99 99 99 99 100

法力耗费: 2

更新日志

赛季 1:

  • 没有变化

Vanilla Info

大叫(Shout)

Shout.png
  • 描述: 警告你和你的队伍成员眼前逼近的危险,并加强防御力
  • 需求等级: 6
  • 需求技能: 狂嗥(Howl) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615

持续时间: 300 秒

法力耗费: 6

更新日志

赛季 5:

  • 大叫(Shout)每级增加的防御由8%提高到10%

赛季 2:

  • 增加持续时间的协同作用被移除

赛季 1:

  • 改变了在技能树中的位置
  • 减少防御加成
  • 现在技能持续时间为300秒(以前是20秒+每级10秒)

Vanilla Info

战斗狂嗥(War Cry)

War Cry.png
  • 描述: 使附近的敌人受伤并晕眩
  • 需求等级: 6
  • 需求技能: 狂嗥(Howl) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
最小物理伤害 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 43 53 63 73 83 93 110 127 144 161 178 195 219 243 267 291 315 339 363 387 411 435 459 483 507 531 555 579 603 627 651 675 699 723 747 771 795 819 843 867 891 915 939 963
最大物理伤害 4 5 6 7 8 9 10 11 14 17 20 23 26 29 32 35 45 55 65 75 85 95 112 129 146 163 180 197 221 245 269 293 317 341 365 389 413 437 461 485 509 533 557 581 605 629 653 677 701 725 749 773 797 821 845 869 893 917 941 965
范围(码) 4.6 4.6 4.6 4.6 4.6 4.6 5.6 5.6 5.6 5.6 5.6 5.6 5.6 6.6 6.6 6.6 6.6 6.6 6.6 6.6 7.6 7.6 7.6 7.6 7.6 7.6 7.6 8.6 8.6 8.6 8.6 8.6 8.6 8.6 9.6 9.6 9.6 9.6 9.6 9.6 9.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6 11.6 11.6 11.6 11.6 11.6 11.6 11.6 12.6 12.6 12.6 12.6 12.6
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

战斗狂嗥(War Cry)可获得以下奖励:

  • 狂嗥(Howl): +15% 伤害每级
  • 战嗥(Battle Cry): +15% 伤害每级
  • 嘲弄(Taunt): +12% 伤害每级
  • 大叫(Shout): +12% 伤害每级
  • 战斗指挥(Battle Command): +12% 伤害每级
  • 战斗体制(Battle Orders): +12% 伤害每级
更新日志

赛季 6:

  • 狂嗥(Howl)和战嗥(Battle Cry)的协同作用从18%降低到15%

赛季 4:

  • War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24(与实际效果不符)

赛季 1:

  • 改变了在技能树中的位置,现在需要6级(以前是30级)
  • 需求技能从5个降低为1个
  • Now has scaling AOE
  • 晕眩被移除,但是会触发快速打击
  • 初始伤害降低,成长比例提高
  • 法力耗费降低为2+每级0.25(以前是10+每级1)
  • 狂嗥(Howl)和战嗥(Battle Cry)的协同作用现在为18%(以前是6%), 嘲弄(Taunt)的协同作用现在为 12%(以前是6%)
  • 大叫(Shout)、战斗体制(Battle Orders)和战斗指挥(Battle Command)的协同作用现在为12%

Vanilla Info

找寻物品(Find Item)

Find Item.png
  • 描述: 试着在怪物的尸体上找出隐藏的物品
  • 需求等级: 12
  • 需求技能: 找寻药剂(Find Potion) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
几率% 6 10 14 17 20 22 23 24 26 27 28 29 30 30 31 32 32 32 33 33 34 34 34 35 35 35 36 36 36 36 36 36 37 37 37 37 37 38 38 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 40

法力耗费: 7

更新日志

赛季 7:

  • 找寻药剂(Find Potion)的协同作用被移除
  • 找到高质量物品的几率从30%降低到15%
  • 找寻几率从0%-50%降低到0%-40%

赛季 5:

  • 找寻药剂(Find Potion)现在有1%的协同作用
  • 找寻几率从5%-60%降低到0%-50%

赛季 1:

  • 没有变化

Vanilla Info

嘲弄(Taunt)

Taunt.png
  • 描述: 触怒一个怪物,让它展开无情的攻击
  • 需求等级: 18
  • 需求技能: 狂嗥(Howl) [1], 战斗狂嗥(War Cry) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
目标的伤害% -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45 -47 -49 -51 -53 -55 -57 -59 -61 -63 -65 -67 -69 -71 -73 -75 -77 -79 -81 -83 -85 -87 -89 -91 -93 -95 -97 -99 -101 -103 -105 -107 -109 -111 -113 -115 -117 -119 -121 -123
目标的准确率% -5 -7 -9 -11 -13 -15 -17 -19 -21 -23 -25 -27 -29 -31 -33 -35 -37 -39 -41 -43 -45 -47 -49 -51 -53 -55 -57 -59 -61 -63 -65 -67 -69 -71 -73 -75 -77 -79 -81 -83 -85 -87 -89 -91 -93 -95 -97 -99 -101 -103 -105 -107 -109 -111 -113 -115 -117 -119 -121 -123
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
持续时间 (秒) 2 2.2 2.4 2.7 3 3.2 3.4 3.7 4 4.2 4.4 4.7 5 5.2 5.4 5.7 6 6.2 6.4 6.7 7

范围: 8 码

法力耗费: 3

更新日志

赛季 6:

  • 嘲弄(Taunt)的范围增加了33%

赛季 5:

  • 嘲弄(Taunt)现在每一基础等级增加0.25秒的持续时间

赛季 4:

  • 嘲弄(Taunt)变更为范围技能

赛季 1:

  • 改变了在技能树中的位置, 现在需要18级(以前是6级)
  • 需求技能从1个增加为两个(现在还需要战斗狂嗥(War Cry))

Vanilla Info

战斗体制(Battle Orders)

Battle Orders.png
  • 描述: 加强你和你的队伍成员的耐力、生命和法力上限
  • 需求等级: 24
  • 需求技能: 狂嗥(Howl), 大叫(Shout) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
法力 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 182 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467

持续时间: 300 秒

法力耗费: 7

更新日志

赛季 2:

  • 增加持续时间的协同作用被移除

赛季 1:

  • 改变了在技能树中的位置
  • 现在增加生命/法力, 每级+15生命/+7.5法力(以前是35%生命/法力/耐力+每级3%生命/法力/耐力)
  • 不再增加耐力
  • 现在技能持续时间为300秒(以前是30秒+每级10秒)

Vanilla Info

残酷吓阻(Grim Ward)

Grim Ward.png
  • 描述: 在怪物的尸体上制造一个吓人的图腾,导致附近的怪物四散逃避提高你和你的队伍成员的伤害力和攻击准确率
  • 需求等级: 24
  • 需求技能: 狂嗥(Howl) [1], 战斗狂嗥(War Cry) [6], 嘲弄(Taunt) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090 1110 1130 1150 1170 1190 1210 1230 1250 1270 1290 1310
伤害% 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504 512
范围(码) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50

持续时间: 40 秒

法力耗费: 4

更新日志

赛季 4:

  • 残酷吓阻(Grim Ward)每级伤害加成从5%提高到8%
  • 残酷吓阻(Grim Ward)基础伤害加成从35%提高到40%
  • 残酷吓阻(Grim Ward)基础光环范围为10.6码,每级增加0.66码(以前是1.33码)

赛季 3:

  • 残酷吓阻(Grim Ward)现在可以释放在远处(以前是近战范围)
  • 残酷吓阻(Grim Ward)基础光环范围从10.6码增加到16.6码
  • 残酷吓阻(Grim Ward)每级光环范围提升奖励提高一倍

赛季 2:

  • 基础伤害加成从28%增加到35%
  • 每级伤害加成从4%提高到5%
  • 基础光环范围提高了33.3%
  • 现在可以在骷髅尸体上释放

赛季 1:

  • 需求技能从2个增加到3个
  • 不再使敌人逃窜
  • 给予团队成员130攻击准确率+每级20攻击准确率和28%伤害+每级4%伤害
  • 基础光环范围调整为8码

Vanilla Info

战斗指挥(Battle Command)

Battle Command.png
  • 描述: 增加你和你的队伍成员的技能等级
  • 需求等级: 30
  • 需求技能: 狂嗥(Howl) [1], 大叫(Shout) [6], 战斗体制(Battle Orders) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80 83 86 89 92 95 98 101 104 107 110 113 116 119 122 125 128 131 134 137 140 143 146 149 152 155 158 161 164 167 170 173 176 179 182 185 188 191 194 197
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
技能加成 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3

持续时间: 300 秒

法力耗费: 11

更新日志

赛季 2:

  • 基础伤害加成提高到20%
  • 现在每级+3%伤害(以前是2%)
  • 增加持续时间的协同作用被移除

赛季 1:

  • 改变了在技能树中的位置
  • 每10基础等级提高1级技能加成
  • 获得基础伤害加成10%,每级+2%伤害
  • 现在技能持续时间为300秒(以前是5秒+每级10秒)

Vanilla Info

战嗥(Battle Cry)

Battle Cry.png
  • 描述: 令人恐惧的狂吼,可以降低敌人的防御力和伤害力
  • 需求等级: 30
  • 需求技能: 狂嗥(Howl) [1], 大叫(Shout) [6], 战斗狂嗥(War Cry) [6], 嘲弄(Taunt) [18], 战斗体制(Battle Orders) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
目标的防御% -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30
目标的物理抗性% -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45

持续时间: 8 秒

法力耗费: 5

当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果

更新日志

赛季 6:

  • 战嗥(Battle Cry)的持续时间从5秒提高到8秒

赛季 5:

  • 战嗥(Battle Cry)的持续时间从12秒+每级0.4秒改变为所有等级均持续5秒
  • 战嗥(Battle Cry)减少敌人防御上限从65%降低到30%

赛季 3:

  • 战嗥(Battle Cry)扩散速度提高了25%(这也导致了技能范围扩大)
  • 战嗥(Battle Cry)每级减少敌人防御从2%降低到1%

赛季 2:

  • "missile" speed increased by 25%(投射物速度提高了25%)(意义不明?)
  • 技能范围增加了大约15%

赛季 1:

  • 改变了在技能树中的位置, 现在需要30级(以前是18级)
  • 需求技能从2个增加到5个
  • 减少敌人的物理抗性而不是伤害(可以破免)
  • 减少敌人的防御(基础效果为15%,而不是50%)

Vanilla Info


Combat Masteries

一般支配(General Mastery)

General Mastery.png
  • 描述: 被动 - 加强你使用剑、斧、匕首和钉头锤的战斗技能
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
攻击准确率% 28 38 48 58 68 78 88 98 108 118 128 138 148 158 168 178 188 198 208 218 228 238 248 258 268 278 288 298 308 318 328 338 348 358 368 378 388 398 408 418 428 438 448 458 468 478 488 498 508 518 528 538 548 558 568 578 588 598 608 618
致命一击几率% 5 9 12 15 17 19 20 21 23 23 24 25 26

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更新日志

赛季 5:

  • 一般支配(General Mastery)现在也适用于匕首

赛季 4:

  • 一般支配(General Mastery)的伤害%从每级5%提高到每级8%
  • 一般支配(General Mastery)的基础伤害%从28%提高到30%

赛季 3:

  • 一般支配(General Mastery)的攻击准确率%从每级16%降低到每级10%

赛季 1:

  • 取代了长剑精通、斧头精通和钉锤精通
  • 一般支配(General Mastery)的攻击准确率%从每级8%提高到每级16%

Vanilla Info for Axe Mastery

支配飞掷(Throwing Mastery)

Throwing Mastery.png
  • 描述: 被动 - 加强你使用投掷性武器的战斗技能
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
穿透几率% 15 17 19 21 23 25 27 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
伤害% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
攻击准确率% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
致命一击几率% 5 9 12 15 17 19 20 21 23 23 24 25 26

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更新日志

赛季 6:

  • 修正了导致投掷精通伤害加成适用两次的bug

赛季 4:

  • 支配飞掷(Throwing Mastery)的基础伤害%从28%提高到30%
  • 支配飞掷(Throwing Mastery)的伤害%从每级8%提高到每级16%

赛季 3:

  • 支配飞掷(Throwing Mastery)的攻击准确率%从每级16%降低到每级10%

赛季 1:

  • 改变了在技能树中的位置,现在需要1级(以前是6级)
  • 增加了穿透几率%属性
  • 支配飞掷(Throwing Mastery)的攻击准确率%从每级8%提高到每级16%

Vanilla Info

支配长柄武器和矛(Polearm and Spear Mastery)

Polearm and Spear Mastery.png
  • 描述: 被动 - 加强你使用长柄武器和矛的战斗技能
  • 需求等级: 6
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
攻击准确率% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
致命一击几率% 5 9 12 15 17 19 20 21 23 23 24 25 26

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更新日志

赛季 4:

  • 支配长柄武器和矛(Polearm and Spear Mastery)的伤害%从每级6%提高到每级10%

赛季 3:

  • 支配长柄武器和矛(Polearm and Spear Mastery)的攻击准确率%从每级16%降低到每级10%

赛季 2:

  • 支配长柄武器和矛(Polearm and Spear Mastery)的基础伤害%从25%提高到30%
  • 支配长柄武器和矛(Polearm and Spear Mastery)的伤害%从每级5%提高到每级6%

赛季 1:

  • 取代了长柄武器精通和长矛精通
  • 支配长柄武器和矛(Polearm and Spear Mastery)的攻击准确率%从每级8%提高到每级16%

Vanilla Info for Polearm Mastery

战斗本能(Combat Reflexes)

Combat Reflexes.png
  • 描述: 被动 - 增加你的耐力、打击恢复和生命
  • 需求等级: 12
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
耐力% 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
快速打击恢复% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
更新日志

赛季 5:

  • 战斗本能(Combat Reflexes)的生命加成从每级20降低到每级10
  • 战斗本能(Combat Reflexes)的生命加成从基础等级改为等级(硬点加成改为软点加成)
  • 战斗本能(Combat Reflexes)不再于1级时提供4%的快速打击恢复
  • 战斗本能(Combat Reflexes)的快速打击恢复从每级1%提高到每级2%

赛季 3:

  • 战斗本能(Combat Reflexes)每级增加20生命

赛季 1:

  • 改名为战斗本能(Combat Reflexes)
  • 现在每1个基础等级提升最大生命值
  • 现在每级提升快速打击恢复

Vanilla Info for Increased Stamina

铁布衫(Iron Skin)

Iron Skin.png
  • 描述: 被动 - 增加你的防御力
  • 需求等级: 18
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
物理抗性% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
更新日志

赛季 1:

  • 现在每2个基础等级提高1%物理抗性

Vanilla Info

加速(Increased Speed)

Increased Speed.png
  • 描述: 被动 - 增加行走和跑步的速度
  • 需求等级: 24
  • 需求技能: 战斗本能(Combat Reflexes) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
移动速度% 13 18 22 25 28 30 32 33 35 36 37 38 39 40

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基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
攻击速度% 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40

注: 该技能提高 "物品攻速" 而不是 "技能攻速", 与 速度爆发 Burst of Speed狂乱 Frenzy狼人变化 Werewolf狂热 Fanaticism 不同(攻速计算方式不一样)

更新日志

赛季 5:

  • 现在每1个基础等级提高2%攻击速度

赛季 1:

  • 没有变化

Vanilla Info

自然抵抗(Natural Resistance)

Natural Resistance.png
  • 描述: 被动 - 增加自然的抵抗力,降低毒素和元素系的伤害
  • 需求等级: 30
  • 需求技能: 铁布衫(Iron Skin) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
全部抗性% 11 20 27 33 37 41 44 46 49 51 53 54 56 57 58 60

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更新日志

赛季 5:

  • 自然抵抗(Natural Resistance)的抗性加成上限降低到75%(以前是80%)

赛季 1:

  • 没有变化

Vanilla Info

重伤(Deep Wounds)

Deep Wounds.png
  • 描述: 被动 - 增加撕开伤口的伤害
  • 需求等级: 30
  • 需求技能: 战斗本能(Combat Reflexes) [12], 铁布衫(Iron Skin) [18], 加速(Increased Speed) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
撕开伤口每秒伤害 80 100 120 140 160 180 200 220 248 276 304 332 360 388 416 444 480 516 552 588 624 660 704 748 792 836 880 924 976 1028 1080 1132 1184 1236 1288 1340 1392 1444 1496 1548 1600 1652 1704 1756 1808 1860 1912 1964 2016 2068 2120 2172 2224 2276 2328 2380 2432 2484 2536 2588
撕开伤口几率% 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35

重伤(Deep Wounds)可获得以下奖励:

  • 残酷吓阻(Grim Ward): +4% 伤害每级
更新日志

Season 8:

  • Fixed an issue that was causing it's values to cap (No longer has any cap)

赛季 7:

  • 新技能,增加撕开伤口的几率,并提高撕开伤口的伤害


Combat Skills (Barbarian)

重击(Bash)

Bash D2.png
  • 描述: 威力强大的一击,可以增加造成的伤害并把敌人击退
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率% 27 39 51 63 75 87 99 111 123 135 147 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543 555 567 579 591 603 615 627 639 651 663 675 687 699 711 723 735
伤害% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
伤害 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

重击(Bash)可获得以下奖励:

  • 击昏(Stun): +15% 伤害每级
  • 专心(Concentrate): +15% 伤害每级
  • 专心(Concentrate): +10% 攻击准确率每级
更新日志

赛季 7:

  • 重击(Bash)伤害%从每级18%提高到每级25%
  • 击昏(Stun)协同作用从12%提高到15%
  • 专心(Concentrate)协同作用从10%提高到15%

赛季 5:

  • 狂战士(Berserk)的协同作用被 专心(Concentrate)取代

赛季 4:

  • 重击(Bash)伤害%从每级12%提高到每级18%
  • 重击(Bash)相关的协同作用从每级10%提高到每级12%
  • 重击(Bash)的攻击准确率%从35%+每级20%降低到27%+每级12%

赛季 2:

  • 重击(Bash)伤害%从每级10%提高到每级12%

赛季 1:

  • 改变了在技能树中的位置
  • 有75%的几率击退怪物
  • 重击(Bash)的攻击准确率%从20%+每级5%提高到35%+每级20%
  • 重击(Bash)伤害%从每级5%提高到每级10%
  • 现在法力耗费按等级提高
  • 现在 狂战士(Berserk)提供10%的协同作用

Vanilla Info

双手挥击(Double Swing)

Double Swing.png
  • 描述: 当你装备了两把武器就有可能在一次攻击之中同时伤害两个目标或对一个目标作两次攻击
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
攻击准确率% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728
法力耗费 1

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双手挥击(Double Swing)可获得以下奖励:

  • 狂乱(Frenzy): +18% 伤害每级
  • 击昏(Stun): +18% 伤害每级
更新日志

赛季 7:

  • 双手挥击(Double Swing)的相关协同作用从16%提高到18%

赛季 5:

  • 双手挥击(Double Swing)的相关协同作用从12%提高到16%
  • 双手挥击(Double Swing)的伤害%从每级18%提高到每级20%

赛季 4:

  • 双手挥击(Double Swing)受到 狂乱(Frenzy)的协同作用从8%提高到12%
  • 双手挥击(Double Swing)受到 击昏(Stun)的12%协同作用
  • 双手挥击(Double Swing)的基础伤害%从0%提高到20%
  • 双手挥击(Double Swing)的伤害%从每级14%提高到每级18%

赛季 3:

  • 双手挥击(Double Swing)变为1级技能
  • 需求技能改变为 无
  • 双手挥击(Double Swing)的伤害%调整为每级14%
  • 双手挥击(Double Swing)的 狂乱(Frenzy)协同作用从每级14%降低到每级8%
  • 双手挥击(Double Swing)的基础法力耗费降低到1
  • 双手挥击(Double Swing)的法力耗费从每级0.5降低到每级0.25
  • 双手挥击(Double Swing)的基础攻击准确率%从75%降低到20%
  • 双手挥击(Double Swing)的攻击准确率%从每级20%降低到每级12%

赛季 1:

  • 需求技能改变
  • 双手挥击(Double Swing)的攻击准确率%从15%+每级5%提高到75%+每级20%
  • 法力耗费调整为4+每级0.5
  • 协同技能从 重击(Bash)变为 狂乱(Frenzy)
  • 双手挥击(Double Swing)的协同作用从10%提高到14%

Vanilla Info

狂乱(Frenzy)

Frenzy.png
  • 描述: 同时挥动两把武器,成功击中敌人后可以增加你的速度,必须先装备两把武器
  • 需求等级: 6
  • 需求技能: 双手挥击(Double Swing) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 20 38 56 74 92 110 128 146 164 182 200 218 236 254 272 290 308 326 344 362 380 398 416 434 452 470 488 506 524 542 560 578 596 614 632 650 668 686 704 722 740 758 776 794 812 830 848 866 884 902 920 938 956 974 992 1010 1028 1046 1064 1082
攻击准确率% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
攻击速度%(最小值) 7

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攻击速度%(最大值) 7 13 18 22 25 27 29 31 33 34 35 36 37 38 39 40

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移动速度%(最大值) 32 34 36 38 40 42 44 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
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法力耗费 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31

持续时间: 15 秒

狂乱(Frenzy)可获得以下奖励:

  • 双手挥击(Double Swing): +15% 伤害每级
  • 击昏(Stun): +15% 伤害每级
更新日志

赛季 7:

  • Synergies increased from 14% to 15%

赛季 5:

  • Frenzy synergies increased from 10% to 14%
  • Frenzy damage per level increased from 16% to 18%
  • Frenzy level 1 damage bonus increased from 14% to 20%

赛季 4:

  • Frenzy level 1 damage decreased from 15% to 14%
  • Frenzy increased from 10% damage per level to 16%
  • Frenzy synergies increased from 6% per level to 10%
  • Frenzy move speed tooltip now shows the proper values
  • Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
  • Frenzy now has a 法力耗费 of 1 at all levels
  • Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels

赛季 3:

  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • prerequisites increased from 0 to 1 (now also requires Double Swing)
  • Frenzy 法力耗费 now increases by 0.25 per level
  • Frenzy's attack rating per level reduced from 18% to 10%

赛季 2:

  • synergies increased from 4% to 6%

赛季 1:

  • 改变了在技能树中的位置,现在需求等级为1级(以前是24级)
  • prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
  • Duration increased to 9 seconds + 1 per level (was just 6)
  • Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
  • bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
  • damage changed to 15% + 10% per level (was 90% + 9%)
  • synergy for Berserk removed
  • now has Stun as a synergy instead of Taunt
  • synergies are now 4% (was 8%)

Vanilla Info

击昏(Stun)

Stun.png
  • 描述: 把你的敌人击昏,并增加攻击准确率
  • 需求等级: 6
  • 需求技能: 重击(Bash) [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Physical Damage (min) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
Physical Damage (max) 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288
攻击准确率% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
持续时间(秒) 1 1.1 1.3 1.4 1.6 1.8 1.9 2.1 2.2 2.4 2.6 2.7 2.9 3 3.2 3.4 3.4 3.5 3.6 3.7 3.8 3.8 3.9 4 4.1 4.2 4.2 4.3 4.4 4.5 4.6 4.6 4.7 4.8 4.9 5 5 5.1 5.2 5.3 5.4 5.4 5.5 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.2 6.3 6.4 6.5 6.6 6.6 6.7 6.8 6.9

1/4 武器伤害

法力耗费: 2

击昏(Stun)可获得以下奖励:

  • 专心(Concentrate): +10% 攻击准确率每级
更新日志

赛季 5:

  • Stun level 1-16 duration scaling increased by 100%
  • Stun now deals ¼ weapon damage from 100%
  • Stun now properly targets monster without name locking
  • Stun can no longer be used in wolf form

赛季 4:

  • Stun has been reworked and now stuns in an area of effect

赛季 1:

  • 改变了在技能树中的位置, 现在需求等级为6级(以前是12级)
  • 持续时间增加

Vanilla Info

专心(Concentrate)

Concentrate.png
  • 描述: 让攻击不至于中断,而且提高防御力和攻击准确率,而且转换物理伤害为魔法伤害
  • 需求等级: 12
  • 需求技能: 双手挥击(Double Swing) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
Attack Rating +% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
伤害% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Physical Damage Converted to Magic Damage 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70

法力耗费: 2

Concentrate 可获得以下奖励:

  • 重击(Bash): +20% 伤害每级
  • 战斗指挥(Battle Command): +20% 伤害每级
更新日志

Season 8:

  • Synergies increased from 18% to 20%

赛季 7:

  • Synergies increased from 15% to 18%

赛季 6:

  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

赛季 5:

  • Concentrates damage per level increased from 14% to 16%
  • Concentrates bash synergy increased from 8% to 12%

赛季 4:

  • Concentrate damage per level increased from 6% per level to 14%
  • Concentrate's battle command damage per level synergy increased from 6% per level to 12%
  • Concentrate's bash magic damage synergy increased from 1% per level to 2%
  • Concentrate's bash damage synergy increased from 6% per level to 8%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Concentrate's base attack rating reduced from 180% to 40%
  • Concentrate's attack rating per level increased from 10% to 12%

赛季 1:

  • 改变了在技能树中的位置, 现在需要等级为12级(以前是18级)
  • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
  • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
  • Defense bonus is now 20% + 4% per level (was 100% + 10%)
  • bonus attack rating now starts at 180% (was 60%)
  • damage scaling increased to +6% per level (was +5%)
  • synergy for Berserk (bonus magic damage) changed to Bash
  • synergy for Battle Orders changed to Battle Command
  • damage synergies are now 6% (was 5%/10%)

Vanilla Info

双手投掷(Double Throw)

Double Throw.png
  • 描述: 在一次攻击中掷出两把武器
  • 需求等级: 12
  • 需求技能: 双手挥击(Double Swing) [1], 狂乱(Frenzy) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 45 53 61 69 77 85 93 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357 365 373 381 389 397 405 413 421 429 437 445 453 461 469 477 485 493 501 509 517
弹射次数 3

3

4

4

4

5

5

5

6

6

6

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

7

攻击准确率% 35 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920
法力耗费 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32

双手投掷(Double Throw)可获得以下奖励:

  • 双手挥击(Double Swing): +6% 伤害每级
  • 狂乱(Frenzy): +6% 伤害每级
更新日志

Season 8:

  • Increased the max number of bounces from 5 to 7

赛季 6:

  • 双手投掷(Double Throw)现在受到 狂乱(Frenzy)的6%协同作用

赛季 5:

  • Double throw damage per level increased from 6% to 8%
  • Double throw synergy damage per level increased from 5% to 6%

赛季 4:

  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%

赛季 3:

  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw's starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw's base attack rating reduced from 175% to 35%

赛季 2:

  • now properly displays its damage in the character screen

赛季 1:

  • prerequisites changed (now requires Frenzy instead of Bash)
  • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
  • Not affected by pierce
  • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
  • now also gains bonus damage 55% + 12% per level
  • 法力耗费 now scales per level (was just 1)

Vanilla Info

跳跃(Leap)

Leap.png
  • 描述: 从危险之中跳离,或是跳入战斗之中
  • 需求等级: 12
  • 需求技能: 重击(Bash) [1], 击昏(Stun) [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Leap Distance (yards) 15.3 16.6 18 18.6 20 20.6 20.6 21.3 22

22

22.6

22.6

23.3

23.3

23.3

24

24

24

24

24

24.6

24.6

24.6

24.6

24.6

24.6

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

25.3

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26

26.6
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Knockback Radius (yards) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10

10

10

10

10

10

10

10

10

10

10

10

10

法力耗费: 5

更新日志

赛季 5:

  • 跳跃(Leap)的法力耗费从20降低到5
  • Leap range increased from a diminishing return scaling of 10-30 to 20-40
  • Leap travel speed increased by 33%

赛季 3:

  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap 法力耗费 increased from 8 to 20

赛季 1:

  • 改变了在技能树中的位置, 现在需求等级为12级(以前是6级)
  • prerequisites increased from 0 to 2 (now requires Bash, Stun)
  • leap distance increased
  • Hard points increase the speed of the leap
  • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)

Vanilla Info

跳跃攻击(Leap Attack)

Leap Attack.png
  • 描述: Leaps to and attacks enemies in a radius upon landing
  • 需求等级: 24
  • 需求技能: 重击(Bash) [1], 双手挥击(Double Swing) [1], 击昏(Stun) [6], 跳跃(Leap) [12], 专心(Concentrate) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害% 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950 965
法力耗费 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

跳跃攻击(Leap Attack)可获得以下奖励:

  • 跳跃(Leap): +8% 伤害每级
  • 重击(Bash): +8% 伤害每级
更新日志

赛季 7:

  • 协同作用从10%降低到8%
  • 跳跃攻击(Leap Attack)不再消耗武器耐久
  • 跳跃攻击(Leap Attack)攻击范围增加

赛季 6:

  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%

赛季 4:

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack synergies increased from 6% to 8%
  • Leap Attack base enhanced damage bonus increased from 10% to 30%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%

赛季 2:

  • 协同作用从6%提高到10%

赛季 1:

  • 改变了在技能树中的位置,现在需求等级为24级(以前是18级)
  • 需求技能调整为5个
  • 基础等级提高跳跃的速度
  • 现在对一个区域造成伤害(以前是单个目标)
  • damage bonus is now +10% per level (was 100% + 30% per level)
  • 现在可以吸血了
  • 不再受攻击准确率影响
  • 初始法力耗费从9降低到7
  • 现在受到 重击(Bash)的协同作用
  • 现在协同作用是6%(以前是10%)

Vanilla Info

狂战士(Berserk)

Berserk.png
  • 描述: 威力强大但攻击卤莽,增加攻击准确率和伤害力,但会降低防御力物理抗性
  • 需求等级: 24
  • 需求技能: 双手挥击(Double Swing) [1], 专心(Concentrate) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率% 60 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388 396 404 412 420 428 436 444 452 460 468 476 484 492 500 508 516 524 532
伤害% 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035
‑% to Enemy Physical Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

Physical Resistance Penalty % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

-20

持续时间: 0.5 秒

法力耗费: 4

狂战士(Berserk)可获得以下奖励:

  • 嘲弄(Taunt): +10% 伤害每级
  • 战斗本能(Combat Reflexes): +10% 伤害每级
更新日志

Season 8:

  • Enemy physical resistance penetration cap increased from -30% to -45%

Season 5:

  • Berserk now caps at 30% physical resistance penetration
  • Berserk physical resistance penetration per level reduced from 2% to 1%

赛季 4:

  • Berserk increased from 10% per level to 15%
  • Berserk synergies increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical resistance penetration modifier to its splash damage
  • Berserk's attack rating per level reduced from 12% to 8%
  • Berserk's starting attack rating reduced from 240% to 60%

赛季 1:

  • 改变了在技能树中的位置, 现在需求等级为24级(以前是30级)
  • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
  • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
  • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
  • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
  • Now also penetrates physical resistance
  • synergies changed from Howl & Shout to Taunt & Combat Reflexes
  • synergies are now 8% (was 10%)

Vanilla Info

旋风(Whirlwind)

Whirlwind.png
  • 描述: 旋转的死亡之舞,在你的面前切出一条路
  • 需求等级: 30
  • 需求技能: 双手挥击(Double Swing) [1], 专心(Concentrate) [12], 狂战士(Berserk) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Velocity % 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

65

伤害% 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 154 158 162 166 170 174 178 182 186 190 194 198 202 206 210 214 218 222 226 230 234 238 242 246 250 254 258 262 266
攻击准确率% 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360 366 372 378 384 390 396 402 408 414 420 426 432 438 444
法力耗费 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42

使用单手武器时每5帧命中一次,使用双手武器时每6帧命中两次

注: 混沌 Chaos 符文之语赋予刺客这个技能的另一个版本(刀刃之舞

更新日志

赛季 5:

  • Whirlwind no longer attempts to do a normal attack when out of mana
  • Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • Whirlwind damage per level reduced from 5% to 4%
  • Whirlwind base enhanced damage bonus reduced from 35% to 30%
  • Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)

赛季 4:

  • When dual wielding Whirlwind now swings with both weapons each attack
  • Whirlwind enhanced damage per level increased from 4% per level to 5%
  • Whirlwind starting damage and attack bonuses increased by 10%

赛季 3:

  • prerequisites changed (now requires Double Swing instead of Frenzy)
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%

赛季 2:

  • has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
    • For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
  • Enhanced Damage bonus at Level 1 reduced from +50% to +25%
  • Enhanced Damage bonus per level has reduced from +6% to +4%

赛季 1:

  • 改变了在技能树中的位置
  • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
  • Movement speed increased by character's FRW speed
  • Now also scales velocity at 4% per level
  • bonus attack rating now starts at 240% (was 0%)
  • damage bonus increased to 50% + 6% per level (was -50% + 8%)
  • Will not apply splash damage from melee weapons

Vanilla Info


Elemental Skills

CD



火风暴Firestorm

Firestorm.png
  • 描述: 释放出狂暴的混沌之力来烧伤敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 2 3 4 5 7 8 9 10 11 12 14 15 16 17 18 19 22 24 26 29 31 33 38 43 48 52 57 62 70 78 86 94 103 111 119 127 135 144 152 160 168 176 185 193 201 209 217 226 234 242 250 258 267 275 283 291 300 308 316 324
火焰伤害(max) 4 7 9 11 14 16 18 21 23 25 28 30 32 35 37 39 43 46 50 53 57 60 66 72 78 84 90 96 105 114 124 133 142 152 161 171 180 189 199 208 217 227 236 246 255 264 274 283 292 302 311 321 330 339 349 358 367 377 386 396
硬等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Tendrils 3 3

3

3

3

4

4

4

4

4

5

5

5

5

5

6

6

6

6

6

7

法力消耗: 4

额外的对火焰风暴:

  • 熔浆巨岩: +26% 火焰伤害每级
  • 火山爆: +26% 火焰伤害每级
Changelog

Season 6:

  • Firestorm synergies increased from 25% to 26%
  • Firestorm level 28+ scaling increased from 6-8 to 7-8 per level

Season 5:

  • Firestorm starting projectile amount increased from 2 to 3
  • Firestorm base damage reduced from 3-6 to 2-4
  • Firestorm missile velocity increased by 50%
  • Firestorm no longer gains 10% missile velocity per level
  • Firestorm range reduced by 20%
  • Firestorm range now increased by .5% per level
  • These changes result in firestorm traveling further late game

Season 2:

  • synergies increased from 23% to 25%

Season 1:

  • damage scaling nerfed
  • speed and range (aoe) increases per skill level

Vanilla Info

极地风暴Arctic Blast

Arctic Blast.png
  • 描述: 释放出连串的冰尘,以冰霜摧毁你面前的敌群
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 6 12 17 23 29 35 41 47 58 70 82 94 105 117 129 141 164 187 211 234 258 281 322 363 404 445 486 527 592 656 721 785 850 914 978 1043 1107 1172 1236 1301 1365 1430 1494 1558 1623 1687 1752 1816 1881 1945 2010 2074 2139 2203 2267 2332 2396 2461 2525 2590
冰冷伤害 (max) 11 17 23 29 35 41 46 52 64 76 87 99 111 123 134 146 169 193 216 240 263 287 328 369 410 451 492 533 597 662 726 791 855 919 984 1048 1113 1177 1242 1306 1371 1435 1500 1564 1628 1693 1757 1822 1886 1951 2015 2080 2144 2208 2273 2337 2402 2466 2531 2595
降低冰冻抗性% -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

冰冻时间(秒) 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4 16 16.6 17.2 17.8 18.4 19 19.6 20.2 20.8 21.4 22 22.6 23.2 23.8 24.4 25 25.6 26.2 26.8 27.4 28 28.6 29.2 29.8 30.4 31 31.6 32.2 32.8 33.4 34 34.6 35.2 35.8 36.4 37 37.6 38.2 38.8 39.4
射程 (码) 3.3

3.3

3.3

3.3

4

4

4

4

4.6

4.6

4.6

4.6

5.3

5.3

5.3

5.3

6

6

6

6

6.6

6.6

6.6

6.6

7.3

7.3

7.3

7.3

8

8

8

8

8.6

8.6

8.6

8.6

9.3

9.3

9.3

9.3

10

10

10

10

10.6

10.6

10.6

10.6

11.3

11.3

11.3

11.3

12

12

12

12

12.6

12.6

12.6

12.6

法力消耗 1 1 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8 8 8 9 9 10 10 10 11 11 12 12 12 13 13 14 14 14 15 15 16 16 16 17 17 18 18 18 19 19 20 20 20 21 21 22 22 22 23 23 24 24 24

施法至少需要法力值: 4

敌人将会在受到极地风暴伤害后0.4-0.8秒降低冰抗Enemy Cold Resistance is reduced while being damage by Arctic Blast and for approximately 0.4-0.8 seconds thereafter

当抗性高于99%(免疫)或低于0%时,抗性降低只能发挥1/2有效性 Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

额外的对极地风暴:

  • 暴风: +16% 冰冷伤害每等级
  • 龙卷风: +10% 冰冷伤害每等级
  • 小旋风: +10% 冰冷伤害每等级
  • 飓风装甲: +10% 冰冷伤害每等级
Changelog

Season 7:

  • Hurricane synergy increased from 14% to 16%

Season 6:

  • Arctic blast now reduces enemies cold resistance
  • Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others

Season 5:

  • Arctic blast hurricane synergy reduced from 25% to 24%
  • Arctic blast cyclone armor synergy increased from 20% to 24%
  • Arctic blast twister synergy increased from 20% to 24%
  • Arctic blast tornado synergy increased from 20% to 24%
  • Arctic blast level 1-8 scaling increased by 15%
  • Arctic blast level 8-16 scaling increased by 66%
  • Arctic blast level 16-22 scaling increased by 82%
  • Arctic blast level 22-28 scaling increased by 54%
  • Arctic blast level 28+ scaling increased by 55%

Season 4:

  • Arctic Blast synergies increased from 18% to 20%

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • damage scaling buffed
  • range nerfed, has a bigger hitbox and travels faster
  • mana cost starts lower and scales higher
  • now also has Tornado & Twister as synergies
  • synergies are now 18% for most and 25% for Hurricane (was 15%)

Vanilla Info

熔浆巨岩

Molten Boulder.png
  • 描述:发射一块炽热的岩浆巨石,击退你的敌人。每级增加巨石速度
  • 需求等级: 6
  • 需求技能: 火风暴 [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 30 36 42 48 54 60 70 80 90 100 110 120 134 148 162 176 190 204 218 232 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568
伤害 (max) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 31 38 45 52 59 66 79 92 105 118 131 144 163 182 201 220 239 258 277 296 315 334 353 372 391 410 429 448 467 486 505 524 543 562 581 600 619 638 657 676 695 714 733 752
火焰伤害 (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 30 36 42 48 54 60 70 80 90 100 110 120 134 148 162 176 190 204 218 232 246 260 274 288 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568
火焰伤害 (max) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 31 38 45 52 59 66 79 92 105 118 131 144 163 182 201 220 239 258 277 296 315 334 353 372 391 410 429 448 467 486 505 524 543 562 581 600 619 638 657 676 695 714 733 752
燃烧伤害 (min) 2 3 4 5 7 8 9 10 12 15 17 19 22 24 26 29 36 43 50 57 64 71 83 94 106 118 130 141 155 169 183 198 212 226 240 254 268 282 296 310 324 338 352 366 380 394 408 423 437 451 465 479 493 507 521 535 549 563 577 591
燃烧伤害(max) 4 5 7 8 9 10 11 12 15 17 19 22 24 26 29 31 38 45 52 59 66 73 85 97 108 120 132 144 158 172 186 200 214 228 242 256 270 284 298 312 326 341 355 369 383 397 411 425 439 453 467 481 495 509 523 537 551 566 580 594
法力消耗 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3 10.5 10.6 10.7 10.8 11 11.1 11.2 11.3 11.5 11.6 11.7 11.8 12 12.1 12.2 12.3

额外的对熔浆巨岩:

  • 火山爆: +12% 伤害每等级
  • 火山: +12% 伤害每等级
  • 毁天灭地: +12% 伤害每等级
Changelog

Season 2:

  • synergies increased from 10% to 12%

Season 1:

  • damage scaling nerfed
  • now has Fissure & Armageddon as synergies instead of Firestorm
  • synergies apply to both damage types (physical and fire)
  • synergies are now 10%/10%/10% instead of 10%/8%
  • now rolls faster with additional soft points

Vanilla Info

飓风装甲Cyclone Armor

Cyclone Armor.png
  • 描述: 保护你免受火灾、寒冷和闪电的伤害
  • 需求等级: 6
  • 需求技能: 极地风暴 [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
吸收元素伤害 15 31 47 63 79 95 111 127 144 161 178 195 212 229 246 263 281 299 317 335 353 371 390 409 428 447 466 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125
法力消耗 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

Cooldown: 2 seconds

额外的对飓风装甲:

  • 每点法力获得+3额外吸收 Gains +3 Additional Absorb per Energy
Changelog

Season 6:

  • Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)

Season 5:

  • Cyclone armor now gains 3 absorb per energy
  • Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75)
  • Cyclone armor absorb level 1-8 scaling reduced from 20 to 16
  • Cyclone armor absorb level 8-16 scaling reduced from 20 to 17
  • Cyclone armor absorb level 16-22 scaling reduced from 20 to 18
  • Cyclone armor absorb level 22-28 scaling reduced from 20 to 19

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • scaling buffed
  • synergies removed
  • now has a small cooldown

Vanilla Info

火山爆 Fissure

Fissure.png
  • 描述: 在敌人下方打开一个火山口,将他们烧成碎片
  • 需求等级: 12
  • 需求技能: 火风暴 [1], 熔浆巨岩 [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 15 19 23 27 31 35 39 43 51 59 67 75 83 91 99 107 119 131 143 155 167 179 199 219 239 259 279 299 331 363 395 427 459 491 523 555 587 619 651 683 715 747 779 811 843 875 907 939 971 1003 1035 1067 1099 1131 1163 1195 1227 1259 1291 1323
火焰伤害(max) 25 31 37 43 49 55 61 67 77 87 97 107 117 127 137 147 161 175 189 203 217 231 253 275 297 319 341 363 397 431 465 499 533 567 601 635 669 703 737 771 805 839 873 907 941 975 1009 1043 1077 1111 1145 1179 1213 1247 1281 1315 1349 1383 1417 1451

法力消耗: 10

持续时间: 2.2 seconds

Cooldown: 0.5 seconds

额外的对火山爆:

  • 火风暴: +10% 火焰伤害每等级
  • 熔浆巨岩: +10% 火焰伤害每等级
Changelog

Season 5:

  • Fissure level 16-22 scaling reduced from 16-18 to 12-14
  • Fissure level 22-28 scaling reduced from 20-24 to 20-22
  • Fissure level 28+ scaling increased from 24-30 to 32-34

Season 4:

  • Fissure synergies increased from 8% to 10%

Season 2:

  • synergies increased from 6% to 8%

Season 1:

  • level 16+ damage scaling buffed slightly
  • duration decreased from 3.2 to 2.2 seconds
  • synergy changed from Volcano to Molten Boulder
  • synergies decreased to 6% (was 12%)
  • now has increased density, lowered cooldown, and no longer causes next hit delay

Vanilla Info

小旋风Twister

Twister.png
  • 描述: 释放几股小旋风,穿过你的敌人
  • 需求等级: 12
  • 需求技能: 极地风暴 [1], 飓风装甲 [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力消耗 2 2.1 2.2 2.4 2.5 2.6 2.7 2.9 3 3.1 3.2 3.4 3.5 3.6 3.7 3.9 4 4.1 4.2 4.4 4.5 4.6 4.7 4.9 5 5.1 5.2 5.4 5.5 5.6 5.7 5.9 6 6.1 6.2 6.4 6.5 6.6 6.7 6.9 7 7.1 7.2 7.4 7.5 7.6 7.7 7.9 8 8.1 8.2 8.4 8.5 8.6 8.7 8.9 9 9.1 9.2 9.4
旋风数量 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14

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伤害 (min) 6 8 10 12 14 16 18 20 24 27 31 34 38 41 45 48 58 67 77 86 96 106 123 140 158 175 193 210 238 265 293 320 348 375 403 430 458 485 513 540 568 595 623 650 678 705 733 760 788 815 843 870 898 925 953 980 1008 1035 1063 1090
伤害(max) 8 11 14 17 20 23 26 29 34 38 43 47 52 56 61 65 76 86 97 107 118 128 147 165 184 202 221 239 268 296 325 353 382 410 439 467 496 524 553 581 610 638 667 695 724 752 781 809 838 866 895 923 952 980 1009 1037 1066 1094 1123 1151

额外的对小旋风:

  • 暴风: +24% 伤害每等级
  • 龙卷风: +24% 伤害每等级
  • 极地风暴: +24% 伤害每等级
Changelog

Season 8:

  • Synergies increased from 22% to 24%

Season 4:

  • Twister mana cost now starts at 2 and gains 0.125 per level

Season 3:

  • Twister synergies increased from 20% to 22%
  • Twisters level 1-16 scaling increased by +0.5-1 per level
  • Twisters level 16-22 scaling increased from +8.5-9.5 per level to +9.5-10.5 per level
  • Twisters level 22-28 scaling increased from 14-16 per level to 17.5-18.5 per level
  • Twisters level 28+ scaling increased from 21-24 per level to 27.5-28.5 per level

Season 2:

  • synergies increased from 15% to 20%

Season 1:

  • moved in the skill tree, requires level 12 (was 18)
  • mana cost now scales
  • now has Arctic Blast as a synergy
  • synergies increased to 15% (was 10%)
  • damage scaling buffed
  • now shoots additional twisters with additional soft points (max of 14), does not shotgun

Vanilla Info

狂风Gust

Gust.png
  • 描述: 立即移动到目标地,并使周围敌人冰冻0.5秒
  • 需求等级: 18
  • 需求技能: 极地风暴 [1], 飓风装甲 [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冷却(秒) 6.3 6.1 5.9 5.7 5.5 5.3 5.1 4.9 4.7 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 2.9 2.7 2.5 2.3 2.1 1.9 1.7 1.5 1.3 1.1 0.9 0.7 0.5

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法力消耗: 20

Changelog

Season 2:

  • now chills instead of stuns

Season 1:

  • new skill that teleports the character and briefly chills nearby enemies

火山

Volcano D2.png
  • 描述: 召唤一座火山,给你的敌人带来死亡和毁灭
  • 需求等级: 24
  • 需求技能: 火风暴 [1], 熔浆巨岩 [6], 火山爆 [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 8 11 14 17 20 23 26 29 34 39 44 49 54 59 64 69 76 83 90 97 104 111 119 127 135 143 151 159 168 177 186 195 204 213 222 231 240 249 258 267 276 285 294 303 312 321 330 339 348 357 366 375 384 393 402 411 420 429 438 447
伤害 (max) 10 13 16 19 22 25 28 31 36 41 46 51 56 61 66 71 78 85 92 99 106 113 121 129 137 145 153 161 170 179 188 197 206 215 224 233 242 251 260 269 278 287 296 305 314 323 332 341 350 359 368 377 386 395 404 413 422 431 440 449
火焰伤害 (min) 8 11 14 17 20 23 26 29 34 39 44 49 54 59 64 69 76 83 90 97 104 111 119 127 135 143 151 159 168 177 186 195 204 213 222 231 240 249 258 267 276 285 294 303 312 321 330 339 348 357 366 375 384 393 402 411 420 429 438 447
火焰伤害(max) 10 13 16 19 22 25 28 31 36 41 46 51 56 61 66 71 78 85 92 99 106 113 121 129 137 145 153 161 170 179 188 197 206 215 224 233 242 251 260 269 278 287 296 305 314 323 332 341 350 359 368 377 386 395 404 413 422 431 440 449

法力消耗: 12


Cooldown: 0.5 seconds

额外的对火山:

  • 熔浆巨岩: +10% 伤害每等级
  • 火山爆: +10% 伤害每等级
  • 毁天灭地: +10% 伤害每等级
Changelog

Season 4:

  • Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9

Season 2:

  • synergies increased from 8% to 10%

Season 1:

  • synergies decreased to 8% (was 12%)
  • now has reduced cooldown and next hit delay

Vanilla Info

龙卷风Tornado

Tornado.png
  • 描述: 制造一个鳍状碎岩风来轰炸你的敌人
  • 需求等级: 24
  • 需求技能: 极地风暴 [1], 飓风装甲 [6], 小旋风 [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力消耗 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
伤害 (min) 32 38 44 50 56 62 68 74 88 102 116 130 144 158 172 186 206 226 246 266 286 306 330 354 378 402 426 450 478 506 534 562 590 618 646 674 702 730 758 786 814 842 870 898 926 954 982 1010 1038 1066 1094 1122 1150 1178 1206 1234 1262 1290 1318 1346
伤害(max) 35 43 51 59 67 75 83 91 107 123 139 155 171 187 203 219 241 263 285 307 329 351 377 403 429 455 481 507 537 567 597 627 657 687 717 747 777 807 837 867 897 927 957 987 1017 1047 1077 1107 1137 1167 1197 1227 1257 1287 1317 1347 1377 1407 1437 1467

额外的对龙卷风:

  • 极地风暴: +16% 伤害每等级
  • 小旋风: +16% 伤害每等级
  • 暴风: +16% 伤害每等级
Changelog

Season 8:

  • Synergies increased from 14% to 16%

Season 7:

  • Level 1 base damage increased from 25-35 to 32-35
  • Level 1-8 scaling reduced from 8-8 to 6-8
  • Level 8-16 scaling increased from 14-15 to 14-16
  • Level 16-22 scaling increased from 20-21 to 20-22
  • Level 22-28 scaling increased from 24-25 to 24-26
  • Level 28+ scaling increased from 28-29 to 28-30

Season 4:

  • Tornado 10 mana cost at level 1 reduced to 2
  • Tornado now gains .125 mana cost per level

Season 2:

  • synergies increased from 11% to 14%

Season 1:

  • now has Arctic Blast as a synergy instead of Cyclone Armor
  • synergies increased to 11% (was 9%)
  • hitbox increased in size

Vanilla Info

暴风Hurricane

Hurricane.png
  • 描述: 制造一场狂风和碎片的大风暴,把你的敌人打成碎片
  • 需求等级: 30
  • 需求技能: 极地风暴 [1], 飓风装甲 [6], 小旋风 [12], 龙卷风 [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续 (秒) 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237
冰冷伤害 (min) 25 29 33 37 41 45 49 53 61 69 77 85 93 101 109 117 129 141 153 165 177 189 205 221 237 253 269 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925
冰冷伤害(max) 50 54 58 62 66 70 74 78 86 94 102 110 118 126 134 142 154 166 178 190 202 214 230 246 262 278 294 310 330 350 370 390 410 430 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950

半径: 6 码

冰冻时间: 2 秒

法力消耗: 30

额外的对暴风:

  • 极地风暴: +12% 伤害每等级
  • 龙卷风: +12% 伤害每等级
Changelog

Season 6:

  • Hurricane level 1-8 scaling reduced from 7-7 to 4-4
  • Hurricane level 8-16 scaling reduced from 10-10 to 8-8
  • Hurricane level 22-28 scaling increased from 14-14 to 16-16
  • Hurricane level 16-20 scaling increased from 16-16 to 20-20

Season 5:

  • Hurricane twister synergy removed
  • Hurricane arctic blast synergy increased from 8% to 12%
  • Hurricane tornado synergy increased from 8% to 12%

Season 1:

  • duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
  • synergies decreased to 8% (was 9%)
  • now has Arctic Blast as a synergy

Vanilla Info

毁天灭地Armageddon

Armageddon D2.png
  • 描述: 制造一场流星雨,对附近的敌人造成猛烈的破坏
  • 需求等级: 30
  • 需求技能: 火风暴 [1], 熔浆巨岩 [6], 火山爆 [12], 火山 [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续时间 (秒) 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237
伤害 (min) 15 25 35 45 55 65 75 85 98 111 124 137 150 163 176 189 206 223 240 257 274 291 312 333 354 375 396 417 442 467 492 517 542 567 592 617 642 667 692 717 742 767 792 817 842 867 892 917 942 967 992 1017 1042 1067 1092 1117 1142 1167 1192 1217
伤害 (max) 45 56 67 78 89 100 111 122 137 152 167 182 197 212 227 242 261 280 299 318 337 356 379 402 425 448 471 494 521 548 575 602 629 656 683 710 737 764 791 818 845 872 899 926 953 980 1007 1034 1061 1088 1115 1142 1169 1196 1223 1250 1277 1304 1331 1358
火焰伤害 (min) 15 25 35 45 55 65 75 85 98 111 124 137 150 163 176 189 206 223 240 257 274 291 312 333 354 375 396 417 442 467 492 517 542 567 592 617 642 667 692 717 742 767 792 817 842 867 892 917 942 967 992 1017 1042 1067 1092 1117 1142 1167 1192 1217
火焰伤害 (max) 45 56 67 78 89 100 111 122 137 152 167 182 197 212 227 242 261 280 299 318 337 356 379 402 425 448 471 494 521 548 575 602 629 656 683 710 737 764 791 818 845 872 899 926 953 980 1007 1034 1061 1088 1115 1142 1169 1196 1223 1250 1277 1304 1331 1358
燃烧伤害 (min) 11 18 25 32 39 46 53 60 69 77 85 93 101 110 118 126 135 145 154 164 173 182 193 203 214 225 235 246 257 269 281 292 304 316 328 339 351 363 375 386 398 410 421 433 445 457 468 480 492 503 515 527 539 550 562 574 585 597 609 621
燃烧伤害(max) 16 23 30 37 44 51 58 65 73 82 90 98 106 114 123 131 140 150 159 168 178 187 198 208 219 229 240 250 262 274 285 297 309 321 332 344 356 367 379 391 403 414 426 438 450 461 473 485 496 508 520 532 543 555 567 578 590 602 614 625

半径: 6 码

法力消耗: 35

额外的对毁天灭地:

  • 熔浆巨岩: +12% 伤害每等级
  • 火山: +12% 伤害每等级
Changelog

Season 6:

  • Meteor physical damage now scales from +% fire damage sources

Season 5:

  • Armageddon fissure synergy removed
  • Armageddon molten boulder synergy increased from 8% to 12%
  • Armageddon volcano synergy increased from 8% to 12%

Season 3:

  • Increase armageddon skill radius by 80%
  • Doubled armageddon meteor explosion radius
  • Armageddon level 1 scaling increased from 10-10 to 10-11
  • Armageddon level 16-22 scaling increased from 16-18 to 17-19

Season 1:

  • prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
  • duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
  • synergy changed from Firestorm to Fissure
  • synergies decreased to 8% (was 14%)
  • physical damage buffed
  • fire damage (from impact) nerfed
  • now has decreased aoe, increased meteor fall rate

Vanilla Info


Shape Shifting Skills

Werewolf

Werewolf.png
  • Description: Transform into a werewolf
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage Reduction 1

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Physical Damage Reduction 1

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Damage +% 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
Attack Speed +% 20 28 35 40 45 48 51 53 56 57 59 61 62 63 64 66 66 67 68 68 69 70 70 71 71 72 73 73 73 73 74 74 75 75 75 75 75 76 76 76 76 77 77 77 77 77 77 77 78 78 78 78 78 79 79 79 79 79 79 80

Mana Cost: 15

Cooldown: 0.5 seconds

Duration: 9999 seconds

Werewolf Receives Bonuses From:

  • Lycanthropy

Other Sources: Wolfhowl (level 3-6)

Changelog

Season 8:

  • Damage per level reduced from 10% to 8%

Season 5:

  • Werewolf enhanced damage per level reduced from 12% to 10%

Season 4:

  • Werewolf damage per level increased from 8% to 12%
  • Werewolf starting damage increased from 25% to 30%

Season 3:

  • Werewolf 5% damage per level increased to 8%

Season 1:

  • duration increased to 9999 seconds (was 40)
  • base stamina/life bonuses removed
  • now grants bonus damage instead of bonus attack rating
  • now grants flat magic/physical damage reduction

Vanilla Info

Werebear

Werebear.png
  • Description: Transform into a werebear
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940
Defense +% 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625 635 645 655 665
Uninterrupted Attack % 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

Life: +10%

Increased Melee Splash Radius: +20%

Mana Cost: 15

Cooldown: 0.5 seconds

Duration: 9999 seconds

Werebear Receives Bonuses From:

  • Lycanthropy

Other Sources: Beast (level 3)

Changelog

Season 8:

  • Defense per level increased from 8% to 10%
  • +10% max health bonus now displays on tooltip

Season 7:

  • Damage bonus per level increased from 12% to 15%

Season 5:

  • Werebear enhanced damage per level reduced from 15% to 12%
  • Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck

Season 4:

  • Werebear damage per level increased from 12% to 15%
  • Werebear form now grants 20% increased splash radius

Season 1:

  • moved in the skill tree, requires level 1 (was 6)
  • duration increased to 9999 seconds (was 40)
  • base life bonus removed
  • damage/defense bonuses nerfed

Vanilla Info

Lycanthropy

Lycanthropy.png
  • Description: Passive - Improves life and attack rating when in werewolf or werebear form
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
Attack Rating +% 50 62 74 86 98 110 122 134 146 158 170 182 194 206 218 230 242 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638 650 662 674 686 698 710 722 734 746 758
Changelog

Season 8:

  • Base max life per level bonus reduced from 10% to 5%
  • Level 22+ max life bonus per level reduced from 2% to 1%

Season 3:

  • Lycanthropy life bonus per level reduced from 3% to 2%

Season 2:

  • starting life increased from 10% to 15% (this was either changed back to 10% in a later season or didn't actually get implemented in s2)
  • life per level increased from 2% to 3%

Season 1:

  • prerequisites reduced from 1 to 0 (no longer requires Werewolf)
  • duration bonus removed
  • life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
  • now grants bonus attack rating

Vanilla Info

Feral Rage

Feral Rage.png
  • Description: When in werewolf form, go into a frenzied rage to steal increasing amounts of life from your enemies with successive hits
  • Required Level: 6
  • Required Skills: Werewolf [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Movement Speed +% (min) 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

Movement Speed +% (max) 35 47 56 64 70 75 79 82 86 88 91 93 95 97 98 100 101 102 103 104 105 106 107 108 108 109 110 110 111 111 112 112 113 113 113 114 114 115 115 115 115 116 116 116 117 117 117 118 118 118 119 119 119 120 120 120 120 120 120 120
Life Steal +% (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Life Steal +% (max) 4 5 5 6 6 7 7 8 8 9 9 10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

Damage +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Attack Rating +% 25 33 41 49 57 65 73 81 89 97 105 113 121 129 137 145 153 161 169 177 185 193 201 209 217 225 233 241 249 257 265 273 281 289 297 305 313 321 329 337 345 353 361 369 377 385 393 401 409 417 425 433 441 449 457 465 473 481 489 497

Mana Cost: 3

Duration: 30 seconds

Feral Rage Receives Bonuses From:

  • Fury: +6% Damage per Level
Changelog

Season 8:

  • Damage per level reduced from 12% to 10%
  • Synergy values reduced from 8% to 6%

Season 7:

  • No longer provides increased melee splash radius

Season 5:

  • Feral rage now grants 2% increased melee splash radius per charge up to 20%

Season 4:

  • Feral Rage damage per level increased from 8% to 12%
  • Feral Rage minimum move speed increased from 19% to 20%
  • Feral Rage maximum move speed increased from 65% to 120%
  • Feral Rage duration increased from 20 seconds to 30 seconds
  • Feral Rage now has fury as a synergy at 8% damage per level

Season 3:

  • Feral rage now gains 8% attack rating per level from 15%
  • Feral rage base attack rating reduced from 25% from 45%
  • Feral Rage 5% damage per level increased to 8%
  • Feral Rage now caps at 10% life steal

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • attack bonus buffed
  • life steal bonus nerfed

Vanilla Info

Maul

Maul D2.png
  • Description: When in Werebear form, maul your enemies for increasing extra damage with successive hits
  • Required Level: 6
  • Required Skills: Werebear [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage (min) 40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

40

Damage (max) 120 160 160 200 200 240 240 280 280 320 320 360 360 400 400 440 440 480 480 520 520 560 560 600 600 640 640 680 680 720 720 760 760 800 800 840 840 880 880 920 920 960 960 1000 1000 1040 1040 1080 1080 1120 1120 1160 1160 1200 1200 1240 1240 1280 1280 1320
Attack Rating +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stun Length (seconds) 1.4 1.2 1 0.8 0.6 0.4 0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

0.2

Mana Cost: 3

Duration: 20 seconds

Other Sources: Beast (level 3)

Changelog

Season 4:

  • Maul damage increased from 30% per charge to 40%

Season 3:

  • Maul now gains 10% attack rating per level from 20%
  • Maul base attack rating reduced from 50% to 25%

Season 1:

  • moved in the skill tree, requires level 6 (was 12)
  • attack bonus buffed
  • damage bonus buffed
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds

Vanilla Info

Hunger

Hunger.png
  • Description: While in Werebear form, consume a corpse to temporarily gain movement speed, critical strike and life steal
  • Required Level: 12
  • Required Skills: Werebear [1], Maul [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Duration (seconds) 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
Movement Speed +% 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
Critical Strike Chance +% 10 18 24 29 33 36 38 40 43 44 46 47 49 50

50

52

52

53 54

54

55 56

56

57

57

57

58

58

59

59

59

59

60

60

60

61

61

61

61

61

61

62

62

62

63

63

63

63

63

64

64

64

65

65

65

65

65

65

65

65

Mana Cost 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Life Steal +% 3 3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

Other Sources: Beast (level 3)

Changelog

Season 4:

  • Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
  • Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
  • Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 10% to 65%

Season 3:

  • Hunger base move speed increased from 10% to 20%
  • Hunger move speed per level changed from 2% per base point to 1% per soft point
  • Hunger base duration increased from 10 seconds to 20 seconds

Season 2:

  • now gains 2% movement speed per level instead of 1%
  • now gains 2 seconds per level instead of 1
  • can now be used on skeleton corpses

Season 1:

  • moved in the skill tree, requires level 12 (was 24)
  • prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
  • no longer is an attack that grants life/mana steal and bonus attack rating
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)

Vanilla Info

Rabies

Rabies.png
  • Description: When in werewolf form, bite your enemies to inflict them with disease that spreads to other monsters
  • Required Level: 18
  • Required Skills: Werewolf [1], Feral Rage [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935 950
Poison Damage (min) 15 31 46 62 78 93 109 125 156 187 218 250 281 312 343 375 433 492 550 608 666 725 815 905 995 1084 1174 1264 1385 1506 1627 1749 1870 1991 2112 2233 2354 2475 2596 2717 2838 2959 3080 3201 3322 3444 3565 3686 3807 3928 4049 4170 4291 4412 4533 4654 4775 4896 5017 5139
Poison Damage (max) 46 62 78 93 109 125 140 156 187 218 250 281 312 343 375 406 464 523 582 640 699 757 847 937 1027 1117 1207 1296 1417 1539 1660 1781 1902 2023 2144 2265 2386 2507 2628 2750 2871 2992 3113 3234 3355 3476 3597 3718 3839 3961 4082 4203 4324 4445 4566 4687 4808 4929 5050 5172

Poison Duration: 5 seconds

Mana Cost: 10

Rabies Receives Bonuses From:

  • Poison Creeper: +10% Poison Damage per Level
  • Feral Rage: +10% Poison Damage per Level
  • Lycanthropy: +10% Poison Damage per Level
Changelog

Season 8:

  • Synergies reduced from 12% to 10%
  • Level 16-22 scaling reduced from 16-16 to 15-15
  • Level 22-28 scaling reduced from 24-24 to 23-23
  • Level 28+ scaling reduced from 32-32 to 31-31

Season 7:

  • Rabies synergies reduced from 17% to 12%

Season 6:

  • Rabies spread velocity increased by 40%
  • Rabies spread range increased by 25%

Season 5:

  • Rabies attack rating per level increased from 6% to 15%

Season 3:

  • Rabies base attack rating bonus reduced from 150% to 65%
  • Rabies bonus attack rating per level reduced from 12% to 6%

Season 2:

  • synergies reduced from 22% to 17%
  • now has Lycanthropy as an additional synergy at 17%

Season 1:

  • attack bonus buffed
  • poison damage scaling nerfed
  • now has Feral Rage as a synergy
  • spread tick rate increased, spread radius increased

Vanilla Info

Shock Wave

Shock Wave.png
  • Description: When in werebear form, stomp to create a shock wave that stuns nearby enemies
  • Required Level: 18
  • Required Skills: Werebear [1], Maul [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Shock Waves 4

4

4

4

5

5

5

5

5

6

6

6

6

6

7

7

7

7

7

8

8

8

8

8

9

9

9

9

9

10

10

10

10

10

11

11

11

11

11

12

12

12

12

12

13

13

13

13

13

14

14

14

14

14

15

15

15

15

15

16
Damage (min) 8 10 12 14 16 18 20 22 26 30 34 38 42 46 50 54 70 86 102 118 134 150 176 202 228 254 280 306 342 378 414 450 486 522 558 594 630 666 702 738 774 810 846 882 918 954 990 1026 1062 1098 1134 1170 1206 1242 1278 1314 1350 1386 1422 1458
Damage (max) 14 17 20 23 26 29 32 35 41 47 53 59 65 71 77 83 101 119 137 155 173 191 219 247 275 303 331 359 397 435 473 511 549 587 625 663 701 739 777 815 853 891 929 967 1005 1043 1081 1119 1157 1195 1233 1271 1309 1347 1385 1423 1461 1499 1537 1575

Stun Length: 0.2 seconds

Mana Cost: 7

Shock Wave Receives Bonuses From:

  • Werebear: +18% Damage per Level
  • Twister: +18% Damage per Level
  • Tornado: +18% Damage per Level
Changelog

Season 5:

  • Shockwave range increased by 13%
  • Shockwave missile speed increased by 16%

Season 4:

  • Shock Wave now starts with 4 shockwaves instead of 7
  • Shock Wave now gains an additional missile every 5 levels
  • shockwave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38

Season 3:

  • Shockwave synergies increased from 16%-18%

Season 2:

  • synergies increased from 14% to 16%

Season 1:

  • moved in the skill tree, requires level 18 (was 24)
  • stun length no longer scales with levels
  • now has increased range and projectile speed
  • damage scaling buffed
  • now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%

Vanilla Info

Fire Claws

Fire Claws.png
  • Description: When in werewolf or werebear form, maul your enemies with a fiery claw attack
  • Required Level: 24
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Burning Damage (min) 9 11 14 16 18 21 23 25 29 32 36 39 43 46 50 53 59 65 71 77 83 89 97 105 113 121 130 138 148 159 169 180 191 201 212 222 233 243 254 264 275 285 296 307 317 328 338 349 359 370 380 391 401 412 423 433 444 454 465 475
Burning Damage (max) 15 18 22 25 29 32 36 39 44 49 53 58 63 67 72 77 84 91 98 105 112 119 128 138 147 157 166 175 187 199 210 222 234 246 257 269 281 292 304 316 328 339 351 363 375 386 398 410 421 433 445 457 468 480 492 503 515 527 539 550
Attack Rating +% 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650
Mana Cost 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Tendrils 4 4

4

4

4

5

5

5

5

5

6

6

6

6

6

7

7

7

7

7

8

Fire Claws Receives Bonuses From:

  • Molten Boulder: +24% Fire Damage per Level
  • Armageddon: +24% Fire Damage per Level
Changelog

Season 7:

  • Removed Lycanthropy and Firestorm synergies
  • Redistributed synergy values into Molten Boulder and Armageddon
  • Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10
  • Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20))
  • Increased the range of fire claw fire missiles
  • Added basic attack damage to fire claw tooltip

Season 6:

  • Fireclaw synergies increased from 16% to 17%

Season 5:

  • Fireclaw firestorm range increased by 35%

Season 4:

  • Fire Claws level 1 cost reduced from 4 mana to 2
  • Fire Claws mana cost now increased by .125 per level

Season 3:

  • Fireclaw has been reworked to now cast a fast moving firestorm on attack
  • Fireclaws fissure synergy has been replaced with Lycanthropy
  • Fireclaw's volcano synergy has been replace with Armageddon
  • Fire Claws synergies decreased from 22% to 16%
  • Fire Claws base attack power changed from 100% to 60%
  • Fire Claws attack power per level decreased from 15% per level to 10% per level

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
  • attack bonus buffed

Vanilla Info

Fury

Fury.png
  • Description: When in werewolf form, attack either multiple adjacent targets or one target multiple times
  • Required Level: 30
  • Required Skills: Werewolf [1], Feral Rage [6], Rabies [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625 635 645 655 665 675 685 695 705 715 725 735 745 755 765 775 785 795 805 815 825
Damage +% 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690

Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

Mana Cost: 4

Fury Receives Bonuses From:

  • Feral Rage: +8% Damage per Level

Other Sources: Wolfhowl (level 3-6)

Changelog

Season 8:

  • Damage per level reduced from 14% to 10%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third

Season 6:

  • Fury feral rage synergy reduced from 12% to 8%
  • Fury enhanced damage bonus per level bonus reduced from 15% to 14%

Season 5:

  • Fury enhanced damage per level reduced from 18% to 15%

Season 4:

  • Fury's feral rage synergy increased from 10% to 12%
  • Fury damage per level increased from 15% to 18%
  • Fury attack bonus changed from 80% + 6% per level to 235% + 10% per level

Season 3:

  • Fury now gains 10% attack rating per level from 6%
  • Fury base attack rating reduced from 235% to 80%

Season 2:

  • Enhanced Damage reduced from +20% per level to +15% per level
  • now has Feral Rage as a synergy at +10% Enhanced Damage per level

Season 1:

  • no long scales from 2-5 attacks, now hits 3 times
  • attack bonus buffed
  • damage bonus buffed to +20% per level (was 17%)

Vanilla Info


Summoning Skills (Druid)

Raven

Raven.png
  • Description: Summon Ravens to peck out the eyes of your enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 2 2 3 3 4 4 5 5 7 7 8 9 10 11 12 13 20 27 34 41 48 55 66 76 87 97 108 118 132 146 160 174 188 202 216 230 244 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566
Cold Damage (max) 3 3 4 4 5 5 6 6 9 9 11 12 14 15 17 18 26 33 41 48 56 63 74 85 96 107 118 129 144 158 173 187 202 216 231 245 260 274 289 303 318 332 347 361 376 390 405 419 434 448 463 477 492 506 521 535 550 564 579 593
Damage (min) 2 2 3 3 4 4 5 5 7 7 8 9 10 11 12 13 20 27 34 41 48 55 66 76 87 97 108 118 132 146 160 174 188 202 216 230 244 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566
Damage (max) 3 3 4 4 5 5 6 6 9 9 11 12 14 15 17 18 26 33 41 48 56 63 74 85 96 107 118 129 144 158 173 187 202 216 231 245 260 274 289 303 318 332 347 361 376 390 405 419 434 448 463 477 492 506 521 535 550 564 579 593
Total Ravens 3 4 5 6 7 8 9 10 11 12 13 14 15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

Mana Cost 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ravens per Cast 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

Ravens hit 5 times

Cold Length: 4 seconds

Raven Receives Bonuses From:

  • Summon Spirit Wolf: +12% Damage per Level
  • Summon Dire Wolf: +12% Damage per Level
  • Summon Grizzly: +12% Damage per Level
Changelog

Season 8:

  • Level 16-22 scaling reduced from 17-18 to 14-15
  • Level 22-28 scaling reduced from 22-23 to 21-22
  • Level 28+ scaling increased from 27-28 to 28-29

Season 6:

  • Ravens should now properly scale from +% cold damage bonuses even when Eaglehorn is not equipped (was previously bugged)
  • Eaglehorn should now apply its bonus raven damage at its proper values

Season 5:

  • Ravens now properly scale from +% cold damage (patch 6)

Season 4:

  • druids may now summon up to 15 ravens from 12

Season 1:

  • attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
  • ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
  • can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
  • now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
  • mana cost starts lower and scales per level

Vanilla Info

Poison Creeper

Poison Creeper.png
  • Description: Summon a vine that spreads disease to all it contacts and reduces their poison resistance
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Enemy Poison Resistance % -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

-50

Poison Damage (min) 3 6 9 12 15 18 21 25 31 37 43 50 56 62 68 75 100 125 150 175 200 225 275 325 375 425 475 525 625 725 825 925 1025 1125 1225 1325 1425 1525 1625 1725 1825 1925 2025 2125 2225 2325 2425 2525 2625 2725 2825 2925 3025 3125 3225 3325 3425 3525 3625 3725
Poison Damage (max) 6 9 12 15 18 21 25 28 34 40 46 53 59 65 71 78 103 128 153 178 203 228 278 328 378 428 478 528 628 728 828 928 1028 1128 1228 1328 1428 1528 1628 1728 1828 1928 2028 2128 2228 2328 2428 2528 2628 2728 2828 2928 3028 3128 3228 3328 3428 3528 3628 3728
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Creeper Vines 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3

Poison Duration: 4 seconds

Mana Cost: 8

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Poison Creeper Receives Bonuses From:

  • Carrion Vine: +30% Poison Damage per Level (bugged)
  • Solar Creeper: +30% Poison Damage per Level (bugged)
  • Rabies: +30% Poison Damage per Level (bugged)
Changelog

Season 6:

  • Poison creeper synergies increased from 22% to 30%
  • Poison creeper poison resistance debuff now caps at -50% poison resist
  • Poison creeper movement speed increased by roughly 600%

Season 5:

  • Poison creeper ai delay reduced by 20%
  • Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities)
  • Poison creeper can no longer be targeted by monsters or take damage

Season 3:

  • Poison creeper now gains +100% life per level from +25%
  • Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
  • Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1 (bitrate)
  • Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2 (bitrate)
  • Poison creeper level 16-22 scaling reduced from 18-18 to 8-8 (bitrate)
  • Poison creeper level 22-28 scaling reduced from 28-28 to 16-16 (bitrate)
  • Poison creeper level 28+ scaling reduced from 38-38 to 32-32 (bitrate)
  • Poison creeper synergies increased from 20% to 22%
  • Poison creeper now gains an additional 50% base health per difficulty
  • You may now summon an additional poison creeper every 10 base levels
  • Poison creeper will now display how many you have in the icon
  • Poison creeper no longer counts towards the carrion vine and solar creeper vine limit

Season 2:

  • damage scaling rebalanced and increased
  • synergies increased from 8% to 20%
  • now counts as a poison skill (for items that add +X to Poison Skills)

Season 1:

  • damage buffed
  • now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%

Vanilla Info

Heart of Wolverine

Heart of Wolverine.png
  • Description: Summon a spirit pet that adds to the damage and attack rating of you and your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Attack Rating +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
Changelog

Season 6:

  • Heart of the wolverine is now providing its proper values
  • Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
  • Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
  • Heart of the wolverine attack rating per level increased from 7% to 10%

Season 5:

  • Heart of the wolverine can no longer be targeted by monsters or take damage

Season 4:

  • heart of wolverine base damage bonus increased from 20% to 25%
  • heart of wolverine now grants 10% damage per level from 7%

Season 1:

  • moved in the skill tree, requires level 6 (was 18)
  • prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
  • life buffed
  • starting mana cost reduced to 10 (was 20)

Vanilla Info

Summon Spirit Wolf

Summon Spirit Wolf.png
  • Description: Summon a wolf with teleporting ability to fight by your side
  • Required Level: 12
  • Required Skills: Raven [1], Heart of Wolverine [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 113 134 156 177 198 220 241 262 284 305 326 348 369 390 412 433 454 476 497 518 539 560 581 603 624 645 667 688 709 731 752 773 795 816 837 859 880 901 923 944 965 986 1007 1028 1050 1071 1092 1114 1135 1156 1178 1199 1220 1242 1263 1284 1306 1327 1348 1370
Life (Nightmare) 185 220 255 290 324 359 394 429 464 498 533 568 603 638 672 707 742 777 812 846 881 916 951 986 1020 1055 1090 1125 1160 1194 1229 1264 1299 1334 1368 1403 1438 1473 1508 1542 1577 1612 1647 1682 1716 1751 1786 1821 1856 1890 1925 1960 1995 2030 2064 2099 2134 2169 2204 2238
Life (Hell) 219 260 301 342 383 424 465 506 548 589 630 671 712 753 794 835 876 917 959 1000 1041 1082 1123 1164 1205 1246 1287 1328 1370 1411 1452 1493 1534 1575 1616 1657 1698 1739 1781 1822 1863 1904 1945 1986 2027 2068 2109 2150 2192 2233 2274 2315 2356 2397 2438 2479 2520 2561 2603 2644
Damage (min) 12 15 18 21 24 27 30 33 37 41 45 49 53 57 61 65 70 75 80 85 90 95 101 107 113 119 125 131 138 145 152 159 166 173 180 187 194 201 208 215 222 229 236 243 250 257 264 271 278 285 292 299 306 313 320 327 334 341 348 355
Damage (max) 18 21 24 27 30 33 36 39 43 47 51 55 59 63 67 71 76 81 86 91 96 101 107 113 119 125 131 137 144 151 158 165 172 179 186 193 200 207 214 221 228 235 242 249 256 263 270 277 284 291 298 305 312 319 326 333 340 347 354 361
Total Spirit Wolves 1 2 3 4 5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

Attack Rating +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Defense +% 57 74 91 108 125 142 159 176 193 210 227 244 261 278 295 312 329 346 363 380 397 414 431 448 465 482 499 516 533 550 567 584 601 618 635 652 669 686 703 720 737 754 771 788 805 822 839 856 873 890 907 924 941 958 975 992 1009 1026 1043 1060
All Resist 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Mana Cost: 15

Summon Spirit Wolf Receives Bonuses From:

  • Raven: +6% Damage per Level
  • Summon Dire Wolf: +6% Damage per Level
  • Summon Grizzly: +6% Damage per Level
  • Werewolf: +6% Damage per Level
Changelog

Season 5:

  • Spirit wolves now have melee splash
  • Spirit wolves base run speed increased by 10%
  • Spirit wolf werebear -9% damage synergy removed
  • Spirit wolf will now display its proper defense values

Season 1:

  • moved in the skill tree, requires level 12 (was 6)
  • prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
  • can now be summoned alongside Dire Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • attack bonus nerfed
  • defense bonus nerfed
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
  • damage buffed

Vanilla Info

Carrion Vine

Carrion Vine.png
  • Description: Summon a vine that eats corpses and replenishes life for you and your party
  • Required Level: 12
  • Required Skills: Poison Creeper [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Heals (min) 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260
Heals (max) 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256 260 264 268 272 276 280

Mana Cost: 10

Carrion Vine Receives Bonuses From:

  • Oak Sage: +2-4 Life Healed per Level
  • Solar Creeper: +2-4 Life Healed per Level
Changelog

Season 6:

  • Carrion vine movement speed increased by roughly 600%

Season 5:

  • Carrion vine ai delay reduced by 20%
  • Carrion vine will now consume corpses even if the player is at full mana
  • Carrion vine can now be summoned at the same time solar creeper
  • Carrion vine can no longer be targeted by monsters or take damage

Season 3:

  • Carrion vine now gains +52% life per level from +25%
  • Carrion vine now gains an additional 50% base health per difficulty
  • Can now be summoned alongside Poison Creepers

Season 1:

  • now recovers a flat amount of life instead of a percentage

Vanilla Info

Spirit of Barbs

Spirit of Barbs.png
  • Description: Summon a spirit pet that returns damage to enemies who attack you or your party
  • Required Level: 18
  • Required Skills: Heart of Wolverine [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage Returned 15 23 31 39 47 55 63 71 87 103 119 135 151 167 183 199 231 263 295 327 359 391 439 487 535 583 631 679 743 807 871 935 999 1063 1127 1191 1255 1319 1383 1447 1511 1575 1639 1703 1767 1831 1895 1959 2023 2087 2151 2215 2279 2343 2407 2471 2535 2599 2663 2727
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

Spirit of the Barbs Receives Bonuses From:

  • Carrion Vine: +5% Damage Returned per Level
Changelog

Season 7:

  • Now has a 5% synergy with Carrion Vine

Season 5:

  • Spirit of barbs can no longer be targeted by monsters or take damage
  • Spirit of barbs level 16-22 damage per level increased from 28 to 32
  • Spirit of barbs level 22-28 damage per level increased from 44 to 48

Season 1:

  • moved in the skill tree, requires level 18 (was 30)
  • prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
  • life buffed
  • now deals a flat amount of damage to attackers instead of reflecting a percentage

Vanilla Info

Summon Dire Wolf

Summon Dire Wolf.png
  • Description: Summon a wolf that becomes enraged, eating corpses to increase damage it does to enemies
  • Required Level: 24
  • Required Skills: Raven [1], Heart of Wolverine [6], Summon Spirit Wolf [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Defense +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300
Life (Normal) 171 216 262 307 353 399 444 490 535 581 627 672 718 763 809 855 900 946 991 1037 1083 1128 1174 1219 1265 1311 1356 1402 1447 1493 1539 1584 1630 1675 1721 1767 1812 1858 1903 1949 1995 2040 2086 2131 2177 2223 2268 2314 2359 2405 2451 2496 2542 2587 2633 2679 2724 2770 2815 2861
Life (Nightmare) 193 245 296 348 399 451 503 555 606 657 709 761 812 864 915 967 1019 1070 1122 1173 1225 1277 1328 1380 1431 1483 1535 1586 1638 1689 1741 1793 1844 1896 1947 1999 2051 2102 2154 2205 2257 2309 2360 2412 2463 2515 2567 2618 2670 2721 2773 2825 2876 2928 2979 3031 3083 3134 3186 3237
Life (Hell) 216 273 331 388 446 504 562 619 677 734 792 849 907 964 1022 1080 1138 1195 1253 1310 1368 1425 1483 1540 1598 1656 1714 1771 1829 1886 1944 2001 2059 2116 2174 2232 2290 2347 2405 2462 2520 2577 2635 2692 2750 2808 2866 2923 2981 3038 3096 3153 3211 3268 3326 3384 3442 3499 3557 3614
Damage (min) 33 36 39 42 45 48 51 54 58 62 66 70 74 78 82 86 91 96 101 106 111 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290 296 302 308 314 320 326 332 338 344
Damage (max) 38 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 112 118 124 130 136 142 149 156 163 170 177 184 191 198 205 212 219 226 233 240 247 254 261 268 275 282 289 296 303 310 317 324 331 338 345 352 359 366 373 380 387 394 401 408
Total Dire Wolves 1 2 3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

Life +% 50 90 130 170 210 250 290 330 370 410 450 490 530 570 610 650 690 730 770 810 850 890 930 970 1010 1050 1090 1130 1170 1210 1250 1290 1330 1370 1410 1450 1490 1530 1570 1610 1650 1690 1730 1770 1810 1850 1890 1930 1970 2010 2050 2090 2130 2170 2210 2250 2290 2330 2370 2410
All Resist 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Base Attack Rating Bonus: 25%

Mana Cost: 20

Summon Dire Wolf Receives Bonuses From:

  • Raven: +4% Damage per Level
  • Summon Spirit Wolf: +4% Damage per Level
  • Summon Spirit Wolf: +25% Attack Rating per Level
  • Summon Grizzly: +4% Damage per Level
  • Werewolf: +4% Damage per Level
Changelog

Season 5:

  • Dire wolves now have melee splash
  • Dire wolves base run speed increased by 10%
  • Dire wolves werebear -6% damage synergy removed
  • Dire wolves will now display its proper defense values

Season 1:

  • moved in the skill tree, requires level 24 (was 18)
  • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
  • can now be summoned alongside Spirit Wolf & Grizzly
  • now has multiple damage synergies instead of just Summon Grizzly
  • defense buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed
  • no longer gains bonus attack rating per level

Vanilla Info

Solar Creeper

Solar Creeper.png
  • Description: Summon a vine that eats corpses and recovers mana for you and your party
  • Required Level: 24
  • Required Skills: Poison Creeper [1], Carrion Vine [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Mana Recovered (min) 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 153 156 159 162 165 168 171 174 177 180 183 186 189 192 195
Mana Recovered (max) 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 151 154 157 160 163 166 169 172 175 178 181 184 187 190 193 196 199 202 205
Mana Cost 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73

Solar Creeper Receives Bonuses From:

  • Oak Sage: +1-3 Mana Recovered per Level
  • Carrion Vine: +1-3 Mana Recovered per Level
Changelog

Season 6:

  • Solar creeper movement speed increased by roughly 600%

Season 5:

  • Solar creeper ai delay reduced by 20%
  • Solar creeper will now consume corpses even if the player is at full life
  • Solar creeper can now be summoned at the same time as carrion vine
  • Solar creeper can no longer be targeted by monsters or take damage

Season 3:

  • Solar creeper now gains +30% life per level from +20%
  • Solar creeper now gains an additional 50% base health per difficulty
  • Can now be summoned alongside Poison Creepers

Season 1:

  • now recovers a flat amount of mana instead of a percentage

Vanilla Info

Oak Sage

Oak Sage.png
  • Description: Summon a spirit pet that increases life and grants health regeneration for you and your party
  • Required Level: 30
  • Required Skills: Heart of Wolverine [6], Spirit of Barbs [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life Replenish 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227 232 237 242 247 252 257 262 267 272 277 282 287 292
Max Life 50 62 74 86 98 110 122 134 148 162 176 190 204 218 232 246 262 278 294 310 326 342 360 378 396 414 432 450 470 490 510 530 550 570 590 610 630 650 670 690 710 730 750 770 790 810 830 850 870 890 910 930 950 970 990 1010 1030 1050 1070 1090
Radius (yards) 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92 93.3 94.6 96 97.3 98.6
Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74

Oak Sage Receives Bonuses From:

  • Carrion Vine: +12 Life Healed per Level
  • Solar Creeper: +12 Life Healed per Level
Changelog

Season 5:

  • Oak sage can no longer be targeted by monsters or take damage
  • Oak sage level 1 health bonus reduced from 65 to 50
  • Oak sage level 1-8 scaling reduced from 20 to 12
  • Oak sage level 8-16 scaling reduced from 20 to 14
  • Oak sage level 16-22 scaling reduced from 20 to 16
  • Oak sage level 22-28 scaling reduced from 20 to 18

Season 3:

  • Oak sage increased from 10 life per level to 20 life per level

Season 2:

  • regen scaling reworked and increased (synergies now grant +12 Life Healed per level)

Season 1:

  • moved in the skill tree, requires level 30 (was 6)
  • prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
  • life buffed
  • now grants a flat amount of life instead of a percentage
  • now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level

Vanilla Info

Summon Grizzly

Summon Grizzly.png
  • Description: Summon a ferocious grizzly bear. Can summon an additional grizzly bear at base level 20
  • Required Level: 30
  • Required Skills: Raven [1], Heart of Wolverine [6], Summon Spirit Wolf [12], Summon Dire Wolf [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Life (Normal) 676 689 702 715 728 741 754 767 780 793 806 819 832 845 858 871 884 897 910 923 936 949 962 975 988 1001 1014 1027 1040 1053 1066 1079 1092 1105 1118 1131 1144 1157 1170 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443
Life (Nightmare) 1352 1378 1404 1430 1456 1482 1508 1534 1560 1586 1612 1638 1664 1690 1716 1742 1768 1794 1820 1846 1872 1898 1924 1950 1976 2002 2028 2054 2080 2106 2132 2158 2184 2210 2236 2262 2288 2314 2340 2366 2392 2418 2444 2470 2496 2522 2548 2574 2600 2626 2652 2678 2704 2730 2756 2782 2808 2834 2860 2886
Life (Hell) 2028 2067 2106 2145 2184 2223 2262 2301 2340 2379 2418 2457 2496 2535 2574 2613 2652 2691 2730 2769 2808 2847 2886 2925 2964 3003 3042 3081 3120 3159 3198 3237 3276 3315 3354 3393 3432 3471 3510 3549 3588 3627 3666 3705 3744 3783 3822 3861 3900 3939 3978 4017 4056 4095 4134 4173 4212 4251 4290 4329
Defense +% 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300
All Resist 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Base Damage (min) 20 23 26 29 32 35 38 41 45 49 53 57 61 65 69 73 78 83 88 93 98 103 109 115 121 127 133 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 265 272 279 286 293 300 307 314 321 328 335 342 349 356 363
Base Damage (max) 30 33 36 39 42 45 48 51 55 59 63 67 71 75 79 83 88 93 98 103 108 113 119 125 131 137 143 149 156 163 170 177 184 191 198 205 212 219 226 233 240 247 254 261 268 275 282 289 296 303 310 317 324 331 338 345 352 359 366 373
Damage +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Total Grizzly Bears 1 1

1

1

1

1

1

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1

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1

1

1

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1

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2

Base Attack Rating Bonus: 25%

Mana Cost: 40

Cooldown: 1 second

Summon Grizzly Receives Bonuses From:

  • Raven: +6% Damage per Level
  • Summon Spirit Wolf: +25% Attack Rating per Level
  • Summon Spirit Wolf: +6% Damage per Level
  • Summon Dire Wolf: +6% Damage per Level
  • Werebear: +6% Damage per Level
Changelog

Season 6:

  • Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
  • Summon grizzly defense bonus tooltip is now displaying its proper values

Season 5:

  • Grizzly bear werewolf -12% damage synergy removed

Season 1:

  • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
  • can now be summoned alongside Spirit Wolf & Dire Wolf
  • now deals splash damage
  • can now summon an additional Grizzly with 20 hard points
  • now has multiple damage synergies
  • base damage nerfed
  • attack bonus nerfed, no longer gains attack rating per level
  • defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
  • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf

Vanilla Info


Summoning Spells (Necromancer)

复苏骷髅战士(Raise Skeleton Warrior)

Raise Skeleton Warrior.png
  • 描述: 施展在怪物尸体上,使一个骷髅战士从中苏醒,并为你而战
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
基础伤害 (min) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226
基础伤害 (max) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 28 31 34 37 40 43 47 51 55 59 63 67 72 77 82 87 92 97 102 107 112 117 122 127 132 137 142 147 152 157 162 167 172 177 182 187 192 197 202 207 212 217 222 227
伤害+% 0

0

0

10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570
攻击准确率 80 155 230 305 380 455 530 605 680 755 830 905 980 1055 1130 1205 1280 1355 1430 1505 1580 1655 1730 1805 1880 1955 2030 2105 2180 2255 2330 2405 2480 2555 2630 2705 2780 2855 2930 3005 3080 3155 3230 3305 3380 3455 3530 3605 3680 3755 3830 3905 3980 4055 4130 4205 4280 4355 4430 4505
防御 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
生命 (普通) 21 21 21 31 42 52 63 73 84 94 105 115 126 136 147 157 168 178 189 199 210 220 231 241 252 262 273 283 294 304 315 325 336 346 357 367 378 388 399 409 420 430 441 451 462 472 483 493 504 514 525 535 546 556 567 577 588 598 609 619
生命 (噩梦) 30 30 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885
生命 (地狱) 42 42 42 63 84 105 126 147 168 189 210 231 252 273 294 315 336 357 378 399 420 441 462 483 504 525 546 567 588 609 630 651 672 693 714 735 756 777 798 819 840 861 882 903 924 945 966 987 1008 1029 1050 1071 1092 1113 1134 1155 1176 1197 1218 1239
骷髅战士总数 1 2 3

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8

法力耗费 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5
Note: Some of these values are incorrect

复苏骷髅战士(Raise Skeleton Warrior)可获得以下奖励:

  • 支配骷髅(Skeleton Mastery): +6% 伤害每级
  • 复苏骷髅弓箭手(Raise Skeleton Archer): +2% 伤害每级

Also See: Skeleton Mastery

Changelog

Season 6:

  • 骷髅战士(Skeleton warriors)现在可获得 2% 复苏骷髅弓箭手(raise skeleton archer)协同效果
  • 骷髅战士(Skeleton warrior)的支配骷髅(skeleton mastery)协同效果从 8% 降至 6%
  • 骷髅战士(Skeleton warriors)生命每级从 15% 降至 14%

Season 5:

  • 复苏骷髅战士(Raise skeleton warrior)基础法力耗费从 6 降至 4
  • 复苏骷髅战士(Raise skeleton warrior)法力耗费每级从 1 降至 .5
  • 复苏骷髅战士(Raise skeleton warrior)生命奖励每级从 +50% 降至 +15%

Season 4:

  • 骷髅战士(Skeleton warriors)伤害每级从 1/1/2/3/4 升至 1/2/3/4/5
  • 骷髅战士(Skeleton warriors)的支配骷髅(skeleton mastery)协同效果从 10% 降至 8%
  • 骷髅法师(skeleton mage)协同效果取消

Season 2:

  • 增加伤害每级从 +7% 升至 +10%
  • 加成从 8% 升至 10%
  • 现在算作魔法技能(对于魔法技能加+X的物品)

Season 1:

  • 骷髅现在近战攻击有飞溅伤害
  • 骷髅战士总数限制在 8 个
  • 伤害增加
  • 攻击准确率奖励增加
  • 防御奖励增加
  • 召唤抵抗(Summon Resist)协同效果去除
  • 现在可获得复苏骷髅法师(Raise Skeletal Mage) 和 支配骷髅(Skeleton Mastery) 8% 的额外协同效果

Vanilla Info for Raise Skeleton

支配骷髅(Skeleton Mastery)

Skeleton Mastery.png
  • 描述: 被动 - 增加复苏骷髅的生命,伤害和速度
  • 需求等级: 1
  • 需求技能: 复苏骷髅战士(Raise Skeleton Warrior) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
骷髅速度 +% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

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骷髅生命 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
物理伤害 +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
元素伤害 +% 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120
Changelog

Season 1:

  • 不再影响重生(Revive)
  • 生命奖励增加
  • 现在提升了骷髅速度

Vanilla Info

黏土石魔(Clay Golem)

Clay Golem.png
  • 描述: 从大地创造出一个石魔,减缓它攻击到的敌人
  • 需求等级: 6
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
生命 (普通) 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925 940 955 970 985 1000
生命 (噩梦) 345 390 435 480 525 570 615 660 705 750 795 840 885 930 975 1020 1065 1110 1155 1200 1245 1290 1335 1380 1425 1470 1515 1560 1605 1650 1695 1740 1785 1830 1875 1920 1965 2010 2055 2100 2145 2190 2235 2280 2325 2370 2415 2460 2505 2550 2595 2640 2685 2730 2775 2820 2865 2910 2955 3000
生命 (地狱) 575 650 725 800 875 950 1025 1100 1175 1250 1325 1400 1475 1550 1625 1700 1775 1850 1925 2000 2075 2150 2225 2300 2375 2450 2525 2600 2675 2750 2825 2900 2975 3050 3125 3200 3275 3350 3425 3500 3575 3650 3725 3800 3875 3950 4025 4100 4175 4250 4325 4400 4475 4550 4625 4700 4775 4850 4925 5000
伤害 (min, 普通) 11 22 33 44 55 66 77 88 99 110 121 132 143 154 165 176 187 198 209 220 231 242 253 264 275 286 297 308 319 330 341 352 363 374 385 396 407 418 429 440 451 462 473 484 495 506 517 528 539 550 561 572 583 594 605 616 627 638 649 660
伤害 (max, 普通) 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900
伤害 (min, 噩梦) 42 84 126 168 210 252 294 336 378 420 462 504 546 588 630 672 714 756 798 840 882 924 966 1008 1050 1092 1134 1176 1218 1260 1302 1344 1386 1428 1470 1512 1554 1596 1638 1680 1722 1764 1806 1848 1890 1932 1974 2016 2058 2100 2142 2184 2226 2268 2310 2352 2394 2436 2478 2520
伤害 (max, 噩梦) 60 120 180 240 300 360 420 480 540 600 660 720 780 840 900 960 1020 1080 1140 1200 1260 1320 1380 1440 1500 1560 1620 1680 1740 1800 1860 1920 1980 2040 2100 2160 2220 2280 2340 2400 2460 2520 2580 2640 2700 2760 2820 2880 2940 3000 3060 3120 3180 3240 3300 3360 3420 3480 3540 3600
伤害 (min, 地狱) 84 168 252 336 420 504 588 672 756 840 924 1008 1092 1176 1260 1344 1428 1512 1596 1680 1764 1848 1932 2016 2100 2184 2268 2352 2436 2520 2604 2688 2772 2856 2940 3024 3108 3192 3276 3360 3444 3528 3612 3696 3780 3864 3948 4032 4116 4200 4284 4368 4452 4536 4620 4704 4788 4872 4956 5040
伤害 (max, 地狱) 120 240 360 480 600 720 840 960 1080 1200 1320 1440 1560 1680 1800 1920 2040 2160 2280 2400 2520 2640 2760 2880 3000 3120 3240 3360 3480 3600 3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 5520 5640 5760 5880 6000 6120 6240 6360 6480 6600 6720 6840 6960 7080 7200
迟缓敌人 % 3 6 9 11 12 13 14 15 16 17

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法力耗费 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37

基础防御: 100

Cooldown: 1 second

Damage synergies currently only apply to the level 1 damage so +40% adds 4.4-6 (Normal), 16.8-24 (Nightmare), or 33.6-48 (Hell) per level.

黏土石魔(Clay Golem)可获得以下奖励:

  • 支配石魔(Golem Mastery): +40%* 伤害每级
  • 鲜血石魔(Blood Golem): +40%* 伤害每级
  • 钢铁石魔(Iron Golem): +40%* 伤害每级,+35 防御每级
  • 火焰石魔(Fire Golem): +40%* 伤害每级
Changelog

Season 6:

  • 黏土, 鲜血, 钢铁和火焰石魔现在有1秒冷却时间(这些冷却时间是相互独立的)

Season 4:

  • 黏土石魔(Clay golem)协同效果从 20% 升至 40%

Season 2:

  • 现在算作魔法技能(对于魔法技能加+X的物品)

Season 1:

  • 现在有飞溅伤害
  • 伤害显著增加
  • 初始生命提高,等级增幅减少
  • 降低 "迟缓敌人"的数值
  • 法力耗费减少
  • 召唤抵抗(Summon Resist)协同效果去除
  • 鲜血石魔(Blood Golem)协同效果去除(以前是 +5% 生命)
  • 现在可获得鲜血石魔(Blood Golem)和 钢铁石魔(Iron Golem)伤害协同效果
  • 伤害协同效果现在是 20% (以前是 6%)

Vanilla Info

复苏骷髅法师(Raise Skeletal Mage)

Raise Skeletal Mage.png
  • 描述: 施展在怪物的尸体上. 使一个骷髅法师站起来,并为你而战
  • 需求等级: 12
  • 需求技能: 复苏骷髅战士(Raise Skeleton Warrior) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
毒素伤害 (min) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
毒素伤害 (max) 6 9 12 15 18 21 24 27 32 37 42 47 52 57 62 67 75 83 91 99 107 115 126 137 148 159 170 181 195 209 223 237 251 265 279 293 307 321 335 349 363 377 391 405 419 433 447 461 475 489 503 517 531 545 559 573 587 601 615 629
闪电伤害 (min) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (max) 12 19 26 33 40 47 54 61 71 81 91 101 111 121 131 141 155 169 183 197 211 225 244 263 282 301 320 339 362 385 408 431 454 477 500 523 546 569 592 615 638 661 684 707 730 753 776 799 822 845 868 891 914 937 960 983 1006 1029 1052 1075
冰冷伤害 (min) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 64 71 78 85 92 99 109 119 129 139 149 159 171 183 195 207 219 231 243 255 267 279 291 303 315 327 339 351 363 375 387 399 411 423 435 447 459 471 483 495 507 519 531 543
冰冷伤害 (max) 7 10 13 16 19 22 25 28 33 38 43 48 53 58 63 68 76 84 92 100 108 116 127 138 149 160 171 182 196 210 224 238 252 266 280 294 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630
火焰伤害 (min) 4 8 12 16 20 24 28 32 37 42 47 52 57 62 67 72 80 88 96 104 112 120 131 142 153 164 175 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634
火焰伤害 (max) 10 14 18 22 26 30 34 38 44 50 56 62 68 74 80 86 93 100 107 114 121 128 138 148 158 168 178 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604
法力耗费 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
骷髅法师总数 1 1 2 3

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基础生命: 61 (普通), 88 (噩梦), 123 (地狱)

生命: {[(技能等级 - 3) * 0.07) + 1] * 基础生命}

每个召唤的骷髅法师随机使用一种元素

复苏骷髅法师(Raise Skeletal Mage Receives)可获得以下奖励:

  • Skeleton Mastery: +10% Damage per Level

Also See: Skeleton Mastery

Changelog

Season 6:

  • 复苏骷髅法师(Raise skeletal mages)生命每级从 14% 降至 12%

Season 5:

  • 复苏骷髅法师(Raise skeletal mage)基础法力耗费从 8 降至 6
  • 复苏骷髅法师(Raise skeletal mage)法力耗费每级从 1 降至 .5

Season 4:

  • 骷髅法师(Skeleton Mage)的远程命中框提高了100%
  • 骷髅战士(Skeleton Warrior)协同效果去除
  • 元素伤害增强

Season 2:

  • 加成从 8% 升至 12%
  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 骷髅法师(Skeletal Mage)元素攻击刺穿敌人
  • 伤害增加
  • 召唤抵抗(Summon Resist)协同效果去除
  • 现在可获得复苏骷髅战士(Raise Skeleton Warrior) 8% 协同效果

Vanilla Info

支配石魔(Golem Mastery)

Golem Mastery.png
  • 描述: 提高所有石魔的速度和生命
  • 需求等级: 12
  • 需求技能: 黏土石魔(Clay Golem) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600
攻击准确率 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500
移动速度 +% 6 10 14 17 20 22 23 24 26 27 28 29 30

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基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
石魔总数 1 1

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Note: Multiple Iron Golems beyond the first will not persist between games - only the first one is permanent

Changelog

Season 1:

  • 每 5 个基本等级可召唤一个额外的石魔
  • 生命每级减少至 10% (以前是 20%)

Vanilla Info

鲜血石魔(Blood Golem)

Blood Golem.png
  • 描述: 创造出一个石魔,与你共享它偷取到的生命. 被鲜血石魔(blood golem)伤害到的敌人会获得撕开伤口效果
  • 需求等级: 18
  • 需求技能: 黏土石魔 [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 (普通) 231 261 291 321 351 381 412 442 472 502 532 562 592 623 653 683 713 743 773 804 834 864 894 924 954 984 1015 1045 1075 1105 1135 1165 1196 1226 1256 1286 1316 1346 1376 1407 1437 1467 1497 1527 1557 1587 1618 1648 1678 1708 1738 1768 1798 1829 1859 1889 1919 1949 1979 2010
生命 (噩梦) 446 504 562 620 679 737 795 853 911 970 1028 1086 1144 1202 1261 1319 1377 1435 1493 1552 1610 1668 1726 1784 1843 1901 1959 2017 2075 2134 2192 2250 2308 2366 2425 2483 2541 2599 2657 2716 2774 2832 2890 2948 3007 3065 3123 3181 3239 3298 3356 3414 3472 3530 3589 3647 3705 3763 3821 3880
生命 (地狱) 732 828 923 1019 1114 1210 1305 1401 1496 1592 1687 1783 1878 1974 2069 2165 2260 2356 2452 2548 2643 2739 2834 2930 3025 3121 3216 3312 3407 3503 3598 3694 3789 3885 3980 4076 4171 4267 4363 4459 4554 4650 4745 4841 4936 5032 5127 5223 5318 5414 5509 5605 5700 5796 5891 5987 6082 6178 6274 6370
命中获得生命 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
伤害 (min, 普通) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
伤害 (max, 普通) 48 84 120 156 192 228 264 300 336 372 408 444 480 516 552 588 624 660 696 732 768 804 840 876 912 948 984 1020 1056 1092 1128 1164 1200 1236 1272 1308 1344 1380 1416 1452 1488 1524 1560 1596 1632 1668 1704 1740 1776 1812 1848 1884 1920 1956 1992 2028 2064 2100 2136 2172
伤害 (min, 噩梦) 27 47 67 87 108 128 148 168 189 209 229 249 270 290 310 330 351 371 391 411 432 452 472 492 513 533 553 573 594 614 634 654 675 695 715 735 756 776 796 816 837 857 877 897 918 938 958 978 999 1019 1039 1059 1080 1100 1120 1140 1161 1181 1201 1221
伤害 (max, 噩梦) 96 168 240 312 384 456 528 600 672 744 816 888 960 1032 1104 1176 1248 1320 1392 1464 1536 1608 1680 1752 1824 1896 1968 2040 2112 2184 2256 2328 2400 2472 2544 2616 2688 2760 2832 2904 2976 3048 3120 3192 3264 3336 3408 3480 3552 3624 3696 3768 3840 3912 3984 4056 4128 4200 4272 4344
伤害 (min, 地狱) 60 105 150 195 240 285 330 375 420 465 510 555 600 645 690 735 780 825 870 915 960 1005 1050 1095 1140 1185 1230 1275 1320 1365 1410 1455 1500 1545 1590 1635 1680 1725 1770 1815 1860 1905 1950 1995 2040 2085 2130 2175 2220 2265 2310 2355 2400 2445 2490 2535 2580 2625 2670 2715
伤害 (max, 地狱) 188 329 470 611 752 893 1034 1175 1316 1457 1598 1739 1880 2021 2162 2303 2444 2585 2726 2867 3008 3149 3290 3431 3572 3713 3854 3995 4136 4277 4418 4559 4700 4841 4982 5123 5264 5405 5546 5687 5828 5969 6110 6251 6392 6533 6674 6815 6956 7097 7238 7379 7520 7661 7802 7943 8084 8225 8366 8507
法力耗费 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42

攻击准确率: 60

防御: 120

Cooldown: 1 second

Damage synergies currently only apply to the level 1 damage so +20% adds 5.4-9.6 (Normal), 5.4-19.2 (Nightmare), or 12-37.6 (Hell) per level.

鲜血石魔(Blood Golem)可获得以下奖励:

  • 支配石魔(Golem Mastery): +20%* 伤害每级
  • 黏土石魔(Clay Golem): +20%* 伤害每级,+20 攻击准确率每级
  • 钢铁石魔(Iron Golem): +20%* 伤害每级,+35 防御每级
  • 火焰石魔(Fire Golem): +20%* 伤害每级

Also See: Golem Mastery

Changelog

Season 6:

  • 黏土, 鲜血, 钢铁和火焰石魔现在有1秒冷却时间 (这些冷却时间是相互独立的)

Season 4:

  • 鲜血石魔(Blood Golems)现在启用撕开伤口效果
  • 鲜血石魔(Blood Golems)协同效果从 15% 升至 20%
  • 鲜血石魔(Blood Golems)等级 1 现在提供命中获得生命从 6 升至 8
  • 鲜血石魔(Blood Golems)命中获得生命每级从 2 降至 1

Season 3:

  • 鲜血石魔(Blood Golems)等级 1 现在命中获得生命 +6 而不是原来的 +5
  • 鲜血石魔(Blood Golems)命中获得生命每级从 1 升至 1

Season 1:

  • 现在每次命中获得生命,而不是吸取一定百分比的伤害作为生命
  • 伤害增幅提升显著
  • 现在每级获得生命
  • 召唤抵抗(Summon Resist)协同效果去除
  • 现在获得黏土石魔(Clay Golem)和钢铁石魔(Iron Golem)伤害协同效果
  • 伤害协同效果现在是 15% (以前是 6%)

Vanilla Info

血次元(Blood Warp)

Blood Warp.png
  • 描述: 耗费一定比例的当前生命值立刻移动到目的地. 生命损失在5秒内恢复
  • 需求等级: 24
  • 需求技能: 黏土石魔(Clay Golem) [6], 鲜血石魔(Blood Golem) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冷却时间 (秒) 5.8 5.6 5.4 5.2 5 4.8 4.6 4.4 4.2 4 3.8 3.6 3.4 3.2 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.4 1.2 1 0.8 0.6 0.4 0.2 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

最小生命成本 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60

60

60

60

60

60

60

60

60

60

60

60

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60

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60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

60

Life Cost: 12% of Current Life (bounded by Minimum Life Cost)

法力耗费: 10

Changelog

Season 5:

  • 血次元(Blood warp) 等级需求从 18 升至 24
  • 血次元(Blood warp) 现在有技能需求-鲜血石魔(blood golem)
  • 血次元(Blood warp) 最小生命成本上限在 30 级,同时无冷却时间

Season 4:

  • 血次元(Blood warp)现在耗费 12% 当前生命值,而不是原来的 10% 最大生命值
  • 血次元(Blood warp)现在有一个平稳的最小生命成本

Season 3:

  • 血次元(Blood warp)生命损失在5秒内恢复,而不是原来的3秒
  • 血次元(Blood warp)现在降低 10% 死灵法师生命,而不是原来的 8%

Season 2:

  • 现在在3秒内恢复失去的生命值. 再次施展血次元(Blood Warp)会取代先前的生命恢复效果

Season 1:

  • 新技能,耗费8% 最大生命值施展传送(teleport)

钢铁石魔(Iron Golem)

Iron Golem.png
  • 描述: 把一个金属物品转换成石魔,并获得该物品的特性
  • 需求等级: 24
  • 需求技能: 黏土石魔(Clay Golem) [6], 鲜血石魔(Blood Golem) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御 210 245 280 315 350 385 420 455 490 525 560 595 630 665 700 735 770 805 840 875 910 945 980 1015 1050 1085 1120 1155 1190 1225 1260 1295 1330 1365 1400 1435 1470 1505 1540 1575 1610 1645 1680 1715 1750 1785 1820 1855 1890 1925 1960 1995 2030 2065 2100 2135 2170 2205 2240 2275
生命 (普通) 321 336 351 367 382 397 413 428 443 459 474 489 504 520 535 550 566 581 596 612 627 642 657 673 688 703 719 734 749 765 780 795 811 826 841 856 872 887 902 918 933 948 964 979 994 1010 1025 1040 1055 1071 1086 1101 1117 1132 1147 1163 1178 1193 1209 1224
生命 (噩梦) 624 654 684 714 743 773 803 833 862 892 922 952 981 1011 1041 1071 1100 1130 1160 1190 1219 1249 1279 1309 1338 1368 1398 1428 1457 1487 1517 1547 1576 1606 1636 1666 1695 1725 1755 1785 1814 1844 1874 1904 1933 1963 1993 2023 2052 2082 2112 2142 2171 2201 2231 2261 2290 2320 2350 2380
生命 (地狱) 1029 1078 1127 1176 1225 1274 1323 1372 1421 1470 1519 1568 1617 1666 1715 1764 1813 1862 1911 1960 2009 2058 2107 2156 2205 2254 2303 2352 2401 2450 2499 2548 2597 2646 2695 2744 2793 2842 2891 2940 2989 3038 3087 3136 3185 3234 3283 3332 3381 3430 3479 3528 3577 3626 3675 3724 3773 3822 3871 3920
伤害 % 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035

Damage: 7-19 (Normal), 11-30 (Nightmare), 12-33 (Hell)

攻击准确率: 80

法力耗费: 35

Cooldown: 1 second

钢铁石魔可获得以下奖励:

  • 支配石魔(Golem Mastery): +20% 伤害每级
  • 黏土石魔(Clay Golem): +20% 伤害每级,+20 攻击准确率每级
  • 鲜血石魔(Blood Golem): +20% 伤害每级
  • 火焰石魔(Fire Golem): +20% 伤害每级

Also See: Golem Mastery

Changelog

Season 6:

  • 黏土, 鲜血, 钢铁和火焰石魔现在有1秒冷却时间(这些冷却时间是互相独立的)

Season 4:

  • 钢铁石魔协同效果从 5% 升至 20%

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 现在如果用武器制作会拥有飞溅伤害
  • 只有第一个钢铁石魔是永久的
  • 生命增加
  • 攻击准确率奖励降低
  • 召唤抵抗(Summon Resist)协同效果去除
  • 鲜血石魔(Blood Golem)协同效果去除 (以前是 +5% 生命)
  • 现在可获得黏土石魔(Clay Golem)和鲜血石魔(Blood Golem)伤害协同效果
  • 伤害协同效果现在是 5% (以前是 6%)

Vanilla Info

复苏骷髅弓箭手(Raise Skeleton Archer)

Raise Skeleton Archer.png
  • 描述: 施展在怪物的尸体上. 使一个骷髅弓箭手战起来,并为你而战
  • 需求等级: 24
  • 需求技能: 复苏骷髅战士(Raise Skeleton Warrior) [1], 复苏骷髅法师(Raise Skeletal Mage) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
基础伤害 (min) 15 19 23 27 31 35 39 43 51 59 67 75 83 91 99 107 125 143 161 179 197 215 243 271 299 327 355 383 421 459 497 535 573 611 649 687 725 763 801 839 877 915 953 991 1029 1067 1105 1143 1181 1219 1257 1295 1333 1371 1409 1447 1485 1523 1561 1599
基础伤害 (max) 20 24 28 32 36 40 44 48 56 64 72 80 88 96 104 112 130 148 166 184 202 220 248 276 304 332 360 388 426 464 502 540 578 616 654 692 730 768 806 844 882 920 958 996 1034 1072 1110 1148 1186 1224 1262 1300 1338 1376 1414 1452 1490 1528 1566 1604
攻击准确率 95 185 275 365 455 545 635 725 815 905 995 1085 1175 1265 1355 1445 1535 1625 1715 1805 1895 1985 2075 2165 2255 2345 2435 2525 2615 2705 2795 2885 2975 3065 3155 3245 3335 3425 3515 3605 3695 3785 3875 3965 4055 4145 4235 4325 4415 4505 4595 4685 4775 4865 4955 5045 5135 5225 5315 5405
防御 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620
法力耗费 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
骷髅弓箭手总数 1 1 2 3

3

3

4

4

4

5

5

5

6

6

6

7

7

7

8

8

8

基础生命: 40

复苏骷髅弓箭手(Raise Skeleton Archer)可获得以下奖励:

  • 支配骷髅(Skeleton Mastery): +6% 伤害每级
  • 复苏骷髅战士(Raise Skeleton Warrior): +2% 伤害每级

Also See: Skeleton Mastery

Changelog

Season 6:

  • 复苏骷髅弓箭手(Raise Skeleton Archer) 生命每级从 3% 升至 6%
  • 骷髅弓箭手(Skeleton Archer)的支配骷髅(Skeleton Mastery)协同效果从 8% 降至 6%
  • 骷髅弓箭手(Skeleton archers)现在获得 2% 复苏骷髅战士(Raise Skeleton Warrior)协同效果

Season 5:

  • 复苏骷髅弓箭手(Raise Skeleton Archer)法力耗费从 8 降至 6
  • 复苏骷髅弓箭手(Raise Skeleton Archer)法力耗费每级从 1 降至 .5

Season 4:

  • 新技能

火焰石魔(Fire Golem)

Fire Golem.png
  • 描述: 创造一个石魔,让附近的敌人沐浴在火焰中
  • 需求等级: 30
  • 需求技能: 黏土石魔(Clay Golem) [6], 鲜血石魔(Blood Golem) [18], 钢铁石魔(Iron Golem) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 (普通) 180 204 227 251 274 298 321 345 368 392 415 439 462 486 509 533 556 580 603 627 650 674 697 721 744 768 791 815 838 862 885 909 932 956 979 1003 1026 1050 1073 1097 1120 1144 1167 1191 1214 1238 1261 1285 1308 1332 1355 1379 1402 1426 1449 1473 1496 1520 1543 1567
生命 (噩梦) 295 334 372 411 449 488 526 565 603 642 681 719 758 796 835 873 912 950 989 1027 1066 1105 1143 1182 1220 1259 1297 1336 1374 1413 1452 1490 1529 1567 1606 1644 1683 1721 1760 1798 1837 1875 1914 1953 1991 2030 2068 2107 2145 2184 2222 2261 2299 2338 2377 2415 2454 2492 2531 2569
生命 (地狱) 468 529 590 651 712 773 834 895 956 1017 1078 1139 1200 1261 1322 1383 1444 1505 1566 1628 1689 1750 1811 1872 1933 1994 2055 2116 2177 2238 2299 2360 2421 2482 2543 2604 2665 2726 2787 2849 2910 2971 3032 3093 3154 3215 3276 3337 3398 3459 3520 3581 3642 3703 3764 3825 3886 3947 4008 4070
火焰伤害 (min) 12 16 20 24 28 32 36 40 47 54 61 68 75 82 89 96 107 118 129 140 151 162 175 188 201 214 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643 656
火焰伤害 (max) 15 20 25 30 35 40 45 50 59 68 77 86 95 104 113 122 135 148 161 174 187 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808
圣火伤害 (min) 21 34 47 60 73 86 99 112 129 146 163 180 197 214 231 248 269 290 311 332 353 374 399 424 449 474 499 524 551 578 605 632 659 686 713 740 767 794 821 848 875 902 929 956 983 1010 1037 1064 1091 1118 1145 1172 1199 1226 1253 1280 1307 1334 1361 1388
圣火伤害 (max) 29 43 57 71 85 99 113 127 145 163 181 199 217 235 253 271 293 315 337 359 381 403 429 455 481 507 533 559 587 615 643 671 699 727 755 783 811 839 867 895 923 951 979 1007 1035 1063 1091 1119 1147 1175 1203 1231 1259 1287 1315 1343 1371 1399 1427 1455
法力耗费 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

攻击准确率: 80

防御: 210

Cooldown: 1 second

火焰石魔(Fire Golem)可获得以下奖励:

  • 支配石魔(Golem Mastery): +5% 基础伤害每级
  • 黏土石魔(Clay Golem): +5% 伤害每级,+20 攻击准确率 每级
  • 鲜血石魔(Blood Golem): +5% 伤害每级
  • 钢铁石魔(Iron Golem): +5% 伤害每级,+35 防御每级

Also See: Golem Mastery

Changelog

Season 8:

  • Fire Golem Melee Attack
    • Base damage reduced from 20-25 to 12-15
    • Level 1-8 scaling reduced from 10-12 to 4-5
    • Level 8-16 scaling reduced from 11-13 to 7-9
    • Level 16-22 scaling reduced from 12-14 to 11-13
    • Level 22-28 scaling increased from 13-15 to 13-16
    • Level 28+ scaling reduced from 14-16 to 13-16
    • Synergies increased from 4% to 5%
  • Fire Golem Holy Fire Aura
    • Base damage reduced from 25-35 to 21-29
    • Level 1-8 scaling reduced 15-17 to 13-14
    • Level 8-16 scaling reduced from 20-22 to 17-18
    • Level 16-22 scaling reduced from 25-27 to 21-22
    • Level 22-28 scaling reduced from 30-32 to 25-26
    • Level 28+ scaling reduced from 30-32 to 27-28
    • Synergies increased from 4% to 5%

Season 6:

  • 黏土, 鲜血, 钢铁和火焰石魔现在有1秒冷时间 (这些冷却时间是相互独立的)

Season 5:

  • 火焰石魔(Fire golem)模型已全部重做,现在它们拥有自己版本的圣火灵气
  • Fire golem no longer benefits from resistance penetration (they still benefit from +% elemental damage)
  • 伤害协同作用现在是 4%

Season 2:

  • 模型已经重做,对其圣火灵气的影响更大,对其近战攻击的影响更小
  • 初始圣火等级降低
  • 火焰石魔(Fire Golems)不再对火免疫

Season 1:

  • 间接受到圣火灵气影响,伤害计数频率增加
  • 生命增加
  • 攻击准确率奖励减少
  • 攻击伤害增加
  • 灵气伤害显著增加
  • 大大减少火焰伤害吸收的数量
  • 召唤抵抗(Summon Resist)协同作用去除
  • 鲜血石魔(Blood Golem)协同作用去除 (以前是 +5% 生命)
  • 现在获得黏土石魔(Clay Golem), 鲜血石魔(Blood Golem), 和钢铁石魔(Iron Golem) 20% 的伤害协同作用

Vanilla Info

重生(Revive)

Revive.png
  • 描述: 使一个怪物重获生命,并为你而战
  • 需求等级: 30
  • 需求技能: 复苏骷髅战士(Raise Skeleton Warrior) [1], 复苏骷髅法师(Raise Skeletal Mage) [12], 复苏骷髅弓箭手(Raise Skeleton Archer) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
元素伤害 +% 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200
物理伤害 +% 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260 1290 1320 1350 1380 1410 1440 1470 1500 1530 1560 1590 1620 1650 1680 1710 1740 1770 1800
持续时间(秒) 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800 810 820 830 840 850 860 870 880 890
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
怪物技能等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
怪物总数 3 3

3

3

4

4

4

4

5

5

5

5

6

6

6

6

7

7

7

7

8

法力耗费: 45

重生(Revive)怪物获得以下奖励:

  • 亵渎(Desecrate): +20% 物理伤害每级,+10% 元素伤害每级
Changelog

Season 8:

  • Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive

Season 5:

  • 重生怪物现在获得强化(Enchant)效果从 1/4 降至 1/10

Season 4:

  • 重生怪物有飞溅伤害
  • 重生怪物现在可获得 20% 元素伤害每级
  • 重生(Revive)协同作用奖励从 30% 降至 20%
  • 重生怪物现在获得 1/2 强化(Enchant)增益
  • 重生怪物现在获得 +1 技能每个重生(Revive)基本等级

Season 3:

  • 重生怪物现在获得增加伤害每级从 15% 升至 30%
  • 重生怪物现在获得 30% 亵渎(Desecrate)协同作用,而不是原来的15%

Season 2:

  • 持续时间从 2 分钟升至 5 分钟
  • 重生怪物不再获得比资料显示伤害更多的伤害
  • 增加伤害每级从 +2% 升至 +15%
  • 现在获得亵渎(Desecrate)15% 增强伤害协同作用
  • 现在初始召唤怪物数量是 3 而不是 1 (最大 8)
  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 先决条件从 5 减少到 2 (不再需求 黏土石魔(Clay Golem), 鲜血石魔(Blood Golem), 钢铁石魔(Iron Golem))
  • 20 基本等级可召唤6个 (以前是每级 1 个)
  • 持续时间按等级增加
  • 伤害奖励增幅 +2% 每级
  • 召唤抵抗(Summon Resist) & 支配骷髅(Skeleton Mastery)协同作用去除

Vanilla Info


Poison and Bone Spells

牙(Teeth)

Teeth D2.png
  • 描述: 召唤倒钩般的牙,射向敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
牙(Teeth) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

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魔法伤害 (min) 1 2 2 3 3 4 4 5 6 7 8 9 10 11 12 13 17 21 25 29 33 37 44 52 59 67 74 82 93 104 115 126 137 148 159 170 181 192 203 214 225 236 247 258 269 280 291 302 313 324 335 346 357 368 379 390 401 412 423 434
魔法伤害 (max) 3 4 5 6 7 8 9 10 11 13 14 16 17 19 20 22 27 32 37 42 47 52 60 69 77 86 94 103 115 128 140 153 165 178 190 203 215 228 240 253 265 278 290 303 315 328 340 353 365 378 390 403 415 428 440 453 465 478 490 503
法力耗费 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5

牙(Teeth)可获得以下奖励:

  • 白骨装甲(Bone Armor): +24% 伤害每级
  • 骨矛(Bone Spear): +24% 伤害每级
  • 白骨之魂(Bone Spirit): +24% 伤害每级
Changelog

Season 8:

  • Level 22-28 scaling reduced from 15-18 to 15-17
  • Level 28+ scaling reduced from 23-27 to 22-25
  • Synergies reduced from 25% to 24%

Season 3:

  • 牙(Teeth) 等级 1 伤害从 2-4 降至 1-3
  • 牙(Teeth) 等级 1-8 增幅从 1-1 降至 0.5-1
  • 牙(Teeth) 等级 8-16 增幅从 1-2 降至 1-1.5
  • 牙(Teeth) 等级 16-22 增幅从 3-5 降至 4-5
  • 牙(Teeth) 等级 22-28 增幅从 7-9 降至 7.5-9
  • 牙(Teeth) 等级 28+ 增幅从 11-13 降至 11.5-13.5

Season 2:

  • 等级 8+ 增幅略微提高

Season 1:

  • 等级 8+ 增幅提高
  • 骨墙(Bone Wall)和骨牢(Bone Prison)的协同作用改成只有白骨装甲(Bone Armor)
  • 协同作用现在是 25% (以前是 15%)

Vanilla Info

淬毒攻击(Poison Strike)

Poison Strike.png
  • 描述: 在匕首或镰刀上附加毒素伤害
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
‑% to Enemy Poison Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

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毒素伤害 (min) 3 6 9 12 15 18 21 25 37 50 62 75 87 100 112 125 162 200 237 275 312 350 412 475 537 600 662 725 812 900 987 1075 1162 1250 1337 1425 1512 1600 1687 1775 1862 1950 2037 2125 2212 2300 2387 2475 2562 2650 2737 2825 2912 3000 3087 3175 3262 3350 3437 3525
毒素伤害 (max) 6 9 12 15 18 21 25 28 40 53 65 78 90 103 115 128 165 203 240 278 315 353 415 478 540 603 665 728 815 903 990 1078 1165 1253 1340 1428 1515 1603 1690 1778 1865 1953 2040 2128 2215 2303 2390 2478 2565 2653 2740 2828 2915 3003 3090 3178 3265 3353 3440 3528
攻击准确率 +% 50 80 110 140 170 200 230 260 290 320 350 380 410 440 470 500 530 560 590 620 650 680 710 740 770 800 830 860 890 920 950 980 1010 1040 1070 1100 1130 1160 1190 1220 1250 1280 1310 1340 1370 1400 1430 1460 1490 1520 1550 1580 1610 1640 1670 1700 1730 1760 1790 1820
法力耗费 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8

毒素持续时间: 2 秒

淬毒攻击(Poison Strike)可获得以下奖励:

  • 亵渎(Desecrate): +25% 毒素伤害每级
  • Bone Armor: +25% Poison Damage per Level
Changelog

Season 8:

  • Synergies increased from 22% to 25%
  • Base poison resistance penetration increase from -2% to -5%

Season 7:

  • Poison strikes Poison Nova synergy was replaced with Bone Armor

Season 5:

  • 淬毒攻击(Poison Strike)攻击准确率从 30% 升至 50%
  • 淬毒攻击(Poison Strike)攻击准确率每级从 20% 升至 30%
  • Poison strike poison resistance penetration cap increased from -30% to -40%
  • 淬毒攻击(Poison Strike)等级 16-22 增幅从 10-10 升至 12-12
  • 淬毒攻击(Poison Strike)等级 22-28 增幅从 18-18 升至 20-20
  • 淬毒攻击(Poison Strike)等级 28+ 增幅从 26-26 升至 28-28

Season 4:

  • 淬毒匕首(Poison Dagger)重新做成淬毒攻击(Poison Strike),现在可用于镰刀和匕首
  • 淬毒攻击(Poison Strike)协同作用从 22% 升至 24%
  • Poison Strike starting poison resistance penetration increased from 1% to 2%
  • poison strike now caps at 30% poison resistance penetration from 20%

Season 1:

  • 增添至技能树, 需求等级 1 (以前是 6)
  • Now penetrates enemy poison resistances by -1% per level, up to -20%
  • 现在命中会释放毒云,并携带装备和护身符的毒素伤害
  • 伤害/持续时间减少(伤害每秒更高)
  • 法力耗费减半
  • 毒爆(Poison Explosion)的协同作用改成亵渎(Desecrate)
  • 协同作用现在是 22% (以前是 20%)

Vanilla Info for Poison Dagger

白骨装甲(Bone Armor)

Bone Armor.png
  • 描述: 创造出一个环绕你的白骨外壳,可以吸收近战物理伤害
  • 需求等级: 6
  • 需求技能: 牙(Teeth) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
物理伤害吸收 0 10 20 30 40 50 60 70 81 92 103 114 125 136 147 158 170 182 194 206 218 230 243 256 269 282 295 308 322 336 350 364 378 392 406 420 434 448 462 476 490 504 518 532 546 560 574 588 602 616 630 644 658 672 686 700 714 728 742 756
法力耗费 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70

Cooldown: 2 seconds

白骨装甲(Bone Armor) 可获得以下奖励:

  • 每能量获得+3额外吸收
  • 骨墙(Bone Wall): +15 伤害吸收每级
  • 骨牢(Bone Prison): +15 伤害吸收每级
Changelog

Season 6:

  • 白骨装甲(Bone Armor)冷却时间从 .5 秒升至 2 秒 (冷却时间不再和其他技能共享)

Season 5:

  • 白骨装甲(Bone Armor)现在可以获得每点精力 3 伤害吸收
  • 白骨装甲(Bone Armor)等级 8-16 增幅从 10 升至 11
  • 白骨装甲(Bone Armor)等级 16-22 增幅从 10 升至 12
  • 白骨装甲(Bone Armor)等级 22-28 增幅从 10 升至 13
  • 白骨装甲(Bone Armor)等级 28+ 增幅从 10 升至 14

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树, 需求等级 6 (以前是 1)
  • 先决条件从0增加到1(现在需要牙(Teeth))

Vanilla Info

尸体爆炸(Corpse Explosion)

Corpse Explosion.png
  • 描述: 施展在怪物的尸体上,造成爆炸,伤害附近的敌人
  • 需求等级: 6
  • 需求技能: 淬毒匕首(Poison Dagger) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 81 93 105 117 129 141 156 171 186 201 216 231 246 261 276 291 306 321 336 351 366 381 396 411 426 441 456 471 486 501 516 531 546 561 576 591 606 621
伤害 (max) 5 7 9 11 13 15 17 19 24 29 34 39 44 49 54 59 69 79 89 99 109 119 133 147 161 175 189 203 221 239 257 275 293 311 329 347 365 383 401 419 437 455 473 491 509 527 545 563 581 599 617 635 653 671 689 707 725 743 761 779
火焰伤害 (min) 2 3 4 5 6 7 8 9 12 15 18 21 24 27 30 33 39 45 51 57 63 69 81 93 105 117 129 141 156 171 186 201 216 231 246 261 276 291 306 321 336 351 366 381 396 411 426 441 456 471 486 501 516 531 546 561 576 591 606 621
火焰伤害 (max) 5 7 9 11 13 15 17 19 24 29 34 39 44 49 54 59 69 79 89 99 109 119 133 147 161 175 189 203 221 239 257 275 293 311 329 347 365 383 401 419 437 455 473 491 509 527 545 563 581 599 617 635 653 671 689 707 725 743 761 779
范围 (码) 5 5 5.6 5.6 6.3 6.3 7 7 7.6 7.6 8.3 8.3 9 9 9.6 9.6 10.3 10.3 11 11 11.6 11.6 12

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法力耗费 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20

增加伤害: 5-10% 尸体生命

尸体爆炸(Corpse Explosion)可获得以下奖励:

  • 伤害加深(Amplify Damage): +10% 伤害每级
  • 亵渎(Desecrate): +10% 伤害每级
  • 重生(Revive): +10% 伤害每级
Changelog

Season 8:

  • Level 8-16 scaling increased from 2-4 to 3-5
  • Level 16-22 scaling increased from 5-10 to 6-10
  • Synergies increased from 8% to 10%
  • Radius increased from 10 yards to 12 yards

Season 7:

  • Synergies increased from 7% to 8%
  • Level 8-16 scaling increased from 1-1 to 2-4
  • Level 16-22 scaling increased from 5-10 to 8-10
  • Level 22-28 scaling increased from 10-14 to 12-14

Season 5:

  • 尸体爆炸(Corpse Explosion)最大范围从 14 码降至 10 码

Season 3:

  • 尸体爆炸(Corpse Explosion)伤害从 3-5% 尸体生命升至 5-10%

Season 1:

  • 添加至技能树
  • 改变先决条件 (现在需要淬毒匕首(Poison Dagger),而不是原来的(Teeth))
  • 3-5% 尸体生命伤害 (以前是 70-120%)
  • 初始范围增加,上限 14 码
  • 增加平滑的火焰/物理伤害
  • 现在可获得 伤害加深(Amplify Damage), 亵渎(Desecrate), 和 重生(Revive) 7% 的协同作用

Vanilla Info

骨墙(Bone Wall)

Bone Wall.png
  • 描述: 创造一道由骨头和碎片组成的障碍,无法通过
  • 需求等级: 12
  • 需求技能: 牙(Teeth) [1], 白骨装甲(Bone Armor) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 (普通) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
生命 (噩梦) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
生命 (地狱) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788

持续时间: 24 秒

法力耗费: 17

冷却时间: 1 秒

骨墙(Bone Wall)可获得以下奖励:

  • 白骨装甲(Bone Armor): +10% 生命每级
  • 骨牢(Bone Prison): +10% 生命每级
Changelog

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 先决条件从 1 升至 2 (现在也需要牙(Teeth))

Vanilla Info

亵渎(Desecrate)

Desecrate.png
  • 描述: 召唤5具尸体并释放致命的毒云
  • 需求等级: 12
  • 需求技能: 淬毒匕首(Poison Dagger) [1], 尸体爆炸(Corpse Explosion) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
毒素伤害 (min) 14 18 23 28 32 37 42 46 65 84 103 121 140 159 178 196 262 328 393 459 525 590 679 768 857 946 1035 1125 1237 1350 1462 1575 1687 1800 1912 2025 2137 2250 2362 2475 2587 2700 2812 2925 3037 3150 3262 3375 3487 3600 3712 3825 3937 4050 4162 4275 4387 4500 4612 4725
毒素伤害 (max) 18 23 28 32 37 42 46 51 70 89 107 126 145 164 182 201 267 332 398 464 529 595 684 773 862 951 1040 1129 1242 1354 1467 1579 1692 1804 1917 2029 2142 2254 2367 2479 2592 2704 2817 2929 3042 3154 3267 3379 3492 3604 3717 3829 3942 4054 4167 4279 4392 4504 4617 4729
法力耗费 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5

毒素持续时间: 3 秒

亵渎(Desecrate)可获得以下奖励:

  • 淬毒匕首(Poison Dagger): +20% 伤害每级
  • 剧毒新星(Poison Nova): +20% 伤害每级
Changelog

Season 8:

  • Level 22-28 scaling reduced from 21-21 to 19-19
  • Level 28+ scaling increased from 21-21 to 24-24
  • Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
  • Disabled druid vines from providing health/mana when eating corpses generated from desecrate

Season 5:

  • 亵渎(Desecrate)等级 1-8 增幅从 3-3 升至 4-4
  • 亵渎(Desecrate)等级 8-16 增幅从 12-12 升至 14-14
  • 亵渎(Desecrate)毒云命中框增加 50%

Season 4:

  • 亵渎(Desecrate)协同作用从 16% 升至 20%
  • 亵渎(Desecrate)等级 22-28 增幅从 24-24 变更为 21-21
  • 亵渎(Desecrate)等级 28+ 增幅从 32-32 变更为 21-21

Season 1:

  • 由毒爆(Poison Explosion)重做, 添加至技能树, 需求等级 12 (毒爆(Poison Explosion)以前是 18)
  • 先决条件从 3 降至 2 (不再需要牙(Teeth))
  • 在地上产生尸体,而不是通过尸体来施展 (尸体可以被尸体爆炸(Corpse Explosion)作为目标,使用其施法范围内的怪物尸体)
  • 伤害/持续时间降低 (伤害每秒增高)
  • 法力耗费现在每级增加
  • 协同作用现在是 16% (以前是 15%)

Vanilla Info for Poison Explosion

骨矛(Bone Spear)

Bone Spear.png
  • 描述: 召唤一把致命的白骨长矛刺穿你的敌人
  • 需求等级: 18
  • 需求技能: 牙(Teeth) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
骨矛(Bone Spears) 1

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魔法伤害 (min) 12 19 26 33 40 47 54 61 70 79 88 97 106 115 124 133 145 157 169 181 193 205 231 257 283 309 335 361 407 453 499 545 591 637 683 729 775 821 867 913 959 1005 1051 1097 1143 1189 1235 1281 1327 1373 1419 1465 1511 1557 1603 1649 1695 1741 1787 1833
魔法伤害 (max) 18 25 32 39 46 53 60 67 76 85 94 103 112 121 130 139 152 165 178 191 204 217 245 273 301 329 357 385 435 485 535 585 635 685 735 785 835 885 935 985 1035 1085 1135 1185 1235 1285 1335 1385 1435 1485 1535 1585 1635 1685 1735 1785 1835 1885 1935 1985
法力耗费 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

骨矛(Bone Spear)可获得以下奖励:

  • 牙(Teeth): +14% 伤害每级
  • 白骨之魂(Bone Spirit): +14% 伤害每级
  • 白骨装甲(Bone Armor): +14% 伤害每级
Changelog

Season 8:

  • Synergies increased from 10% to 14%

Season 2:

  • 白骨装甲(Bone Armor)协同作用从 5% 升至 10%

Season 1:

  • 先决条件从 2 降至 1 (不再需要尸体爆炸(Corpse Explosion))
  • 在 15 级和 25 级发射额外的长矛(不是霰弹枪)
  • 伤害降低
  • 骨墙(Bone Wall)和骨牢(Bone Prison)协同作用变更为只有白骨装甲(Bone Armor)
  • 协同作用现在是 10%/10%/5% (以前是 7%)

Vanilla Info

骨牢(Bone Prison)

Bone Prison.png
  • 描述: 在目标周围创造出一堆白骨牢笼
  • 需求等级: 24
  • 需求技能: 牙(Teeth) [1], 白骨装甲(Bone Armor) [6], 骨墙(Bone Wall) [12], 骨矛(Bone Spear) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
生命 (普通) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
生命 (噩梦) 147 183 220 257 294 330 367 404 441 477 514 551 588 624 661 698 735 771 808 845 882 918 955 992 1029 1065 1102 1139 1176 1212 1249 1286 1323 1359 1396 1433 1470 1506 1543 1580 1617 1653 1690 1727 1764 1800 1837 1874 1911 1947 1984 2021 2058 2094 2131 2168 2205 2241 2278 2315
生命 (地狱) 431 538 646 754 862 970 1077 1185 1293 1401 1509 1616 1724 1831 1939 2047 2154 2262 2370 2478 2586 2693 2801 2909 3017 3124 3232 3340 3448 3555 3663 3771 3879 3986 4094 4202 4310 4417 4525 4633 4741 4848 4956 5064 5172 5279 5387 5495 5603 5710 5818 5926 6034 6141 6249 6357 6465 6572 6680 6788
法力耗费 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

持续时间: 24 秒

冷却时间: 5 秒

骨牢(Bone Prison)可获得以下奖励:

  • 白骨装甲(Bone Armor): +8% 生命每级
  • 骨墙(Bone Wall): +8% 生命每级
Changelog

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 先决条件从 5 降至 4 (不再需要 尸爆(Corpse Explosion))

Vanilla Info

剧毒新星(Poison Nova)

Poison Nova.png
  • 描述: 放出一个扩张的剧毒之环
  • 需求等级: 30
  • 需求技能: 淬毒匕首(Poison Dagger) [1], 尸体爆炸(Corpse Explosion) [6], 亵渎(Desecrate) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
毒素伤害 (min) 50 68 87 106 125 143 162 181 203 225 246 268 290 312 334 356 381 406 431 456 481 506 534 562 590 618 646 675 706 737 768 800 831 862 893 925 956 987 1018 1050 1081 1112 1143 1175 1206 1237 1268 1300 1331 1362 1393 1425 1456 1487 1518 1550 1581 1612 1643 1675
毒素伤害 (max) 90 109 128 146 165 184 203 221 243 265 287 309 331 353 375 396 421 446 471 496 521 546 575 603 631 659 687 715 746 778 809 840 871 903 934 965 996 1028 1059 1090 1121 1153 1184 1215 1246 1278 1309 1340 1371 1403 1434 1465 1496 1528 1559 1590 1621 1653 1684 1715

毒素持续时间: 2 秒

法力耗费: 20

剧毒新星(Poison Nova)可获得以下奖励:

  • 淬毒匕首(Poison Dagger): +12% 毒素伤害每级
  • 亵渎(Desecrate): +12% 毒素伤害每级
Changelog

Season 8:

  • Synergies increased from 10% to 12%

Season 6:

  • 剧毒新星(Poison Nova)等级 1-8 增幅从 7-7 降至 6-6
  • 剧毒新星(Poison Nova)等级 8-16 增幅从 8-8 降至 7-7
  • 剧毒新星(Poison Nova)等级 16-22 增幅从 9-9 降至 8-8
  • 剧毒新星(Poison Nova)等级 22-28 增幅从 11-11 降至 9-9
  • 剧毒新星(Poison Nova)协同作用从 14% 降至 10%

Season 5:

  • 剧毒新星(Poison Nova)等级 1-8 增幅从 5-5 每级 升至 7-7 每级
  • 剧毒新星(Poison Nova)等级 8-16 增幅从 7-7 每级 升至 8-8 每级
  • 剧毒新星(Poison Nova)等级 16-22 增幅从 10-10 每级 降至 9-9 每级
  • 剧毒新星(Poison Nova)等级 22-28 增幅从 12-12 每级 降至 10-10 每级
  • 剧毒新星(Poison Nova)等级 28+ 增幅从 12-12 每级 降至 10-10 每级
  • 剧毒新星(Poison Nova)协同作用从 15% 降至 14%
  • 剧毒新星(Poison Nova)等级 28+ 增幅从 10-10 每级 变更为 11-11 (补丁 6)

Season 4:

  • 剧毒新星(Poison Nova)等级 1-8 增幅从 4-4 升至 5-5
  • 剧毒新星(Poison Nova)等级 28+ 增幅从 14-14 每级 降至 12-12

Season 3:

  • 剧毒新星(Poison Nova)等级 8-16 增幅从 6-6 升至 7-7
  • 剧毒新星(Poison Nova)等级 22-28 增幅从 16-16 降至 12-12
  • 剧毒新星(Poison Nova)等级 28+ 增幅从 22-22 降至 14-14

Season 1:

  • 先决条件从 4 降至 3 (不再需要 牙(Teeth))
  • 伤害增幅提升
  • 协同作用由 毒爆(Poison Explosion)变更为 亵渎(Desecrate)
  • 协同作用现在是 15% (以前是 10%)

Vanilla Info

白骨之魂(Bone Spirit)

Bone Spirit.png
  • 描述: 释放出一个不知疲倦的鬼魂,开始追击目标或自行寻找目标
  • 需求等级: 30
  • 需求技能: 牙(Teeth) [1], 骨矛(Bone Spear) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法伤害 (min) 20 36 52 68 84 100 116 132 149 166 183 200 217 234 251 268 286 304 322 340 358 376 406 436 466 496 526 556 616 676 736 796 856 916 976 1036 1096 1156 1216 1276 1336 1396 1456 1516 1576 1636 1696 1756 1816 1876 1936 1996 2056 2116 2176 2236 2296 2356 2416 2476
魔法伤害 (max) 30 47 64 81 98 115 132 149 167 185 203 221 239 257 275 293 312 331 350 369 388 407 438 469 500 531 562 593 655 717 779 841 903 965 1027 1089 1151 1213 1275 1337 1399 1461 1523 1585 1647 1709 1771 1833 1895 1957 2019 2081 2143 2205 2267 2329 2391 2453 2515 2577
法力耗费 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5

白骨之魂(Bone Spirit)可获得以下奖励:

  • 牙(Teeth): +14% 伤害每级
  • 骨矛(Bone Spear): +14% 伤害每级
  • 白骨装甲(Bone Armor): +14% 伤害每级
Changelog

Season 8:

  • Synergies increased from 10% to 14%

Season 2:

  • 白骨装甲(Bone Armor)协同作用从 5% 升至 10%

Season 1:

  • 先决条件从 3 降至 2 (不再需要 尸体爆炸(Corpse Explosion))
  • 飞行速度更快
  • 骨墙(Bone Wall) 和 骨牢(Bone Prison)的协同作用变更为只有 白骨装甲(Bone Armor)
  • 协同作用现在是 10%/10%/5% (以前是 6%)

Vanilla Info


Curses

伤害加深(Amplify Damage)

Amplify Damage.png
  • 描述: 诅咒一群敌人,使它们承受更多的物理伤害
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人物理伤害抗性 % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60

-60

-60

-60

-60

-60

-60

-60

-60

-60

-60

持续时间(秒) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10


当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果

伤害加深(Amplify Damage)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +1% 降低物理抗性每两个等级
  • 支配诅咒(Curse Mastery): +0.6 范围每三个等级
Changelog

Season 6:

  • 伤害加深(Amplify Damage)范围现在是每 3 个基点增加一次,而不是每 3 个软点
  • 伤害加深(Amplify Damage)基础范围从 4 码升至 6

Season 3:

  • 所有诅咒的法力耗费降低 0.25 每级
  • 伤害加深(Amplify Damage)现在获得 1% 每个软点,而不是 2% 每个基点
  • 伤害加深(Amplify Damage)上限 60%
  • 支配诅咒(curse mastery)对伤害加深(Amplify Damage)的奖励现在增长 1% 物理减搞每两个等级,而不是每级

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 现在降低敌人物理抗性 10% + 2% 每基本等级 (以前是 100%) - 免疫则只有 1/2 效果 (以前是 1/5)
  • 范围降低
  • 持续时间减少
  • 法力耗费随等级变化
  • 现在可获得 诅咒支配(Curse Mastery)-1% 物理抗性每级的协同作用
  • 现在可获得 诅咒支配(Curse Mastery)+0.6 码范围每 3 个等级的协同作用

Vanilla Info

支配诅咒(Curse Mastery)

Curse Mastery.png
  • 描述: 被动 - 为您的诅咒带来好处,并允许您每 10 个基本等级可以附加一个诅咒
  • 需求等级: 1
  • 需求技能:
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
最大诅咒 1 1

1

1

1

1

1

1

1

1

2

2

2

2

2

2

2

2

2

2

3
Changelog

Season 1:

  • 新技能,提升所有诅咒的效果,并且在等级 10 和 20 可以附加一个额外的诅咒

微暗灵视(Dim Vision)

Dim Vision.png
  • 描述: 诅咒一群怪物,降低它们的可见范围和攻击准确率
  • 需求等级: 6
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人攻击准确率 -50 -65 -80 -95 -110 -125 -140 -155 -170 -185 -200 -215 -230 -245 -260 -275 -290 -305 -320 -335 -350 -365 -380 -395 -410 -425 -440 -455 -470 -485 -500 -515 -530 -545 -560 -575 -590 -605 -620 -635 -650 -665 -680 -695 -710 -725 -740 -755 -770 -785 -800 -815 -830 -845 -860 -875 -890 -905 -920 -935
持续时间 (秒,普通) 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 4 4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

噩梦持续时间 1/2, 地狱 1/4

微暗灵视(Dim Vision)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +10 降低攻击准确率每级
Changelog

Season 8:

  • Fixed dark pact not working in maps with "Monsters have reduced curse duration"

Season 6:

  • 微暗灵视(Dim Vision)范围每 3 个基点增加一次,而不是每3个软点
  • 微暗灵视(Dim Vision)现在可获得 支配诅咒(curse mastery)范围协同作用 [这一变化实际上并没有发生]

Season 5:

  • 微暗灵视(Dim Vision)基础法力耗费从 6 降至 4

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级
  • 支配诅咒(curse mastery)对 微暗灵视(Dim Vision)的协同作用 -5 升至 -10 攻击准确率

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树
  • 现在可以降低敌人的攻击准确率
  • 初始范围增加,每级增幅减少
  • 持续时间增幅 +1 每级,而不是 +2 每级
  • 初始法力耗费更低,并随等级增加
  • 现在可获得 支配诅咒(Curse Mastery )-10 攻击准确率每级的协同作用

Vanilla Info

黑暗契约(Dark Pact)

Dark Pact.png
  • 描述: 消耗区域内敌人的诅咒, 密封一个黑暗契约并在周围造成伤害,让诅咒吞噬敌人
  • 需求等级: 6
  • 需求技能: 伤害加深(Amplify Damage) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法伤害 (min) 3 5 7 9 11 13 15 17 20 23 26 29 32 35 38 41 45 49 53 57 61 65 71 77 83 89 95 101 109 117 125 133 141 149 157 165 173 181 189 197 205 213 221 229 237 245 253 261 269 277 285 293 301 309 317 325 333 341 349 357
魔法伤害 (max) 4 7 10 13 16 19 22 25 29 33 37 41 45 49 53 57 63 69 75 81 87 93 101 109 117 125 133 141 151 161 171 181 191 201 211 221 231 241 251 261 271 281 291 301 311 321 331 341 351 361 371 381 391 401 411 421 431 441 451 461
法力耗费 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3 9.5 9.6 9.7 9.8 10 10.1 10.2 10.3 10.5 10.6 10.7 10.8 11 11.1 11.2 11.3 11.5 11.6 11.7 11.8 12 12.1 12.2 12.3 12.5 12.6 12.7 12.8 13 13.1 13.2 13.3

基础范围: 4 码

Explosion Radius bonus per curse: +33%

Damage bonus per curse: +10%

黑暗契约(Dark pact)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +15% 魔法伤害每级
  • 支配诅咒(Curse Mastery): +0.6 范围每级
  • 攻击反噬(Iron Maiden): +15% 魔法伤害每级
  • 所有其它诅咒: +10% 魔法伤害每级
Changelog

Season 6:

  • 黑暗契约(Dark pact)等级 16-22 增幅从 3-5 每级降至 3-4 每级
  • 黑暗契约(Dark pact)等级 28+ 增幅从 9-11 降至 8-10

Season 5:

  • 黑暗契约(Dark pact)现在每次施法只移除 1 个诅咒
  • 黑暗契约(Dark pact)如果怪物只有 1 个诅咒,将不会被移除
  • 黑暗契约(Dark pact)不再局限于等于 3 个诅咒的伤害
  • 黑暗契约(Dark pact)现在目标的每个诅咒产生 10% 伤害
  • 黑暗契约(Dark pact)基础爆炸范围缩减,现在目标的每个诅咒提供额外 33% 的基础范围
  • 黑暗契约(Dark pact)基础伤害从 4-5 降至 3-4
  • 黑暗契约(Dark pact)等级 1-8 增幅从 3-4 降至 2-3
  • 黑暗契约(Dark pact)等级 8-16 增幅从 4-6 降至 3-5
  • 黑暗契约(Dark pact)等级 16-22 增幅从 5-7 降至 4-6
  • 黑暗契约(Dark pact)等级 22-28 增幅从 7-9 降至 6-8
  • 黑暗契约(Dark pact)等级 28+ 增幅从 8-10 降至 9-11

Season 4:

  • 攻击反噬(iron maiden)和 支配诅咒(curse mastery)对 黑暗契约(Dark pact)的协同作业从 16% 升至 18%

Season 3:

  • 黑暗契约(Dark pact)等级 1 法力耗费从 6 降至 4
  • 攻击反噬(iron maiden)对 黑暗契约(Dark pact)的协同作用从 18% 降至 16%

Season 2:

  • 所有诅咒协同作用从 6% 升至 12%
  • 支配诅咒(curse mastery) 和 攻击反噬(iron maiden) 协同作用从 10% 升至 18%
  • 等级 28+ 增幅大致增加 ~10%
  • 爆炸范围从 4 升至 5

Season 1:

  • 新技能,最多消耗 3 个区域内目标诅咒,并且每次消耗产生伤害

攻击反噬(Iron Maiden)

Iron Maiden.png
  • 描述: 诅咒一群敌人,使他们在伤害他人时也伤到自己
  • 需求等级: 12
  • 需求技能: 伤害加深(Amplify Damage) [1], 黑暗契约(Dark Pact) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害反弹 % 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575 1600 1625 1650 1675
持续时间 (秒) 6 7.2 8.4 9.6 10.8 12 13.2 14.4 15.6 16.8 18 19.2 20.4 21.6 22.8 24 25.2 26.4 27.6 28.8 30 31.2 32.4 33.6 34.8 36 37.2 38.4 39.6 40.8 42 43.2 44.4 45.6 46.8 48 49.2 50.4 51.6 52.8 54 55.2 56.4 57.6 58.8 60 61.2 62.4 63.6 64.8 66 67.2 68.4 69.6 70.8 72 73.2 74.4 75.6 76.8
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

攻击反噬(Iron Maiden)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +6% 每级增加伤害反弹到敌人上
  • 支配诅咒(Curse Mastery): +0.6 范围每 3 个等级

Other Sources: The Gavel of Pain (5% chance to cast level 1 when struck)

Changelog

Season 6:

  • 攻击反噬(Iron Maiden)范围现在每 3 个基点增加一次,而不是 3 个软点
  • 攻击反噬(Iron Maiden)基础范围从 4 码升至 8

Season 5:

  • 攻击反噬(Iron Maiden)基础法力耗费从 5 降至 4

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树
  • 先决条件从 1 升至 2 (现在需要 黑暗契约(Dark Pact))
  • 持续时间缩短
  • 范围和法力耗费现在随等级增加
  • 现在可获得支配诅咒(Curse Mastery)每级 6% 伤害反弹的协同作用
  • 现在可获得支配诅咒(Curse Mastery)每 3 个等级 +0.6 码范围的协同作用

Vanilla Info

偷取生命(Life Tap)

Life Tap.png
  • 描述: 诅咒一群敌人,使他们受到的伤害作为生命点数流向攻击者
  • 需求等级: 12
  • 需求技能: 伤害加深(Amplify Damage) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续时间 (秒) 7 8.4 9.8 11.2 12.6 14 15.4 16.8 18.2 19.6 20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

20

法力耗费 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 4 4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

偷取生命 +% 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48

偷取生命(Life Tap)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +1% 增加偷取生命每 2 个等级
  • 支配诅咒(Curse Mastery): +0.6 范围 每 3 个等级
Changelog

Season 6:

  • 偷取生命(Life Tap)范围现在每 3 个基点增加一次,而不是每 3 个软点

Season 5:

  • 偷取生命(Life Tap) 持续时间上限 20 秒
  • 偷取生命(Life Tap) 法力耗费从 4 升至 5

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级
  • 偷取生命(Life Tap) 每基点偷取的生命从 1% 升至 2% 每级

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树, 需求等级 12 (以前是 18)
  • 先决条件从 2 降至 1 (不再需要 攻击反噬(Iron Maiden))
  • 生命获取现在是 8% + 1% 每基本等级 (以前只是 50%)
  • 初始范围提升,等级增幅降低
  • 持续时间缩短
  • 初始法力耗费降低,并随等级增加
  • 现在可获得支配诅咒(Curse Mastery)每 2 个等级 +1% 偷取生命的协同作用
  • 现在可获得支配诅咒(Curse Mastery)每 3 个等级 +0.6 码的协同作用

Vanilla Info

恐惧(Terror)

Terror D2.png
  • 描述: 诅咒一群怪物,使他们在恐惧中逃之夭夭
  • 需求等级: 12
  • 需求技能: 微暗灵视(Dim Vision) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
敌人移动速度 % -10 -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50

持续时间: 3 秒

范围: 6 码

恐惧(Terror)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +1% 降低移动速度每级
Changelog

Season 6:

  • 恐惧(Terror)基本移动减速从 -5% 升至 -10%
  • 恐惧(Terror)范围从 6.6 码降至 6

Season 5:

  • 恐惧(Terror)基础法力耗费从 6.5 降至 4

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 先决条件从 2 降至 1 (不再需要 伤害加深(Amplify Damage), 削弱(Weaken), 现在需要 微灵暗视(Dim Vision))
  • 现在降低敌人移动速度 2% 每基本等级
  • 范围从 2.6 码升至 6.6 码
  • 持续时间现在是 3 秒 (以前在普通是 7 + 1 秒每级, 噩梦 1/2, 地狱 1/4)
  • 法力耗费现在随等级增加
  • 现在可获得支配诅咒(Curse Mastery)每级 -1% 速度的协同作用

Vanilla Info

削弱(Weaken)

Weaken.png
  • 描述: 诅咒一群敌人,降低他们所能造成的伤害
  • 需求等级: 18
  • 需求技能: 伤害加深(Amplify Damage) [1], 偷取生命(Life Tap) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人防御 %
敌人伤害 %
持续时间 (秒) 10 11.4 12.8 14.2 15.6 17 18.4 19.8 21.2 22.6 24 25.4 26.8 28.2 29.6 31 32.4 33.8 35.2 36.6 38 39.4 40.8 42.2 43.6 45 46.4 47.8 49.2 50.6 52 53.4 54.8 56.2 57.6 59 60.4 61.8 63.2 64.6 66 67.4 68.8 70.2 71.6 73 74.4 75.8 77.2 78.6 80 81.4 82.8 84.2 85.6 87 88.4 89.8 91.2 92.6
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

削弱(Weaken)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +1% 减少伤害每 2 个等级
  • 支配诅咒(Curse Mastery: +0.6 范围 每 3 个等级
Changelog

Season 6:

  • 削弱(Weaken)范围现在每 3 个基点增加一次,而不是每 3 个软点
  • 削弱(Weaken)基础范围从 4 码升至 8

Season 5:

  • 削弱(Weaken)现在降低目标防御 10% + 2% 每级 (上限 -60% 目标防御)

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树, 需求等级 18 (以前是 6)
  • 先决条件从 1 升至 2 (现在需要 生命偷取(Life Tap))
  • 现在降低敌人伤害 10% + 1% 每级 (以前只是 33%)
  • 范围减少
  • 持续时间缩短
  • 法力耗费随等级增加
  • 现在可获得 支配诅咒(Curse Mastery)每 2 个等级 -1% 伤害的协同作用
  • 现在可获得 支配诅咒(Curse Mastery)每 3 个等级 +0.6 码的协同作用

Vanilla Info

迷乱(Confuse)

Confuse.png
  • 描述: 诅咒怪物使他们胡乱攻击目标
  • 需求等级: 18
  • 需求技能: 微暗灵视(Dim Vision) [6], 恐惧(Terror) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

敌人攻击速度 +% 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210

持续时间: 5 秒s

迷乱(Confuse)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +5% 增加攻击速度每级
Changelog

Season 6:

  • 迷乱(Confuse)范围现在每 3 个基点增加一次,而不是每 3 个软点
  • 迷乱(Confuse)基础范围从 4 码升至 6.6

Season 5:

  • 迷乱(Confuse)现在持续 5 秒 所有等级 & difficulties
  • 迷乱(Confuse)不再消除其他诅咒,如果你可以使用两个诅咒
  • 迷乱(Confuse)基础法力耗费从 6.5 降至 4

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级
  • 迷乱(Confuse)等级 1 法力耗费从 13 降至 6.5
  • 被迷乱的怪物现在每基点增加 10% 攻击速度,而不是 3%
  • 支配诅咒(Curse Mastery)对迷乱(Confuse)的协同作用现在从 1% 升至 5% 每级

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树
  • 先决条件从 1 升至 2 (现在需要 恐惧(Terror))
  • 现在增加被迷乱敌人的攻击速度 3% 每基本等级
  • 范围减少
  • 持续时间现在 6 + 1 每级,而不是 8 + 2 每级
  • 法力耗费现在随等级增加
  • 现在可获得支配诅咒(Curse Mastery)每级 +1% 攻击速度的协同作用

Vanilla Info

吸引(Attract)

Attract.png
  • 描述: 诅咒敌人成为其他怪物的目标. 此诅咒无法被其他诅咒覆盖
  • 需求等级: 24
  • 需求技能: 微暗灵视(Dim Vision) [6], 恐惧(Terror) [12], 迷乱(Confuse) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人防御 -120 -130 -140 -150 -160 -170 -180 -190 -200 -210 -220 -230 -240 -250 -260 -270 -280 -290 -300 -310 -320 -330 -340 -350 -360 -370 -380 -390 -400 -410 -420 -430 -440 -450 -460 -470 -480 -490 -500 -510 -520 -530 -540 -550 -560 -570 -580 -590 -600 -610 -620 -630 -640 -650 -660 -670 -680 -690 -700 -710
持续时间 (秒,普通) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

15

基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 2.6 2.6

2.6

3.3

3.3

3.3

4

4

4

4.6

4.6

4.6

5.3

5.3

5.3

6

6

6

6.6

6.6

6.6


持续时间在噩梦 1/2, 地狱 1/4

法力耗费: 10

吸引(Attract)可获得以下奖励:

  • 支配诅咒(Curse Mastery): +5 降低敌人防御每级
Changelog

Season 6:

  • 吸引(Attract)持续时间上限现在是 15 秒
  • 吸引(Attract)持续时间每级从 2.4 秒每级降至 0.2
  • 吸引(Attract)范围现在每 3 个基点增加一次,而不是每 3 个软点

Season 5:

  • 吸引(Attract)不再消除其他诅咒,如果你可以使用两个诅咒

Season 3:

  • 吸引(Attract)等级 1 法力耗费从 17 降至 10

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树
  • 先决条件从 2 升至 3 (现在需要 恐惧(Terror))
  • 现在降低敌人防御 120% + 10% 每级
  • 初始范围减少,并随等级增加
  • 持续时间从 8.4 + 3.6 每级 降至 5.6 + 2.4 每级
  • 现在可获得支配诅咒(Curse Mastery) -5% 敌人防御每级的协同作用

Vanilla Info

衰老(Decrepify)

Decrepify.png
  • 描述: 诅咒一群敌人,降低他们的移动速度, 攻击速度, 和施法速度
  • 需求等级: 24
  • 需求技能: 伤害加深(Amplify Damage) [1], 偷取生命(Life Tap) [12], 削弱(Weaken) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人移动速度 % -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -70
敌人攻击/施法速度 %
持续时间(秒) 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
法力耗费 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 8 8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

10.6

10.6

10.6

11.3

11.3

11.3

12

12

12

敌人物理伤害抗性: -10%

当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果

衰老(Decrepify) 可获得以下奖励:

  • 支配诅咒(Curse Mastery): +1% 降低攻击和施法速度每级
  • 支配诅咒(Curse Mastery): +0.6 范围每 3 个等级
Changelog

Season 6:

  • 衰老(Decrepify)范围现在每 3 个基点增加一次,而不是每 3 个软点
  • 衰老(Decrepify)基础范围从 4 码升至 8

Season 5:

  • 衰老(Decrepify)移动速度每软点增加 1%,而不是每基点 1%
  • 衰老(Decrepify)现在降低敌人物理抗性 10%
  • 衰老(Decrepify)基础法力耗费从 11 降至 5

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级
  • 衰老(Decrepify)降低攻击/施法速度取决于软点,而不是基点,并且上限是 -60%
  • 衰老(Decrepify)初始攻击和施法速度是 -10%,而不是 -15%

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 添加至技能树
  • 先决条件变更 (现在需要 生命偷取(Life Tap),而不是 恐惧(Terror))
  • 不再降低敌人的物理伤害抗性(PDR)或者伤害 (以前每个 50%)
  • 降低移动速度,攻击速度和施法速度
  • 范围现在随等级增加
  • 持续时间减少
  • 法力耗费现在随等级增加
  • 现在可获得 支配诅咒(Curse Mastery)每级 -1% 攻击和施法速度的协同作用
  • 现在可获得 支配诅咒(Curse Mastery)每 3 个等级 +0.6 码的协同作用

Vanilla Info

降低抵抗(Lower Resist)

Lower Resist.png
  • 描述: 诅咒敌人降低他们的抗性,受到更多的所有元素伤害. 降低敌对玩家的最大抗性
  • 需求等级: 30
  • 需求技能: 伤害加深(Amplify Damage) [1], 偷取生命(life Tap) [12], 削弱(Weaken) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人火焰/冰冷/闪电/毒素抗性 %
持续时间(秒) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
法力耗费 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 6 6

6

6.6

6.6

6.6

7.3

7.3

7.3

8

8

8

8.6

8.6

8.6

9.3

9.3

9.3

10

10

10

  • 当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果
  • Curse Mastery scales with hard points
  • Lower Resist, including Curse Mastery synergy, is capped at -65

降低抵抗(Lower Resist) 可获得以下奖励:

  • 支配诅咒(Curse Mastery): +1% 降低抗性每 2 个等级
  • 支配诅咒(Curse Mastery): +0.6 范围每 3 个等级
Changelog

Season 6:

  • 降低抵抗(Lower Resist)范围现在每 3 个基点增加一次,而不是每 3 个软点
  • 降低抵抗(Lower Resist)基础范围从 6.6 码降至 6 码

Season 5:

  • 降低抵抗(Lower Resist)基础法力耗费从 10 降至 5

Season 3:

  • 所有诅咒法力耗费降低 0.25 每级
  • 降低抵抗(Lower Resist)等级 1 法力耗费从 22 降至 10
  • 降低抵抗(Lower Resist)现在获得 1% 每基点,而不是 2% 每基点
  • 降低抵抗(Lower Resist)上限 65%

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 先决条件从 6 降至 3 (不再需要 攻击反噬(Iron Maiden), 恐惧(Terror), 衰老(Decrepify))
  • 在低等级时降低少量敌人抗性,但增幅更多 - 对免疫有 1/2 效果 (以前是 1/5), 因此 降低抵抗(Lower Resist)在等级 15 达到同样的破免效果,随着等级升高,破免效果越好
  • 范围减少
  • 持续时间减少
  • 法力耗费现在随等级增加
  • 现在可获得 支配诅咒(Curse Mastery)每级 -2% 所有抗性的协同作用
  • 现在可获得 支配诅咒(Curse Mastery)每 3 个等级 +0.6 码的协同作用

Vanilla Info


Defensive Auras

祈祷(Prayer)

Prayer D2.png
  • 描述: 当启用时,灵气会慢慢地恢复你和你的团队的生命,并在他们击中敌人时给予他们生命
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围 (码) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
每命中获得生命 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
恢复生命 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231 236 241 246 251 256
法力耗费 2 2 2 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动恢复生命 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Other Sources: Act 3 Mercenary

Changelog

Season 5:

  • 祈祷(Prayer)等级 8-16 生命每级从 2 升至 3
  • 祈祷(Prayer)等级 22-28 生命每级从 4 升至 5
  • 祈祷(Prayer)等级 28+ 生命每级从 2 升至 5
  • 祈祷(Prayer)现在耗费 1 法力每 2 秒
  • 祈祷(Prayer)法力耗费现在增长 .5 每级

Season 3:

  • 祈祷(Prayer)现在给予 1 被动恢复生命每基点,而不是每 2 个基点
  • 祈祷(Prayer)现在每两个等级给予盟友 +1 命中获得生命,而不每三个等级

Season 2:

  • 不再耗费法力

Season 1:

  • 治愈加倍
  • 现在给予 +1 被动恢复生命每 2 个基本等级
  • 现在给予命中获得生命
  • radius increased

Vanilla Info

抵抗火焰(Resist Fire)

Resist Fire.png
  • 描述: 当启用时, 灵气会降低你和你的团队受到的火焰伤害,并且增加火焰伤害
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
火焰伤害 +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
抵抗火焰 +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

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基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动 最大火焰抗性 +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Djinn Slayer (level 6), Todesfaelle Flamme (level 6), Flickering Flame (level 1-6)

Changelog

Season 6:

  • 最大火焰抗性不再适用于盟友

Season 2:

  • 奖励元素伤害每级从 3% 降至 1%
  • 最大抗性奖励从 150 降至 100
  • 初始奖励从 45% 降至 25%
  • 现在算作火焰技能(对于+X到火焰技能的物品)

Season 1:

  • 现在增加火焰伤害奖励
  • 火焰抵抗轻微削弱
  • 启用灵气时,最大火焰抗性奖励不再加倍
  • 范围轻微增加

Vanilla Info

抵抗冰冻(Resist Cold)

Resist Cold.png
  • 描述: 当启用时, 灵气会降低你和你的团队所受到的冰冷伤害,并且增加冰冷伤害
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
冰冷伤害 +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
抵抗冰冻 +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

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100

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100

100

基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动 最大冰冷抗性 +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Frostwind (level 6)

Changelog

Season 6:

  • 最大冰冷抗性不再适用于盟友

Season 2:

  • 元素伤害每级奖励从 3% 降至 1%
  • 最大抗性奖励从 150 降至 100
  • 初始奖励从 45% 降至 25%
  • 现在算作冰冷技能(对于+X到冰冷技能的物品)

Season 1:

  • 需求等级 1 (以前是 6)
  • 现在获得冰冷伤害奖励
  • 冰冷抵抗略微增加
  • 当灵气启用时最大冰冷抗性奖励不再加倍
  • 范围略微增加

Vanilla Info

抵抗闪电(Resist Lightning)

Resist Lightning.png
  • 描述: 当启用时, 灵气会降低你和你的团队所受到的闪电伤害,并且增加闪电伤害
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
闪电伤害 +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
抵抗闪电 +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100

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100

100

100

基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动 最大闪电抗性 +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Lightsabre (level 6)

Changelog

Season 6:

  • 最大闪电抗性不再适用于盟友

Season 2:

  • 元素伤害每级奖励从 3% 降至 1%
  • 最大抗性奖励从 150 降至 100
  • 初始奖励从 45% 降至 25%
  • 现在算作闪电技能(对于+X到闪电技能的物品)

Season 1:

  • 需求等级 1 (以前是 12)
  • 现在获得奖励 闪电伤害
  • 闪电抵抗略微增加
  • 当灵气启用时最大闪电抗性奖励不再加倍
  • 范围略微增加

Vanilla Info

反抗(Defiance)

Defiance.png
  • 描述: 当启用时,灵气会增加你和你的团队的防御几率和物理伤害减少
  • 需求等级: 6
  • 需求技能: 祈祷(Prayer) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围 (码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
防御 +% 70 74 78 82 86 90 94 98 104 110 116 122 128 134 140 146 154 162 170 178 186 194 204 214 224 234 244 254 266 278 290 302 314 326 338 350 362 374 386 398 410 422 434 446 458 470 482 494 506 518 530 542 554 566 578 590 602 614 626 638
激活物理伤害减少 +% 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30

Other Sources: Act 2 Mercenary, Exile (level 13-16)

Changelog

Season 6:

  • 反抗(Defiance)灵气现在增加 1% 伤害减少每 2 个软点,而不是每 2 个基点
  • 反抗(Defiance)防御每级重做,从等级 1-22 每级 10% 和等级 28+ 每级 5% 变更为 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%

Season 1:

  • 先决条件从 0 升至 1 (现在需要 祈祷(Prayer))
  • 现在增加 +1% 物理伤害减少(PDR)每两个基本等级 (启用)
  • 范围增加

Vanilla Info

净化(Cleansing)

Cleansing.png
  • 描述: 当启用时,灵气会减少你和你的团队受到的毒素伤害和诅咒的持续时间
  • 需求等级: 12
  • 需求技能: 祈祷(Prayer) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
减少诅咒/毒素伤害持续时间 % 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动 减少诅咒/毒素持续时间 % 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

诅咒和毒素每两秒减少一次剩余的诅咒和毒素持续时间.

Other Sources: Act 3 Mercenary, Plague (level 13-17)

Changelog

Season 3:

  • 净化(Cleansing)现在每基点给予 1% 被动减少毒素/诅咒持续时间,而不是两个基点.

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • Shrines are separated from curses. Therefore, shrine up time is no longer negatively affected by Cleansing.
  • 毒素/诅咒持续时间减少量降低
  • 现在获得 +1% 被动毒素/诅咒持续时间减少每两个基本等级
  • 不再从祈祷(Prayer)获得治疗奖励
  • 范围略微增加

Vanilla Info

活力(Vigor)

Vigor.png
  • 描述: 当启用时,灵气会增加你和你的团队的耐力恢复速度, 最大耐力值和移动速度
  • 需求等级: 18
  • 需求技能: 祈祷(Prayer) [1], 反抗(Defiance) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3 133.3 135.3
移动速度 +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40

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耐力 +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
耐力恢复速度 +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动快速奔跑/行走 % 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Act 1 Mercenary, Harmony (level 10)

Changelog

Season 1:

  • 先决条件从 3 降至 2 (不再需求净化(Cleansing))
  • 现在每个基本等级增加 +1% 快速奔跑/行走(FRW) (被动)
  • 范围增加

Vanilla Info

冥思(Meditation)

Meditation D2.png
  • 描述: 当启用时,灵气会增加你和你的团队的法力恢复速度
  • 需求等级: 24
  • 需求技能: 祈祷(Prayer) [1], 净化(Cleansing) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
法力恢复速度 +% 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738 750 762 774 786 798 810 822 834 846 858
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
被动 杀死敌人获得法力 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

Other Sources: Act 1 Mercenary, Insight (level 12-17)

Changelog

Season 3:

  • 冥思(Meditation)现在获得 +1 被动杀死敌人获得法力每 2 个基本等级,而不是每5个

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 法力恢复速度减半
  • 现在获得 +1 被动杀死敌人获得法力每 5 个基本等级
  • 不再从祝福(Prayer)获得治疗奖励
  • 范围略微增加

Vanilla Info

救赎(Redemption)

Redemption.png
  • 描述: 当启用时,灵气会救赎附近被杀死怪物的灵魂,使你重获生命和法力
  • 需求等级: 30
  • 需求技能: 祈祷(Prayer) [1], 反抗(Defiance) [6], 活力(Vigor) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
救赎灵魂的机率 +% 23 34 42 49 55 59 63 65 69 71 73 75 77 79 80 82 82 83 84 85 86 87 88 89

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生命恢复 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125
法力回复 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320

范围: 10.6 码

Other Sources: Phoenix (level 10-15)

Changelog

Season 4:

  • 救赎(Redemption)灵气不再作用于亵渎尸体

Season 3:

  • 救赎(Redemption)灵气现在额外增加 2 生命返还每级

Season 1:

  • 先决条件从 4 降至 3 (不再需要净化(Cleansing))
  • 所有等级每个尸体救赎 5 生命

Vanilla Info

救助(Salvation)

Salvation.png
  • 描述: 当启用时,灵气会降低你和你的团队所受到的火焰, 冰冻, 和闪电伤害,并增加火焰, 冰冻, 和闪电伤害
  • 需求等级: 30
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3
元素伤害 +% 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
抵抗闪电/冰冻/火焰 +% 20 24 28 32 36 40 44 47 51 54 57 60 63 66 69 72 74 75

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75

Other Sources: Zenith (level 8-12)

Changelog

Season 2:

  • 每种元素初始奖励从 5% 降至 3%
  • 最大抗性从 120 降至 75
  • 初始抗性奖励从 25 降至 20

Season 1:

  • 现在获得元素伤害奖励
  • 元素抗性略微增加

Vanilla Info


Offensive Auras

力量(Might)

Might.png
  • 描述: 当启用时,灵气会增加你和你的团队的伤害
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
团队伤害 +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
你的伤害 +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Other Sources: Act 5 Mercenary, Last Wish (level 17), Templar's Might (level 6-8)

Changelog

Season 7:

  • Now grants allies ½ of your personal bonus instead of ⅓
  • Might damage per level bonus reduced from +25% to +20%

Season 4:

  • 力量(Might)灵气增幅从 10/12/14/16/18% 升至 25% 每级
  • 力量(Might)灵气现在增加 1/3 团队奖励

Season 1:

  • 提升等级 9+ 后的伤害奖励
  • 范围增加

Vanilla Info

圣火(Holy Fire)

Holy Fire.png
  • 描述: 当启用时, 灵气会以天堂之火伤害附近的敌人,并在你的攻击中附加火焰伤害
  • 需求等级: 6
  • 需求技能: 力量(Might) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰攻击伤害 (min) 5 6 7 8 10 11 12 13 17 21 25 28 32 36 40 43 56 68 81 93 106 118 141 163 186 208 231 253 285 316 347 378 410 441 472 503 535 566 597 628 660 691 722 753 785 816 847 878 910 941 972 1003 1035 1066 1097 1128 1160 1191 1222 1253
火焰攻击伤害 (max) 11 13 16 18 21 23 26 28 33 38 43 48 53 58 63 68 83 98 113 128 143 158 185 211 237 263 290 316 353 391 428 466 503 541 578 616 653 691 728 766 803 841 878 916 953 991 1028 1066 1103 1141 1178 1216 1253 1291 1328 1366 1403 1441 1478 1516
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
火焰灵气伤害 (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 32 37 41 46 50 57 63 69 75 82 88 94 100 107 113 119 125 132 138 144 150 157 163 169 175 182 188 194 200 207 213 219 225 232 238 244 250
火焰灵气伤害 (max) 2 2 3 3 4 4 5 5 6 7 8 9 10 11 12 13 16 19 22 25 28 31 37 42 47 52 58 63 70 78 85 93 100 108 115 123 130 138 145 153 160 168 175 183 190 198 205 213 220 228 235 243 250 258 265 273 280 288 295 303
范围(码) 4 4.6 5.3 6 6.6 7.3 8

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8

圣火(Holy Fire)可获得以下奖励:

  • 抵抗火焰(Resist Fire): +15% 火焰伤害每级
  • 救助(Salvation): +15% 火焰伤害每级
  • 祝福瞄准(Blessed Aim): +15% 火焰伤害每级

Other Sources: Dragon (level 12), Hand of Justice (level 12), Flamebellow (level 24-28)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Level 1-8 scaling increased from 1-1 to 1-2
  • Level 8-16 scaling increased from 3-3 to 3-4
  • Level 16-22 scaling increased from 10-10 to 10-12
  • Level 22-28 scaling increased from 19-19 to 18-21
  • Level 28+ scaling increased from 23-25 to 25-30
  • Synergies reduced from 18% to 15%

Season 6:

  • 范围重做,从 6 码变更为从 1 级的 4 码到 6 级的 8 码上限
  • 灵气伤害对攻击伤害的倍数从4倍增加到5倍
  • 协同作用从 20% 降至 18%

Season 2:

  • 灵气攻击频率已略微降低
  • 游戏结束时的缩放比例略有降低

Season 1:

  • 灵气攻击频率增加
  • 范围现在是 6 码 (以前是 4 + 0.66 每级)
  • 灵气火焰伤害和攻击火焰伤害在低等级时造成的伤害较小,并提高了缩放效果
  • 现在获得祝福瞄准(Blessed Aim)协同作用
  • 协同作用现在是 20% (以前是 18%/6%)

Vanilla Info

荆棘(Thorns)

Thorns D2.png
  • 描述: 当启用时, 灵气会把敌人对你和你的团队造成的伤害反弹回去
  • 需求等级: 6
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
伤害反弹 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

荆棘(Thorns)可获得以下奖励:

  • 力量(Might): +20% 伤害每级
  • 反抗(Defiance): +20% 伤害每级

Other Sources: Act 2 Mercenary, Edge (level 15), Bramble (level 18-21), Silence (level 23-25)

Changelog

Season 7:

  • synergies increased from 18 to 20%

Season 3:

  • 荆棘(Thorns)已经重做,现在反弹伤害给攻击者,而不是他们的攻击伤害的 %
  • 荆棘(Thorns)获得力量(might)和反抗(defiance) 18% 的协同作用

Season 1:

  • 范围增加

Vanilla Info

祝福瞄准(Blessed Aim)

Blessed Aim.png
  • 描述: 当启用时,灵气会增加你和你的团队的攻击准确率和致命打击(DS)
  • 需求等级: 12
  • 需求技能: 力量(Might) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Deadly strike +% 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35
攻击准确率 +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Target Defense % 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20

Other Sources: Act 2 Mercenary

Changelog

Season 7:

  • Attack rating base reduced from +80% to +60%
  • Attack rating per level reduced from +20% to +15%
  • Now provides +5% deadly strike base
  • Now gains +1% deadly strike every 2 levels
  • Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active (patch 1)

Season 4:

  • 祝福瞄准(Blessed Aim)攻击准确率从 15% 升至 20%
  • 祝福瞄准(Blessed Aim)等级 1 攻击准确率奖励从 75% 升至 80%

Season 3:

  • 祝福瞄准(Blessed Aim)攻击准确率 % 每级增长从 10% 升至 15%

Season 1:

  • 现在每基本等级增加被动 +10% 攻击准确率
  • 攻击准确率 % 每级从 15% 降至 10%
  • 范围略微增加

Vanilla Info

专注(Concentration)

Concentration D2.png
  • 描述: 当启用时,灵气会增加你和你的团队的伤害,并降低攻击中断的可能
  • 需求等级: 18
  • 需求技能: 力量(Might) [1], 祝福瞄准(Blessed Aim) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
范围(码) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472
你的伤害 +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
Your Blessed Hammer Skill Damage +% 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150 157 165 172 180 187 195 202 210 217 225 232 240 247 255 262 270 277 285 292 300 307 315 322 330 337 345 352 360 367 375 382 390 397 405 412 420 427 435 442 450 457 465 472

Chance for Uninterrupted Attack: +20%

Other Sources: Pride (level 16-20), Mist (level 8-12), Mage Slayer (level 3-6)

Changelog

Season 7:

  • Attack rating base increased from +25% to +50%
  • Attack rating per level increased from +5% to +10%
  • Enhanced damage bonus per level increased from +12% to +15%
  • Now has a ½ penalty for its enhanced damage bonus to allies

Season 4:

  • 专注(Concentration)灵气攻击准确率奖励从 4% 升至 5%
  • 专注(Concentration)灵气伤害从 10% 每级升至 12%

Season 1:

  • 现在增加攻击准确率奖励 (25% +4% 每级)
  • 伤害奖励现在是 +10% 每级 (以前是 +15%)
  • 范围增加

Vanilla Info

神圣冰冻(Holy Freeze)

Holy Freeze.png
  • 描述: 当启用时, 灵气会减缓附近的敌人,并且在你的攻击中增加冰冷伤害
  • 需求等级: 18
  • 需求技能: 力量(Might) [1], 圣火(Holy Fire) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷攻击伤害 (min) 10 15 20 25 30 35 40 45 52 60 67 75 82 90 97 105 117 130 142 155 167 180 200 220 240 260 280 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720 750 780 810 840 870 900 930 960 990 1020 1050 1080 1110 1140 1170 1200 1230 1260
冰冷攻击伤害 (max) 15 22 30 37 45 52 60 67 77 87 97 107 117 127 137 147 162 177 192 207 222 237 262 287 312 337 362 387 422 457 492 527 562 597 632 667 702 737 772 807 842 877 912 947 982 1017 1052 1087 1122 1157 1192 1227 1262 1297 1332 1367 1402 1437 1472 1507
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
冰冻灵气伤害 (min) 2 3 4 5 6 7 8 9 10 12 13 15 16 18 19 21 23 26 28 31 33 36 40 44 48 52 56 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252
冰冻灵气伤害 (max) 3 4 6 7 9 10 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 52 57 62 67 72 77 84 91 98 105 112 119 126 133 140 147 154 161 168 175 182 189 196 203 210 217 224 231 238 245 252 259 266 273 280 287 294 301
敌人减慢 % -30 -34 -37 -40 -42 -44 -45 -46 -48

-48

-49 -50 -51

-51

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-60

范围: 8 码

神圣冰冻(Holy Freeze)可获得以下奖励:

  • 抵抗冰冻(Resist Cold): +12% 冰冻伤害每级
  • 救助(Salvation): +12% 冰冻伤害每级
  • 祝福瞄准(Blessed Aim): +12% 冰冻伤害每级

Other Sources: Doom (level 16), Ice (level 18), Shattered Wall (level 16)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level

Season 6:

  • 灵气伤害对攻击伤害倍数从 10x 降至 5x
  • 灵气伤害 等级 1-8 灵气增幅从 0.5-0.5 升至 1-1.5
  • 灵气伤害 等级 8-16 增幅从 0.5-1 升至 1.5-2
  • 灵气伤害 等级 16-22 增幅从 1-1.5 升至 2.5-3
  • 灵气伤害 等级 22-28 增幅从 2-2 升至 4-5
  • 灵气伤害 等级 28+ 增幅从 2.5-2.5 升至 6-7

Season 3:

  • 神圣冰冻(Holy freeze) 等级 22-28 最大伤害增幅从 25 降至 20
  • 神圣冰冻(Holy freeze) 等级 28+ 最大伤害增幅从 35 降至 25
  • 神圣冰冻(Holy freeze) 等级 22-28 最小伤害增幅降至 5 每级
  • 神圣冰冻(Holy freeze) 等级 28+ 最小伤害增幅降至 5 每级

Season 1:

  • 灵气攻击频率增加
  • 范围现在固定 8 码 (以前是 4 + 0.66 每级)
  • 灵气冰冷伤害增幅降低
  • 攻击冰冷伤害增幅提高
  • 现在获得祝福瞄准(Blessed Aim)的协同作用
  • 协同作用现在是 12% (以前是 15%/7%)

Vanilla Info

神圣冲击(Holy Shock)

Holy Shock.png
  • 描述: 当启用时, 灵气引发电击脉冲伤害附近的敌人,并且在你的攻击中附加闪电伤害
  • 需求等级: 24
  • 需求技能: 力量(Might) [1], 圣火(Holy Fire) [6], 神圣冰冻(Holy Freeze) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电攻击伤害 (min) 1

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闪电攻击伤害 (max) 80 112 144 176 208 240 272 304 348 392 436 480 524 568 612 656 716 776 836 896 956 1016 1096 1176 1256 1336 1416 1496 1600 1704 1808 1912 2016 2120 2224 2328 2432 2536 2640 2744 2848 2952 3056 3160 3264 3368 3472 3576 3680 3784 3888 3992 4096 4200 4304 4408 4512 4616 4720 4824
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
闪电灵气伤害 (min) 1

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闪电灵气伤害 (max) 10 14 18 22 26 30 34 38 43 49 54 60 65 71 76 82 89 97 104 112 119 127 137 147 157 167 177 187 200 213 226 239 252 265 278 291 304 317 330 343 356 369 382 395 408 421 434 447 460 473 486 499 512 525 538 551 564 577 590 603

范围: 9.3 码

神圣冲击(Holy Shock)可获得以下奖励:

  • 抵抗闪电(Resist Lightning): +9% 闪电伤害每级
  • 救助(Salvation): +9% 闪电伤害每级
  • 祝福瞄准(Blessed Aim): +9% 闪电伤害每级

Other Sources: Act 3 Mercenary, Dream (level 13), Zerae's Resolve (level 25-30)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 8% to 9%

Season 6:

  • 范围从 8 码升至 9.3 码
  • 灵气伤害对攻击伤害的倍数从 12x 降至 8x
  • 灵气伤害等级 1-8 灵气增幅从 0-6 升至 0-8
  • 灵气伤害 等级 8-16 增幅从 0-8 升至 0-11
  • 灵气伤害 等级 16-22 增幅从 0-10 升至 0-15
  • 灵气伤害 等级 22-28 增幅从 0-13 升至 0-20
  • 灵气伤害 等级 28+ 增幅从 0-16 升至 0-26

Season 1:

  • 灵气攻击频率提升
  • 范围现在固定在 8 码 (以前是 4 + 0.66 每级)
  • 灵气闪电伤害增幅降低
  • 攻击闪电伤害增幅略微提升
  • 现在获得祝福瞄准(Blessed Aim)的协同作用
  • 协同作用现在是 8% (以前是 12%/4%)

Vanilla Info

庇护所(Sanctuary)

Sanctuary.png
  • 描述: 当灵气启用时, 灵气会对附近的敌人造成魔法伤害,降低敌人的魔法抗性,并且在你的攻击中附加魔法伤害.
  • 需求等级: 24
  • 需求技能: 力量(Might) [1], 圣火(Holy Fire) [6], 荆棘(Thorns) [6], 神圣冰冻(Holy Freeze) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法攻击伤害 (min) 25 33 41 49 57 65 73 81 91 101 111 121 131 141 151 161 176 191 206 221 236 251 274 297 320 343 366 389 423 457 491 525 559 593 627 661 695 729 763 797 831 865 899 933 967 1001 1035 1069 1103 1137 1171 1205 1239 1273 1307 1341 1375 1409 1443 1477
魔法攻击伤害 (max) 40 48 56 64 72 80 88 96 106 116 126 136 146 156 166 176 191 206 221 236 251 266 289 312 335 358 381 404 438 472 506 540 574 608 642 676 710 744 778 812 846 880 914 948 982 1016 1050 1084 1118 1152 1186 1220 1254 1288 1322 1356 1390 1424 1458 1492
Attack Rating +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340 345
魔法灵气伤害 (min) 6 8 10 12 14 16 18 20 22 25 27 30 32 35 37 40 44 47 51 55 59 62 68 74 80 85 91 97 105 114 122 131 139 148 156 165 173 182 190 199 207 216 224 233 241 250 258 267 275 284 292 301 309 318 326 335 343 352 360 369
魔法灵气伤害 (max) 10 12 14 16 18 20 22 24 26 29 31 34 36 39 41 44 47 51 55 59 62 66 72 78 83 89 95 101 109 118 126 135 143 152 160 169 177 186 194 203 211 220 228 237 245 254 262 271 279 288 296 305 313 322 330 339 347 356 364 373
敌人魔法抗性 -5 -6 -6 -7 -7 -8 -8 -9 -9 -10 -10 -11 -11 -12 -12 -13 -13 -14 -14 -15 -15 -16 -16 -17 -17 -18 -18 -19 -19 -20 -20 -21 -21 -22 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35

范围: 10 码

Your attacks ignore physical resistance of undead enemies other than "prime evils" (act bosses, map bosses, ubers) even if they are immune - your damage is applied to them as if they had 0% physical resistance

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

庇护所(Sanctuary) 可获得以下奖励:

  • 力量(Might): +8% 伤害每级
  • 祝福瞄准(Blessed Aim): +8% 伤害每级
  • Holy Sword: +8% 伤害每级


Other Sources: Act 4 Mercenary, Azurewrath (level 8-10), Heavenly Garb (level 1), Asylum (level 17-20)

Changelog

Season 8:

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 7% to 8%
  • Now has holy sword instead of conversion as a synergy

Season 6:

  • 现在降低敌人魔法抗性 -5% 在等级 1,并且额外增加 1% 每 2 个等级
  • no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
  • 范围从 9.3 码升至 10
  • 灵气伤害对攻击伤害的倍数从 6x 降至 4x
  • 灵气伤害 等级 16-22 增幅从 3-3 升至 3.75-3.75
  • 灵气伤害 等级 22-28 增幅从 4-4 升至 5.75-5.75
  • 灵气伤害 等级 28+ 增幅从 6-6 升至 8.5-8.5
  • related: new act 4 mercenary grants Sanctuary aura

Season 3:

  • 庇护所(Sanctuary)的荆棘(thorns)协同作用变更为转换(conversion)

Season 2:

  • 协同作用从 6% 升至 8%
  • 等级 16+ 增幅明显提升

Season 1:

  • 灵气攻击频率提升
  • 范围现在固定在 9.3 码 (以前是 3.33 + 0.66 每级)
  • 灵气魔法伤害增幅降低, 现在适用于所有敌人,而不是仅仅不死系怪物
  • 现在对不死系怪物增加魔法伤害 (初始版本并且启用伤害奖励)
  • 不再击退不死系怪物
  • 法力耗费去除
  • 现在获得力量(Might), 祝福瞄准(Blessed Aim), 和荆棘(Thorns)的协同作用,而不是净化(Cleansing)
  • 协同作用现在是 6% (以前是 7%)

Vanilla Info

狂热(Fanaticism)

Fanaticism.png
  • 描述: 当启用时,灵气会增加你和你的团队的伤害, 攻击速度, 和攻击准确率
  • 需求等级: 30
  • 需求技能: 力量(Might) [1], 祝福瞄准(Blessed Aim) [12], 专注(Concentration) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
团队伤害 +% 25 32 40 47 55 62 70 77 85 92 100 107 115 122 130 137 145 152 160 167 175 182 190 197 205 212 220 227 235 242 250 257 265 272 280 287 295 302 310 317 325 332 340 347 355 362 370 377 385 392 400 407 415 422 430 437 445 452 460 467
你的伤害 +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
攻击速度 +% 14 18 20 23 25 26 27 28 29 30 31

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攻击准确率 +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335

其他来源:' 野兽(Beast) (等级 8-10), 信念(Faith) (等级 12-15)

Changelog

Season 7:

  • Enhanced damage per level reduced from +18% to +15%

Season 4:

  • 狂热(Fanaticism)个人伤害从 17% 每级 升至 18%
  • 狂热(Fanaticism)团队伤害从 8.5% 每级 升至 9%

Season 1:

  • 范围增加

Vanilla Info

审判(Conviction)

Conviction.png
  • 描述: 当启用时,灵气会减少附近敌人的防御和抗性
  • 需求等级: 30
  • 需求技能: 力量(Might) [1], 荆棘(Thorns) [6], 圣火(Holy Fire) [6], 神圣冰冻(Holy Freeze) [18], 庇护所(Sanctuary) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
范围(码) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
敌人防御 %
敌人 火/冰/电 抗性 % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果

Other Sources: Infinity (level 12)

Changelog

Season 1:

  • 范围增加并随等级提升
  • 敌人防御现在是 -19% (以前是 -49%),并且随等级略微增加,上限 -75% (以前是 -100%)
  • 敌人抗性降低是以前的 2/5 - 免疫只有 1/2 效果 (以前是 1/5), 所以审判(Conviction)破免效果和以前相同 (并且等级 25 以上破免效果更好)

Vanilla Info


Combat Skills (Paladin)

牺牲(Sacrifice)

Sacrifice.png
  • 描述: A deadly attack at the cost of life - slain monsters explode, dealing overkill damage plus 5 percent of corpse life as half physical and half magic
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害受损 % 8 7 6 5 4 3

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攻击准确率 +% 20 36 52 68 84 100 116 132 148 164 180 196 212 228 244 260 276 292 308 324 340 356 372 388 404 420 436 452 468 484 500 516 532 548 564 580 596 612 628 644 660 676 692 708 724 740 756 772 788 804 820 836 852 868 884 900 916 932 948 964
伤害 +% 180 205 230 255 280 305 330 355 380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305 1330 1355 1380 1405 1430 1455 1480 1505 1530 1555 1580 1605 1630 1655

Damage to Self is reduced by Physical Damage Reduction

牺牲(Sacrifice)可获得以下奖励:

  • 救赎(Redemption): +25% 伤害每级
  • 狂热(Fanaticism): +25% 伤害每级
Changelog

Season 8:

  • Synergies increased from 20% to 25%
  • Lowered the delay for the AoE explosion on death

Season 7:

  • Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
  • Damage to self is now reduced by physical damage reduction

Season 4:

  • 牺牲(Sacrifice)伤害从 15% 每级 升至 25%

Season 3:

  • 牺牲(Sacrifice)攻击准确率每级从 28% 降至 16%

Season 1:

  • 伤害受损从 1% 每级 增加至少 3%
  • Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
  • 攻击准确率奖励增加 +28% 每级 (以前是 +7%)
  • 协同作用现在是 20% (以前是 15%/5%)

Vanilla Info

圣光弹(Holy Bolt)

Holy Bolt.png
  • 描述: 神圣的能量弹伤害敌人或治疗同盟. 等级 15 和 25 额外增加一个圣光弹
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法伤害 (min) 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50 62 74 86 98 110 122 141 160 179 198 217 236 262 288 314 340 366 392 418 444 470 496 522 548 574 600 626 652 678 704 730 756 782 808 834 860 886 912 938 964 990 1016 1042 1068
魔法伤害 (max) 5 7 9 11 13 15 17 19 26 33 40 47 54 61 68 75 89 103 117 131 145 159 180 201 222 243 264 285 313 341 369 397 425 453 481 509 537 565 593 621 649 677 705 733 761 789 817 845 873 901 929 957 985 1013 1041 1069 1097 1125 1153 1181
治疗 (min) 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30
治疗 (max) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

圣光弹(Holy Bolt)可获得以下奖励:

  • 圣光(Holy Light): +9% 伤害每级
  • 天堂之拳(Fist of the Heavens): +9% 伤害每级
  • 神圣新星(Holy Nova): +9% 伤害每级
  • 祈祷(Prayer): +5% 生命治疗每级
Changelog

Season 5:

  • 圣光弹(Holy Bolt)协同作用从 8% 升至 9%
  • 圣光弹(Holy Bolt)等级 8-16 增幅从 3-5 升至 5-7
  • 圣光弹(Holy Bolt)等级 16-22 增幅从 9-11 升至 12-14
  • 圣光弹(Holy Bolt)等级 22-28 增幅从 15-17 升至 19-21
  • 圣光弹(Holy Bolt)等级 28+ 增幅从 21-23 升至 26-28

Season 4:

  • 圣光弹(Holy Bolt)治疗每级 从 1 每级 降至 1 每 2 个等级
  • 圣光弹(Holy Bolt)协同作用从 6% 升至 8%

Season 3:

  • 圣光弹(Holy Bolt)治疗每级从 2 降至 1
  • 圣光弹(Holy Bolt)协同作用从 12% 降至 6%
  • 圣光弹(Holy Bolt)的祈祷(prayer)协同作用 6% 生命治疗每级降至 5%
  • 圣光弹(Holy Bolt)等级 8-16 增幅从 3-4 升至 3-5
  • 圣光弹(Holy Bolt)等级 16-22 增幅从 9-10 升至 9-11
  • 圣光弹(Holy Bolt)等级 22-28 增幅从 12-13 升至 15-17
  • 圣光弹(Holy Bolt)等级 28+ 增幅从 15-16 升至 21-23

Season 2:

  • 协同作用从 16% 降至 12%
  • 治疗协同作用从 10% 降至 6%

Season 1:

  • 添加至技能树, 需求等级 1 (以前是 6)
  • 光弹现在刺穿所有的盟友和敌人,治愈或伤害每一个
  • 等级 15 和 25 额外发射一个光弹, 可以射杀附近的敌人
  • 魔法伤害增幅降低
  • 治疗增幅减半
  • 法力耗费提升
  • 现在获得(Holy Light) 和(神圣新星(Holy Nova)的协同作用,而不是祝福之锤(Blessed Hammer)
  • 伤害协同作用现在是 16% (以前是 50%)
  • 祈祷(Prayer)协同作用现在是 10% 生命治疗每级 (以前是 15%)

Vanilla Info

盾击(Smite)

Smite.png
  • 描述: 用盾牌猛击敌人,暂时眩晕敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 +% 40 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1220
昏迷时间 (秒) 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10

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法力耗费: 2

Also See: Holy Shield

Changelog

Season 8:

  • Base damage bonus increased from 20% to 40%
  • No longer knocks back in PvE

Season 6:

  • 现在造成飞溅伤害

Season 4:

  • 可以获得更多伤害从圣盾(Holy Shield) 假协同作用自从它可以从它自身获得伤害协同作用
  • 现在增加 20% + 20% 增强伤害每级 (以前是 15% + 30%)

Season 3:

  • 昏迷时间持续上限 2.5 秒 pvp (以前上限是 10 秒)

Season 1:

Vanilla Info

热诚(Zeal)

Zeal.png
  • 描述: 允许你用一次攻击攻击多个相邻的敌人
  • 需求等级: 6
  • 需求技能: 牺牲(Sacrifice) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率 +% 35 49 63 77 91 105 119 133 147 161 175 189 203 217 231 245 259 273 287 301 315 329 343 357 371 385 399 413 427 441 455 469 483 497 511 525 539 553 567 581 595 609 623 637 651 665 679 693 707 721 735 749 763 777 791 805 819 833 847 861
伤害 +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

攻击 3 次; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius

法力耗费: 2

热诚(Zeal)可获得以下奖励:

  • 牺牲(Sacrifice): +15% 伤害每级

Other Sources: Passion, Boneslayer Blade, Ferocity

Changelog

Season 8:

  • Added +20% base bonus damage
  • Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
  • Synergies reduced from 20% to 15%

Season 7:

  • Now gains +20% melee splash radius on it's second attack and +40% on it's third

Season 4:

  • 热诚(Zeal)伤害每级从 16% 升至 20%
  • 热诚(Zeal)协同作用从 16% 升至 20%

Season 3:

  • 热诚(Zeal)的攻击准确率每级从 25% 降至 14% 每级
  • 热诚(Zeal)的攻击准确率从 45% 降至 35%

Season 1:

  • 添加至技能树, 需求等级 6 (以前是 12)
  • 攻击次数从 5 次减少到 3 次,避免动画锁定
  • 伤害增加
  • 攻击准确率增加
  • 协同作用现在是 16% (以前是 12%)

Vanilla Info

圣光(Holy Light)

Holy Light.png
  • 描述: 召唤来自远处天堂的光来治愈队友
  • 需求等级: 12
  • 需求技能: 圣光弹(Holy Bolt) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
治疗 (min) 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325
治疗 (max) 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
法力耗费 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

圣光(Holy Light)可获得以下奖励:

  • 祈祷(Prayer): +5-10 生命治疗每级
Changelog

Season 5:

  • 圣光(Holy Light)不再有冷却时间在任何等级
  • 圣光(Holy Light)等级 1 法力耗费从 8 升至 10
  • 圣光(Holy Light)的祈祷(prayer)协同作用从 10 每级 降至 5-10

Season 3:

  • 圣光(Holy Light)现在只能以队友为目标
  • 圣光(Holy Light)现在有锁定机制
  • 圣光(Holy Light)治疗每级从 3-5 升至 5-10
  • 圣光(Holy Light)不再有神圣新星(holy nova) 5 生命每级治疗协同作用
  • 圣光(Holy Light)的祈祷(prayer)协同作用从 5 生命每级升至 10

Season 1:

  • 新技能,治疗单一目标

冲锋(Charge)

Charge D2.png
  • 描述: 突击冲入战场并攻击一个敌人- gains up to +60% melee splash radius based on the distance traveled
  • 需求等级: 12
  • 需求技能: 盾击(Smite) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
攻击准确率 +% 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960

法力耗费: 9

冲锋(Charge)可获得以下奖励:

  • 活力(Vigor): +20% 伤害每级
  • 力量(Might): +20% 伤害每级
Changelog

Season 8:

  • Charge was previously not gaining it's enhanced damage bonus, this has been fixed
  • Enhanced damage per level reduced from 30% to 25%
  • Synergies reduced from 25% to 20%

Season 7:

  • Now gains up to +60% increased melee splash radius based on the distance traveled
  • Will always charge in melee range instead of doing a normal attack
  • “Charge bug” has now been fixed

Season 5:

  • 冲锋(Charge)不再企图做普通攻击当缺少法力时

Season 4:

  • 冲锋(Charge)伤害从 25% 每级 升至 30%
  • 冲锋(Charge)协同作用从 20% 升至 25%

Season 1:

  • 攻击准确率奖励增加 +25%

Vanilla Info

复仇(Vengeance)

Vengeance.png
  • 描述: 附加火焰, 闪电, 和冰冷伤害在一定区域内. 此效果可以从物品上继承元素伤害
  • 需求等级: 18
  • 需求技能: 牺牲(Sacrifice) [1], 热诚(Zeal) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
% Chance to Chain to Nearby Enemies 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90

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攻击准确率 +% 120 138 156 174 192 210 228 246 264 282 300 318 336 354 372 390 408 426 444 462 480 498 516 534 552 570 588 606 624 642 660 678 696 714 732 750 768 786 804 822 840 858 876 894 912 930 948 966 984 1002 1020 1038 1056 1074 1092 1110 1128 1146 1164 1182
元素伤害 +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123
火焰伤害 (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
火焰伤害 (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
冰冷伤害 (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
冰冷伤害 (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
闪电伤害 (min) 12 16 20 24 28 32 36 40 46 52 58 64 70 76 82 88 98 108 118 128 138 148 160 172 184 196 208 220 234 248 262 276 290 304 318 332 346 360 374 388 402 416 430 444 458 472 486 500 514 528 542 556 570 584 598 612 626 640 654 668
闪电伤害 (max) 16 22 28 34 40 46 52 58 66 74 82 90 98 106 114 122 134 146 158 170 182 194 208 222 236 250 264 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742 758 774 790
法力耗费 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3

冰冻时间: 3.2 秒

复仇(Vengeance)可获得以下奖励:

  • 圣火(Holy Fire): +2% 元素伤害每级
  • 神圣冰冻(Holy Freeze): +2% 元素伤害每级
  • 神圣冲击(Holy Shock): +2% 元素伤害每级
  • 审判(Conviction): +2% 元素伤害每级

Other Sources: Kingslayer

Changelog

Season 5:

  • 复仇(Vengeance)已经重做,现在将其 aoe 爆炸链接到附近的敌人身上

Season 3:

  • 复仇(Vengeance)已经完全重做
  • 复仇(Vengeance)现在在攻击时会产生 aoe 效果,附加平稳的各种元素伤害,也从你的装备继承元素伤害.
  • 复仇(Vengeance)现在有 +% 元素伤害修正来增加元素伤害,类似于强化伤害 (仅限物品的增加元素伤害)
  • 复仇(Vengeance)初始增加 120% 攻击准确率,而不是 150%
  • 复仇(Vengeance)现在获得 18% 攻击准确率每级,以前是10%
  • 复仇(Vengeance)协同作用从抵抗火焰(Resist Fire), 抵抗冰冷(Resist Cold), 抵抗闪电(Resist Lightning)和救赎(Salvation)变更为圣火(Holy Fire), 神圣冰冻(Holy Freeze), 神圣冲击(Holy Shock)和审判(Conviction)

Season 1:

  • 攻击准确率奖励提升至 150% + 18% 每级 (以前是 20% + 10%)

Vanilla Info

祝福之锤(Blessed Hammer)

Blessed Hammer.png
  • 描述: 召唤出一把空灵之锤,螺旋向外打击敌人。
  • 需求等级: 18
  • 需求技能: 圣光弹(Holy Bolt) [1], 圣光(Holy Light) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法伤害 (min) 12 20 28 36 44 52 60 68 78 88 98 108 118 128 138 148 160 172 184 196 208 220 233 246 259 272 285 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746
魔法伤害 (max) 16 24 32 40 48 56 64 72 82 92 102 112 122 132 142 152 164 176 188 200 212 224 237 250 263 276 289 302 316 330 344 358 372 386 400 414 428 442 456 470 484 498 512 526 540 554 568 582 596 610 624 638 652 666 680 694 708 722 736 750
法力耗费 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

祝福之锤(Blessed Hammer)可获得以下奖励:

  • 祝福瞄准(Blessed Aim): +12% 伤害每级
  • 活力(Vigor): +12% 伤害每级

Also See: Concentration

Changelog

Season 6:

  • 祝福之锤(Blessed Hammer)不再不正确地显示对不死系生物造成的伤害奖励

Season 3:

  • 祝福之锤(Blessed Hammer)投射速度大约增加了 35%
  • 祝福之锤(Blessed Hammer)命中框翻倍

Season 2:

  • 协同作用从 10% 升至 12%
  • 锤现在增加 33% 飞行速度

Season 1:

  • 先决条件从 1 升至 2 (现在也需求圣光(Holy Light))
  • 协同作用现在是 10% (以前是 14%)

Vanilla Info

圣剑(Holy Sword)

  • Description: Imbues a two-handed sword with holy energy allowing the user to parry attacks and spells and deal extra damage to demons and undead
  • Required Level: 18
  • Required Skills: Smite[1], Charge [12]
等级

Level

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
格挡几率% 8 14 19 24 27 30 32 34 36 37 39 40 41 42

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对恶魔和不死族的伤害+% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
持续时间(秒) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595

Affected by "Increased Block Chance" at a 1:5 ratio (2% parry chance per 10% increased block chance)

Internal Cooldown: 0.16 seconds

更新日志 Changelog

Season 8:

  • Replaced Conversion with a new skill: Holy Sword
    • Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
    • Provides the paladin with increased damage to demons and undead
    • Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance (patch 2)


竞争(Joust)

Joust.png
  • 描述: 传送到你的敌人并用致命一击刺穿他们,获得 2 秒更高移动速度
  • 需求等级: 24
  • 需求技能: 牺牲(Sacrifice) [1], 热诚(Zeal) [6], 复仇(Vengeance) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
移动速度 +% 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65

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伤害 +% 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480
攻击准确率 +% 120 136 152 168 184 200 216 232 248 264 280 296 312 328 344 360 376 392 408 424 440 456 472 488 504 520 536 552 568 584 600 616 632 648 664 680 696 712 728 744 760 776 792 808 824 840 856 872 888 904 920 936 952 968 984 1000 1016 1032 1048 1064
致命一击机率 +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 75

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法力耗费 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
冷却时间(秒) 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2 1.9 1.8 1.7 1.6 1.5

持续时间: 2 秒

Other Sources: Zerae's Resolve

Changelog

Season 8:

  • Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown

Season 3:

  • 竞争(Joust)现在初始移动速度奖励为 +5%
  • 竞争(Joust)现在获得 +2% 移动速度每软点,而不是 2% 每基点
  • 竞争(Joust)移动速度奖励现在上限为 65%
  • 竞争(Joust)现在冷却时间减少 .1 每个基本等级 (最终达到 1.5 秒冷却时间)
  • 竞争(Joust)现在初始冷却时间从 3 秒 升至 3.5
  • 竞争(Joust)现在锁定目标,类似于天堂之拳

Season 1:

  • 传送并刺穿敌人的新技能,具有 3 秒冷却时间
  • 着地时增加 FRW, 基点增加 FRW

天堂之拳(Fist of the Heavens)

Fist of the Heavens.png
  • 描述: 神圣的闪电光弹自动寻找附近的敌人,同时闪电击中你的目标
  • 需求等级: 24
  • 需求技能: 圣光弹(Holy Bolt) [1], 圣光(Holy Light) [12], 祝福之锤(Blessed Hammer) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法伤害 (min) 10 12 14 16 18 20 22 24 28 32 36 40 44 48 52 56 65 74 83 92 101 110 124 138 152 166 180 194 213 232 251 270 289 308 327 346 365 384 403 422 441 460 479 498 517 536 555 574 593 612 631 650 669 688 707 726 745 764 783 802
魔法伤害 (max) 12 15 18 21 24 27 30 33 38 43 48 53 58 63 68 73 83 93 103 113 123 133 148 163 178 193 208 223 243 263 283 303 323 343 363 383 403 423 443 463 483 503 523 543 563 583 603 623 643 663 683 703 723 743 763 783 803 823 843 863
闪电伤害 (min) 100 102 104 106 108 110 112 114 119 124 129 134 139 144 149 154 162 170 178 186 194 202 213 224 235 246 257 268 282 296 310 324 338 352 366 380 394 408 422 436 450 464 478 492 506 520 534 548 562 576 590 604 618 632 646 660 674 688 702 716
闪电伤害 (max) 150 155 160 165 170 175 180 185 196 207 218 229 240 251 262 273 290 307 324 341 358 375 398 421 444 467 490 513 542 571 600 629 658 687 716 745 774 803 832 861 890 919 948 977 1006 1035 1064 1093 1122 1151 1180 1209 1238 1267 1296 1325 1354 1383 1412 1441
法力耗费 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7 23 23.2 23.5 23.7 24 24.2 24.5 24.7

天堂之拳(Fist of the Heavens)可获得以下奖励:

  • 圣光弹(Holy Bolt): +11% 伤害每级
  • 圣光(Holy Light): +11% 伤害每级
  • 神圣新星(Holy Nova): +11% 伤害每级
Changelog

Season 7:

  • Synergies increased from 10% to 11%
  • Fist of the heavens holy bolts now gain their proper synergy values

Season 5:

  • 天堂之拳(Fist of the Heavens)协同作用从 12% 降至 10%
  • 天堂之拳(Fist of the Heavens)不再尝试普通攻击当缺少法力时

Season 3:

  • 天堂之拳(Fist of the Heavens)伤害增幅已被完全重新设计,以增加其早期游戏潜力,并允许在最终游戏时更平滑地提升
  • 天堂之拳(Fist of the Heavens)闪电协同作用从 5% 升至 12%
  • 天堂之拳(Fist of the Heavens)魔法协同作用从 15% 降至 12%
  • 天堂之拳(Fist of the Heavens)现在只有神圣新星(holy nova)附加 12% 魔法伤害协同作用
  • 天堂之拳(Fist of the Heavens)圣光弹攻击范围减少 50%
  • 天堂之拳(Fist of the Heavens)恢复锁定敌人,但减少了aoe,使其不那么笨重
  • 天堂之拳(Fist of the Heavens)现在在pvp时造成的伤害从 6% 降至 1%

Season 2:

  • 圣光弹伤害所有生物类型 (以前只是不死系生物)
  • 现在获得圣光(holy light)15% 魔法伤害协同作用
  • 圣光弹伤害增幅提升

Season 1:

  • 添加至技能树, 需求等级 24 (以前是 30)
  • 先决条件从 6 降至 3 (不再需要牺牲(Sacrifice), 热诚(Zeal), 复仇(Vengeance), 转换(Conversion), 现在需要圣光(Holy Light))
  • 已去除自动追踪和冷却时间
  • 伤害增幅降低
  • 法力耗费现在更低并随等级变化
  • 神圣冲击(Holy Shock)协同作用变更为 5% 神圣新星(Holy Nova)(神圣冲击(Holy Shock)以前是 7%)
  • 现在获得圣光(Holy Light)协同作用
  • 圣光弹(Holy Bolt)和圣光(Holy Light)的协同作用分别是 15% 魔法伤害 和 5% 闪电伤害 (以前只是 15% 魔法伤害)

Vanilla Info

神圣之盾(Holy Shield)

Holy Shield.png
  • 描述: 用神圣的力量强化你的盾牌
  • 需求等级: 24
  • 需求技能: 盾击(Smite) [1], 冲锋(Charge) [12], 转换(Conversion) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
盾击伤害 (min) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
盾击伤害 (max) 6 7 8 9 10 11 12 13 15 17 19 21 23 25 27 29 32 35 38 41 44 47 51 55 59 63 67 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231
持续时间(秒) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
防御 +% 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615
格挡机率 +% 10 14 17 20 22 24 25 26 28

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法力耗费: 35

神圣之看(Holy Shield)可获得以下奖励:

  • 盾击(Smite): +4% 伤害每级
  • 反抗(Defiance): +4% 伤害每级
  • 反抗(Defiance): +15% 防御每级
Changelog

Season 8:

  • Level 28+ damage scaling increased from 4-4 to 5-5

Season 6:

  • 神圣之看(Holy Shield)等级 28+ 增幅从 5-5 伤害每级降至 4-4

Season 5:

  • 神圣之看(Holy Shield)不再尝试普通攻击当缺少法力时
  • 神圣之看(Holy Shield)持续时间从 2 分钟 + 10 秒每级 变更为 5 分钟 + 5 秒每级 (patch 6)

Season 4:

  • 增加盾击(smite)和反抗(defiance)作为神圣之盾(Holy Shield)盾击(smite) 4% 伤害协同作用
  • 神圣之看(Holy Shield)伤害 增幅从 2/3/4/4/4 to 1/2/3/4/5

Season 3:

  • 神圣之看(Holy Shield)增加基础格挡机率从 14% 降至 10%
  • 神圣之看(Holy Shield)现在获得 10% 防御每级,而不是 15%
  • 神圣之看(Holy Shield)等级 1 持续时间从 30 秒升至 2 分钟
  • 神圣之看(Holy Shield)持续时间每级从 25 降至 10

Season 2:

  • 现在算作魔法技能(对于魔法技能+X的物品)

Season 1:

  • 先决条件从 4 降至o 3 (不再需要圣光弹(Holy Bolt), 祝福之锤(Blessed Hammer), 现在需要转换(Conversion))

Vanilla Info

神圣新星(Holy Nova)

Holy Nova.png
  • 描述: 创建一个不断扩大的神圣能量之环,伤害敌人或治愈盟友
  • 需求等级: 30
  • 需求技能: 圣光弹(Holy Bolt) [1], 盾击(Smite) [1], 圣光(Holy Light) [12], 冲锋(Charge) [12], 祝福之锤(Blessed Hammer) [18], 转换(Conversion) [18], 天堂之拳(Fist of the Heavens) [24], 神圣之盾(Holy Shield) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
魔法伤害 (min) 8 16 24 32 40 48 56 64 74 84 94 104 114 124 134 144 157 170 183 196 209 222 238 254 270 286 302 318 338 358 378 398 418 438 458 478 498 518 538 558 578 598 618 638 658 678 698 718 738 758 778 798 818 838 858 878 898 918 938 958
魔法伤害 (max) 16 24 32 40 48 56 64 72 83 94 105 116 127 138 149 160 175 190 205 220 235 250 268 286 304 322 340 358 381 404 427 450 473 496 519 542 565 588 611 634 657 680 703 726 749 772 795 818 841 864 887 910 933 956 979 1002 1025 1048 1071 1094
治疗 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260 1280
法力耗费 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79

Cooldown: 4 seconds

神圣新星(Holy Nova)可获得以下奖励:

  • 祈祷(Prayer): +10 生命治疗每级
  • 圣光(Holy Light): +10 生命治疗每级
  • 圣光弹(Holy Bolt): +15% 伤害每级
  • 天堂之拳(Fist of the Heavens): +15% 伤害每级
Changelog

Season 5:

  • 神圣新星(Holy Nova)祈祷(prayer)魔法伤害协同作用去除
  • 神圣新星(Holy Nova)天堂之拳(fist of the heavens)魔法伤害协同作用从 8% 升至 15%
  • 神圣新星(Holy Nova)圣光弹(holy bolt)魔法伤害协同作用从 12% 升至 15%

Season 4:

  • 神圣新星(Holy Nova)基础治疗从 80 升至 100
  • 神圣新星(Holy Nova)治疗每级从 10 升至 20
  • 现在获得祈祷(Prayer)和天堂之拳(Fist of the Heavens) 8% 伤害协同作用

Season 1:

  • 一个区域内治疗盟友和伤害敌人的新技能,有较长冷却时间


Cold Spells

冰弹(Ice Bolt)

Ice Bolt.png
  • 描述: 创造一个的冰弹,伤害减速你的敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 3 5 7 9 11 13 15 17 21 26 30 35 39 44 48 53 62 71 80 89 98 107 125 143 161 179 197 215 242 269 296 323 350 377 404 431 458 485 512 539 566 593 620 647 674 701 728 755 782 809 836 863 890 917 944 971 998 1025 1052 1079
冰冷伤害 (max) 5 8 11 14 17 20 23 26 33 40 47 54 61 68 75 82 99 117 134 152 169 187 213 239 265 291 317 343 377 412 446 481 515 550 584 619 653 688 722 757 791 826 860 895 929 964 998 1033 1067 1102 1136 1171 1205 1240 1274 1309 1343 1378 1412 1447
冰冷时间 (秒) 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6 28 28.4 28.8 29.2 29.6
法力耗费 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7

冰弹(Ice Bolt)可获得以下奖励:

  • 冰风暴(Ice Blast): +20% 伤害每级
  • 冰尖柱(Glacial Spike): +20% 伤害每级
Changelog

Season 1:

  • 飞行速度更快
  • 现在冰冷时间随等级增幅减少
  • 初始法力耗费更低并随等级变化
  • 伤害增加
  • 去除霜之新星(Frost Nova), 暴风雪(Blizzard), 和冰封球(Frozen Orb)的协同作用

Vanilla Info

冰冷强化(Cold Enchant)

Cold Enchant.png
  • 描述: 用冰冷伤害强化你和你的团队的武器。远程武器获得三分之一的伤害。盟友获得一半伤害。前置buff仅适用于 + 技能
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 3 4 6 7 9 10 12 13 18 22 27 31 36 40 45 49 58 67 76 85 94 103 121 139 157 175 193 211 238 265 292 319 346 373 400 427 454 481 508 535 562 589 616 643 670 697 724 751 778 805 832 859 886 913 940 967 994 1021 1048 1075
冰冷伤害 (max) 4 6 9 11 14 16 19 21 27 32 38 43 49 54 60 65 75 85 95 105 115 125 144 163 182 201 220 239 267 295 323 351 379 407 435 463 491 519 547 575 603 631 659 687 715 743 771 799 827 855 883 911 939 967 995 1023 1051 1079 1107 1135
攻击准确率 +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
法力耗费 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

持续时间: 300 秒

冰冷强化(Cold Enchant)可获得以下奖励:

  • 寒冰装甲(Chilling Armor): +24% 伤害每级
Changelog

Season 6:

  • 冰冷强化(Cold Enchant)协同作用从 22% 升至 24%

Season 5:

  • 冰冷强化(Cold Enchant)攻击准确率奖励每级从 5% 升至 10%
  • 冰冷强化(Cold Enchant)等级 22-28 增幅从 35-37 升至 36-38
  • 冰冷强化(Cold Enchant)等级 28+ 增幅从 52-54 升至 54-56
  • 冰冷强化(Cold Enchant)持续时间现在所有等级持续 5 分钟
  • Revives will now receive 1/10 effect from enchant (was 1/4)

Season 3:

  • 冰冷强化(Cold Enchant)现在是一种类似于战斗命令的aoe技能
  • 冰冷强化(Cold Enchant)现在增加盟友 50% 伤害,而不是 100%
  • 冰冷强化(Cold Enchant)协同作用从 25% 降至 22%
  • 冰冷强化(Cold Enchant)等级 8-16 增幅从 3-4 升至 4.5-5.5
  • 冰冷强化(Cold Enchant)等级 16-22 增幅从 5.5-6.5 升至 9-10
  • 冰冷强化(Cold Enchant)等级 22-28 增幅从 7.5-8.5 升至 15-16
  • 冰冷强化(Cold Enchant)等级 28 增幅从 9.5-10.5 升至 21-22
  • 冰冷强化(Cold Enchant)不再获得两次神秘奖励

Season 1:

  • 新技能, 取代冰封装甲(Frozen Armor)
  • 可与火焰强化一起使用

Vanilla Info for Frozen Armor

霜之新星(Frost Nova)

Frost Nova.png
  • 描述: 创建一个扩张的冰环伤害并减速所有附近的敌人
  • 需求等级: 6
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 1 3 5 7 9 11 13 15 22 29 36 43 50 57 64 71 83 95 107 119 131 143 160 177 194 211 228 245 266 287 308 329 350 371 392 413 434 455 476 497 518 539 560 581 602 623 644 665 686 707 728 749 770 791 812 833 854 875 896 917
冰冷伤害 (max) 4 6 9 11 14 16 19 21 29 36 44 51 59 66 74 81 94 106 119 131 144 156 174 191 209 226 244 261 283 304 326 347 369 390 412 433 455 476 498 519 541 562 584 605 627 648 670 691 713 734 756 777 799 820 842 863 885 906 928 949
冰冷时间 (秒) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8
法力耗费 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

霜之新星(Frost Nova)可获得以下奖励:

  • 冰弹(Ice Bolt): +7% 伤害每级
  • 碎冰甲(Shiver Armor): +7% 伤害每级
Changelog

Season 6:

  • 霜之新星(Frost Nova)等级 28+ 增幅从 44-45 降至 42-43
  • 霜之新星(Frost Nova)协同作用从 9% 降至 7%
  • 霜之新星(Frost Nova)法力耗费每级从 .5 降至 .25
  • 霜之新星(Frost Nova)基础法力耗费从 9 降至 8

Season 3

  • Frost Nova's level 16+ max damage per level reduced by 2.5 (this is to offset the damage gain from the new resistance penetration changes)
  • 霜之新星(Frost Nova)13% 的协同作用降至 9%

Season 2

  • 霜之新星(Frost Nova)法力耗费从 16 基础降至 9
  • 霜之新星(Frost Nova)伤害增幅已被重做和改进(现在对早期来说会更好,增幅更有优势)
  • 协同作用从暴风雪(Blizzard)和冰封球(Frozen Orb)变更为冰弹(Ice Bolt)和碎冰甲(Shiver Armor)
  • 协同作用现在是 13% (以前是 10%)

Season 1:

  • 初始冰冷伤害变低,增幅提升
  • 冰冷时间增幅降至 +0.2 秒每级 (以前是 +1)
  • 法力耗费变更为 16 + 0.5 每级 (以前是 9 + 1)

Vanilla Info

冰风暴(Ice Blast)

Ice Blast.png
  • 描述: 创造一个冰球伤害并冻结你的敌人
  • 需求等级: 6
  • 需求技能: 冰弹(Ice Bolt) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 5 11 17 23 29 35 41 47 59 71 83 95 107 119 131 143 164 185 206 227 248 269 297 325 353 381 409 439 472 507 542 577 612 647 682 717 752 787 822 857 892 927 962 997 1032 1067 1102 1137 1172 1207 1242 1277 1312 1347 1382 1417 1452 1487 1522 1557
冰冷伤害 (max) 8 15 22 29 36 43 50 57 71 85 99 113 127 141 155 169 190 212 233 255 276 298 326 355 383 412 440 469 504 540 575 611 646 682 717 753 788 824 859 895 930 966 1001 1037 1072 1108 1143 1179 1214 1250 1285 1321 1356 1392 1427 1463 1498 1534 1569 1605
冻结持续时间 (秒) 2 2 2.1 2.2 2.3 2.4 2.4 2.5 2.6 2.7 2.8 2.8 2.9 3 3.1 3.2 3.2 3.3 3.4 3.5 3.6 3.6 3.7 3.8 3.9 4 4 4.1 4.2 4.3 4.4 4.4 4.5 4.6 4.7 4.8 4.8 4.9 5 5.1 5.2 5.2 5.3 5.4 5.5 5.6 5.6 5.7 5.8 5.9 6 6 6.1 6.2 6.3 6.4 6.4 6.5 6.6 6.7
法力耗费 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5

冰风暴(Ice Blast)可获得以下奖励:

  • 冰弹(Ice Bolt): +6% 伤害每级
  • 冰尖柱(Glacial Spike): +6% 伤害每级
Changelog

Season 5:

  • 冰风暴(Ice blast)冻结持续时间随等级增加

Season 1:

  • 穿刺, 飞行更快
  • 初始冰冷伤害更低,增幅提升
  • 冻结持续时间现在是 2 秒 (以前是 3 + 0.2 每级)
  • 暴风雪(Blizzard)和冰封球(Frozen Orb)协同作用去除
  • 冰尖柱(Glacial Spike)协同作用现在是伤害协同作用 (以前是 +10% 冻结持续时间每级)
  • 协同作用现在是 6% (以前是 8%)

Vanilla Info

碎冰甲(Shiver Armor)

Shiver Armor.png
  • 描述: 强化你的防御等级. 近战敌人受到伤害并被冰冻
  • 需求等级: 12
  • 需求技能: 冰冷强化(Cold Enchant) [1], 冰弹(Ice Bolt) [1], 冰风暴(Ice Blast) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续时间(秒) 180 183 186 189 192 195 198 201 204 207 210 213 216 219 222 225 228 231 234 237 240 243 246 249 252 255 258 261 264 267 270 273 276 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 327 330 333 336 339 342 345 348 351 354 357
防御 +% 45 51 57 63 69 75 81 87 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285 291 297 303 309 315 321 327 333 339 345 351 357 363 369 375 381 387 393 399
冰冷伤害 (min) 8 10 13 15 18 20 23 25 29 33 37 41 45 49 53 57 63 68 74 79 85 90 97 104 111 118 125 132 141 149 158 166 175 183 192 200 209 217 226 234 243 251 260 268 277 285 294 302 311 319 328 336 345 353 362 370 379 387 396 404
冰冷伤害 (max) 10 13 16 19 22 25 28 31 35 40 44 49 53 58 62 67 73 79 85 91 97 103 111 118 126 133 141 148 157 166 175 184 193 202 211 220 229 238 247 256 265 274 283 292 301 310 319 328 337 346 355 364 373 382 391 400 409 418 427 436
冰冷时间 (秒) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8

法力耗费: 11

碎冰甲(Shiver Armor)可获得以下奖励:

  • 冰冷强化(Cold Enchant): +20% 伤害每级
Changelog

Season 6:

  • 碎冰甲(Shiver Armor)持续时间不再拥有自己隐藏的协同作用

Season 3:

  • 碎冰甲(Shiver Armor)不再获得寒冰装甲(chilling armor)的协同作用
  • 碎冰甲(Shiver Armor)的冰冷强化(cold enchant)协同作用从 10% 升至 20%
  • 碎冰甲(Shiver Armor)基础伤害从 6-8 升至 8-10
  • 碎冰甲(Shiver Armor)等级 8-16 增幅从 3.5-4 每级升至 4-4.5
  • 碎冰甲(Shiver Armor)等级 16-22 增幅从 4.5-5 每级升至 5.5-6
  • 碎冰甲(Shiver Armor)等级 22-28 增幅从 5.5-6 每级升至 7-7.5
  • 碎冰甲(Shiver Armor)等级 28+ 增幅从 6.5-7 每级升至 8.5-9

Season 1:

  • 冰冷时间随等级增加
  • 初始持续时间更高,等级增幅变少
  • 持续时间协同作用去除
  • 协同作用现在是 10% (以前是 9%)

Vanilla Info

冰尖柱(Glacial Spike)

Glacial Spike.png
  • 描述: 创造一个神奇的冰彗星,可以冻结或杀死附近的敌人
  • 需求等级: 18
  • 需求技能: 冰弹(Ice Bolt) [1], 冰风暴(Ice Blast) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 20 27 34 41 48 55 62 69 82 95 108 121 134 147 160 173 187 201 215 229 243 257 272 287 302 317 332 347 363 379 395 411 427 443 459 475 491 507 523 539 555 571 587 603 619 635 651 667 683 699 715 731 747 763 779 795 811 827 843 859
冰冷伤害 (max) 28 35 43 50 58 65 73 80 94 107 121 134 148 161 175 188 203 217 232 246 261 275 291 306 322 337 353 368 385 401 418 434 451 467 484 500 517 533 550 566 583 599 616 632 649 665 682 698 715 731 748 764 781 797 814 830 847 863 880 896
法力耗费 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

冰冻 2 秒

冰尖柱(Glacial Spike)可获得以下奖励:

  • 冰弹(Ice Bolt): +8% 伤害每级
  • 冰风暴(Ice Blast): +8% 伤害每级
  • 暴风雪(Blizzard): +8% 冰冻时间每级
Changelog

Season 6:

  • 冰尖柱(Glacial Spike)范围增加 20%

Season 5:

  • 冰尖柱(Glacial Spike)伤害协同作用从 5% 升至 8%
  • 冰尖柱(Glacial Spike)的连串冰枪(ice barrage)协同作用去除

Season 3:

  • 冰尖柱(Glacial Spike)现在获得冰弹(Ice Bolt)伤害协同作用,而不是暴风雪(Blizzard)

Season 1:

  • 初始冰冷伤害略微增加
  • 冰冻持续时间现在是 2 秒并不随等级变化
  • 初始法力耗费升至 30 (以前是 10)
  • 冰冻持续时间协同作用现在是 5% (以前是 3%)
  • 协同作用从冰弹(Ice Bolt)和冰封球(Frozen Orb)变更为暴风雪(Blizzard)和连串冰枪(Ice Barrage)

Vanilla Info

寒冰装甲(Chilling Armor)

Chilling Armor.png
  • 描述: 增加防御并发射暴风雪尖刺以报复远程攻击者。如果你被击中,会伤害近战攻击者
  • 需求等级: 24
  • 需求技能: 冰冷强化(Cold Enchant) [1], 冰弹(Ice Bolt) [1], 冰风暴(Ice Blast) [6], 碎冰甲(Shiver Armor) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
防御 +% 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335 340
持续时间(秒) 240 243 246 249 252 255 258 261 264 267 270 273 276 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 327 330 333 336 339 342 345 348 351 354 357 360 363 366 369 372 375 378 381 384 387 390 393 396 399 402 405 408 411 414 417
冰冷伤害 (min) 5 6 8 9 11 12 14 15 18 21 24 27 30 33 36 39 44 48 53 57 62 66 72 78 84 90 96 102 110 117 125 132 140 147 155 162 170 177 185 192 200 207 215 222 230 237 245 252 260 267 275 282 290 297 305 312 320 327 335 342
冰冷伤害 (max) 7 9 11 13 15 17 19 21 25 28 32 35 39 42 46 49 54 59 64 69 74 79 86 92 99 105 112 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374
冰冷时间 (秒) 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8

法力耗费: 17

寒冰装甲(Chilling Armor)可获得以下奖励:

  • 冰冷强化(Cold Enchant): +20% 伤害每级
Changelog

Season 3:

  • 寒冰装甲(Chilling Armor)不再拥有碎冰甲(shiver armor)协同作用
  • 寒冰装甲(Chilling Armor)的冰冷强化(cold enchant)协同作用从 10% 升至 20%
  • 寒冰装甲(Chilling Armor)的基础伤害从 4-6 升至 5-7
  • 寒冰装甲(Chilling Armor)等级 8-16 增幅从 2.5-3 每级升至 3-3.5
  • 寒冰装甲(Chilling Armor)等级 16-22 增幅从 3.5-4 每级升至 4.5-5
  • 寒冰装甲(Chilling Armor)等级 22-28 增幅从 4.5-5 每级升至 6-6.5
  • 寒冰装甲(Chilling Armor)等级 28+ 增幅从 5.5-6 每级升至 7.5-8

Season 1:

  • 每次反远程攻击产生一个暴风雪尖刺
  • 打击成功后使近战不寒而栗
  • 初始持续时间更高,等级增幅变少
  • 持续时间协同作用去除
  • 协同作用现在是 10% (以前是 7%)

Vanilla Info

连串冰枪(Ice Barrage)

Ice Barrage.png
  • 描述: 创造了一连串神奇的冰枪伤害并减缓附近的敌人
  • 需求等级: 24
  • 需求技能: 冰弹(Ice Bolt) [1], 冰风暴(Ice Blast) [6], 冰尖柱(Glacial Spike) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 16 18 21 23 26 28 31 33 38 42 47 51 56 60 65 69 76 82 89 95 102 108 117 125 134 142 151 159 170 180 191 201 212 222 233 243 254 264 275 285 296 306 317 327 338 348 359 369 380 390 401 411 422 432 443 453 464 474 485 495
冰冷伤害 (max) 23 26 29 32 35 38 41 44 49 54 59 64 69 74 79 84 91 98 105 112 119 126 135 144 153 162 171 180 191 202 213 224 235 246 257 268 279 290 301 312 323 334 345 356 367 378 389 400 411 422 433 444 455 466 477 488 499 510 521 532
法力耗费 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
冰矛 3 3

3

4

4

4

5

5

5

5

5

5

5

5

5

5

5

5

5

5

5

连串冰枪(Ice Barrage)可获得以下奖励:

  • 冰弹(Ice Bolt): +8% 伤害每级
  • 冰尖柱(Glacial Spike): +8% 伤害每级
Changelog

Season 8:

  • Explosion radius increased from 4 yards to 4.6

Season 5:

  • 连串冰枪(Ice Barrage)飞行速度增加 22%
  • 连串冰枪(Ice Barrage)射程大致增加 10%
  • 连串冰枪(Ice Barrage)等级 1-8 增幅从 4-5 升至 5-6
  • 连串冰枪(Ice Barrage)等级 8-16 增幅从 7-8 升至 9-10
  • 连串冰枪(Ice Barrage)等级 16-22 增幅从 14-15 升至 13-14
  • 连串冰枪(Ice Barrage)等级 22-28 增幅从 15-16 升至 17-18
  • 连串冰枪(Ice Barrage)等级 28+ 增幅从 16-17 升至 21-22

Season 2

  • 初始法力耗费从 10 降至 8
  • 法力耗费每级从 .5 降至 .25
  • AOE 增加 50%
  • 协同作用从 7% 升至 8%
  • 射程增加 20%

Season 1:

  • 发射冰枪的新技能,冰枪具有令人不寒而栗的AOE效果
  • 随着等级增加有额外的数量 (最大 5)
  • 不会刺穿,但暴力

暴风雪(Blizzard)

Blizzard D2.png
  • 描述: 召唤强大的暴风雪,摧毁你的敌人
  • 需求等级: 24
  • 需求技能: 冰弹(Ice Bolt) [1], 冰风暴(Ice Blast) [6], 霜之新星(Frost Nova) [6], 冰尖柱(Glacial Spike) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 17 22 27 32 37 42 47 52 58 64 70 76 82 88 94 100 108 116 124 132 140 148 158 168 178 188 198 208 222 236 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642 656
冰冷伤害 (max) 24 31 38 45 52 59 66 73 81 89 97 105 113 121 129 137 148 159 170 181 192 203 217 231 245 259 273 287 306 325 344 363 382 401 420 439 458 477 496 515 534 553 572 591 610 629 648 667 686 705 724 743 762 781 800 819 838 857 876 895
法力耗费 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5

范围: 4.6 码

持续时间: 2 秒

冰冷时间: 4 秒

Cooldown: 1 second

暴风雪(Blizzard)可获得以下奖励:

  • 冰弹(Ice Bolt): +10% 伤害每级
  • 冰风暴(Ice Blast): +10% 伤害每级
Changelog

Season 7:

  • Base damage changed from 15-25 to 17-24
  • Level 16-22 scaling increased from 8-10 to 8-11
  • Level 22-28 scaling changed from 11-13 to 10-14
  • Level 28+ scaling increased from 15-17 to 14-19

Season 5:

  • 暴风雪(Blizzard)的冰尖柱(glacial spike)协同作用被冰风暴(ice blast)取代
  • 暴风雪(Blizzard)等级 1-8 增幅从 6-8 降至 5-7 每级
  • 暴风雪(Blizzard)等级 8-16 增幅从 8-10 降至 6-8 每级
  • 暴风雪(Blizzard)等级 16-22 增幅从 10-12 降至 8-10 每级
  • 暴风雪(Blizzard)等级 22-28 增幅从 12-14 降至 11-13 每级
  • 暴风雪(Blizzard)等级 28+ 增幅从 14-16 升至 15-17 每级

Season 3

  • 暴风雪(Blizzard)等级 1-8 增幅从 3-5 每级 升至 6-8
  • 暴风雪(Blizzard)等级 8-16 增幅从 6-8 每级 升至 8-10
  • 暴风雪(Blizzard)等级 16-22 增幅从 9-11 每级 升至 10-12
  • 暴风雪(Blizzard)等级 28+ 增幅从 15-17 每级 降至 14-16
  • 暴风雪(Blizzard)协同作用从 12% 降至 10%
  • 暴风雪(Blizzard)投射命中框增加 50%

Season 2

  • 协同作用从 9% 升至 12%
  • 等级 1 法力耗费从 23 降至 13
  • 法力耗费每级从 1 降至 .5

Season 1:

  • 提高了地面密度
  • 伤害增幅降低
  • 冰风暴(Ice Blast)协同作用去除
  • 协同作用现在是 9% (以前是 5%)

Vanilla Info

冰封球(Frozen Orb)

Frozen Orb.png
  • 描述: 创造出一个神奇的冰球,喷出一连串的冰弹来摧毁你的敌人
  • 需求等级: 30
  • 需求技能: 冰弹(Ice Bolt) [1], 冰风暴(Ice Blast) [6], 霜之新星(Frost Nova) [6], 冰尖柱(Glacial Spike) [18], 暴风雪(Blizzard) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 (min) 40 41 43 44 46 47 49 50 55 59 64 68 73 77 82 86 94 101 109 116 124 131 142 152 163 173 184 194 208 222 236 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642
冰冷伤害 (max) 45 47 50 52 55 57 60 62 68 73 79 84 90 95 101 106 115 123 132 140 149 157 169 180 192 203 215 226 241 256 271 286 301 316 331 346 361 376 391 406 421 436 451 466 481 496 511 526 541 556 571 586 601 616 631 646 661 676 691 706
冰冷时间 (秒) 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10 10.2 10.4 10.6 10.8 11 11.2 11.4 11.6 11.8 12 12.2 12.4 12.6 12.8 13 13.2 13.4 13.6 13.8 14 14.2 14.4 14.6 14.8 15 15.2 15.4 15.6 15.8 16 16.2 16.4 16.6 16.8 17 17.2 17.4 17.6 17.8 18 18.2 18.4 18.6 18.8 19 19.2 19.4 19.6 19.8
法力耗费 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5 43 43.5

冰封球(Frozen Orb)可获得以下奖励:

  • 冰弹(Ice Bolt): +4% 伤害每级
  • 霜之新星(Frost Nova): +4% 伤害每级
Changelog

Season 7:

  • Base damage reduced from 100-110 to 80-90
  • Level 28+ scaling increased from 27-29 to 28-30

Season 5:

  • 冰封球(Frozen Orb)的冰风暴(ice blast)协同作用被霜之新星(frost nova)取代

Season 4:

  • 冰封球(Frozen Orb)射程大约增加 20%

Season 3

  • 冰封球(Frozen Orb)等级 1-8 增幅从 5.5-6 每级 降至 3-5
  • 冰封球(Frozen Orb)等级 8-16 增幅从 6.5-7 每级 降至 4.5-5.5
  • 冰封球(Frozen Orb)等级 16-22 增幅从 7.5-8 每级 升至 7.5-8.5
  • 冰封球(Frozen Orb)等级 22-28 增幅从 8.5-9 每级 升至 10.5-11.5
  • 冰封球(Frozen Orb)等级 28+ 增幅从 9.5-10 每级 升至 13.5-14.5

Season 2

  • 冰封球(Frozen Orb)冷却时间去除并改为闪电施法框架
  • 冰封球(Frozen Orb)协同作用从 3% 升至 4%

Season 1:

  • 去除冷却时间
  • 伤害降低
  • 冰冷时间减少
  • 法力耗费减少
  • 现在拥有冰风暴(Ice Blast)协同作用
  • 协同作用现在是 3% (以前是 2%)

Vanilla Info

冰冷支配(Cold Mastery)

Cold Mastery.png
  • Description: Passive - Increases all damage caused by your cold spells and penetrates enemies' resistances to cold
  • 需求等级: 30
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
冰冷伤害 +% 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128
‑% to Enemy Cold Resistance 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

45

Changelog

Season 3:

  • Cold mastery now caps at 45% resistance penetration instead of 65%
  • Cold mastery now gains 1% resistance penetration per level instead of 2%

Season 1:

  • high resistance penetration, low damage
  • resistance penetration reduced to 5% +2% per level (was 20% +5%)
  • 现在增加冰冷伤害 (10% +2% 每级)

Vanilla Info


Lightning Spells

充能弹(Charged Bolt)

Charged Bolt.png
  • 描述: 创造出多重随机方向电击能量体
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

28

闪电伤害 (max) 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 13 14 15 16 17 19 20 22 23 25 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28
法力耗费 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5

充能弹(Charged Bolt)可获得以下奖励:

  • 心灵传动(Telekinesis): +6% 闪电伤害每级
  • 闪电(Lightning): +6% 闪电伤害每级
Changelog

Season 4:

  • 充能弹(Charged Bolt)最大数量从 24 个改为 28 个

Season 2:

  • 协同作用从 4% 升至 6%

Season 1:

  • 现在获得心灵传动(Telekinesis)协同作用
  • 协同作用现在是 4% (以前是 6%)

Vanilla Info

心灵传动(Telekinesis)

Telekinesis.png
  • 描述: 利用你心灵的力量拾取物品、使用物品并击退敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

闪电伤害 (max) 7 10 13 16 19 22 25 28 34 40 46 52 58 64 70 76 88 100 112 124 136 148 160 172 184 196 208 220 232 244 256 268 280 292 304 316 328 340 352 364 376 388 400 412 424 436 448 460 472 484 496 508 520 532 544 556 568 580 592 604

法力耗费: 7

心灵传动(Telekinesis)可获得以下奖励:

  • 充能弹(Charged Bolt): +15% 闪电伤害每级
  • 新星(Nova): +15% 闪电伤害每级
Changelog

Season 8:

  • Synergies increased from 14% to 15%

Season 6:

  • 心灵传动(Telekinesis)不再允许你拾取箭矢和十字弓弹 (它们和其他物品一样可以是魔法/亮金物品)

Season 2:

  • 现在计算为闪电技能(用于授予+X闪电技能的物品)

Season 1:

  • 添加至技能树, 需求等级 1 (以前是 6)
  • 巨大伤害 buff
  • 现在拥有 14% 充能弹(Charged Bolt)和新星(Nova)协同作用

Vanilla Info

静态力场(Static Field)

Static Field.png
  • 描述: 创造一道闪电结界,降低附近所有敌人的生命. 短时间内降低敌人闪电抵抗
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
敌人闪电抗性 % -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -23 -24 -24 -25 -25 -26 -26 -27 -27 -28 -28 -29 -29 -30 -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42
范围(码) 2.6 2.6 3.3 3.3 4 4 4.6 4.6 5.3 5.3 6 6 6.6 6.6 7.3 7.3 8 8 8.6 8.6 9.3

9.3

9.3

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9.3

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9.3

9.3

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9.3

9.3

降低敌人剩余生命 25%,普通/噩梦/地狱最低降至 55%/70%/85%

法力耗费: 9

持续时间: 5 秒

当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果

静态力场(Static Field)可获得以下奖励:

  • 闪电支配(Lightning Mastery): +0.2 秒持续时间每级
Changelog

Season 2:

  • 现在遵循 ½ 的免疫惩罚
  • 现在上限是 55% 普通, 70% 噩梦, 85% 地狱

Season 1:

  • 添加至技能树, 需求等级 1 (以前是 6)
  • 范围减少
  • 降低敌人生命至 50%/65%/80% 普通/噩梦/地狱 (以前是 0%/33%/50%)
  • 现在同样有 -1% 敌人闪电抗性每级 (破免)

Vanilla Info

新星(Nova)

Nova D2.png
  • 描述: 创造一个扩张的闪电环,电击附近的敌人
  • 需求等级: 12
  • 需求技能: 充能弹(Charged Bolt) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 100 108 116 124 132 140 149 158 167 176 185 194 203 212 221 230 239 248 257 266 275 284 293 302 311 320 329 338 347 356 365 374 383 392 401 410 419 428 437 446 455 464 473 482
闪电伤害 (max) 22 29 36 43 50 57 64 71 80 89 98 107 116 125 134 143 154 165 176 187 198 209 221 233 245 257 269 281 293 305 317 329 341 353 365 377 389 401 413 425 437 449 461 473 485 497 509 521 533 545 557 569 581 593 605 617 629 641 653 665
法力耗费 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5

新星(Nova)可获得以下奖励:

  • 充能弹(Charged Bolt): +3% 闪电伤害每级
  • 心灵传动(Telekinesis): +3% 闪电伤害每级
Changelog

Season 6:

  • 新星(Nova)等级 1-8 增幅从 6-8 降至 5-7
  • 新星(Nova)等级 8-16 增幅从 8-10 变为 7-11
  • 新星(Nova)等级 16-22 增幅从 9-12 降至 8-11
  • 新星(Nova)等级 22+ 增幅从 10-13 降至 9-12
  • 新星(Nova)等级 28+ 增幅从 11-14 降至 10-13

Season 4:

  • 新星(Nova)伤害增幅从 5-7 / 7-9 / 8-11 / 10-13 / 12-15 变为 6-8 / 8-10 / 9-12 / 10-13 / 11-14

Season 3:

  • 新星(Nova)等级 22-28 增幅从 10-19 降至 10-13
  • 新星(Nova)等级 28+ 增幅从 10-19 变为 12-15

Season 1:

  • 先决条件已更改(现在需要充能弹(Charged Bolt)而不是静态力场(Static Field))
  • 低等级最小闪电伤害略微增加
  • 法力耗费减半
  • 现在获得充能弹(Charged Bolt)和心灵传动(Telekinesis) 3% 的协同作用

Vanilla Info

闪电(Lightning)

Lightning D2.png
  • 描述: 创造一道强大的闪电,毁灭你的敌人
  • 需求等级: 12
  • 需求技能: 充能弹(Charged Bolt) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

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1

1

1

1

1

1

1

1

1

1

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1

1

1

1

1

1

1

1

1

1

1

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1

闪电伤害 (max) 30 40 50 60 70 80 90 100 113 126 139 152 165 178 191 204 220 236 252 268 284 300 319 338 357 376 395 414 436 458 480 502 524 546 568 590 612 634 656 678 700 722 744 766 788 810 832 854 876 898 920 942 964 986 1008 1030 1052 1074 1096 1118
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7

闪电(Lightning)可获得以下奖励:

  • 充能弹(Charged Bolt): +6% 闪电伤害每级
  • 连锁闪电(Chain Lightning): +6% 闪电伤害每级
Changelog

Season 4:

  • 闪电(Lightning)更快的施法速度断点从闪电变为固定帧
  • 闪电(Lightning)协同作用从 8% 降至 6%
  • 闪电(Lightning)最大伤害增幅从 12 / 15 / 20 / 24 / 28 每级变为 12 / 15 / 18 / 21 / 24
  • 闪电(Lightning)等级 1 法力耗费从 8 降至 4
  • 闪电(Lightning)法力耗费增长 .25 每级,而不是 .5

Season 3:

  • 闪电(Lightning) 1-8 增幅从 +8 最大伤害每级变为 +12
  • 闪电(Lightning) 8-16 增幅从 +12 最大伤害每级变为 +16

Season 2:

  • 等级 28+ 增幅从 26 升至 28
  • 协同作用从 6% 升至 8%

Season 1:

  • 初始最大闪电伤害 30 (以前是 40)
  • 新星(Nova)协同作用去除
  • 协同作用现在是 6% (以前是 8%)

Vanilla Info

传送(Teleport)

Teleport D2.png
  • 描述: 瞬间移动到目的地并减少自身法术伤害 1 秒
  • 需求等级: 18
  • 需求技能: 心灵传动(Telekinesis) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力耗费 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

1

1

1

1

1

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1

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1

1

法术伤害惩罚 -% (1 秒) 50 48 46 44 42 40 38 36 34 32 30 28 26 24 22 20 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Changelog

Season 9:

  • Teleport base debuff reduced from -65% damage to -50% damage
  • Teleport debuff now gets reduced by soft points instead of hard points
  • Teleport debuff now gets reduced by 2% from levels 1-16 and 1% from 16+ instead of 2% per hard point

Season 6:

  • 传送(Teleport)提示栏现在显示由基点造成的伤害减免

Season 5:

  • 传送(Teleport)现在再次使用其原始施法帧数(不再使用闪电施法帧数)
  • 传送(Teleport)伤害减免现在从 -50% 变为 -65%
  • 传送(Teleport)现在伤害减免会减少适当的值

Season 4:

  • 传送(Teleport)减少伤害减免从 1% 变为 2% 每个基本等级

Season 2:

  • 现在计算为闪电技能(用于授予+X闪电技能的物品)

Season 1:

  • 50% 法术伤害减免 1 秒在施法时
  • 使用闪电 FCR 帧数
  • 伤害减免减少 1% 每基点

Vanilla Info

连锁闪电(Chain Lightning)

Chain Lightning.png
  • 描述: 创建一道闪电,弧线穿过多个目标
  • 需求等级: 24
  • 需求技能: 充能弹(Charged Bolt) [1], 闪电(Lightning) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击 5

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14

闪电伤害 (min) 1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

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1

闪电伤害 (max) 40 53 66 79 92 105 118 131 147 163 179 195 211 227 243 259 278 297 316 335 354 373 395 417 439 461 483 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155 1180 1205 1230 1255 1280 1305
法力耗费 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5

连锁闪电(Chain Lightning)可获得以下奖励:

  • 充能弹(Charged Bolt): +6% 闪电伤害每级
  • 闪电(Lightning): +6% 闪电伤害每级
Changelog

Season 4:

  • 连锁闪电(Chain Lightning)协同作用从 7% 降至 6%
  • 连锁闪电(Chain Lightning)最大伤害增幅从 13 / 14 / 15 / 16 / 17 变更为 13 / 16 / 19 / 22 / 25

Season 3:

  • 连锁闪电(Chain Lightning) 1-8 增幅从 +11 最大伤害每级变为 +13
  • 连锁闪电(Chain Lightning) 8-16 增幅从 +13 最大伤害每级变为 +14

Season 2:

  • 初始法力耗费从 16 降至 8
  • 等级 22+ 增幅略微增加
  • 协同作用从 5% 升至 7%

Season 1:

  • 添加至技能树, 需求等级 24 (以前是 18)
  • 法力耗费增幅减半
  • 新星(Nova)协同作用去除
  • 协同作用现在是 5% (以前是 4%)

Vanilla Info

雷云风暴(Thunder Storm)

Thunder Storm.png
  • 描述: 召唤一场致命的雷暴,用闪电袭击你的敌人
  • 需求等级: 24
  • 需求技能: 充能弹(Charged Bolt) [1], 闪电(Lightning) [12], 新星(Nova) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续时间(秒) 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 248 256 264 272 280 288 296 304 312 320 328 336 344 352 360 368 376 384 392 400 408 416 424 432 440 448 456 464 472 480 488 496 504
闪电伤害 (min) 1 3 5 7 9 11 13 15 18 21 24 27 30 33 36 39 43 47 51 55 59 63 68 73 78 83 88 93 99 105 111 117 123 129 135 141 147 153 159 165 171 177 183 189 195 201 207 213 219 225 231 237 243 249 255 261 267 273 279 285
闪电伤害 (max) 100 104 108 112 116 120 124 128 133 138 143 148 153 158 163 168 174 180 186 192 198 204 211 218 225 232 239 246 254 262 270 278 286 294 302 310 318 326 334 342 350 358 366 374 382 390 398 406 414 422 430 438 446 454 462 470 478 486 494 502
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
攻击延时 (秒) 2 1.9 1.9 1.8 1.8 1.7 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1 1

法力耗费: 19

雷云风暴(Thunder Storm)可获得以下奖励:

  • 充能弹(Charged Bolt): +8% 闪电伤害每级
  • 新星(Nova): +8% 闪电伤害每级
Changelog

Season 8:

  • Synergies increased from 6% to 8%

Season 6:

  • 雷云风暴(Thunder Storm)描述现在显示随基本等级延时减少

Season 3:

  • 雷云风暴(Thunder Storm) aoe 伤害提升 300%
  • 雷云风暴(Thunder Storm)的闪电(lightning)协同作用变更为充能弹(charged bolt)
  • 雷云风暴(Thunder Storm)协同作用从 5% 升至 6%
  • 雷云风暴(Thunder Storm)不再闪烁屏幕

Season 2:

  • 协同作用从 4% 升至 5%

Season 1:

  • 先决条件从 5 降至 3 (不再需要静态力场(Static Field), 连锁闪电(Chain Lightning))
  • 攻击间隙随基点降低,初始 2 秒 (以前是 4.4)
  • 受到冲击时施展新星(Nova)
  • 伤害增幅降低
  • 现在拥有闪电(Lightning)和新星(Nova)4% 协同作用

Vanilla Info

能量护盾(Energy Shield)

Energy Shield.png
  • 描述: 在你受到伤害时创造一个损消耗法力而不是生命的魔法护盾
  • 需求等级: 30
  • 需求技能: 充能弹(Charged Bolt) [1], 心灵传动(Telekinesis) [1], 闪电(Lightning) [12], 传送(Teleport) [18], 连锁闪电(Chain Lightning) [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
持续时间(秒) 144 204 264 324 384 444 504 564 624 684 744 804 864 924 984 1044 1104 1164 1224 1284 1344 1404 1464 1524 1584 1644 1704 1764 1824 1884 1944 2004 2064 2124 2184 2244 2304 2364 2424 2484 2544 2604 2664 2724 2784 2844 2904 2964 3024 3084 3144 3204 3264 3324 3384 3444 3504 3564 3624 3684
吸收伤害 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 90

90

90

90

90

90

90

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90

90

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90

90

90

90

90

90

90

90

90

基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
吸收伤害乘数 % 212 206 200 193 187 181 175 168 162 156 150 143 137 131 125 118 112 106 100 93 87

法力耗费: 5

如果角色法力减少到零,能量护盾 buff 将结束.

“吸收的伤害乘数”会影响吸收的伤害对法力的影响。20点心灵传动(Telekinesis),角色获得87%的原始伤害,而在能量护盾(Energy Shield)没有任何点的情况下,角色将获得212%的原始伤害.

Changelog

Season 9:

  • Removed telekinesis synergy from Energy Shield
  • The previous telekinesis energy shield efficiency synergy is now gained from hard points in energy shield
  • Energy shield efficiency now caps at 90% instead of 100% patch notes do not match in game values

Season 8:

  • Cap increased from 85% to 90%

Season 5:

  • 能量护盾(Energy Shield)现在需求等级 30

Season 3:

  • 能量护盾(Energy Shield)在所有等级吸收大于 5%

Season 2:

  • 现在计算为闪电技能(用于授予+X闪电技能的物品)

Season 1:

  • 添加至技能树 (仍然需求等级 24)
  • 吸收降至 10% +2% 每级 (以前是 20% +5%)
  • 吸收上限 80% (以前是 95%)
  • 心灵传动(telekinesis)协同作用提升 (现在获得 225%-100% 伤害, 以前是 200%-75%)

Vanilla Info

支配闪电(Lightning Mastery)

Lightning Mastery.png
  • 描述: 被动 - 提升所有闪电法术伤害
  • 需求等级: 30
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害 +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640
Changelog

Season 8:

  • Lightning damage per level bonus reduced from 12% to 10%

Season 1:

  • no resistance penetration, high damage
  • 无变化

Vanilla Info


Fire Spells

火弹(Fire Bolt)

Fire Bolt.png
  • 描述: 制造一枚神奇的火焰之弹
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 3 5 7 9 11 13 15 17 25 33 41 49 57 65 73 81 96 111 126 141 156 171 194 217 240 263 286 309 332 355 378 401 424 447 470 493 516 539 562 585 608 631 654 677 700 723 746 769 792 815 838 861 884 907 930 953 976 999 1022 1045
火焰伤害 (max) 6 9 12 15 18 21 24 27 36 45 54 63 72 81 90 99 115 131 147 163 179 195 219 243 267 291 315 339 363 387 411 435 459 483 507 531 555 579 603 627 651 675 699 723 747 771 795 819 843 867 891 915 939 963 987 1011 1035 1059 1083 1107
法力耗费 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17

火弹(Fire Bolt)可获得以下奖励:

  • 火球(Fire Ball): +18% 火焰伤害每级
  • 燃烧(Combustion): +18% 火焰伤害每级
Changelog

Season 5:

  • 火弹(Fire Bolt)法力耗费现在增加 .25 每级
  • 火弹(Fire Bolt)协同作用从 20% 降至 18%
  • 火弹(Fire Bolt)等级 1-8 增幅从 5-6 降至 4-6
  • 火弹(Fire Bolt)等级 8-16 增幅从 13-15 升至 16-18
  • 火弹(Fire Bolt)等级 16-22 增幅从 20-37 变为 30-32
  • 火弹(Fire Bolt)等级 22-28 增幅从 40-55 变为 46-48
  • 火弹(Fire Bolt)等级 28+ 增幅从 30-37 升至 46-48

Season 1:

  • 伤害增幅提升
  • 协同作用从陨石(Meteor)变为燃烧(Combustion)
  • 协同作用现在是 20% (以前是 16%)

Vanilla Info

温暖(Warmth)

Warmth.png
  • 描述: 被动 - 提高法力恢复速度和增加被动攻击准确率
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
法力恢复 +% 30 42 54 66 78 90 102 114 126 138 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738
攻击准确率 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610
Changelog

Season 1:

  • 现在增加平稳的攻击准确率 (10 + 10 每级)

Vanilla Info

地狱之火(Inferno)

Inferno.png
  • 描述: 制造一股持续的火焰来焚烧你的敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 7 16 25 34 43 52 61 70 88 106 124 142 160 178 196 214 250 286 322 358 394 430 483 537 591 645 699 753 807 861 915 969 1023 1076 1130 1184 1238 1292 1346 1400 1454 1508 1562 1616 1669 1723 1777 1831 1885 1939 1993 2047 2101 2155 2208 2262 2316 2370 2424 2478
火焰伤害 (max) 13 22 32 41 50 60 69 78 97 116 135 153 172 191 210 228 266 303 341 378 416 453 510 566 622 678 735 791 847 903 960 1016 1072 1128 1185 1241 1297 1353 1410 1466 1522 1578 1635 1691 1747 1803 1860 1916 1972 2028 2085 2141 2197 2253 2310 2366 2422 2478 2535 2591
敌人火焰抗性 %
Range (码) 2 2 2.6 3.3 4 4 4.6 5.3 6 6 6.6 7.3 8 8 8.6 9.3 10 10 10.6 11.3 12 12 12.6 13.3 14 14 14.6 15.3 16 16 16.6 17.3 18 18 18.6 19.3 20 20 20.6 21.3 22 22 22.6 23.3 24 24 24.6 25.3 26 26 26.6 27.3 28 28 28.6 29.3 30 30 30.6 31.3
法力耗费 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30

施展最小法力需求: 4

受到地狱之火伤害大约 0.4-0.8 秒 之后,敌人火焰抗性降低

当敌人抗性高于99%(免疫)或低于0%时,抗性降低只有1/2效果

地狱之火(Inferno)可获得以下奖励:

  • 炽烈之径(Blaze): +5% 火焰伤害每级
  • 火墙(Fire Wall): +5% 火焰伤害每级
Changelog

Season 6:

  • 地狱之火(Inferno)现在降低敌人火焰抗性
  • 地狱之火(Inferno)协同作用从 20% 降至 5%

Season 1:

  • 添加至技能树, 需求等级 1 (以前是 6)
  • 喷射速度更快
  • 伤害增加
  • 范围降低
  • 法力耗费减少
  • 现在拥有火墙(Fire Wall)和炽烈之径(Blaze)协同作用,而不是温暖(Warmth)
  • 协同作用现在是 20% (以前是 13%)

Vanilla Info

炽烈之径(Blaze)

Blaze.png
  • 描述: 在你身后创造一道火火焰来焚烧你的敌人
  • 需求等级: 6
  • 需求技能: 地狱之火(Inferno) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 0 1 1 2 2 3 4 4 5 5 6 7 7 8 8 9 12 15 18 21 24 27 32 36 41 46 50 55 60 65 69 74 79 84 88 93 98 103 107 112 117 122 126 131 136 141 145 150 155 160 164 169 174 179 183 188 193 198 202 207
火焰伤害 (max) 1 1 2 2 3 4 4 5 6 7 8 10 11 12 13 14 18 21 25 29 32 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180 185 190 196 201 206 212 217 222 228 233 238
爆炸伤害 (min) 1 2 3 4 5 7 8 9 10 11 12 14 15 16 17 18 24 30 36 42 48 53 63 72 82 91 100 110 119 128 138 147 157 166 175 185 194 203 213 222 232 241 250 260 269 278 288 297 307 316 325 335 344 353 363 372 382 391 400 410
爆炸伤害 (max) 2 3 4 5 7 8 9 10 12 15 17 19 22 24 26 29 36 43 50 57 64 71 82 92 103 113 124 134 145 155 166 176 187 198 208 219 229 240 250 261 271 282 292 303 314 324 335 345 356 366 377 387 398 408 419 430 440 451 461 472
速度 % 33 35 37 38 40 41

41

42 43

43

44

44

45

45

45

46 47

47

47

47

47

47

47

47

47

47

48

48

48

48

48

48

48

48

48

48

48

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

49

50
持续时间(秒) 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8 10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

10

法力耗费 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5

Cooldown: 2 seconds

炽烈之径(Blaze)可获得以下奖励:

  • 火墙(Fire Wall): +6% 火焰伤害每级
Changelog

Season 6:

  • 炽烈之径(Blaze)现在有 2 秒冷却时间 (冷却时间不再与其他技能有联系)
  • 炽烈之径(Blaze)最大持续时间从 8 秒 升至 10
  • 炽烈之径(Blaze)现在允许无法被冻结

Season 5:

  • 炽烈之径(Blaze)现在增加 .2 秒每级
  • 炽烈之径(Blaze)持续时间上限从 3 秒升至 8
  • 炽烈之径(Blaze)的温暖(warmth)协同作用去除
  • 炽烈之径(Blaze)的火墙(firewall)协同作用从 3% 升至 6%

Season 4:

  • 炽烈之径(Blaze)现在已经重做,施展时获得初始爆炸,并提供移动速度奖励
  • 火焰路径的命中框尺寸增加
  • 炽烈之径(Blaze)协同作用从 4%/1% 变为 3%/3%
  • 持续时间现在是 3 秒,而不是每级变化

Season 1:

  • 添加至技能树, 需求等级 6 (以前是 12)
  • 每级法力耗费增幅减少
  • 持续时间略微增加

Vanilla Info

火墙(Fire Wall)

Fire Wall.png
  • 描述: 创建一道火焰墙,阻挡或焚烧你的敌人
  • 需求等级: 12
  • 需求技能: 地狱之火(Inferno) [1], 炽烈之径(Blaze) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 187 257 328 398 468 539 609 679 754 829 904 979 1054 1129 1204 1279 1359 1439 1518 1598 1678 1757 1842 1926 2010 2095 2179 2264 2353 2442 2531 2620 2709 2798 2887 2976 3065 3154 3243 3332 3421 3510 3600 3689 3778 3867 3956 4045 4134 4223 4312 4401 4490 4579 4668 4757 4846 4935 5025 5114
火焰伤害 (max) 304 375 445 515 585 656 726 796 871 946 1021 1096 1171 1246 1321 1396 1476 1556 1635 1715 1795 1875 1959 2043 2128 2212 2296 2381 2470 2559 2648 2737 2826 2915 3004 3093 3182 3271 3360 3450 3539 3628 3717 3806 3895 3984 4073 4162 4251 4340 4429 4518 4607 4696 4785 4875 4964 5053 5142 5231
火墙长度 (码) 4 6 7 8 10 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83
法力耗费 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81

火焰持续时间: 3 秒

Cooldown: 1.5 seconds

火墙(Fire Wall)可获得以下奖励:

  • 炽烈之径(Blaze): +4% 火焰伤害每级
Changelog

Season 5:

  • 火墙(Fire Wall)的温暖(warmth)协同作用变为炽烈之径(blaze)
  • 火墙(Fire Wall)的地狱之火(inferno)协同作用去除
  • 火墙(Fire Wall)基础伤害从 15-20 升至 40-65
  • 火墙(Fire Wall)等级 1-8 增幅从 7-7 升至 15-15
  • 火墙(Fire Wall)等级 8-16 增幅从 9-9 升至 16-16
  • 火墙(Fire Wall)等级 16-22 增幅从 11-11 升至 17-17
  • 火墙(Fire Wall)等级 22-28 增幅从 13-13 升至 18-18
  • 火墙(Fire Wall)等级 28+ 增幅从 15-15 升至 19-19

Season 4:

  • 火墙(Fire Wall)冷却时间从 0.5 秒升至 1.5
  • 火墙(Fire Wall)增幅从 9 / 14 / 21 / 21 / 21 变为 7 / 9 / 11 / 13 / 15
  • 火墙(Fire Wall)的地狱之火(inferno)协同作用从 1% 升至 4%

Season 1:

  • 添加至技能树, 需求等级 12 (以前是 18)
  • 减少持续时间
  • 减少冷却时间

Vanilla Info

火球(Fire Ball)

Fire Ball.png
  • 描述: 创造一个致命的爆炸火球,吞没你的敌人
  • 需求等级: 12
  • 需求技能: 火弹(Fire Bolt) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 6 12 19 25 32 38 45 51 63 74 86 97 109 120 132 143 157 171 185 199 213 227 244 260 277 293 310 326 345 364 383 402 421 440 459 478 497 516 535 554 573 592 611 630 649 668 687 706 725 744 763 782 801 820 839 858 877 896 915 934
火焰伤害 (max) 14 21 29 36 44 51 59 66 79 91 104 116 129 141 154 166 181 196 211 226 241 256 274 291 309 326 344 361 381 401 421 441 461 481 501 521 541 561 581 601 621 641 661 681 701 721 741 761 781 801 821 841 861 881 901 921 941 961 981 1001
法力耗费 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7
基本等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
范围(码) 2.6 2.6

2.6

2.6

2.6

3.3

3.3

3.3

3.3

3.3

4

4

4

4

4

4.6

4.6

4.6

4.6

4.6

5.3

火球(Fire Ball)可获得以下奖励:

  • 火弹(Fire Bolt): +15% 火焰伤害每级
  • 燃烧(Combustion): +15% 火焰伤害每级
Changelog

Season 6:

  • 火球(Fire Ball)爆炸范围增加 25%

Season 5:

  • 火球(Fire Ball)法力耗费每级从 .5 降至 .25
  • 火球(Fire Ball)协同作用从 16% 降至 15%
  • 火球(Fire Ball)等级 28+ 增幅从 33-35 升至 38-40

Season 2:

  • 协同作用从 14% 升至 16%

Season 1:

  • 协同作用从陨石(Meteor)变为燃烧(Combustion)

Vanilla Info

小九头蛇(Lesser Hydra)

Lesser Hydra.png
  • 描述: 召唤一只多头火焰兽,向你的敌人射出火焰
  • 需求等级: 12
  • 需求技能: 温暖(Warmth) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 3 6 9 12 15 18 21 24 31 38 45 52 59 66 73 80 92 104 116 128 140 152 169 186 203 220 237 254 271 288 305 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798
火焰伤害 (max) 6 10 14 18 22 26 30 34 42 50 58 66 74 82 90 98 111 124 137 150 163 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860
法力耗费 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

持续时间: 6 秒s

小九头蛇(Lesser Hydra)可获得以下奖励:

  • 火弹(Fire Bolt): +12% 火焰伤害每级
  • 九头海蛇(Hydra): +12% 火焰伤害每级
Changelog

Season 5:

  • No longer benefits from resistance penetration
  • 小九头蛇(Lesser Hydra)持续时间从 6 秒降至 5 秒
  • 小九头蛇(Lesser Hydra)等级 22-28 增幅从 32-34 升至 34-36
  • 小九头蛇(Lesser Hydra)等级 28+ 增幅从 40-42 降至 34-36

Season 3:

  • 小九头蛇(Lesser Hydra)16% 协同作用降至 12%
  • 小九头蛇(Lesser Hydra)等级 1-8 最小伤害每级从 3.5 降至 3
  • 小九头蛇(Lesser Hydra)等级 16-22 增幅从 14-16 每级降至 12-13 每级
  • 小九头蛇(Lesser Hydra)等级 22-28 增幅从 18-20 每级降至 16-17 每级
  • 小九头蛇(Lesser Hydra)等级 28+ 增幅从 18-20 每级变为 16-21 每级
  • 小九头蛇(Lesser Hydra)持续时间从 10 秒降至 6 秒

Season 1:

  • 新技能召唤九头蛇发射火弹

火焰强化(Enchant Fire)

Enchant Fire.png
  • 描述: 强化你和你的团队的武器,附上火焰伤害并增加攻击准确率奖励. 远程武器获得 1/3 伤害. 盟友只有一半功效. 前缀仅用于 + 技能
  • 需求等级: 18
  • 需求技能: 火弹(Fire Bolt) [1], 温暖(Warmth) [1], 火球(Fire Ball) [12], 小九头蛇(Lesser Hydra) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 12 15 18 21 24 27 30 33 39 45 51 57 63 69 75 81 90 99 108 117 126 135 150 165 180 195 210 225 249 273 297 321 345 369 393 417 441 465 489 513 537 561 585 609 633 657 681 705 729 753 777 801 825 849 873 897 921 945 969 993
火焰伤害 (max) 17 21 25 29 33 37 41 45 52 59 66 73 80 87 94 101 111 121 131 141 151 161 177 193 209 225 241 257 282 307 332 357 382 407 432 457 482 507 532 557 582 607 632 657 682 707 732 757 782 807 832 857 882 907 932 957 982 1007 1032 1057
攻击准确率 +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315
法力耗费 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84

持续时间: 300 秒

火焰强化(Enchant Fire)可获得以下奖励:

  • 温暖(Warmth): +18% 火焰伤害每级
Changelog

Season 6:

  • 火焰强化(Enchant Fire)等级 1-8 增幅从 5-7 升至 6-8 每级
  • 火焰强化(Enchant Fire)等级 8-16 增幅从 11-13 升至 12-14 每级
  • 火焰强化(Enchant Fire)等级 22-28 增幅从 32-34 降至 30-32 每级
  • 火焰强化(Enchant Fire)等级 28+ 增幅从 46-48 升至 48-50 每级

Season 5:

  • 火焰强化(Enchant Fire)等级 22-28 增幅从 30-32 升至 32-34
  • 火焰强化(Enchant Fire)等级 28+ 增幅从 42-44 升至 46-48
  • 火焰强化(Enchant Fire)现在所有等级持续时间皆为 5 分钟
  • Revives will now receive 1/10 effect from enchant (was 1/4)

Season 3:

  • 火焰强化(Enchant Fire)现在是一个 aoe 技能,类似于战斗命令(battle orders)
  • 火焰强化(Enchant Fire)增加盟友 50% 伤害,而不是 100%
  • 火焰强化(Enchant Fire)协同作用从 15% 升至 18%
  • 火焰强化(Enchant Fire)等级 1-8 增幅从 1.5-2.5 升至 2.5-3.5
  • 火焰强化(Enchant Fire)等级 8-16 增幅从 3.5-4.5 升至 5.5-6.5
  • 火焰强化(Enchant Fire)等级 16-22 增幅从 6.5-7.5 升至 9-10
  • 火焰强化(Enchant Fire)等级 22-28 增幅从 10.5-11.5 升至 13-14
  • 火焰强化(Enchant Fire)等级 28 增幅从 15.5-16.5 升至 17.5-18.5
  • 火焰强化(Enchant Fire)不再获得两次精通奖励

Season 1:

  • 重命名,以前是强化(Enchant)
  • 先决条件从 1 升至 4 (现在需要小九头蛇(Lesser Hydra))
  • 现在远程攻击正确应用 1/3 伤害
  • 伤害增幅略微增加
  • 协同作用现在是 15% (以前是 9%)

Vanilla Info for Enchant

陨石(Meteor)

Meteor D2.png
  • 描述: 从天上召唤一颗流星来粉碎和焚烧你的敌人
  • 需求等级: 24
  • 需求技能: 火弹(Fire Bolt) [1], 地狱之火(Inferno) [1], 炽烈之径(Blaze) [6], 火墙(Fire Wall) [12], 火球(Fire Ball) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害 (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 167 180 193 206 219 232 247 262 277 292 307 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798 815 832 849 866
伤害 (max) 30 39 48 57 66 75 84 93 105 117 129 141 153 165 177 189 204 219 234 249 264 279 297 315 333 351 369 387 408 429 450 471 492 513 534 555 576 597 618 639 660 681 702 723 744 765 786 807 828 849 870 891 912 933 954 975 996 1017 1038 1059
火焰伤害 (min) 25 32 39 46 53 60 67 74 84 94 104 114 124 134 144 154 167 180 193 206 219 232 247 262 277 292 307 322 339 356 373 390 407 424 441 458 475 492 509 526 543 560 577 594 611 628 645 662 679 696 713 730 747 764 781 798 815 832 849 866
火焰伤害 (max) 30 39 48 57 66 75 84 93 105 117 129 141 153 165 177 189 204 219 234 249 264 279 297 315 333 351 369 387 408 429 450 471 492 513 534 555 576 597 618 639 660 681 702 723 744 765 786 807 828 849 870 891 912 933 954 975 996 1017 1038 1059
燃烧伤害 (min) 17 19 22 24 26 29 31 33 37 41 44 48 51 55 58 62 66 71 76 80 85 90 96 101 107 113 119 125 132 139 146 153 160 167 174 181 188 195 202 209 216 223 230 237 244 251 258 266 273 280 287 294 301 308 315 322 329 336 343 350
燃烧伤害 (max) 23 25 28 30 32 35 37 39 43 46 50 53 57 60 64 67 72 77 82 86 91 96 101 107 113 119 125 131 138 145 152 159 166 173 180 187 194 201 208 215 222 229 236 243 250 257 264 271 278 285 292 300 307 314 321 328 335 342 349 356
法力耗费 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5

Cooldown: 0.5 seconds

陨石(Meteor)可获得以下奖励:

  • 火球(Fire Ball): +6% 伤害每级
  • 炽烈之径(Blaze): +6% 伤害每级
  • 地狱之火(Inferno): +6% 伤害每级
Changelog

Season 6:

  • 陨石(Meteor)物理伤害随支配火焰(fire mastery)和 +% 火焰伤害而变化
  • 陨石(Meteor)冷却时间降低 19%

Season 5:

  • 陨石(Meteor)的火墙(firewall)协同作用变为炽烈之径(blaze)
  • 陨石(Meteor)协同作用从 10% 降至 6%
  • 陨石(Meteor)冲击爆炸范围增加 25%
  • 陨石(Meteor)等级 1 法力耗费从 17 降至 10
  • 陨石(Meteor)火焰持续时间从 50 帧降至 40
  • 陨石(Meteor)等级 1 物理和火焰基础伤害从 20-25 升至 25-30 (总共 50-60)
  • 陨石(Meteor)火焰伤害 等级 1-8 增幅从 4-6 升至 7-9
  • 陨石(Meteor)火焰伤害 等级 8-16 增幅从 4-6 升至 10-12
  • 陨石(Meteor)火焰伤害 等级 16-22 增幅从 5-7 升至 13-15
  • 陨石(Meteor)火焰伤害 等级 22-28 增幅从 6-8 升至 15-18
  • 陨石(Meteor)火焰伤害 等级 28+ 增幅从 7-9 升至 17-21

Season 3:

  • 陨石(Meteor)爆炸范围增加 33%
  • 陨石(Meteor)伤害增幅已经重做,增加更多物理伤害,减少火焰伤害 (技能现在造成总共伤害变少,但混合伤害更多)
  • 陨石(Meteor)协同作用从 9% 升至 10%

Season 2:

  • 协同作用从 5% 升至 9%

Season 1:

  • 添加至技能树
  • 现在同样造成物理伤害 (25% 物理, 75% 火焰)
  • 冷却时间减少
  • 陨石降落更快
  • 协同作用从火弹(Fire Bolt)变为火墙(Fire Wall)
  • 协同作用现在影响所有伤害 (以前只是火焰/火焰/燃烧)
  • 协同作用现在是 5% (以前是 5%/5%/3%)

Vanilla Info

燃烧(Combustion)

Combustion.png
  • 描述: 创建一个不断扩大的火球环来吞噬你的敌人
  • 需求等级: 24
  • 需求技能: 火弹(Fire Bolt) [1], 火球(Fire Ball) [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 12 18 24 30 36 42 48 54 62 70 78 86 94 102 110 118 128 138 148 158 168 178 190 202 214 226 238 250 264 278 292 306 320 334 348 362 376 390 404 418 432 446 460 474 488 502 516 530 544 558 572 586 600 614 628 642 656 670 684 698
火焰伤害 (max) 28 35 42 49 56 63 70 77 86 95 104 113 122 131 140 149 160 171 182 193 204 215 228 241 254 267 280 293 308 323 338 353 368 383 398 413 428 443 458 473 488 503 518 533 548 563 578 593 608 623 638 653 668 683 698 713 728 743 758 773
法力耗费 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

Cooldown: 3 seconds

燃烧(Combustion)可获得以下奖励:

  • 火弹(Fire Bolt): +12% 火焰伤害每级
  • 火球(Fire Ball): +12% 火焰伤害每级
Changelog

Season 5:

  • 燃烧(Combustion)等级 1-8 增幅从 13-15 降至 12-14 每级
  • 燃烧(Combustion)等级 8-16 增幅从 23-25 降至 16-18 每级
  • 燃烧(Combustion)等级 16-22 增幅从 26-28 降至 20-22 每级
  • 燃烧(Combustion)等级 22-28 增幅从 28-30 降至 24-26 每级
  • 燃烧(Combustion)等级 28+ 增幅从 33-35 降至 28-30 每级

Season 2:

  • 协同作用从 18% 降至 12%

Season 1:

  • 新技能在所有方向射出火球,冷却时间长

九头海蛇(Hydra)

Hydra D2.png
  • 描述: 召唤一只会吐火球的多头火焰兽,将你的敌人化为灰烬
  • 需求等级: 30
  • 需求技能: 火弹(Fire Bolt) [1], 温暖(Warmth) [1], 火球(Fire Ball) [12], 小九头蛇(Lesser Hydra) [12], 火焰强化(Enchant Fire) [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 (min) 42 50 58 66 74 82 90 98 109 121 132 144 155 167 178 190 205 221 236 252 267 283 302 321 340 359 378 397 419 441 463 485 507 529 551 573 595 617 639 661 683 705 727 749 771 793 815 837 859 881 903 925 947 969 991 1013 1035 1057 1079 1101
火焰伤害 (max) 58 68 78 88 98 108 118 128 141 153 166 178 191 203 216 228 246 263 281 298 316 333 354 374 395 415 436 456 480 503 527 550 574 597 621 644 668 691 715 738 762 785 809 832 856 879 903 926 950 973 997 1020 1044 1067 1091 1114 1138 1161 1185 1208
法力耗费 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5 42 42.5 43 43.5 44 44.5 45 45.5 46 46.5 47 47.5 48 48.5 49 49.5

持续时间: 6 秒

九头海蛇(Hydra)可获得以下奖励:

  • 火弹(Fire Bolt): +6% 火焰伤害每级
  • 小九头蛇(Lesser Hydra): +6% 火焰伤害每级
Changelog

Season 6:

  • 九头海蛇(Hydra)火球爆炸范围增加 50%

Season 5:

  • No longer benefits from resistance penetration
  • 九头海蛇(Hydra)持续时间从 6 秒降至 5 秒

Season 4:

  • 减少九头海蛇的启动延迟

Season 3:

  • 九头海蛇(Hydra)持续时间从 10 秒降至 6 秒

Season 1:

  • 先决条件从 4 升至 5 (现在需要小九头蛇(Lesser Hydra))
  • 发射火球,而不是炎弹
  • 伤害增加
  • 协同作用从火球(Fire Ball)变为小九头蛇(Lesser Hydra)
  • 协同作用现在是 6% (以前是 3%)

Vanilla Info

支配火焰(Fire Mastery)

Fire Mastery.png
  • Description: Passive - Increases all damage caused by your fire spells and penetrates enemies' resistances to fire
  • 需求等级: 30
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害 +% 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 244 248 252 256
‑% to Enemy Fire Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

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30

Changelog

Season 3:

  • Fire mastery now caps at 30% resistance penetration instead of 40%

Season 1:

  • medium damage, medium resistance penetration
  • now also adds resistance penetration (1% per level)
  • 伤害降至 20% +4% 每级 (以前是 30% +7%)

Vanilla Info