PvP Changes

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This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.

General Changes

  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 10%/8%/6% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

Skill Differences

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM % Hell % Type
Amazon
  •  Jab 90 80
  •  Poison Javelin 85 poison
  •  Plague Javelin 110 45 poison
  •  Power Strike 17 physical
  •  Charged Strike 130 lightning
  •  Guided Arrow 130 120
  •  Strafe 65 physical
  •  Ice Arrow 110
175 cold
  •  Freezing Arrow 175 cold
  •  Immolation Arrow 200 fire
  •  Decoy 55
  •  Valkyrie 70
Assassin
  •  Psychic Hammer 20 10
  •  Mind Blast 25 30
  •  Lightning Sentry 35 45
  •  Chain Lightning Sentry 35 45
  •  Wake of Fire 60
  •  Blade Sentinel 70 50 physical
  •  Blade Fury 80 60 physical
  •  Blade Dance (Chaos) 85 physical
Barbarian
  •  Double Swing 200 physical
  •  Frenzy 200 physical
  •  Concentrate 50 magic
  •  Double Throw 114 physical
  •  Berserk 125 physical
  •  Whirlwind 75 90 physical
  •  War Cry 135 125
Druid
  •  Firestorm 150
  •  Molten Boulder 90 80
  •  Volcano 65 65
  •  Arctic Blast 200
  •  Tornado 75 65
  •  Hurricane 150
  •  Armageddon 35 55
  •  Rabies 150 poison
  •  Maul 150 physical
  •  Shock Wave 175
  •  Fire Claws 300 fire
  •  Raven 60
Necromancer
  •  Teeth 40 35
  •  Bone Spear 55 45
  •  Bone Spirit 45 30
  •  Poison Strike 150 125
  •  Desecrate 60
  •  Poison Nova 150 125
  •  Corpse Explosion 65
  •  Dark Pact 65 55
Paladin
  •  Holy Fire 125 50
  •  Holy Bolt 65 75
  •  Blessed Hammer 70 50
  •  Fist of the Heavens 55 65
  •  Holy Nova 70
  •  Zeal 75 75 physical
  •  Vengeance 200 fire/cold/lightning
  •  Smite 85 75 physical
  •  Joust 20 20
  •  Charge 70 70 physical
Sorceress
  •  Ice Bolt 135 114
  •  Ice Blast 150 114
  •  Glacial Spike 150 114
  •  Frost Nova 165 125
  •  Ice Barrage 175 140
  •  Blizzard 160 130
  •  Frozen Orb 150 114
  •  Telekinesis 10 10
  •  Charged Bolt 185 75
  •  Nova 150 140
  •  Lightning 200 180
  •  Chain Lightning 120
  •  Thunder Storm 30 35
  •  Fire Bolt 95 114
  •  Fire Ball 95 114
  •  Inferno 114
  •  Blaze 130
  •  Fire Wall 90
  •  Combustion 90 80
  •  Lesser Hydra 50 90
  •  Hydra 60 90
  •  Meteor 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself