Item Filtering
物品过滤器可以让玩家们去筛选出不想看到的物品,并可改变那些未被过滤物品的显示情况。游戏内设置有一些物品过滤的简单设置,玩家也可根据自己的喜好自定义过滤细则。PD2's Filtering 是基于 BH 1.9.9做的开源项目.
其他自定义选择,请参考 Customization.
过滤器
物品过滤器(Item filters,也称lootfilters)是对游戏中物品显示的规则和描述的文档。默认的过滤器只有一些简单的规则,可对一些物品添加描述(比如map orbs和可堆叠的珠宝/符文),其他的都跟原版游戏中一样。
默认情况下,我们的过滤器不想再使用ProjectD2 directory 目录下的default.filter文件了,它只有几条简单的过滤规则,除非被特别改动过。如果loot.filter也在同样的目录下,它会生效去替代默认的文件。如果在游戏登录器界面中选择了一个过滤器,它就存于 ProjectD2\filters 目录,并通过ProjectD2 directory 目录下loot.filter系统关联到游戏中。 这些文件只有用UTF-8 编码方可生效(默认情况下)。但也需要ANSI编码来支持以显示一些特殊字符:special characters
在游戏登录器界面 launcher 可以选择过滤器,在游戏中设置菜单中可以启用。
如需手动安装,请下载过滤器并保存到Diablo II\ProjectD2\filters\local 目录下,然后在游戏登录器上选它。游戏中的与之相关的设置必须启用。
游戏内设置
设置菜单可以从游戏内左下角进入。每个选项都可以设置热键。
这两个选项不受过滤器影响:
- 永久显示物品: 地上的物品全部显示出来,无需按住alt查看。
- 显示物品变量: 在物品信息中显示物品属性的变量范围
以下选项 simple rules 可改变某些特定物品的显示. 如果开启了物品过滤器,除了 显示物品等级 所改变的提示信息,其他的都将被覆盖
- 显示物品等级: 添加了物品等级信息如 (L99)
- 所有物品都添加了物品等级
- 为魔法/黄金/手工物品添加词缀等级,除非词缀等级=物品等级
- 显示无形物品: 添加 (Eth)
- 显示孔数: 添加镶孔数如 (4)
- 显示符文编号: 添加符文编号如 [33]
- Alt物品样式: 对无形物品、物品等级和符文编号选项使用不同的样式
- 多彩模式: 根据符文编号显示特定颜色(1-10白色,1-16棕黄色,17-22桔色,23-33红色)
- 物品短名称: 简写药水/卷轴名称
以下是会影响自定义过滤的一些主要选项:
- 开启Loot过滤: 开启过滤
- 物品掉落提示: 某些物品掉落时显示通知
- 物品接近提示: 正在接近某些物品时显示靠近通知
- 物品明细提示: 使通知内容符合显示的物品名
- 提示更加丰富: 在通知中添加“掉落”或“靠近”(优先级低于 物品明细提示)
过滤等级: 影响过滤器内使用的规则和通知模式
默认的重新加载过滤的热键是数字键盘0,在配置文件中可修改 configuration file.
公用过滤器表
当前赛季 season 更新的用绿色左了高亮. 旧过滤器用红色做了高亮.
Filter | Updated | Author | Brief Description |
---|---|---|---|
Kryszard's PD2 Loot Filter | 2024-09-13 ver 9.1.3 |
Kryszard Kryszard#5460 |
Filter should suit most players needs - It's good for both: leveling and endgame experience. You'll find more info on my GitHub Reddit discussion thread: Kryszard's PD2 Loot-Filter - Discussion Thread |
eqN's PD2 Filters | 2024-06-29 (Season 9) |
eqNj | A refined filter with several tiers (Relaxed, Medium, Strict, and ShowRecipes) designed for beginners and veterans alike. Every level is tailored to ensure anything of use always shows based on your class and progress. Useful info about items is in descriptions: Defense range, weapon speed/range, max sockets, runewords, and if an item is of high value. All runes and uniques notify on drop. Valuable items are made easy to see and pick up. Sockets, superior ED %, and staffmods show in item names. Crafting bases are marked/notified. Detailed recipes, runewords, and crafting info is available by switching to the ShowRecipes filter level. |
Feather | 2024-04-08 | BetweenWalls | This filter is less strict than most and has all the usual improvements, so it's ideal for new players. It's also great for experienced players who like the simple aesthetic of the original game. Multiple strictness levels are available to help the filter better match your preferences. |
Kassahi's Filter | 2024-22-09 (Season 9) |
Kassahi | My GitHub (README) is Finally Been Updated With my Filters Info, Also Blame onion For Everything !!! |
HiimFilter | 2024-04-11 (Season 9) |
Maaaaaaarrk Hiimdave |
Has an ring & amulet pts system to show value. Levels that cover season reset to End Game loot filter. Shows many important stats when the item is on the ground. Utilizes the filter levels functionality. Has helpful hints to new to PD2 players on what to do. Has LLD tags to know what is valuable to the LLD community. Has LLD specific Rung Amulet and Jewel pts grading system. See the readme for many more features! |
TalRasha's PD2 Item Filter | 2023-10-01 (Season 8) |
talrasha#4179 | Updated for Season 8. Highlights good items in bright colors and adds design elements to names. Shows crafting recipes on magic/rare items and maps. Reveals names of most uniques and sets unidentified. |
Erazure's PD2 Loot Filter | 2024-04-08 (Season 9) |
Erazure_OwO Discord: erazure |
- Highly stylized, visually polished loot filter with customizable strictness; Valuable items and high runes display and notify with a splash of color on the screen; Distinct intuitive symbols for maps, charms, runes, gems, jewels, potions, and more! - Features four different tiers of filter levels (excellent for ladder resets, midgame leveling/farming, as well as endgame mapping); Players have the ability to select what kind of potions to show or hide on demand (e.g. choose a filter level subtier to hide H5, M5, or Rejuvenation potions) - For more information, check out my GitHub or message on Discord: Erazure#5126 |
PiLLLa PD2 Filter | 2023-10-02 (Season 8) |
PiLLLa#2972 | When you visit my github, you can see updated Information. If you have any other idea for filter, let me know that by discord and reddit. Thanks <Normal1:Recommended/Base filter> <Normal2/4:Different Color&Symbol> <Normal3:Different Filter level>. |
Wolfie's Filters | 9999-12-31 | WolfieeifloW#6431 | Always updated for the newest season! Multiple versions to fit any style - Detailed/Revealed/Compact for less strict, Wolfie for stricter, BT for strictest. Shows/pings all Sets, Uniques, Runes, etc. Join my Discord for questions or more info! |
RetroCro's Loot Filter | 2024-05-09 (Season 9) | RetroCro#7154 | Ladder Reset to End Game mapping loot filter. Shows the identified names of set and unique items. Set your desired strictness in game! |
Dauracul's Loot Filter | 2024-04-09 (Season 9) |
Dauracul | Clean and informative lootfilter, focused on attribute and item management notes (socket counts, weapon speed, cube recipes, automod/staffmod rolls, runeword recipes, etc.). Runeword recipes are divided into Filter Levels and displayed on all normal bases with sockets. Most high value items will trigger notifications. |
ADevDH | 2023-09-28 | ADevelopment, DarkHumility |
PD2 All-Purpose Early-Late Game Filter Focuses on Updated Item Tiering + Map Tiering/Immunities + Highlights Jewels and Other Items for GG Stats. Includes all Crafting/Socket Bases you'll ever need! Low Overall Strictness! Filters out the garbage though! |
Filter | Updated | Author | Description |
---|---|---|---|
ElPocoBurrito's Filter | 2021-12-23 | ElPocoBurrito#0001 | S4 Ready A heavily modified version of Wolfie's "Wolfie" filter tailored to be filled with features including some which are absent from many others (like telling you the set name next to the set drop). My philosophy is to be slightly strict and to keep somewhat vanilla looking item names with few exceptions (I make sure to have rare and valuable items stand out). Please give me feedback and comments on discord through DMs or the #lootfilter channel. |
1l4u's Loot Filter | 2021-08-12 | 1l4u | Update for season 3. Super strict end game filter. |
Baneazy's Loot Filter | 2021-08-06 | Baneazy | A good filter from beginning to end game. It's mostly tailored toward end game but should taper items off from Normal to Hell. |
scrollsjay's Loot Filter | 2021-04-01 | scrollsjay | This Loot Filter uses Kryszard's PD2 Loot-Filter for most of it's filter rules. Most changes allow for a briefer appearance of basic items to present a unified look. Full details with screenshots at the github.com repository. Contact me via reddit.com here |
Gothablo's Loot Filter | 2021-03-16 | Gothablo | It is a filter based on the code "Kryszard's PD2 Loot Filter". The main changes are aesthetic elements, but there are a few changes added from me. From the beginning of the game to END GAME, items that we do not need or are of little value are removed. All MAGIC and RARE items should be and identified to check if they are worth to the trader. In addition, the filter code can be easily changed by yourself. |
Pj's Loot Filter | 2020-12-07 | Pj#5884 | Pretty strict end-game loot filter. Based loosely on Kryszard's filter with a lot of changes. Hides all normal and exceptional stuff, only shows top-end elite items. Shows all set/unique items but only alerts on exceptional/elite versions. Hides tons of garbage. Only shows full rejuvs/super potions. Heavily commented for clarity. Work in progress, check back frequently for updates. |
Luke's late game filter | 2020-11-24 | Luke | My late game filter i updated on fly. No leveling rules. Good as reference if you want to write your own filter. Filter has been updated to be less hostile. Make sure you check for sets, bases, magic and rares. It's not recommended to use it without checking :) (fix all res on paladin shields, show light elite chests (0,3,4 os) 10+ed, show all eth chests (0,3,4 os) 5+ed) Thanks to WolfieeifloW. |
Lhaetes PD2 Loot Filter |
2020-11-19 | Lhaete | A filter that preserves the games original aesthetic, and shows Runeword recipes & Magic Crafting recipes on items! In-Game Screenshots |
Rinku's Loot Filter | 2020-11-11 | Rinku#1352 | A basic filter that hides clutter and shows item info at a glance, not much customization, just some QOL :) Definitely not for everyone but I thought I'd share. |
Guides and Links指引和帮助,这页面里有一些可以对编辑过滤器有帮助的工具
- FilterBird (过滤模拟)
- Item Filter Highlighting (Notepad++语法高亮)
- Loot Filter Hints (Visual Studio Code 语法高亮)
常见问题
这一部分列出了一些关于过滤器的常见问题
- 对我来说那个过滤器是最好的?
- 没有所谓“最好”的过滤器。o 不同的过滤器都是依据不同的原因而制作的。物品筛选层级显示,提供哪些、多少额外的信息,如何修改了物品的外观,理念和设计都各有不同。如果不清楚您对过滤器的具体需求,那评价其高下实属困难。大家可能都只了解几款过滤器而已。所以建议您根据自己所需去挑选,适合自己的才是最好的。
- 对比不同的过滤器最好的方法是什么?
- 过滤器一般包含了它的筛选描述、特点、和物品显示方式。有一些甚至包含图示。• 如果这些参考还不够,您可以访问FilterBird逐一对比查看不同的滤器显示的物品。并且,单机游戏也可以使用物品过滤,在游戏中可以修改也可以重新加载过滤器。
- 如果我想用个自定义的过滤器,我怎么保存我改过的内容?
- 把自己定义过滤器放在目录 ProjectD2\filters\local 下(咱们养老服是ZYLPD2\filters\local),然后在游戏登录器上选择本地过滤器。• 本地游戏过滤器无法自动更新,如果您的是一款公共过滤器,您就得经常关注它,如果有重要内容更新就及时同步。
- 想回到最初的游戏的样子,如何关闭过滤器?
- 可以通过在游戏中关闭游戏过滤器来关闭。 如果要彻底恢复默认,需要关闭游戏和登录器,在ProjuctD2文件夹中(我们是ZYLPD2)删除过滤器的文件夹以及 default.filter 和 loot.filter,然后再登录游戏
- 我和把过滤器和插件一起用吗?
- 同一套过滤器配置即可被用于线上游戏,也可以被用于单机游戏。• 从登录器进入游戏时,过滤器就会自动更新 —— 在登录器上选一个过滤器,点开始游戏,会自动更新。• 如果您玩的是线上游戏,这一步也可以使过滤器升级。然后,关闭游戏/登录器,再打开游戏和插件。
- 过往赛季的过滤器在这个赛季还能用吗?
- 除非旧版过滤器过于简易,它很可能表现得不尽如人意。这里不建议您使用老旧的的过滤器
- 我找不到设置按钮了
- 关闭游戏和登录器,删除UI.ini,然后重新登录游戏,设置按钮会复原了。
- 我的游戏登录器上没有任何过滤器可选
- 关闭游戏登录器并重新启动它。如果还不显示,再重复以上操作,也有可能是因为服务器挂了。另外,如果您电脑上有杀毒软件或者防火墙,请试下把游戏登录器加入杀软或防火墙白名单.
- 我的游戏登录器上过滤器位置上显示“敬请期待”
- 您的游戏登录器版本太旧.projectdiablo2.com• 请下载最新版,并对ddraw.ini和ProjectDiablo.cfg做好备份(它们会覆盖默认设置)ddraw.ini and ProjectDiablo.cfg
- 我的过滤器不生效
- in-game settings 游戏内设置必须设置正确.
- 使用游戏登录器选择过滤器。如果您没使用游戏登录器,以下是比较可能的情况:
- 您有两套PD2,过滤器放错文件夹了。
- 过滤器另存时起错名了。(比如:default.filter.filter, default.txt, or default.filter.tx)
- PD2所在的父文件夹DiabloII文件夹的外层,还有一个DiabloII的文件夹(文件夹套娃了)
- 在过滤器文件里粘贴进规则后,没有保存并关闭。
- 我的过滤器在显示某些物品时出现奇怪字符
- special characters某些特殊字符只有当您的过滤器文件是ANSI编码时才会正确显示,而不是默认的UTF-8编码。 • 大多数文本编辑器都允许修改编码。例如Notepad++里,编码 是主菜单栏上的一个主要功能。
筛选语法规则
过滤器包含物品如何在游戏内显示的规则。. 每条规则都有输入(Input) 和 输出(Output) 并遵循以下基本语法格式:
ItemDisplay[ 输入(Input) ]: 输出(Output)
“输入”指定物品必须满足的一组“条件”,规则才能应用于该物品,“输出”指定找到匹配物品时使用的操作(“文本”或“关键字”)。
如果某一行语句不遵循这种格式,它将不会被视为规则,这意味着它不会影响对应物品在游戏中的显示方式。如果想故意忽略这一行,它应该以“”//“”(双斜线)开头,这样计算机就可以立即忽略它,而不是花时间检查行的其余部分以确定它是否是一条规则。
过滤规则按从上到下的顺序进行处理。根据它们满足的条件的第一规则的输出来显示项目。如果对应的规则不包括“”“%CONTINUE%”“”“”,则该过程将暂停,并且不再检查其他规则。通过这种方式,比其他规则更高的规则具有更高的优先级。唯一的例外是notification keywords,无论它们在筛选器中的位置如何,都适用。
最简单的规则是没有任何条件或输出的规则。在没有条件的情况下,该规则将适用于所有物品。如果没有输出,则不会显示这些物品的任何内容。
ItemDisplay[]:
隐藏所有物品
下一个最简单的规则是使用默认名称外观显示所有物品。输出关键字“”“%NAME%”“”“”指的是物品的默认名称外观,并且根据显示的项目而有所不同。默认情况下,所有物品都会显示出来——在开始处理过滤器的规则之前,游戏基本上将此规则添加到过滤器的底部。
ItemDisplay[]: %NAME%
以默认名称显示所有物品
ItemDisplay[]: %NAME%{%NAME%}
以默认名称和描述显示所有物品
条件Conditions
条件描述规则应应用于哪些物品。
大部分条件指的是单个物品或物品组的判定。判定遵循布尔逻辑(即是与否),具体判定(判定为是或者不是某个物品)取决于要查看的物品是否符合规则。
ItemDisplay[key]:
隐藏钥匙(仍然可以从商家那里购买)
注释:输入条件为“KEY”(即是否是钥匙),如果是钥匙,则隐藏不显示(因为输出部分为空,即不显示)。
“值”条件通常指被查看项的特定属性的值。它们每个都有三部分:代码、比较运算符(<,>,=), 和要比较的值
ItemDisplay[GOLD<100]:
如果金币<100,则隐藏它们
具有多个条件的规则可以使用逻辑运算符(“AND”、“OR”、“!”)来指定条件之间的关系。如果在条件之间不使用运算符(即只有1个空格),则规则会假定逻辑运算符为为“AND”。
ItemDisplay[NMAG AND SOCKETS=1 AND CLVL>10]:
如果角色在10级以上,则隐藏仅1孔的普通物品
注释:输入条件为“非魔法物品 AND 孔数=1 AND 角色等级>10”,如果符合这个条件则隐藏名称。
ItemDisplay[NMAG SOCKETS=1 CLVL>10]:
如果角色在10级以上,则隐藏仅1孔的普通物品(同上)
注释:这条语法规则与上一条相比,少了逻辑运算符“AND”,即没有任何逻辑运算符,则规则仍默认多个条件间的逻辑运算符为“AND”
若要将规则应用于一组条件中的任何一个物品,请使用“OR”和圆括号()。
ItemDisplay[NMAG (BOOTS OR GLOVES OR BELT) CLVL>10]:
如果角色在10级以上,则隐藏普通的靴子/手套/腰带
()括号也可以在其他方面帮助完成条件组合。
ItemDisplay[(GOLD<100 OR (GOLD<1000 CLVL>50))]:
如果金币小于100,则隐藏金币;如果角色在50级以上,则小于1000的金币都被隐藏
否定(有时称为“NOT”运算符)使条件的含义与其他条件的含义相反。若要否定条件,请在其前面使用“!”。
ItemDisplay[MAG ETH ARMOR !ID]:
隐藏未鉴定的无形的魔法防具
注释:输入条件为“魔法物品+无形+防具+未鉴定(ID表示已鉴定,前面加了!表示未鉴定)”
条件组合可以用同样的方式进行否定
ItemDisplay[MAG !ID HELM !(BAR OR DRU OR ELT)]:
隐藏非野蛮人头盔、德鲁伊头盔或精英的未鉴定魔法头盔
注释:输入条件为“魔法物品+未鉴定(!鉴定)+非野蛮人头盔、德鲁伊头盔或精英的头盔”,同时满足这3个条件的被隐藏
In addition to the standard comparison operators, value conditions can also be used with the "BETWEEN" operator (~) to specify value ranges.
ItemDisplay[NMAG SOCKETS~1-2]:
hides regular items with 1-2 sockets
ItemDisplay[NMAG SOCKETS>0 SOCKETS<3]:
hides regular items with 1-2 sockets (same as above)
The following attribute codes can have addition applied between them prior to the condition being evaluated: STR, DEX, STAT3 (vitality) LIFE, MANA, FRES, CRES, LRES, PRES, EDEF, EDAM, FCR, AR, REPLIFE, STAT60 (life leech), STAT62 (mana leech)
ItemDisplay[RARE FRES+CRES+LRES+PRES>79]: %NAME% %RED%!
appends a red ! to rares with 80+ total resistance
输出
规则的输出(规则第二部分中的文本和关键字)描述了匹配项应该如何显示
项目的默认名称可以用关键字“”“%name%”“”引用,并通过添加文本进行修改。要缩短名称或完全更改名称,请写出新名称. Valid text characters include all those in the Basic Latin and Latin-1 Supplement Unicode blocks (except · and ¸).
Category | Characters |
---|---|
capital letters (eng) | ABCDEFGHIJKLMNOPQRSTUVWXYZ
|
small letters (eng) | abcdefghijklmnopqrstuvwxyz
|
numerals | 0123456789
|
common symbols | ~!?@#$%^&*=-+_"'`,.:;<>|\()[]{}
|
space |
|
other symbols | µ¶¢£¥®©§¿¡¯¨¬¦«»÷×±ªº´¤°¹²³¼½¾·¸
|
other capital letters | ÐÞÆØÁÀÂÄÃÅÇÉÈÊËÍÌÎÏÑÓÒÔÖÕÚÙÛÜÝ
|
other small letters | ðþæøáàâäãåçéèêëíìîïñóòôöõúùûüýÿß
|
- The last three categories require the filter file to be encoded in ANSI rather than the default UTF-8
- The soft hyphen character doesn't display correctly in many places (including this wiki) but does show up in-game
- These characters display as "?" if HD text is disabled: ·¸
- These characters aren't displayed at all if HD text is enabled: ¬÷±¤ (including soft hyphen)
ItemDisplay[hdm]: %NAME%
赫拉迪克·马勒斯 注释:显示默认名称
ItemDisplay[hdm]: 恰西的 %NAME%
“恰西的”赫拉迪克·马勒斯 注释:在默认名称前增加修饰词
ItemDisplay[hdm]: 恰西最喜欢的锤子
恰西最喜欢的锤子 注释:用自己的描述文本取代了默认的名称
文本和关键字可以一起使用来添加额外的信息,将名称的某些部分更改为不同的颜色,等等。 请参阅下面的 all keywords.
ItemDisplay[SOCKETS>0]: %NAME% %GRAY%[%SOCKETS%]
在有凹槽物品的物品名称后面显示灰色的[X],X为凹槽的数量
The price of an item (displayed above the name when a merchant is selling it) can be recolored by using a color keyword after the rest of the output.
ItemDisplay[SHOP]: %NAME%%WHITE%
changes the price color for shop items to white
与其他地方一样,双斜杠(//)的功能是在文件中写入注释,这些注释将被计算机忽略。 Everything afterward will be ignored.
ItemDisplay[NMAG (aqv OR cqv)]: // 隐藏普通的箭矢/弩矢
When frequently enabling or disabling parts of a filter, putting // in front of those parts instead of deleting them can result in faster editing.
ItemDisplay[tsc]: //%NAME%
这条规则隐藏了TP滚动。但可以通过删除%NAME%前面的"//"来将规则改为显示它们。
//ItemDisplay[MAG (aqv OR cqv)]: // hides magic quivers if enabled
这条 "规则 "将被忽略,但可以通过删除ItemDisplay前的第一个"//"来实现重新启用。
Items can be highlighted by adding spaces to either side of their name, so long as there is a keyword or non-space character between them and the edge of the name. Whitespace surrounding the Output of each rule gets removed prior to evaluation (spaces first, followed by tabs), so tabs are often the best non-space character to use.
物品可以通过在其名称的两侧添加空格来突出显示,只要在它们和物品名称的边缘之间有一个关键词或非空格字符。每条规则的Output,周围的空白会在评估前被移除(先是空格,后是制表符),所以制表符往往是最好的非空格字符。
ItemDisplay[RUNE>9]: %ORANGE% %NAME% %ORANGE%
为#9以上的符文增加了1个空格的高亮显示(标签在维基上不能正常显示,所以用%ORANGE%代替)。
%CONTINUE% 关键字将%NAME% 的内容替换为当前规则的Output(覆盖默认名称或先前存储的输出)并使程序继续检查规则。这允许多个规则根据不同的条件来修改一个物品的外观。
ItemDisplay[SOCKETS>0]: %NAME% [%SOCKETS%]%CONTINUE%
在有凹槽物品的物品名称后面显示灰色的[X],X为凹槽的数量(continues)
ItemDisplay[ETH]: eth %NAME%%CONTINUE%
在无形物品的名称前面显示eth(continues)
ItemDisplay[]: %NAME%
显示所有的项目(根据这条规则前面的规则进行显示修正)
如果没有%CONTINUE%,这就需要为不同条件的每一个可能的组合制定单独的规则,每增加一个条件,规则的数量就会呈指数增长:
ItemDisplay[ETH SOCKETS>0]: eth %NAME% [%SOCKETS%]
ItemDisplay[!ETH SOCKETS>0]: %NAME% [%SOCKETS%]
ItemDisplay[ETH SOCKETS=0]: eth %NAME%
ItemDisplay[!ETH SOCKETS=0]: %NAME%
物品描述可以通过在{}(大括号)内使用文本和关键词进行修改。大括号外的内容适用于物品名称,大括号内的内容适用于物品描述
ItemDisplay[]: %NAME%{$DARK_GREEN%$%PRICE%}
物品价格显示在描述中,如深绿色的$35000
隐藏物品时不考虑物品描述,所以如果隐藏的物品有描述,仍然可以显示。
ItemDisplay[]: %NAME%{%NAME%}
显示的物品名称和它们的描述
ItemDisplay[]: {%NAME%}
物品名称被隐藏,但其描述仍然显示
ItemDisplay[]:
物品名称和它们的描述都被隐藏
%CONTINUE% 关键字只有在大括号外使用时才起作用,并且同时适用于物品名称和物品描述。
ItemDisplay[]: %NAME%{Item Level: %ILVL%}%CONTINUE%
在物品描述中显示物品等级 (continues)
ItemDisplay[]: %NAME%{%NAME%, Affix Level: %ALVL%}
在物品描述中添加显示带有逗号分隔符的词缀等级
%NL% 关键字在前一行之上添加一个新行,可以用在所有物品的描述或这些物品名称:已识别的魔法或以上等级物品,符文之语,以及商店中的物品。
ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%}
在物品描述中分行显示物品/词缀等级(与Show Item Level的设置效果相同)。
The number of displayed characters for an item's name is capped at 56. The internal limit for an item's name includes additional characters for color keywords (3 characters each) and %NL% (2 characters each) and goes up to 125.
For example, a name that uses all 56 text characters and also uses 23 color keywords (69 internal characters) would have an internal size of 125 (56+69) and work as expected, but attempting to add another color will break things.
The cap for item descriptions is much higher at 500 total characters and, unlike for item names, is the same for both displayed characters and internal characters.
过滤 等级
过滤级别可以从游戏内的设置菜单中选择,并将根据过滤器中使用的FILTLVL/TIER代码来改变哪些规则/通知被启用。默认情况下,有两个级别: "标准"和 "显示所有物品"。"标准"级别是正常的过滤器行为,在没有任何过滤器级别变化的情况下会看到,而 "显示所有物品 "将只是防止任何项目被过滤掉(隐藏)。
要启用自定义过滤器级别,在过滤器文本的顶部使用以下格式:
ItemDisplayFilterName[]: Low Strictness
增加了一个新的过滤器筛选级别,命名为 "Low Strictness"
ItemDisplayFilterName[]: Medium Strictness
增加了一个新的过滤器筛选级别,命名为"Medium Strictness"
ItemDisplayFilterName[]: High Strictness
增加了一个新的过滤器筛选级别,命名为"High Strictness"
除了始终可用的0级("显示所有物品")之外,最多可以启用9个其他级别,它们在过滤器顶部列出的顺序决定了在与FILTLVL/TIER代码一起使用时,哪个数字将引用它们(例如,FILTLVL=1,%TIER-1%,用于第一个自定义级别)。
这些代码可以用来创建具有不同筛选等级的同一过滤器的独立版本(在需要时可以交换级别),包括额外信息的独立版本,制作让玩家可以更容易地参考的不常见物品的信息提示工具,让玩家在正常游戏中不会混淆物品。或者甚至将完全不同的过滤器合并成一个,以便它们可以更容易地在不同的场景地交换着使用。
ItemDisplay[yps FILTLVL>1]:
当过滤等级设置为2或者更高级别时,隐藏解毒药水
ItemDisplay[MAG !ID cm1]: %NAME%%TIER-2%%DOT-97%
如果选择了2级或更低的过滤级别,则显示未鉴定的魔法小符的通知(所有级别下仍会显示小地图图标)
如果一条规则不包括FILTLVL 作为条件,那么无论选择什么过滤级别,它都不会受到限制。
如果一个规则包括notification keyword,但不包括TIER关键字,它将像%TIER-9% 那样运作:它将在所有过滤级别上发出通知,而不是受限于所选的任何过滤级别
筛选语法 代码
输出 关键字
颜色
这些关键字改变后续文本的颜色。如果没有,将使用物品名称的默认颜色来代替。
Code | Color | Default Use |
---|---|---|
%WHITE% | White | regular items |
%GRAY% | Gray | regular items (ethereal or socketed) |
%BLUE% | Blue | magic items, item descriptions |
%YELLOW% | Yellow | rare items |
%GOLD% | Gold | unique items, runeword names |
%GREEN% | Green | set items |
%DARK_GREEN% | Dark Green | |
%TAN% | Tan | |
%BLACK% | Black | |
%PURPLE% | Purple | |
%RED% | Red | broken/unusable items |
%ORANGE% | Orange | crafted items, endgame quest items, runes |
%CORAL% | Coral | custom |
%SAGE% | Sage | custom |
%TEAL% | Teal | custom |
%LIGHT_GRAY% | Light Gray | custom |
- 自定义文本颜色只适用于Glide或启用HD文本,其他功能与%GRAY% 相同。
一些物品的默认颜色被内置在%NAME%,所以除非它们的名字被完全重写,否则它们的颜色不会改变。这可能是unintended behavior,适用于符文、英雄旗帜以及除地图/竞技场卷轴和宝石碎片之外的PD2专用非装备物品。
ItemDisplay[wss]: %RED%%NAME%
Worldstone Shard
ItemDisplay[wss]: %RED%Worldstone Shard
Worldstone Shard
输出代码 示例
代码 | 输出 | 详情 |
---|---|---|
%NAME% | 物品名称 | 物品的默认显示名称 -可以被%CONTINUE%修改/替换 |
%ILVL% | 物品等级 | 1 - 99 |
%ALVL% | 词缀等级 | 1 - 99 used to determine which affixes can roll for magic/rare/crafted items |
%CRAFTALVL% | 预期的手工物品词缀等级 | 1 - 99 如果该物品被角色用作手工材料,成品的ALVL将是多少? |
%LVLREQ% | 需求等级 | 0 - 99 |
%PRICE% | 商店售价 | 1 - 35000 |
%QTY% | 数量 | 0 - 350 |
%RANGE% | 武器范围 | 0 - 5 |
%WPNSPD% | 武器速度 | -60 - 20 |
%RUNENUM% | 符文编号 | 0 - 33 |
%RUNENAME% | 符文名称 | excludes "Rune" (e.g. "Vex" instead of "Vex Rune") |
%GEMLEVEL% | 宝石品质 | 1-5:碎裂的, 裂开的, 普通, 无瑕疵, 完美 |
%GEMTYPE% | 宝石种类 | Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull |
%CODE% | 物品类别 |
此外,每个named attribute code(除了MAXDUR)和每个numbered attribute code也存在关键词。示例如下:
代码 | 输出 | 详情 |
---|---|---|
%SOCKETS% | 凹槽总数 | |
%DEF% | 总防御 | |
%ED% | 防御/伤害强化 | 用于防具为防御, 用于武器为伤害 |
%EDEF% | +N% 防御强化 | 包含从符文之语和镶嵌物获得的加成 (ED 不包含这些) |
%EDAM% | +N% 伤害强化 | 包含从符文之语和镶嵌物获得的加成 (ED 不包含这些) |
%AR% | +N 命中值 | |
%RES% | 所有抗性 +N | |
%STR% | +N 力量h | |
%DEX% | +N 敏捷 | |
%STAT1% | +N 能量 | |
%STAT3% | +N 活力 | |
%STAT36% | 物理伤害减少 N% | |
%STAT58% | +X 毒素伤害于 Y 秒内 bitrate N = (256X) / (25Y) |
|
%STAT60% | N% 生命于击中时偷取 | |
%STAT62% | N% 法力于击中时偷取 | |
%STAT86% | +N 生命于每杀一个敌人后 | |
%STAT91% | 需求 +N% | |
%STAT329% | N% 火焰系伤害 | |
%STAT330% | N% 闪电系伤害 | |
%STAT331% | N% to 冰霜系伤害 | |
%STAT332% | N% to 毒素系伤害 | |
%STAT357% | N% 魔法系伤害 | |
%SK48% | +N 闪电新星 (仅限于法师) | see multi-layered stats |
通知 关键字
这些关键词将物品目添加到通知列表中,并为其创建一个迷你地图图标。
迷你地图图标的颜色与关键词的十六进制2位颜色代码相对应。图标可以是黑色(00)、绿色(84)、红色(62),或图表中显示的任何其他颜色。请注意,'%MAP%可以不使用2位数的颜色代码,在这种情况下,图标将使用当前的文本颜色(如果没有设置颜色,则使用白色)。
多个关键词可以一起使用,以创建多色的迷你地图图标。
代码 | 详情 |
---|---|
%BORDER-00% | 通知 & 迷你地图图标 (大) |
%MAP-00% | 通知 & 迷你地图图标 (中等) |
%DOT-00% | 通知 & 迷你地图图标 (小) |
%PX-00% | 通知 & 迷你地图图标 (最小) |
与text colors相对应的2位十六进制代码列在下面。文本颜色有一个固定的内部机制,它们的边缘平滑处理以提高清晰度,所以它们的正常颜色在某些情况下看起来略有不同。
文本颜色 | Hex (内部) | Hex (常规) |
---|---|---|
White | 1F | 20 |
Gray | C6 | 1D |
Blue | 94 | 97 |
Yellow | 6A | 6D |
Gold | D3 | 53 |
Green | 7D | 84 |
Dark Green | 76 | 77 |
Tan | 0E | 5A |
Black | 00 | 00 |
Purple | 9B | 9B |
Red | 55 | 62 |
Orange | 0B | 60 |
Coral | ? | ? |
Sage | ? | ? |
Teal | ? | 9F |
Light Gray | ? | ? |
以下关键词只适用于详细通知被禁用的情况,不推荐使用。要禁用项目的文字通知,同时保留它们的迷你地图图标,请使用%TIER-0%代替
Code | Details |
---|---|
%NOTIFY-0% | 改变物品的文本通知颜色 |
%NOTIFY-DEAD% | 禁用该物品的文本通知 |
NOTIFY关键词可以使用1位数的颜色代码(0-F),依次对应于这些颜色: 白,红,绿,蓝,金,灰,黑,棕,橙,黄,深绿,紫,绿,白,黑,白。如果用DEAD来代替颜色代码,该物品的通知将被禁用。
大多数过滤器都是为了与详细通知一起使用,所以通知与它们不兼容。请注意,如果没有启用详细通知,掉落通知将只适用于物品最初掉落时(在第一次被拾起之前)。
所有的通知关键字都绕过了正常的规则处理程序。通常,规则是从上到下处理的,当找到一个匹配的规则(没有%CONTINUE%)时,这个过程就会停止。然而,通知关键字甚至可以在该过程停止后适用。这很可能是由于游戏对通知关键字的过滤文件进行了单独的处理--第一次处理忽略了通知关键字,第二次处理忽略了其他的东西。
特殊 关键字
代码 | 详情 |
---|---|
%CONTINUE% | 该项目将与其他规则进行比较,而不是直接基于当前规则显示 当前规则的输出被存储在%NAME%中。 |
%NL% | 指定一个新的行(行是自下而上构建的) 只对ID !NMAG, RW, 或 SHOP物品(已鉴定的魔法或更高品质的物品,符文之语,或商店里面的物品)生效 |
{} | 大括号内的内容适用于物品的描述,而不是物品的名称/标题 |
%TIER-0% | 如果filter strictness级别高于0(数值可以是0-9),则禁用项目的文本通知(但不包括地图图标)。 |
Boolean Conditions
Mutable Codes
Contrary to most "immutable" codes which refer to static item properties, these conditions depend on where and how the item is being viewed. Some value conditions are also "mutable" in this way: CLVL, CRAFTALVL, DIFF, FILTLVL, MAPID, and CHARSTAT codes.
Code | Description |
---|---|
AMAZON | character is an Amazon |
ASSASSIN | character is an Assassin |
BARBARIAN | character is a Barbarian |
DRUID | character is a Druid |
NECROMANCER | character is a Necromancer |
PALADIN | character is a Paladin |
SORCERESS | character is a Sorceress |
SHOP | item is in a merchant's shop window |
EQUIPPED | item is equipped by the character |
ItemDisplay[key ASSASSIN]:
hides keys when playing as an Assassin
Item Group Codes
General Groups
-
Item Rarities
Code Group NMAG Regular
most non-equipment itemsMAG Magic RARE Rare UNI Unique SET Set CRAFT Crafted -
Item Tiers
Code Group NORM Normal EXC Exceptional ELT Elite -
Item Properties
Code Group ID Identified INF Inferior SUP Superior ETH Ethereal RW Runeword GEMMED Socketed with a gem/rune/jewel
Armor Groups
Code | Code | Group | Details |
---|---|---|---|
EQ1 | HELM | Helms | includes class helms |
EQ2 | CHEST | Chests | |
EQ3 | SHIELD | Shields | includes class shields |
EQ4 | GLOVES | Gloves | |
EQ5 | BOOTS | Boots | |
EQ6 | BELT | Belts | |
EQ7 | CIRC | Circlets | |
ARMOR | All armors | includes class-restricted armors |
Weapon Groups
Code | Code | Group | Details |
---|---|---|---|
WP1 | AXE | Axes | includes throwing axes |
WP2 | MACE | Maces | |
WP3 | SWORD | Swords | |
WP4 | DAGGER | Daggers | includes throwing knives |
WP5 | THROWING | Throwing Weapons | includes throwing knives/axes, all javelins, throwing potions |
WP6 | JAV | Javelins | includes Amazon javelins |
WP7 | SPEAR | Spears | includes Amazon spears |
WP8 | POLEARM | Polearms | |
WP9 | BOW | Bows | includes Amazon bows |
WP10 | XBOW | Crossbows | |
WP11 | STAFF | Staves | |
WP12 | WAND | Wands | |
WP13 | SCEPTER | Scepters | |
WEAPON | All weapons | includes class-restricted weapons | |
1H | 1-Handed Weapons | ||
2H | 2-Handed Weapons | ||
CLUB | Clubs (mace subtype) | ||
TMACE | Tipped Maces (mace subtype) | ||
HAMMER | Hammers (mace subtype) |
Class-Restricted Item Groups
Code | Code | Group |
---|---|---|
CL1 | DRU | Druid pelts |
CL2 | BAR | Barbarian helms |
CL3 | DIN | Paladin shields |
CL4 | NEC | Necromancer shields |
CL5 | SIN | Assassin weapons |
CL6 | SOR | Sorceress weapons |
CL7 | ZON | Amazon weapons |
CLASS | All class-restricted items |
Item Codes
Armor
Type | Code | Item (Normal) | Unique/Set Versions | Code | Item (Exceptional) | Unique/Set Versions | Code | Item (Elite) | Unique/Set Versions | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Helms | cap | Cap | Biggin's Bonnet Infernal Cranium Sander's Paragon |
xap | War Hat | Peasant Crown Cow King's Horns |
uap | Shako | Harlequin Crest | |||
skp | Skull Cap | Tarnhelm Arcanna's Head |
xkp | Sallet | Rockstopper | ukp | Hydraskull | |||||
hlm | Helm | Coif of Glory Berserker's Headgear |
xlm | Casque | Stealskull | ulm | Armet | Steel Shade | ||||
fhl | Full Helm | Duskdeep Isenhart's Horns |
xhl | Basinet | Darksight Helm Sazabi's Mental Sheath |
uhl | Giant Conch | Overlord's Helm* (new) | ||||
msk | Mask | The Face of Horror Cathan's Visage |
xsk | Death Mask | Blackhorn's Face Tal Rasha's Horadric Crest |
usk | Demonhead | Andariel's Visage | ||||
bhm | Bone Helm | Wormskull Tancred's Skull |
xh9 | Grim Helm | Vampire Gaze Natalya's Totem |
uh9 | Bone Visage | Giant Skull Trang-Oul's Guise | ||||
ghm | Great Helm | Howltusk Sigon's Visor |
xhm | Winged Helm | Valkyrie Wing Guillaume's Face |
uhm | Spired Helm | Veil of Steel Nightwing's Veil Ondal's Almighty | ||||
crn | Crown | Undead Crown Iratha's Coil Milabrega's Diadem |
xrn | Grand Crown | Crown of Thieves Hwanin's Splendor |
urn | Corona | Crown of Ages Griswold's Valor | ||||
Circlets | ci0 | Circlet | Naj's Circlet | ci2 | Tiara | Kira's Guardian | ci3 | Diadem | Griffon's Eye M'avina's True Sight | |||
ci1 | Coronet | |||||||||||
Chests | qui | Quilted Armor | Greyform Arctic Furs |
xui | Ghost Armor | Spirit Shroud | uui | Dusk Shroud | Ormus' Robes Dark Adherent | |||
lea | Leather Armor | Blinkbat's Form Vidala's Ambush |
xea | Serpentskin Armor | Skin of the Vipermagi | uea | Wyrmhide | |||||
hla | Hard Leather Armor | The Centurion | xla | Demonhide Armor | Skin of the Flayed One | ula | Scarab Husk | |||||
stu | Studded Leather | Twitchthroe Cow King's Hide |
xtu | Trellised Armor | Iron Pelt | utu | Wire Fleece | The Gladiator's Bane | ||||
rng | Ring Mail | Darkglow Angelic Mantle |
xng | Linked Mail | Spirit Forge | ung | Diamond Mail | |||||
scl | Scale Mail | Hawkmail | xcl | Tigulated Mail | Crow Caw Hwanin's Refuge |
ucl | Loricated Mail | Natalya's Shadow | ||||
chn | Chain Mail | Sparking Mail Cathan's Mesh |
xhn | Mesh Armor | Shaftstop | uhn | Boneweave | Cage of the Unsullied* (new) • rar instead of uhn | ||||
brs | Breast Plate | Venom Ward Isenhart's Case |
xrs | Cuirass | Duriel's Shell Haemosu's Adamant |
urs | Great Hauberk | |||||
spl | Splint Mail | Iceblink Berserker's Hauberk |
xpl | Russet Armor | Skullder's Ire | upl | Balrog Skin | Arkaine's Valor Sazabi's Ghost Liberator | ||||
plt | Plate Mail | Boneflesh | xlt | Templar Coat | Guardian Angel | ult | Hellforge Plate | Naj's Light Plate | ||||
fld | Field Plate | Rockfleece | xld | Sharktooth Armor | Toothrow | uld | Kraken Shell | Leviathan M'avina's Embrace | ||||
gth | Gothic Plate | Rattlecage Sigon's Shelter |
xth | Embossed Plate | Atma's Wail | uth | Lacquered Plate | Dark Abyss* (new) Tal Rasha's Guardianship | ||||
ltp | Light Plate | Heavenly Garb Arcanna's Flesh |
xtp | Mage Plate | Que-Hegan's Wisdom | utp | Archon Plate | Purgatory (new) | ||||
ful | Full Plate Mail | Goldskin Tancred's Spine |
xul | Chaos Armor | Black Hades Trang-Oul's Scales |
uul | Shadow Plate | Steel Carapace Aldur's Deception | ||||
aar | Ancient Armor | Silks of the Victor Milabrega's Robe |
xar | Ornate Plate | Corpsemourn Griswold's Heart |
uar | Sacred Armor | Templar's Might Tyrael's Might Immortal King's Soul Cage | ||||
Shields | buc | Buckler | Pelta Lunata Hsarus' Iron Fist |
xuc | Defender | Visceratuant | uuc | Heater | ||||
sml | Small Shield | Umbral Disk Cleglaw's Claw |
xml | Round Shield | Moser's Blessed Circle Whitstan's Guard |
uml | Luna | Blackoak Shield | ||||
lrg | Large Shield | Stormguild Civerb's Ward |
xrg | Scutum | Stormchaser | urg | Hyperion | |||||
spk | Spiked Shield | Swordback Hold | xpk | Barbed Shield | Lance Guard | upk | Blade Barrier | Spike Thorn | ||||
kit | Kite Shield | Steelclash Milabrega's Orb |
xit | Dragon Shield | Tiamat's Rebuke | uit | Monarch | Stormshield | ||||
bsh | Bone Shield | Wall of the Eyeless | xsh | Grim Shield | Lidless Wall | ush | Troll Nest | Head Hunter's Glory | ||||
tow | Tower Shield | Bverrit Keep Sigon's Guard |
xow | Pavise | Gerke's Sanctuary | uow | Aegis | Medusa's Gaze | ||||
gts | Gothic Shield | The Ward Isenhart's Parry |
xts | Ancient Shield | Radament's Sphere | uts | Ward | Spirit Ward Taebaek's Glory | ||||
Gloves | lgl | Leather Gloves | The Hand of Broc Death's Hand |
xlg | Demonhide Gloves | Venom Grip | ulg | Bramble Mitts | Laying of Hands | |||
vgl | Heavy Gloves | Bloodfist Sander's Taboo |
xvg | Sharkskin Gloves | Gravepalm Magnus' Skin |
uvg | Vampirebone Gloves | Dracul's Grasp | ||||
mgl | Chain Gloves | Chance Guards Cleglaw's Pincers |
xmg | Heavy Bracers | Ghoulhide Trang-Oul's Claws |
umg | Vambraces | Soul Drainer | ||||
tgl | Light Gauntlets | Magefist Arctic Mitts Iratha's Cuff |
xtg | Battle Gauntlets | Lava Gout M'avina's Icy Clutch |
utg | Crusader Gauntlets | Occultist (new) | ||||
hgl | Gauntlets | Frostburn Sigon's Gage |
xhg | War Gauntlets | Hellmouth Immortal King's Forge |
uhg | Ogre Gauntlets | Steelrend | ||||
Boots | lbt | Boots | Hotspur Tancred's Hobnails |
xlb | Demonhide Boots | Infernostride Rite of Passage |
ulb | Wyrmhide Boots | Merman's Sprocket (new) | |||
vbt | Heavy Boots | Gorefoot Cow King's Hooves Sander's Riprap |
xvb | Sharkskin Boots | Waterwalk | uvb | Scarabshell Boots | Sandstorm Trek | ||||
mbt | Chain Boots | Treads of Cthon Hsarus' Iron Heel |
xmb | Mesh Boots | Silkweave Natalya's Soul |
umb | Boneweave Boots | Marrowwalk | ||||
tbt | Light Plated Boots | Goblin Toe Vidala's Fetlock |
xtb | Battle Boots | War Traveler Aldur's Advance |
utb | Mirrored Boots | Ithereal's Path* (new) | ||||
hbt | Greaves | Tearhaunch Sigon's Sabot |
xhb | War Boots | Gore Rider Immortal King's Pillar |
uhb | Myrmidon Greaves | Shadow Dancer | ||||
Belts | lbl | Sash | Lenymo Death's Guard |
zlb | Demonhide Sash | String of Ears | ulc | Spiderweb Sash | Arachnid Mesh | |||
vbl | Light Belt | Snakecord Arctic Binding |
zvb | Sharkskin Belt | Razortail M'avina's Tenet |
uvc | Vampirefang Belt | Nosferatu's Coil | ||||
mbl | Belt | Nightsmoke Hsarus' Iron Stay Hwanin's Blessing |
zmb | Mesh Belt | Gloom's Trap Tal Rasha's Fine-Spun Cloth |
umc | Mithril Coil | Verdungo's Hearty Cord Credendum | ||||
tbl | Heavy Belt | Goldwrap Infernal Sign Iratha's Cord |
ztb | Battle Belt | Snowclash Wilhelm's Pride |
utc | Troll Belt | Band of Skulls* (new) • rbe instead of utc Trang-Oul's Girth | ||||
hbl | Plated Belt | Bladebuckle Sigon's Wrap |
zhb | War Belt | Thundergod's Vigor Immortal King's Detail |
uhc | Colossus Girdle | |||||
Druid Helms |
dr1 | Wolf Head | dr6 | Alpha Helm | drb | Blood Spirit | Cerebus' Bite | |||||
dr2 | Hawk Helm | Quetzalcoatl (new) | dr7 | Griffon Headress | drc | Sun Spirit | ||||||
dr3 | Antlers | dr8 | Hunter's Guise | Aldur's Stony Gaze | drd | Earth Spirit | Spirit Keeper | |||||
dr4 | Falcon Mask | dr9 | Sacred Feathers | dre | Sky Spirit | Ravenlore | ||||||
dr5 | Spirit Mask | dra | Totemic Mask | Jalal's Mane | drf | Dream Spirit | Ursa's Nightmare (new) | |||||
Barbarian Helms |
ba1 | Jawbone Cap | ba6 | Jawbone Visor | Cyclopean Roar (new) | bab | Carnage Helm | |||||
ba2 | Fanged Helm | ba7 | Lion Helm | bac | Fury Visor | Wolfhowl | ||||||
ba3 | Horned Helm | ba8 | Rage Mask | bad | Destroyer Helm | Demonhorn's Edge | ||||||
ba4 | Assault Helmet | ba9 | Savage Helmet | bae | Conqueror Crown | Halaberd's Reign | ||||||
ba5 | Avenger Guard | Immortal King's Will | baa | Slayer Guard | Arreat's Face | baf | Guardian Crown | Raekor's Virtue (new) | ||||
Paladin Shields |
pa1 | Targe | pa6 | Akaran Targe | pab | Sacred Targe | ||||||
pa2 | Rondache | pa7 | Akaran Rondache | pac | Sacred Rondache | Alma Negra | ||||||
pa3 | Heraldic Shield | Sankekur's Fall (new) | pa8 | Protector Shield | pad | Kurast Shield | ||||||
pa4 | Aerin Shield | pa9 | Gilded Shield | Herald of Zakarum | pae | Zakarum Shield | Dragonscale | |||||
pa5 | Crown Shield | paa | Royal Shield | paf | Vortex Shield | Griswold's Honor | ||||||
Necro Shields |
ne1 | Preserved Head | ne6 | Mummified Trophy | Kalan's Legacy (new) | neb | Minion Skull | |||||
ne2 | Zombie Head | ne7 | Fetish Trophy | neg | Hellspawn Skull | |||||||
ne3 | Unraveller Head | ne8 | Sexton Trophy | ned | Overseer Skull | Martyrdom (new) | ||||||
ne4 | Gargoyle Head | ne9 | Cantor Trophy | Trang-Oul's Wing | nee | Succubus Skull | Boneflame | |||||
ne5 | Demon Head | nea | Hierophant Trophy | Homunculus | nef | Bloodlord Skull | Darkforce Spawn |
* these items have exclusive generation conditions and only appear in specific scenarios
Weapons
Type | Code | Item (Normal) | Unique/Set Versions | Code | Item (Exceptional) | Unique/Set Versions | Code | Item (Elite) | Unique/Set Versions | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Axes | hax | Hand Axe | The Gnasher | 9ha | Hatchet | Coldkill | 7ha | Tomahawk | Razor's Edge | |||
axe | Axe | Deathspade | 9ax | Cleaver | Butcher's Pupil | 7ax | Small Crescent | |||||
2ax | Double Axe | Bladebone Berserker's Hatchet |
92a | Twin Axe | Islestrike | 72a | Ettin Axe | Rune Master | ||||
mpi | Military Pick | Skull Splitter Tancred's Crowbill |
9mp | Crowbill | Pompeii's Wrath | 7mp | War Spike | Cranebeak | ||||
wax | War Axe | Rakescar | 9wa | Naga | Guardian Naga | 7wa | Berserker Axe | Death Cleaver | ||||
lax | Large Axe | Axe of Fechmar | 9la | Military Axe | Warlord's Trust | 7la | Feral Axe | |||||
bax | Broad Axe | Goreshovel | 9ba | Bearded Axe | Spellsteel | 7ba | Silver-edged Axe | Ethereal Edge | ||||
btx | Battle Axe | The Chieftain | 9bt | Tabar | Stormrider | 7bt | Decapitator | Hellslayer | ||||
gax | Great Axe | Brainhew | 9ga | Gothic Axe | Boneslayer Blade | 7ga | Champion Axe | Messerschmidt's Reaver | ||||
gix | Giant Axe | Humongous | 9gi | Ancient Axe | The Minotaur | 7gi | Glorious Axe | Executioner's Justice | ||||
Maces | clb | Club | Felloak | 9cl | Cudgel | Dark Clan Crusher | 7cl | Truncheon | Nord's Tenderizer | |||
spc | Spiked Club | Stoutnail | 9sp | Barbed Club | Fleshrender | 7sp | Tyrant Club | Demon Limb | ||||
mac | Mace | Crushflange | 9ma | Flanged Mace | Sureshrill Frost | 7ma | Reinforced Mace | Dangoon's Teaching | ||||
mst | Morning Star | Bloodrise | 9mt | Jagged Star | Moonfall Aldur's Rhythm |
7mt | Devil Star | Baranar's Star | ||||
fla | Flail | The General's Tan Do Li Ga | 9fl | Knout | Baezil's Vortex | 7fl | Scourge | Horizon's Tornado Stormlash | ||||
whm | War Hammer | Ironstone | 9wh | Battle Hammer | Earthshaker | 7wh | Legendary Mallet | Stone Crusher Schaefer's Hammer | ||||
mau | Maul | Bonesnap | 9m9 | War Club | Bloodtree Stump | 7m7 | Ogre Maul | Windhammer Immortal King's Stone Crusher | ||||
gma | Great Maul | Steeldriver | 9gm | Martel de Fer | The Gavel of Pain | 7gm | Thunder Maul | Earth Shifter The Cranium Basher | ||||
Swords | ssd | Short Sword | Rixot's Keen | 9ss | Gladius | Bloodletter | 7ss | Falcata | ||||
scm | Scimitar | Blood Crescent | 9sm | Cutlass | Coldsteel Eye | 7sm | Ataghan | Djinn Slayer | ||||
sbr | Sabre | Skewer of Krintiz Angelic Sickle |
9sb | Shamshir | Hexfire | 7sb | Elegant Blade | Bloodmoon | ||||
flc | Falchion | Gleamscythe | 9fc | Tulwar | Blade of Ali Baba | 7fc | Hydra Edge | |||||
crs | Crystal Sword | 9cr | Dimensional Blade | Ginther's Rift | 7cr | Phase Blade | Lightsabre Azurewrath | |||||
bsd | Broad Sword | Griswold's Edge Isenhart's Lightbrand |
9bs | Battle Sword | Headstriker | 7bs | Conquest Sword | Hadriel's Hand* (new) | ||||
lsd | Long Sword | Hellplague Cleglaw's Tooth |
9ls | Rune Sword | Plague Bearer | 7ls | Cryptic Sword | Frostwind Sazabi's Cobalt Redeemer | ||||
wsd | War Sword | Culwen's Point Death's Touch |
9wd | Ancient Sword | The Atlantean | 7wd | Mythical Sword | |||||
2hs | Two-handed Sword | Shadowfang | 92h | Espandon | Crainte Vomir | 72h | Legend Sword | |||||
clm | Claymore | Soulflay | 9cm | Dacian Falx | Bing Sz Wang | 7cm | Highland Blade | Leoric's Mithril Bane (new) | ||||
gis | Giant Sword | Kinemil's Awl | 9gs | Tusk Sword | The Vile Husk | 7gs | Balrog Blade | Flamebellow | ||||
bsw | Bastard Sword | Blacktongue | 9b9 | Gothic Sword | Cloudcrack | 7b7 | Champion Sword | Doombringer | ||||
flb | Flamberge | Ripsaw | 9fb | Zweihander | Todesfaelle Flamme | 7fb | Colossus Sword | Odium (new) Bul-Kathos' Tribal Guardian | ||||
gsd | Great Sword | The Patriarch | 9gd | Executioner Sword | Swordguard | 7gd | Colossus Blade | The Grandfather Bul-Kathos' Sacred Charge | ||||
Daggers | dgr | Dagger | Gull Infernal Spire |
9dg | Poignard | Spineripper | 7dg | Bone Knife | Wizardspike | |||
dir | Dirk | The Diggler | 9di | Rondel | Heart Carver | 7di | Mithril Point | |||||
kri | Kris | The Jade Tan Do | 9kr | Cinquedeas | Blackbog's Sharp | 7kr | Fanged Knife | Fleshripper | ||||
bld | Blade | Spectral Shard | 9bl | Stiletto | Stormspike | 7bl | Legend Spike | Ghostflame | ||||
Throwing Axes & Throwing Knives |
tkf | Throwing Knife | 9tk | Battle Dart | Deathbit | 7tk | Flying Knife | |||||
tax | Throwing Axe | 9ta | Francisca | The Scalper | 7ta | Flying Axe | Gimmershred | |||||
bkf | Balanced Knife | 9bk | War Dart | 7bk | Winged Knife | Warshrike | ||||||
bal | Balanced Axe | 9b8 | Hurlbat | 7b8 | Winged Axe | Lacerator | ||||||
Javelins | jav | Javelin | 9ja | War Javelin | 7ja | Hyperion Javelin | ||||||
pil | Pilum | 9pi | Great Pilum | 7pi | Stygian Pilum | |||||||
ssp | Short Spear | 9s9 | Simbilan | 7s7 | Balrog Spear | Demon's Arch | ||||||
glv | Glaive | 9gl | Spiculum | 7gl | Ghost Glaive | Wraith Flight | ||||||
tsp | Throwing Spear | 9ts | Harpoon | 7ts | Winged Harpoon | Gargoyle's Bite | ||||||
Spears | spr | Spear | The Dragon Chang | 9sr | War Spear | The Impaler | 7sr | Hyperion Spear | Arioc's Needle | |||
tri | Trident | Razortine | 9tr | Fuscina | Kelpie Snare | 7tr | Stygian Pike | |||||
brn | Brandistock | Bloodthief | 9br | War Fork | Soulfeast Tine | 7br | Mancatcher | Viperfork | ||||
spt | Spetum | Lance of Yaggai | 9st | Yari | Hone Sundan | 7st | Ghost Spear | Uldyssian's Awakening (new) | ||||
pik | Pike | The Tannr Gorerod | 9p9 | Lance | Spire of Honor | 7p7 | War Pike | Steel Pillar | ||||
Polearms | bar | Bardiche | Dimoak's Hew | 9b7 | Lochaber Axe | The Meat Scraper | 7o7 | Ogre Axe | Bonehew | |||
vou | Voulge | Steelgoad | 9vo | Bill | Blackleach Blade Hwanin's Justice |
7vo | Colossus Voulge | |||||
scy | Scythe | Soul Harvest | 9s8 | Battle Scythe | Athena's Wrath | 7s8 | Thresher | The Reaper's Toll | ||||
pax | Poleaxe | The Battlebranch | 9pa | Partizan | Pierre Tombale Couant | 7pa | Cryptic Axe | Tomb Reaver | ||||
hal | Halberd | Woestave | 9h9 | Bec-de-Corbin | Husoldal Evo | 7h7 | Great Poleaxe | |||||
wsc | War Scythe | The Grim Reaper | 9wc | Grim Scythe | Grim's Burning Dead | 7wc | Giant Thresher | Stormspire | ||||
Bows | sbw | Short Bow | Pluckeye | 8sb | Edge Bow | Skystrike | 6sb | Spider Bow | ||||
hbw | Hunter’s Bow | Witherstring | 8hb | Razor Bow | Riphook | 6hb | Blade Bow | |||||
lbw | Long Bow | Raven Claw | 8lb | Cedar Bow | Kuko Shakaku | 6lb | Shadow Bow | |||||
cbw | Composite Bow | Rogue's Bow | 8cb | Double Bow | Endlesshail | 6cb | Great Bow | |||||
sbb | Short Battle Bow | Stormstrike | 8s8 | Short Siege Bow | Witchwild String | 6s7 | Diamond Bow | |||||
lbb | Long Battle Bow | Wizendraw Vidala's Barb |
8l8 | Large Siege Bow | Cliffkiller | 6l7 | Crusader Bow | Eaglehorn | ||||
swb | Short War Bow | Hellclap Arctic Horn |
8sw | Rune Bow | Magewrath | 6sw | Ward Bow | Widowmaker | ||||
lwb | Long War Bow | Blastbark | 8lw | Gothic Bow | Goldstrike Arch | 6lw | Hydra Bow | Windforce | ||||
Crossbows | lxb | Light Crossbow | Leadcrow | 8lx | Arbalest | Langer Briser | 6lx | Pellet Bow | ||||
mxb | Crossbow | Ichorsting | 8mx | Siege Crossbow | Pus Spitter | 6mx | Gorgon Crossbow | |||||
hxb | Heavy Crossbow | Hellcast | 8hx | Ballista | Buriza-Do Kyanon | 6hx | Colossus Crossbow | Hellrack | ||||
rxb | Repeating Crossbow | Doomslinger | 8rx | Chu-Ko-Nu | Demon Machine | 6rx | Demon Crossbow | Gut Siphon | ||||
Staves | sst | Short Staff | Bane Ash | 8ss | Jo Staff | Razorswitch | 6ss | Walking Stick | ||||
lst | Long Staff | Serpent Lord | 8ls | Quarterstaff | Ribcracker | 6ls | Stalagmite | |||||
cst | Gnarled Staff | Spire of Lazarus | 8cs | Cedar Staff | Chromatic Ire | 6cs | Elder Staff | Ondal's Wisdom Naj's Puzzler | ||||
bst | Battle Staff | The Salamander Cathan's Rule |
8bs | Gothic Staff | Warpspear | 6bs | Shillelagh | Brimstone Rain (new) | ||||
wst | War Staff | The Iron Jang Bong Arcanna's Deathwand |
8ws | Rune Staff | Skull Collector | 6ws | Archon Staff | Mang Song's Lesson | ||||
Wands | wnd | Wand | Torch of Iro | 9wn | Burnt Wand | Suicide Branch | 7wn | Polished Wand | ||||
ywn | Yew Wand | Maelstrom | 9yw | Petrified Wand | Carin Shard | 7yw | Ghost Wand | |||||
bwn | Bone Wand | Gravenspine Sander's Superstition |
9bw | Tomb Wand | Arm of King Leoric | 7bw | Lich Wand | Boneshade | ||||
gwn | Grim Wand | Ume's Lament | 9gw | Grave Wand | Blackhand Key | 7gw | Unearthed Wand | Death's Web | ||||
Scepters | scp | Scepter | Knell Striker | 9sc | Rune Scepter | Zakarum's Hand | 7sc | Mighty Scepter | Heaven's Light The Redeemer | |||
gsc | Grand Scepter | Rusthandle Civerb's Cudgel |
9qs | Holy Water Sprinkler | The Fetid Sprinkler | 7qs | Seraph Rod | Akarat's Devotion (new) | ||||
wsp | War Scepter | Stormeye Milabrega's Rod |
9ws | Divine Scepter | Hand of Blessed Light | 7ws | Caduceus | Astreon's Iron Ward Griswold's Redemption | ||||
Assassin Claws |
ktr | Katar | 9ar | Quhab | Mage Slayer (new) | 7ar | Suwayyah | |||||
wrb | Wrist Blade | 9wb | Wrist Spike | 7wb | Wrist Sword | Jade Talon | ||||||
axf | Hatchet Hands | 9xf | Fascia | 7xf | War Fist | |||||||
ces | Cestus | 9cs | Hand Scythe | 7cs | Battle Cestus | Shadow Killer | ||||||
clw | Claws | 9lw | Greater Claws | 7lw | Feral Claws | Firelizard's Talons | ||||||
btl | Blade Talons | 9tw | Greater Talons | Bartuc's Cut-Throat | 7tw | Runic Talons | Stalker's Cull (new) | |||||
skr | Scissors Katar | 9qr | Scissors Quhab | 7qr | Scissors Suwayyah | Aidan's Scar* (new) Natalya's Mark | ||||||
Sorc Orbs |
ob1 | Eagle Orb | ob6 | Glowing Orb | Tempest (new) | obb | Heavenly Stone | |||||
ob2 | Sacred Globe | ob7 | Crystalline Globe | obc | Eldritch Orb | Eschuta's Temper | ||||||
ob3 | Smoked Sphere | ob8 | Cloudy Sphere | obd | Demon Heart | |||||||
ob4 | Clasped Orb | ob9 | Sparkling Ball | obe | Vortex Orb | |||||||
ob5 | Jared's Stone | oba | Swirling Crystal | The Oculus Tal Rasha's Lidless Eye |
obf | Dimensional Shard | Death's Fathom | |||||
Amazon Weapons |
am1 | Stag Bow | am6 | Ashwood Bow | amb | Matriarchal Bow | Blood Raven's Charge | |||||
am2 | Reflex Bow | am7 | Ceremonial Bow | Lycander's Aim | amc | Grand Matron Bow | M'avina's Caster | |||||
am3 | Maiden Spear | am8 | Ceremonial Spear | amd | Matriarchal Spear | Stoneraven | ||||||
am4 | Maiden Pike | am9 | Ceremonial Pike | Lycander's Flank | ame | Matriarchal Pike | Zerae's Resolve (new) | |||||
am5 | Maiden Javelin | True Silver (new) | ama | Ceremonial Javelin | Titan's Revenge | amf | Matriarchal Javelin | Thunderstroke |
* these items have exclusive generation conditions and only appear in specific scenarios
Other Items
Misc Gear
-
Code Item tsc Scroll of Town Portal isc Scroll of Identify tbk Tome of Town Portal ibk Tome of Identify key Key leg Wirt's Leg ear Player Ear std Standard of Heroes -
Code Item Unique Versions cm1 Small Charm Annihilus* cm2 Large Charm Hellfire Torch* cm3 Grand Charm Gheed's Fortune jew Jewel Rainbow Facet rin Ring see below amu Amulet see below aqv Arrows cqv Bolts
- Tome of Town Portal and Tome of Identify can only have their name modified, not their description
-
Unique/Set Amulets Code Unique Versions Set Versions amu Nokozan Relic Civerb's Icon Eye of Etlich Cathan's Sigil The Mahim Oak Curio Angelic Wings Saracen's Chance Vidala's Snare Crescent Moon Arcanna's Sign The Cat's Eye Iratha's Collar Atma's Scarab Tal Rasha's Adjudication Highlord's Wrath Tancred's Weird The Rising Sun Telling of Beads Seraph's Hymn Mara's Kaleidoscope Metalgrid ram The Third Eye* (new) -
Unique/Set Rings Code Unique Versions Set Versions rin Nagelring Cathan's Seal Manald Heal Angelic Halo Stone of Jordan Bul-Kathos' Death Band (new) Dwarf Star Raven Frost Bul-Kathos' Wedding Band Carrion Wind Nature's Peace Wisp Projector Kadala's Heirloom* (new)
* these items have exclusive generation conditions and only appear in specific scenarios
Gems
Also see GEMLEVEL and GEMTYPE
Code | Item | Code | Item | Code | Item | Code | Code | Item | Code | Code | Item | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gcv | Chipped Amethyst | gfv | Flawed Amethyst | gsv | Amethyst | gzv | gzvs | Flawless Amethyst | gpv | gpvs | Perfect Amethyst | ||||
gcy | Chipped Topaz | gfy | Flawed Topaz | gsy | Topaz | gly | glys | Flawless Topaz | gpy | gpys | Perfect Topaz | ||||
gcb | Chipped Sapphire | gfb | Flawed Sapphire | gsb | Sapphire | glb | glbs | Flawless Sapphire | gpb | gpbs | Perfect Sapphire | ||||
gcg | Chipped Emerald | gfg | Flawed Emerald | gsg | Emerald | glg | glgs | Flawless Emerald | gpg | gpgs | Perfect Emerald | ||||
gcr | Chipped Ruby | gfr | Flawed Ruby | gsr | Ruby | glr | glrs | Flawless Ruby | gpr | gprs | Perfect Ruby | ||||
gcw | Chipped Diamond | gfw | Flawed Diamond | gsw | Diamond | glw | glws | Flawless Diamond | gpw | gpws | Perfect Diamond | ||||
skc | Chipped Skull | skf | Flawed Skull | sku | Skull | skl | skls | Flawless Skull | skz | skzs | Perfect Skull |
- For gems with two codes, the second code refers to the stacked version of the gem
Runes
Also see RUNE
Code | Code | Item | Code | Code | Item | Code | Code | Item | ||
---|---|---|---|---|---|---|---|---|---|---|
r01 | r01s | El Rune | r12 | r12s | Sol Rune | r23 | r23s | Mal Rune | ||
r02 | r02s | Eld Rune | r13 | r13s | Shael Rune | r24 | r24s | Ist Rune | ||
r03 | r03s | Tir Rune | r14 | r14s | Dol Rune | r25 | r25s | Gul Rune | ||
r04 | r04s | Nef Rune | r15 | r15s | Hel Rune | r26 | r26s | Vex Rune | ||
r05 | r05s | Eth Rune | r16 | r16s | Io Rune | r27 | r27s | Ohm Rune | ||
r06 | r06s | Ith Rune | r17 | r17s | Lum Rune | r28 | r28s | Lo Rune | ||
r07 | r07s | Tal Rune | r18 | r18s | Ko Rune | r29 | r29s | Sur Rune | ||
r08 | r08s | Ral Rune | r19 | r19s | Fal Rune | r30 | r30s | Ber Rune | ||
r09 | r09s | Ort Rune | r20 | r20s | Lem Rune | r31 | r31s | Jah Rune | ||
r10 | r10s | Thul Rune | r21 | r21s | Pul Rune | r32 | r32s | Cham Rune | ||
r11 | r11s | Amn Rune | r22 | r22s | Um Rune | r33 | r33s | Zod Rune |
- The second code refers to the stacked version of the rune
- For a list of runewords and the runes required for each, see All Runewords
Potions
Code | Item | Code | Item | Code | Item | ||
---|---|---|---|---|---|---|---|
rvl | Full Rejuvenation Potion | hp1 | Minor Healing Potion | mp1 | Minor Mana Potion | ||
rvs | Rejuvenation Potion | hp2 | Lesser Healing Potion | mp2 | Lesser Mana Potion | ||
yps | Antidote Potion | hp3 | Healing Potion | mp3 | Mana Potion | ||
wms | Thawing Potion | hp4 | Greater Healing Potion | mp4 | Greater Mana Potion | ||
vps | Stamina Potion | hp5 | Super Healing Potion | mp5 | Super Mana Potion |
Code | Item | Code | Item | Code | Item | Code | Item | |||
---|---|---|---|---|---|---|---|---|---|---|
tpfs | Fulminating Potion | tpgs | Strangling Potion | tpcs | Chilling Potion | tpls | Charged Potion | |||
tpfm | Exploding Potion | tpgm | Choking Potion | tpcm | Frost Potion | tplm | Static Potion | |||
tpfl | Oil Potion | tpgl | Rancid Potion | tpcl | Freezing Potion | tpll | Shock Potion |
- These throwing potions are new in PD2 and the old legacy versions won't spawn
Code | Item (Legacy) | Code | Item (Legacy) | |
---|---|---|---|---|
opl | Fulminating Potion | gpl | Strangling Potion | |
opm | Exploding Potion | gpm | Choking Potion | |
ops | Oil Potion | gps | Rancid Potion |
Quest Items
-
Code Item bks Scroll of Inifuss bkd Key to the Cairn Stones tr1 Horadric Scroll ass Book of Skill box Horadric Cube j34 Jade Figurine g34 Golden Bird xyz Potion of Life bbb Lam Esen's Tome qbr Khalim's Brain qey Khalim's Eye qhr Khalim's Heart mss Mephisto's Soulstone ice Malah's Potion tr2 Scroll of Resistance -
Code Equipment Item hdm Horadric Malus msf Staff of Kings vip Viper Amulet hst Horadric Staff g33 Gidbinn qf1 Khalim's Flail qf2 Khalim's Will hfh Hell Forge Hammer -
Code Item Details tes Twisted Essence of Suffering Token ingredient (from Andariel & Duriel) ceh Charged Essence of Hatred Token ingredient (from Mephisto) bet Burning Essence of Terror Token ingredient (from Diablo) fed Festering Essence of Destruction Token ingredient (from Baal) toa Token of Absolution Resets stats/skills pk1 Key of Terror Mini-Uber ingredient (from Countess & Blood Raven) pk2 Key of Hate Mini-Uber ingredient (from Summoner & Bloodwitch) pk3 Key of Destruction Mini-Uber ingredient (from Nihlathak & Izual) dhn Diablo's Horn Tristram ingredient (from Lilith) bey Baal's Eye Tristram ingredient (from uber Duriel) mbr Mephisto's Brain Tristram ingredient (from uber Izual)
PD2 Items
-
Maps & Arenas Code Item Tier t11 Ruins of Viz-Jun Map 2 t12 Horazon's Memory Map 1 t13 Bastion Keep Map 1 t14 Sanatorium Map 3 t15 Royal Crypts Map 1 t16 Ruined Cistern Map 3 t21 Phlegethon Map 3 t22 Torajan Jungle Map 1 t23 Arreat Battlefield Map 1 t24 Tomb of Zoltun Kulle Map 2 t25 Sewers of Harrogath Map 1 t26 Shadows of Westmarch Map 1 t31 River of Blood Map 2 t32 Throne of Insanity Map 3 t33 Lost Temple Map 2 t34 Ancestral Trial Map 2 t35 Blood Moon Map 3 t36 Fall of Caldeum Map 1 t37 Pandemonium Citadel Map 3 t38 Canyon of Sescheron Map 3 t39 Kehjistan Marketplace Map 3 t3a Ashen Plains Map 3 t41 Cathedral of Light Map 4 (dungeon) t42 Plains of Torment Map 4 (dungeon) t43 Sanctuary of Sin Map 4 (dungeon) t44 Steppes of Daken-Shar 4 (dungeon) t51 Zhar's Sanctum Map 3 (unique) t52 Stygian Caverns Map 3 (unique) t53 Fallen Gardens Map 2 (unique) t61 Desert Duel Arena PvP arena t62 Moor Duel Arena PvP arena -
Map Modification Code Item Details imma
irmaArcane Orb
Infused Arcane Orbupgrade map (regular -> magic) imra
irraZakarum Orb
Infused Zakarum Orbupgrade map (regular -> rare) upma
urmaAngelic Orb
Infused Angelic Orbupgrade map (magic -> rare) rera
rrraHoradrim Orb
Infused Horadrim Orbreroll rare map scou Orb of Destruction downgrade map (to regular) fort Orb of Fortification halves monsters & doubles loot/experience/life upmp Cartographer's Orb combine maps into a higher tier scrb Horadrim Scarab transform a t3 map into a dungeon (from map bosses) iwss Catalyst Shard guarantees a map event (from altar map event) -
General-Purpose Code Item Details wss Worldstone Shard corrupts items lbox Larzuk's Puzzlebox sockets items lpp Larzuk's Puzzlepiece sockets items (not uniques/sets) lmal Larzuk's Malus sockets items (1 socket) jewf Jewel Fragments stackable jewel ingredient cwss Tainted Worldstone Shard corrupts Annihilus (from Rathma) rtp Horadrim Navigator unlimited TP tome (from Rathma, uncommon) rid Horadrim Almanac unlimited ID tome (from Rathma, uncommon) rkey Skeleton Key unlimited-use key (drops anywhere, 1 in 5 million chance) lsvl Vial of Lightsong Makes item Ethereal (drops anywhere, 1 in 7.5 million chance) llmr Lilith's Mirror Mirrors items (drops anywhere, 1 in 25 million chance) pvpp Dueling Mana Potion only useable in PvP arenas crfb Blood Craft Infusion Pre-made Blood craft recipe crfc Caster Craft Infusion Pre-made Caster craft recipe crfs Safety Craft Infusion Pre-made Safety craft recipe crfh Hitpower Craft Infusion Pre-made Hitpower craft recipe crfv Vampiric Craft Infusion Pre-made Vampiric craft recipe crfu Bountiful Craft Infusion Pre-made Bountiful craft recipe crfp Brilliant Craft Infusion Pre-made Brilliant craft recipe -
Uber-Related Code Item Details uba Relic of the Ancients accesses Uber Ancients ubaa Sigil of Madawc Uber Ancients ingredient (from T1 maps) ubab Sigil of Talic Uber Ancients ingredient (from T2 maps) ubac Sigil of Korlic Uber Ancients ingredient (from T3 maps) ubtm Pandemonium Talisman accesses Uber Tristram dcma Vision of Terror accesses Diablo Clone dcso Prime Evil Soul Diablo Clone ingredient (from Hell Mephisto/Diablo/Baal) dcbl Pure Demonic Essence Diablo Clone ingredient (from map bosses) dcho Black Soulstone Diablo Clone ingredient (from Uber Tristram) rtma Voidstone accesses Rathma rtmv Splinter of the Void Rathma ingredient (from Mendeln map event) rtmo Trang-Oul's Jawbone Rathma ingredient (from undead) cm2f Hellfire Ashes Rathma ingredient (stackable Hellfire Torch) rtmf Ancient Bone Fragments Trang-Oul's Jawbone ingredient (legacy) -
Special Equipment Code Item Notes rar Cage of the Unsullied Boneweave (uhn doesn't apply, but ARMOR/CHEST do) rbe Band of Skulls Troll Belt (utc doesn't apply, but ARMOR/BELT do) ram The Third Eye Amulet (amu doesn't apply)
Value Conditions
Info Codes
Code | Description | Details |
---|---|---|
GOLD | Gold | can be hidden, but not modified (always displays as "N Gold") gold is automatically picked up (hiding it does not prevent this) |
GEMLEVEL GEM |
gem quality level | 1 - 5 (Chipped-Perfect) |
GEMTYPE | gem type | 1 - 7 (Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull) |
RUNE | rune number | 1 - 33 (El-Zod) |
QTY | quantity | |
LVLREQ | level requirement | |
PRICE | vendor sell value | |
ALVL | affix level | used to determine which affixes can roll for magic/rare/crafted items |
CRAFTALVL | prospective crafted ALVL | what the resulting crafted item's ALVL will be if the item is used as a crafting ingredient by the character |
QLVL | quality level | |
ILVL | item level | |
CLVL | character level | |
DIFF | difficulty | 0 - 2 (Normal, Nightmare, Hell) |
MAPID | current zone | 1 - 175 (see details) |
MAPTIER | map tier | 0 - 5 (PvP, T1, T2, T3, Dungeon, Unique) |
PREFIX | item prefix | 1 - 805 (see details) |
SUFFIX | item suffix | 1 - 900 (see details) |
AUTOMOD | item automod | 1 - 44 (see details) |
FILTLVL | filter strictness level | 0 - 9 (Show All Items, up to 9 custom levels) |
Named Attribute Codes
Code | Description | Item Appearance | Details |
---|---|---|---|
SOCKETS SOCK |
total sockets | Socketed (N) | |
DEF | total defense | Defense: N +N Defense |
|
ED | enhanced defense/damage | +N% Enhanced Defense +N% Enhanced Damage |
refers to defense for armor, damage for weapons |
EDEF | enhanced defense | +N% Enhanced Defense | Includes bonuses from runewords and sockets (ED does not include these) |
EDAM | enhanced damage | +N% Enhanced Damage | Includes bonuses from runewords and sockets (ED does not include these) |
MAXDUR | max durability | Increase Maximum Durability N% | |
AR | attack rating | +N to Attack Rating | |
RES | all res | All Resistances +N | |
FRES | fire res | Fire Resist +N% | |
CRES | cold res | Cold Resist +N% | |
LRES | lightning res | Lightning Resist +N% | |
PRES | poison res | Poison Resist +N% | |
FRW | faster run/walk | +N% Faster Run/Walk | |
IAS | attack rate | +N% Increased Attack Speed | |
FCR | Faster Cast Rate | +N% Faster Cast Rate | |
FHR | Faster Hit Recovery | +N% Faster Hit Recovery | |
FBR | Faster Block Rate | +N% Faster Block Rate | |
MINDMG | minimum damage | +N to Minimum Damage | |
MAXDMG | maximum damage | +N to Maximum Damage | |
STR | strength | +N to Strength | |
DEX | dexterity | +N to Dexterity | |
LIFE | max hp | +N to Life | |
MANA | max mana | +N to Mana | |
MFIND | magic find | N% Better Chance of Getting Magic Items | |
GFIND | gold find | N% Extra Gold from Monsters | |
MAEK | mana per kill | +N to Mana after each Kill | |
DTM | damage to mana | N% Damage Taken Gained as Mana when Hit | |
REPLIFE | life replenish | Replenish Life +N | |
REPAIR | auto-repair | Repairs X Durability in Y Seconds | N = 100 / Y |
ARPER | AR bonus | N% Bonus to Attack Rating | |
FOOLS | fool's mod | +X to Attack Rating (Based on Character Level) +Y to Maximum Damage (Based on Character Level) |
boolean condition |
Numbered Attribute Codes
The relevant number for each code is shown as N. If N is absent, it is often either 0 or 1. For codes that refer to attributes which are based on character level, N is often a multiple of Y (as in "+Y per Character Level") such as 8Y for STAT214 or 2Y for STAT224.
Some numbered attribute codes (shown in gray) refer to the same attributes as named attribute codes or other named codes, which can be used instead for better readability.
To refer to stats that have multiple parts such as chance-to-cast effects or skill charges, the MULTI condition must be used instead of STAT: see Multi-Layered Stats
All these numbered attribute STAT codes refer to individual items in the same way that most codes do - they are "immutable" and don't change depending on the character viewing the item. There are also corresponding CHARSTAT codes for each attribute which are "mutable" and can change based on other factors - rather than checking whether an item has the attribute, these codes check whether the character has the attribute. In most cases, that means checking whether the character is wearing an item with the attribute. But there are also some "non-item" codes such as CHARSTAT14 and CHARSTAT15 which refer to how much gold the character is carrying and how much gold they have in their stash, respectively.
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General
Code Item Appearance STAT0 +N to Strength STAT1 +N to Energy STAT2 +N to Dexterity STAT3 +N to Vitality STAT7 +X to Life (N = 256X) STAT9 +X to Mana (N = 256X) STAT11 +N Maximum Stamina STAT16 +N% Enhanced Defense STAT19 +N to Attack Rating STAT20 Chance to Block: N% STAT27 Regenerate Mana N% STAT28 Heal Stamina +N% STAT31 +N Defense STAT32 +N Defense vs. Missile STAT33 +N Defense vs. Melee STAT34 Physical Damage Taken Reduced by N STAT35 Magic & Elemental Damage Taken Reduced by N STAT36 Physical Damage Taken Reduced by N% STAT60 N% Life Stolen per Hit STAT62 N% Mana Stolen per Hit STAT68 +N% Increased Attack Speed STAT70 Quantity: N STAT72 Durability: N of Y STAT73 Durability: X of N STAT74 Replenish Life +N STAT75 Increase Maximum Durability N% STAT76 Increase Maximum Life N% STAT77 Increase Maximum Mana N% STAT78 Attacker Takes Damage of N STAT79 N% Extra Gold from Monsters STAT80 N% Better Chance of Getting Magic Items STAT81 Knockback STAT85 +N% to Experience Gained STAT86 +N Life after each Kill STAT87 Reduces All Vendor Prices N% STAT89 +N to Light Radius STAT91 Requirements +N% STAT93 +N% Increased Attack Speed STAT96 +N% Faster Run/Walk STAT99 +N% Faster Hit Recovery STAT102 +N% Faster Block Rate STAT105 +N% Faster Cast Rate STAT108 Slain Monsters Rest in Peace STAT109 N% Reduced Curse Duration STAT110 Poison Length Reduced by N% STAT112 Hit Causes Monster to Flee N% STAT113 Hit Blinds Target +N STAT114 N% Damage Taken Gained as Mana when Hit STAT115 Ignore Target's Defense STAT116 -N% Target Defense STAT117 Prevent Monster Heal STAT118 Half Freeze Duration STAT119 N% Bonus to Attack Rating STAT120 -N to Monster Defense per Hit STAT123 +N to Attack Rating against Demons STAT124 +N to Attack Rating against Undead STAT127 +N to All Skills STAT128 Attacker Takes Lightning Damage of N STAT134 Freezes Target +N STAT135 N% Chance of Open Wounds STAT136 N% Chance of Crushing Blow STAT138 +N to Mana after each Kill STAT139 +N Life after each Demon Kill STAT140 N% Extra Bloody (Hidden Cosmetic) STAT141 N% Deadly Strike STAT150 Slows Target by N% STAT152 Indestructible STAT153 Cannot Be Frozen STAT154 N% Slower Stamina Drain STAT156 +N% Chance to Pierce STAT157 Fires Magic Arrows STAT158 Fires Explosive Arrows or Bolts STAT194 Socketed (N) STAT252 Repairs X Durability in Y Seconds (N = 100/Y) STAT360 Corrupted (values for N) STAT422 Replenishes 1 Charge in 3 Seconds STAT424 +N Life after each Hit STAT425 -N% to Enemy Physical Resistance STAT486 Mirrored STAT477 transform_dye (N: black=4, white=21) STAT501 +N Open Wounds Damage per Second STAT504 Curse Resistance +N% -
Elements
Code Item Appearance STAT37 Magic Resist +N% STAT38 +N% to Maximum Magic Resist STAT39 Fire Resist +N% STAT40 +N% to Maximum Fire Resist STAT41 Lightning Resist +N% STAT42 +N% to Maximum Lightning Resist STAT43 Cold Resist +N% STAT44 +N% to Maximum Cold Resist STAT45 Poison Resist +N% STAT46 +N% to Maximum Poison Resist STAT142 Fire Absorb N% STAT143 +N Fire Absorb STAT144 Lightning Absorb N% STAT145 +N Lightning Absorb STAT146 Magic Absorb N% STAT147 +N Magic Absorb STAT148 Cold Absorb N% STAT149 +N Cold Absorb STAT333 -N% to Enemy Fire Resistance STAT334 -N% to Enemy Lightning Resistance STAT335 -N% to Enemy Cold Resistance STAT336 -N% to Enemy Poison Resistance STAT362 +N to Cold Skills STAT363 +N to Fire Skills STAT364 +N to Lightning Skills STAT365 +N to Poison Skills STAT366 +N to Magic Skills -
Damage
Code Item Appearance STAT17 +N% Enhanced Damage
(off-weapon minimum)STAT18 +N% Enhanced Damage
(off-weapon maximum)STAT21 Damage: N to Y
+N to Minimum Damage
(one-handed weapons)STAT22 Damage: X to N
+N to Maximum Damage
(one-handed weapons)STAT23 +N to Minimum Damage
(two-handed weapons)STAT24 +N to Maximum Damage
(two-handed weapons)STAT25 +N% Damage STAT48 Adds N-Y Fire Damage STAT49 Adds X-N Fire Damage STAT50 Adds N-Y Lightning Damage STAT51 Adds 1-N Lightning Damage STAT52 Adds N-Y Magic Damage STAT53 Adds X-N Magic Damage STAT54 Adds N-Y Cold Damage STAT55 Adds X-N Cold Damage STAT56 Adds X-Y Cold Damage
N = durationSTAT57 +X Poison Damage over Y Seconds
bitrate N = (256X) / (25Y)STAT58 +X Poison Damage over Y Seconds
bitrate N = (256X) / (25Y)STAT59 +X Poison Damage over N Seconds STAT111 Damage +N STAT121 +N% Damage to Demons STAT122 +N% Damage to Undead STAT159 Damage: N to Y
+N to Minimum Damage
(throwing weapons)STAT160 Damage: X to N
+N to Maximum Damage
(throwing weapons)STAT326 +X Poison Damage over Y Seconds STAT329 +N% to Fire Skill Damage STAT330 +N% to Lightning Skill Damage STAT331 +N% to Cold Skill Damage STAT332 +N% to Poison Skill Damage STAT357 +N% to Magic Skill Damage -
Based on Character Level
Code Item Appearance STAT214 +X Defense (...) STAT216 +X to Life (...) STAT217 +X to Mana (...) STAT218 +X to Maximum Damage (...) STAT219 +X% Enhanced Maximum Damage (...) STAT220 +X to Strength (...) STAT221 +X to Dexterity (...) STAT222 +X to Energy (...) STAT223 +X to Vitality (...) STAT224 +X to Attack Rating (...) STAT225 X% Bonus to Attack Rating (...) STAT226 +X to Maximum Cold Damage (...) STAT227 +X to Maximum Fire Damage (...) STAT228 +X to Maximum Lightning Damage (...) STAT229 +X to Maximum Poison Damage (...) STAT230 Cold Resist +X% (...) STAT231 Fire Resist +X% (...) STAT232 Lightning Resist +X% (...) STAT233 Poison Resist +X% (...) STAT234 +X Absorbs Cold Damage (...) STAT235 +X Absorbs Fire Damage (...) STAT236 +X Absorbs Lightning Damage (...) STAT237 +X Absorbs Poison Damage (...) STAT238 Attacker Takes Damage of X (...) STAT239 X% Extra Gold from Monsters (...) STAT240 X% Better Chance of Getting Magic Items (...) STAT241 Heal Stamina Plus X% (...) STAT242 +X Maximum Stamina (...) STAT243 +X% Damage to Demons (...) STAT244 +X% Damage to Undead (...) STAT245 +X to Attack Rating against Demons (...) STAT246 +X to Attack Rating against Undead (...) STAT249 +X Kick Damage (...) STAT250 X% Deadly Strike (...)
Code | Item Appearance |
---|---|
STAT369 | map_defense |
STAT370 | Map Magic Find: +N% |
STAT371 | Map Gold Find: +N% |
STAT372 | Map Monster Density: +N% |
STAT373 | Map Experience: +N% |
STAT374 | Map Area Level: +N |
STAT375 | map_glob_monsterrarity |
STAT376 | map_mon_firemindam |
STAT377 | map_mon_firemaxdam |
STAT378 | map_mon_lightmindam |
STAT379 | map_mon_lightmaxdam |
STAT380 | map_mon_magicmindam |
STAT381 | map_mon_magicmaxdam |
STAT382 | map_mon_coldmindam |
STAT383 | map_mon_coldmaxdam |
STAT384 | map_mon_coldlength |
STAT385 | map_mon_poisonmindam |
STAT386 | map_mon_poisonmaxdam |
STAT387 | map_mon_poisonlength |
STAT388 | Monsters have +N% to Fire Skill Damage |
STAT389 | Monsters have +N% to Lightning Skill Damage |
STAT390 | Monsters have +N% to Cold Skill Damage |
STAT391 | Monsters have +N% to Poison Skill Damage |
STAT392 | Monsters have +N% Increased Cast Speed |
STAT393 | Monsters have +N% Increased Attack Speed |
STAT394 | Monsters have +N% Attack Rating |
STAT395 | Monsters have +N% Enhanced Defense |
STAT396 | Monsters have N% Cold Absorb |
STAT397 | Monsters have N% Magic Absorb |
STAT398 | Monsters have N% Lightning Absorb |
STAT399 | Monsters have N% Fire Absorb |
STAT400 | Monsters take N Reduced Physical Damage |
STAT401 | Monsters have N% Increased Velocity |
STAT402 | Monsters have +N Replenish Life |
STAT403 | Monsters have N% Life Stolen per Hit |
STAT404 | Monsters have +N% Faster Hit Recovery |
STAT405 | Monsters have N% Increased Maximum Life |
STAT406 | Monsters have +N% Chance to Pierce |
STAT407 | Monsters have N% Chance of Open Wounds |
STAT408 | Monsters have N% Chance of Crushing Blow |
STAT409 | Monsters have N% Curse Duration Reduction |
STAT410 | Players have -N% Enhanced Defense |
STAT411 | Players have -N% Faster Hit Recovery |
STAT412 | Players have -N% Chance to Block |
STAT413 | Players have -N Drain Life |
STAT414 | map_mon_passive_fire_pierce |
STAT415 | map_mon_passive_ltng_pierce |
STAT416 | map_mon_passive_cold_pierce |
STAT417 | map_mon_passive_pois_pierce |
STAT418 | map_play_maxfireresist |
STAT419 | map_play_maxlightresist |
STAT420 | map_play_maxcoldresist |
STAT421 | map_play_maxpoisonresist |
STAT426 | Monsters have +N% Enhanced Physical Damage |
STAT428 | Players have -N% to All Resistances |
STAT429 | Players have -N% to All Resistances |
STAT430 | Players have -N% to All Resistances |
STAT431 | Players have -N% to All Resistances |
STAT432 | Monsters have +N% of Physical Damage as Extra Lightning Damage |
STAT433 | Monsters have +N% of Physical Damage as Extra Cold Damage |
STAT434 | Monsters have +N% of Physical Damage as Extra Fire Damage |
STAT435 | Monsters have +N% of Physical Damage as Extra Poison Damage over 5 seconds |
STAT436 | Monsters have +N% of Physical Damage as Extra Magic Damage |
STAT437 | Map contains Stygian Dolls |
STAT438 | Map contains Succubus Witches |
STAT439 | Map contains Vampire Lords |
STAT440 | Map contains Hell Bovines |
STAT441 | Map contains Reanimated Horde |
STAT442 | Map contains Ghosts |
STAT449 | Monsters have N% Deadly Strike |
STAT450 | Monsters have Cannot Be Frozen |
STAT451 | Players have N% Attack and Cast Speed |
STAT452 | Players have N% Attack and Cast Speed |
STAT454 | map_play_maxhp_percent |
STAT455 | map_play_maxmana_percent |
STAT456 | map_play_damageresist |
STAT457 | Players have N% to Velocity |
STAT458 | Heoric |
STAT467 | map_play_lightradius |
STAT470 | Map contains Burning Souls |
STAT471 | Map contains Fetishes |
STAT493 | map_glob_skirmish_mode |
STAT494 | map_mon_dropjewelry |
STAT495 | map_mon_dropweapons |
STAT496 | map_mon_droparmor |
STAT497 | map_mon_dropcrafting |
STAT498 | map_glob_extra_boss |
STAT499 | map_glob_add_mon_shriek |
STAT500 | Area Contains a Random Event |
STAT502 | map_mon_dropcharms |
STAT503 | map_glob_dropcorrupted |
STAT186 | map_glob_boss_dropskillers |
STAT187 | map_glob_boss_dropcorruptedunique |
STAT505 | map_glob_boss_dropfacet |
STAT506 | map_mon_dropjewels |
Code | Item Appearance |
---|---|
STAT4 | statpts |
STAT5 | newskills |
STAT6 | hitpoints |
STAT8 | mana |
STAT10 | stamina |
STAT12 | level |
STAT13 | experience |
STAT14 | gold |
STAT15 | goldbank |
STAT26 | manarecovery |
STAT29 | lastexp |
STAT30 | nextexp |
STAT47 | damageaura |
STAT61 | lifedrainmaxdam |
STAT63 | manadrainmaxdam |
STAT64 | stamdrainmindam |
STAT65 | stamdrainmaxdam |
STAT66 | stunlength |
STAT67 | velocitypercent |
STAT69 | other_animrate |
STAT71 | value |
STAT82 | item_timeduration |
STAT90 | item_lightcolor |
STAT92 | item_levelreq |
STAT94 | item_levelreqpct |
STAT95 | lastblockframe |
STAT98 | state |
STAT100 | monster_playercount |
STAT101 | skill_poison_override_length |
STAT103 | skill_bypass_undead |
STAT104 | skill_bypass_demons |
STAT106 | skill_bypass_beasts |
STAT125 | item_throwable |
STAT129 | ironmaiden_level |
STAT130 | lifetap_level |
STAT131 | thorns_percent |
STAT132 | bonearmor |
STAT133 | bonearmormax |
STAT137 | item_kickdamage |
STAT156 | item_pierce |
STAT161 | skill_handofathena |
STAT162 | skill_staminapercent |
STAT163 | skill_passive_staminapercent |
STAT164 | skill_concentration |
STAT165 | skill_enchant |
STAT166 | skill_pierce |
STAT167 | skill_conviction |
STAT168 | skill_chillingarmor |
STAT169 | skill_frenzy |
STAT170 | skill_decrepify |
STAT171 | skill_armor_percent |
STAT172 | alignment |
STAT173 | target0 |
STAT174 | target1 |
STAT175 | goldlost |
STAT176 | conversion_level |
STAT177 | conversion_maxhp |
STAT178 | unit_dooverlay |
STAT179 | attack_vs_montype |
STAT180 | damage_vs_montype |
STAT181 | fade |
STAT182 | armor_override_percent |
STAT183 | equipped_eth |
STAT184 | missing_hp |
STAT185 | uber_difficulty |
STAT189 | openwounds_stack |
STAT190 | curse_slots |
STAT191 | item_skillonequip |
STAT213 | item_mindamage_energy |
STAT215 | item_armorpercent_perlevel |
STAT247 | item_crushingblow_perlevel |
STAT248 | item_openwounds_perlevel |
STAT251 | item_find_gems_perlevel |
STAT253 | item_replenish_quantity |
STAT254 | item_extra_stack |
STAT255 | item_find_item |
STAT256 | item_slash_damage |
STAT257 | item_slash_damage_percent |
STAT258 | item_crush_damage |
STAT259 | item_crush_damage_percent |
STAT260 | item_thrust_damage |
STAT261 | item_thrust_damage_percent |
STAT262 | item_absorb_slash |
STAT263 | item_absorb_crush |
STAT264 | item_absorb_thrust |
STAT265 | item_absorb_slash_percent |
STAT266 | item_absorb_crush_percent |
STAT267 | item_absorb_thrust_percent |
STAT305 | item_pierce_cold |
STAT306 | item_pierce_fire |
STAT307 | item_pierce_ltng |
STAT308 | item_pierce_pois |
STAT309 | item_damage_vs_monster |
STAT310 | item_damage_percent_vs_monster |
STAT311 | item_tohit_vs_monster |
STAT312 | item_tohit_percent_vs_monster |
STAT313 | item_ac_vs_monster |
STAT314 | item_ac_percent_vs_monster |
STAT315 | firelength |
STAT316 | burningmin |
STAT317 | burningmax |
STAT318 | progressive_damage |
STAT319 | progressive_steal |
STAT320 | progressive_other |
STAT321 | progressive_fire |
STAT322 | progressive_cold |
STAT323 | progressive_lightning |
STAT324 | item_extra_charges |
STAT325 | progressive_tohit |
STAT327 | damage_framerate |
STAT328 | pierce_idx |
STAT337 | passive_critical_strike |
STAT338 | passive_dodge |
STAT339 | passive_avoid |
STAT340 | passive_evade |
STAT341 | passive_warmth |
STAT342 | passive_mastery_melee_th |
STAT343 | passive_mastery_melee_dmg |
STAT344 | passive_mastery_melee_crit |
STAT345 | passive_mastery_throw_th |
STAT346 | passive_mastery_throw_dmg |
STAT347 | passive_mastery_throw_crit |
STAT348 | passive_weaponblock |
STAT349 | passive_summon_resist |
STAT350 | modifierlist_skill |
STAT351 | modifierlist_level |
STAT352 | last_sent_hp_pct |
STAT353 | source_unit_type |
STAT354 | source_unit_id |
STAT355 | shortparam1 |
STAT356 | questitemdifficulty |
STAT358 | passive_mag_pierce |
STAT361 | corruptor |
STAT367 | skill_cold_enchant |
STAT368 | You May Apply an Additional Curse |
STAT423 | +N% to Leap and Leap Attack Movement Speed |
STAT443 | extra_bonespears |
STAT444 | You May Now Summon N Additional Revives |
STAT445 | immune_stat |
STAT446 | mon_cooldown1 |
STAT447 | mon_cooldown2 |
STAT448 | mon_cooldown3 |
STAT459 | You May Now Summon 1 Additional Spirit |
STAT460 | Gust's Cooldown is Reduced by N Seconds |
STAT461 | You May Summon N Additional Skeleton Mages |
STAT462 | You May Summon N Additional Skeleton Warriors |
STAT463 | You May Summon 1 Additional Hydra |
STAT464 | You May Summon 1 Additional Valkyrie |
STAT465 | Joust's Cooldown is Reduced by N Seconds |
STAT466 | You May Summon N Additional Skeleton Mages |
STAT468 | Blood Warp Costs N% Less Health |
STAT469 | pierce_count |
STAT472 | dclone_clout |
STAT473 | maxlevel_clout |
STAT474 | dev_clout |
STAT475 | extra_skele_archer |
STAT476 | extra_golem |
STAT478 | inc_splash_radius |
STAT479 | item_numsockets_textonly |
STAT480 | rathma_clout |
STAT481 | extra_holybolts |
STAT482 | pvp_cd |
STAT483 | Dragon Flight's Cooldown is Reduced by N Seconds |
STAT484 | item_dmgpercent_pereth |
STAT485 | Corpse Explosion Radius Increased by N Yards |
STAT487 | item_dmgpercent_permissinghppercent |
STAT488 | lifedrain_percentcap |
STAT489 | inc_splash_radius_permissinghp |
STAT490 | eaglehorn_raven |
STAT491 | pvp_disable |
STAT492 | pvp_lld_cd |
Code | Item Appearance |
---|---|
STAT84 | unsentparam1 |
STAT88 | item_doubleherbduration |
STAT192 | unused192 |
STAT193 | unused193 |
STAT202 | unused202 |
STAT203 | unused203 |
STAT205 | unused204 |
STAT206 | unused205 |
STAT207 | unused206 |
STAT208 | unused207 |
STAT209 | unused208 |
STAT210 | unused209 |
STAT211 | unused210 |
STAT212 | unused211 |
STAT268 | item_armor_bytime |
STAT269 | item_armorpercent_bytime |
STAT270 | item_hp_bytime |
STAT271 | item_mana_bytime |
STAT272 | item_maxdamage_bytime |
STAT273 | item_maxdamage_percent_bytime |
STAT274 | item_strength_bytime |
STAT275 | item_dexterity_bytime |
STAT276 | item_energy_bytime |
STAT277 | item_vitality_bytime |
STAT278 | item_tohit_bytime |
STAT279 | item_tohitpercent_bytime |
STAT280 | item_cold_damagemax_bytime |
STAT281 | item_fire_damagemax_bytime |
STAT282 | item_ltng_damagemax_bytime |
STAT283 | item_pois_damagemax_bytime |
STAT284 | item_resist_cold_bytime |
STAT285 | item_resist_fire_bytime |
STAT286 | item_resist_ltng_bytime |
STAT287 | item_resist_pois_bytime |
STAT288 | item_absorb_cold_bytime |
STAT289 | item_absorb_fire_bytime |
STAT290 | item_absorb_ltng_bytime |
STAT291 | item_absorb_pois_bytime |
STAT292 | item_find_gold_bytime |
STAT293 | item_find_magic_bytime |
STAT294 | item_regenstamina_bytime |
STAT295 | item_stamina_bytime |
STAT296 | item_damage_demon_bytime |
STAT297 | item_damage_undead_bytime |
STAT298 | item_tohit_demon_bytime |
STAT299 | item_tohit_undead_bytime |
STAT300 | item_crushingblow_bytime |
STAT301 | item_openwounds_bytime |
STAT302 | item_kick_damage_bytime |
STAT303 | item_deadlystrike_bytime |
STAT304 | item_find_gems_bytime |
Multi-layered Stats
Some stats have an additional layer that needs to be specified in order for the stat to filter properly. To access these layers, the MULTI condition can be used - if follows this format:
MULTI Stat_ID , Layer_ID = Value
Any of the comparison operators (<,>,=) may be used - below is a list of stats with extra layers:
Name | Stat ID | Layer ID | Value | Example |
---|---|---|---|---|
Class Skill | 83 | class_id | skill_bonus | MULTI83,2=2 (Hellfire Torch with Necromancer skills)
|
OSkill | 97 | skill_id | skill_bonus | MULTI97,74=20 (Corpsemourn)
|
Single Skill | 107 | skill_id | skill_bonus | MULTI107,20=3 (Thunderstroke)
|
Elemental Skill | 126 | elemental_id (1, 2, 3, 4, 5) | skill_bonus | MULTI126,4>0 (Snowclash)
|
Aura when Equipped | 151 | skill_id | aura_level | MULTI151,98>5 (Templar's Might)
|
Reanimate as: | 155 | monster_id | % chance | MULTI155,492=6 (Demon Machine)
|
Class Skill Tab | 188 | skilltab_id | skill_bonus | MULTI188,25>4 (Cloudcrack)
|
Cast on Attack | 195 | (skill_id * 64) + skill_level | % chance | MULTI195,3028=15 (Todesfaelle Flamme)
|
Cast when you Kill an Enemy | 196 | (skill_id * 64) + skill_level | % chance | MULTI196,28569=50 (Executioner's Justice)
|
Cast when you Die | 197 | (skill_id * 64) + skill_level | % chance | MULTI197,3615=100 (Rainbow Facet)
|
Cast on Striking | 198 | (skill_id * 64) + skill_level | % chance | MULTI198,792=8 (Demon Machine)
|
Cast on Level-up | 199 | (skill_id * 64) + skill_level | % chance | MULTI199,2973=100 (Rainbow Facet)
|
Cast on Casting | 200 | (skill_id * 64) + skill_level | % chance | MULTI200,7196=20 (Akarat's Devotion)
|
Cast when Struck | 201 | (skill_id * 64) + skill_level | % chance | MULTI201,2821=10 (Coldkill)
|
Charge Skill | 204 | (skill_id * 64) + skill_level | current_charges + (max_charges * 256) | MULTI204,5455=7453 (Bloodmoon)
|
Melee Splash | 359 | (skill_id * 64) + skill_level | % chance | MULTI359,22913=100
|
Melee Splash (map mod) | 427 | (skill_id * 64) + skill_level | % chance | MULTI427,22913=100
|
Skill on Death (map mod) | 453 | (skill_id * 64) + skill_level | % chance |
There are also alternative ways to replicate what MULTI does for specific stats:
Stat | MULTI | Alternative | Example |
---|---|---|---|
Class Skill | MULTI83 | CLSK | CLSK2=2 (Hellfire Torch with Necromancer skills)
|
OSkill | MULTI97 | OS | OS74=20 (Corpsemourn)
|
Single Skill | MULTI107 | SK | SK20=3 (Thunderstroke)
|
Class Skill Tab | MULTI188 | TABSK | TABSK25>4 (Cloudcrack)
|
Skill Codes
Group Skills
Also see STAT362-STAT366 (Cold, Fire, Lightning, Poison, Magic)
-
Code Skill Group ALLSK All Skills CLSK0 Amazon Skills CLSK1 Sorceress Skills CLSK2 Necromancer Skills CLSK3 Paladin Skills CLSK4 Barbarian Skills CLSK5 Druid Skills CLSK6 Assassin Skills -
Code Class Skill Group TABSK0 Amazon Bow and Crossbow Skills TABSK1 Amazon Passive and Magic Skills TABSK2 Amazon Javelin and Spear Skills TABSK8 Sorceress Fire Spells TABSK9 Sorceress Lightning Spells TABSK10 Sorceress Cold Spells TABSK16 Necromancer Curses TABSK17 Necromancer Poison & Bone Spells TABSK18 Necromancer Summoning Spells TABSK24 Paladin Combat Skills TABSK25 Paladin Offensive Auras TABSK26 Paladin Defensive Auras TABSK32 Barbarian Combat Skills TABSK33 Barbarian Combat Masteries TABSK34 Barbarian Warcries TABSK40 Druid Summoning TABSK41 Druid Shape Shifting TABSK42 Druid Elemental TABSK48 Assassin Traps TABSK49 Assassin Shadow Disciplines TABSK50 Assassin Martial Arts
Individual Skills
In addition to these "SK" codes, there are equivalent "CHSK" codes for skill charges and "OS" codes for oskills. For example, CHSK54 refers to skill charges for Teleport. "CHSK" codes for curse charges use separate 'proc' versions of those skills: CHSK445 for Life Tap and CHSK447 for Lower Resist.
- Skills with gray names are not in the skill tree.
- Skills with gray codes do not appear on items as pointmods/staffmods under normal circumstances.
-
Amazon
Code Skill SK6 Magic Arrow SK7 Fire Arrow SK8 Inner Sight SK9 Critical Strike SK10 Jab SK11 Cold Arrow SK12 Multiple Shot SK13 Dodge SK14 Power Strike SK15 Poison Javelin SK16 Exploding Arrow SK17 Slow Movement SK18 Avoid SK19 Javelin and Spear Mastery SK20 Lightning Bolt SK21 Ice Arrow SK22 Guided Arrow SK23 Penetrate SK24 Charged Strike SK25 Plague Javelin SK26 Strafe SK27 Immolation Arrow SK28 Decoy SK29 Evade SK30 Fend SK31 Freezing Arrow SK32 Valkyrie SK33 Pierce SK34 Lightning Strike SK35 Lightning Fury -
Sorceress
Code Skill SK36 Fire Bolt SK37 Warmth SK38 Charged Bolt SK39 Ice Bolt SK40 Cold Enchant SK41 Inferno SK42 Static Field SK43 Telekinesis SK44 Frost Nova SK45 Ice Blast SK46 Blaze SK47 Fire Ball SK48 Nova SK49 Lightning SK50 Shiver Armor SK51 Fire Wall SK52 Enchant Fire SK53 Chain Lightning SK54 Teleport SK55 Glacial Spike SK56 Meteor SK57 Thunder Storm SK58 Energy Shield SK59 Blizzard SK60 Chilling Armor SK61 Fire Mastery SK62 Hydra SK63 Lightning Mastery SK64 Frozen Orb SK65 Cold Mastery SK369 Ice Barrage SK376 Combustion SK383 Lesser Hydra -
Necromancer
Code Skill SK66 Amplify Damage SK67 Teeth SK68 Bone Armor SK69 Skeleton Mastery SK70 Raise Skeleton Warrior SK71 Dim Vision SK72 Weaken SK73 Poison Strike SK74 Corpse Explosion SK75 Clay Golem SK76 Iron Maiden SK77 Terror SK78 Bone Wall SK79 Golem Mastery SK80 Raise Skeletal Mage SK81 Confuse SK82 Life Tap SK83 Desecrate SK84 Bone Spear SK85 Blood Golem SK86 Attract SK87 Decrepify SK88 Bone Prison SK89 Raise Skeleton Archer SK90 Iron Golem SK91 Lower Resist SK92 Poison Nova SK93 Bone Spirit SK94 Fire Golem SK95 Revive SK367 Blood Warp SK374 Curse Mastery SK381 Dark Pact -
Paladin
Code Skill SK96 Sacrifice SK97 Smite SK98 Might SK99 Prayer SK100 Resist Fire SK101 Holy Bolt SK102 Holy Fire SK103 Thorns SK104 Defiance SK105 Resist Cold SK106 Zeal SK107 Charge SK108 Blessed Aim SK109 Cleansing SK110 Resist Lightning SK111 Vengeance SK112 Blessed Hammer SK113 Concentration SK114 Holy Freeze SK115 Vigor SK116 Holy Sword SK117 Holy Shield SK118 Holy Shock SK119 Sanctuary SK120 Meditation SK121 Fist of the Heavens SK122 Fanaticism SK123 Conviction SK124 Redemption SK125 Salvation SK364 Holy Nova SK371 Holy Light SK378 Joust -
Barbarian
Code Skill SK126 Bash SK127 Sword Mastery SK128 General Mastery SK129 Mace Mastery SK130 Howl SK131 Find Potion SK132 Leap SK133 Double Swing SK134 Polearm and Spear Mastery SK135 Throwing Mastery SK136 Spear Mastery SK137 Taunt SK138 Shout SK139 Stun SK140 Double Throw SK141 Combat Reflexes SK142 Find Item SK143 Leap Attack SK144 Concentrate SK145 Iron Skin SK146 Battle Cry SK147 Frenzy SK148 Increased Speed SK149 Battle Orders SK150 Grim Ward SK151 Whirlwind SK152 Berserk SK153 Natural Resistance SK154 War Cry SK155 Battle Command SK368 Deep Wounds -
Druid
Code Skill SK221 Raven SK222 Poison Creeper SK223 Werewolf SK224 Lycanthropy SK225 Firestorm SK226 Oak Sage SK227 Summon Spirit Wolf SK228 Werebear SK229 Molten Boulder SK230 Arctic Blast SK231 Carrion Vine SK232 Feral Rage SK233 Maul SK234 Fissure SK235 Cyclone Armor SK236 Heart of Wolverine SK237 Summon Dire Wolf SK238 Rabies SK239 Fire Claws SK240 Twister SK241 Solar Creeper SK242 Hunger SK243 Shock Wave SK244 Volcano SK245 Tornado SK246 Spirit of Barbs SK247 Summon Grizzly SK248 Fury SK249 Armageddon SK250 Hurricane SK370 Gust -
Assassin
Code Skill SK251 Fire Blast SK252 Claw and Dagger Mastery SK253 Psychic Hammer SK254 Tiger Strike SK255 Dragon Talon SK256 Shock Web SK257 Blade Sentinel SK258 Burst of Speed SK259 Fists of Fire SK260 Dragon Claw SK261 Charged Bolt Sentry SK262 Wake of Fire SK263 Weapon Block SK264 Cloak of Shadows SK265 Cobra Strike SK266 Blade Fury SK267 Fade SK268 Shadow Warrior SK269 Claws of Thunder SK270 Dragon Tail SK271 Chain Lightning Sentry SK272 Wake of Inferno SK273 Mind Blast SK274 Blades of Ice SK275 Dragon Flight SK276 Death Sentry SK277 Blade Shield SK278 Venom SK279 Shadow Master SK280 Phoenix Strike SK366 Lightning Sentry -
Other
Code Skill SK357 Blink SK380 Blade Dance SK391 Lesser Fade SK400 Bone Nova SK442 Amplify Damage (Proc) SK443 Weaken (Proc) SK444 Iron Maiden (Proc) SK445 Life Tap (Proc) SK446 Decrepify (Proc) SK447 Lower Resist (Proc)
Value Condition IDs
Certain value conditions (MAPID, PREFIX, SUFFIX, AUTOMOD, STAT360) are slightly different than most others, referring to distinct zone/affix/corruption IDs instead of the value for attributes or other item stats with value ranges. Some other value conditions such as GEMLEVEL, GEMTYPE, RUNE, or DIFF behave in a similar fashion, but their IDs aren't listed in this section due to having relatively few possible values.
MAPID IDs
MAPID refers to the zone (or map) the character is currently in. When using a portal, nearby items are updated before the zone ID so any items within a screen length of the portal will be displayed as if the character was still in the previous zone. If the character walks a couple screen lengths away and returns, the ID will be updated and those items will be displayed as expected.
ItemDisplay[(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %NAME%{%NAME%}
shows all items in town
ItemDisplay[yps CLVL>89 !(MAPID>160 MAPID<164)]:
hides antidotes at level 90+ unless they're found in Rathma zones
ItemDisplay[key !MAPID=39]:
hides keys outside of the cow level
ItemDisplay[ear (MAPID=157 OR MAPID=159)]:
hides player ears within the PvP duel arenas
-
ID Zone 1 Rogue Encampment 2 Blood Moor 3 Cold Plains 4 Stony Field 5 Dark Wood 6 Black Marsh 7 Tamoe Highland 8 Den of Evil 9 Cave Level 1 10 Underground Passage Level 1 11 Hole Level 1 12 Pit Level 1 13 Cave Level 2 14 Underground Passage Level 2 15 Hole Level 2 16 Pit Level 2 17 Burial Grounds 18 Crypt 19 Mausoleum 20 Forgotten Tower 21 Tower Cellar Level 1 22 Tower Cellar Level 2 23 Tower Cellar Level 3 24 Tower Cellar Level 4 25 Tower Cellar Level 5 26 Monastery Gate 27 Outer Cloister 28 Barracks 29 Jail Level 1 30 Jail Level 2 31 Jail Level 3 32 Inner Cloister 33 Cathedral 34 Catacombs Level 1 35 Catacombs Level 2 36 Catacombs Level 3 37 Catacombs Level 4 38 Tristram 39 Moo Moo Farm (Cows) -
ID Zone 40 Lut Gholein 41 Rocky Waste 42 Dry Hills 43 Far Oasis 44 Lost City 45 Valley of Snakes 46 Canyon of the Magi 47 Sewers Level 1 (Act 2) 48 Sewers Level 2 (Act 2) 49 Sewers Level 3 50 Harem Level 1 51 Harem Level 2 52 Palace Cellar Level 1 53 Palace Cellar Level 2 54 Palace Cellar Level 3 55 Stony Tomb Level 1 56 Halls of the Dead Level 1 57 Halls of the Dead Level 2 58 Claw Viper Temple Level 1 59 Stony Tomb Level 2 60 Halls of the Dead Level 3 61 Claw Viper Temple Level 2 62 Maggot Lair Level 1 63 Maggot Lair Level 2 64 Maggot Lair Level 3 65 Ancient Tunnels 66 Tal Rasha's Tomb 1 67 Tal Rasha's Tomb 2 68 Tal Rasha's Tomb 3 69 Tal Rasha's Tomb 4 70 Tal Rasha's Tomb 5 71 Tal Rasha's Tomb 6 72 Tal Rasha's Tomb 7 73 Tal Rasha's Chamber 74 Arcane Sanctuary -
ID Zone 75 Kurast Docks 76 Spider Forest 77 Great Marsh 78 Flayer Jungle 79 Lower Kurast 80 Kurast Bazaar 81 Upper Kurast 82 Kurast Causeway 83 Travincal 84 Arachnid Lair 85 Spider Cavern 86 Swampy Pit Level 1 87 Swampy Pit Level 2 88 Flayer Dungeon Level 1 89 Flayer Dungeon Level 2 90 Swampy Pit Level 3 91 Flayer Dungeon Level 3 92 Sewers Level 1 (Act 3) 93 Sewers Level 2 (Act 3) 94 Ruined Temple 95 Disused Fane 96 Forgotten Reliquary 97 Forgotten Temple 98 Ruined Fane 99 Disused Reliquary 100 Durance of Hate Level 1 101 Durance of Hate Level 2 102 Durance of Hate Level 3 -
ID Zone 103 The Pandemonium Fortress 104 Outer Steppes 105 Plains of Despair 106 City of the Damned 107 River of Flame 108 Chaos Sanctuary 109 Harrogath 110 Bloody Foothills 111 Frigid Highlands 112 Arreat Plateau 113 Crystalline Passage 114 Frozen River 115 Glacial Trail 116 Drifter Cavern 117 Frozen Tundra 118 The Ancients' Way 119 Icy Cellar 120 Arreat Summit 121 Nihlathak's Temple 122 Halls of Anguish 123 Halls of Pain 124 Halls of Vaught 125 Abaddon 126 Pit of Acheron 127 Infernal Pit 128 Worldstone Keep Level 1 129 Worldstone Keep Level 2 130 Worldstone Keep Level 3 131 Throne of Destruction 132 Worldstone Chamber -
ID Zone 133 Matron's Den 134 Forgotten Sands 135 Furnace of Pain 136 Uber Tristram 137 Diablo-Clone's Fortress 138 Unused 139 Arreat Battlefield 140 Unused 141 Sewers of Harrogath 142 Horazon's Memory 143 Ruins of Viz-Jun 144 River Of Blood 145 Phlegethon 146 Ancestral Trial 147 Kehjistan Marketplace 148 Torajan Jungle 149 Bastion Keep 150 Throne of Insanity 151 Tomb of Zoltun Kulle 152 Cathedral of Light 153 Cathedral of Light Basement 154 Blood Moon 155 Fall of Caldeum 156 Pandemonium Citadel 157 Desert PvP Duel Arena 158 Lost Temple 159 Moor PvP Duel Arena 160 Canyon of Sescheron 161 Ruins of Necropolis 162 Decaying Swamplands 163 The Void 164 Plains of Torment 165 Pit of Despair 166 Battle Royale Arena 167 Sanatorium 168 Uber Ancients 169 Shadows of Westmarch 170 Royal Crypts 171 Sanctuary of Sin 172 Black Abyss 173 Unused 174 Ruined Cistern 175 Ashen Plains 176 Zhar's Sanctum 177 Hidden Waterways 178 Colonnades of Madness 179 Counselor's Causeway 180 Unused 181 Stygian Caverns 182 Stronghold of Acheron 183 Fallen Gardens 184 Diamond Gate
SUFFIX, PREFIX, and AUTOMOD IDs
SUFFIX refers to the suffixes items have whereas PREFIX refers to the prefixes they have. They're similar to the numbered attribute codes, but refer to affixes rather than affix attributes.
Unlike other value conditions, IDs for SUFFIX and PREFIX are not all mutually exclusive with eachother. Rules can have multiple SUFFIX or PREFIX conditions and still match with valid items.
ItemDisplay[RARE SUFFIX=662 SUFFIX=158]: %NAME% %RED%!
appends a red ! to rare items that have a chance to cast Amplify Damage on hit and also have Ignore Target's Defense
AUTOMOD functions much the same as SUFFIX and PREFIX.
Two of the three basic comparison operators (< and >) cannot be reliably used with SUFFIX or PREFIX, but the "BETWEEN" comparison operator (~) works well with them - it was actually developed specifically for them. Since multiple PREFIX or SUFFIX conditions are not mutually exclusive with themselves, ID ranges would not be able to be referred to accurately with only < and >. The "BETWEEN" operator condenses the ranges to a single condition so that it can be evaluated as either true or fase, and is much more convenient than creating large groups of conditions using only = as comparison operators.
ItemDisplay[cm3 PREFIX>1278 PREFIX<1354]: %NAME% +1
no effect (don't use)
ItemDisplay[cm3 (PREFIX=1279 OR PREFIX=1280 OR PREFIX=1281 OR PREFIX=1291 OR PREFIX=1292 OR PREFIX=1293 OR PREFIX=1303 OR PREFIX=1304 OR PREFIX=1305 OR PREFIX=1315 OR PREFIX=1316 OR PREFIX=1317 OR PREFIX=1327 OR PREFIX=1328 OR PREFIX=1329 OR PREFIX=1339 OR PREFIX=1340 OR PREFIX=1341 OR PREFIX=1351 OR PREFIX=1352 OR PREFIX=1353)]: %NAME% +1
appends +1 to any grand charm with a skill
ItemDisplay[cm3 PREFIX~1279-1353]: %NAME% +1
appends +1 to any grand charm with a skill (same as above)
External Chart of IDs: Affix IDs
STAT360 IDs
STAT360 是指哪些物品拥有腐化.
ItemDisplay[STAT360>0]: %NAME% %RED%*
追加一个红色 * 到腐化的物品
-
ID 腐化 0 没有腐化 1 ? 2 ED增强伤害 3 AR攻击准确率 (武器[T1] & 非武器) 4 击中获得生命 5 对恶魔的AR攻击准确率,对恶魔的伤害 6 减少需求 7 MF魔法寻找 8 LEK每杀死增加生命 9 MEK每杀死增加法力 10 最大魔法值 11 FHR快速打击恢复(未使用) 12 降低敌人火焰抵抗 13 降低敌人闪电抵抗 14 降低敌人寒冷抵抗 15 降低敌人毒素抵抗 16 快速施法 (武器) 17 生命偷取,ED增强伤害 18 AR攻击准确率 (武器[T2]) 19 DS致命打击 20 IAS攻击速度 21 CB压碎性打击 22 IAS攻击速度,ED增强伤害 23 IAS攻击速度,CB压碎性打击 24 忽视目标防御,ED增强伤害 25 DS致命打击,ED增强伤害 -
ID 腐化 26 AR攻击准确率,ED增强伤害 27 所有技能 (武器) 28 支配火焰,快速施法 29 支配冰冷,快速施法 30 支配闪电,快速施法 31 毒素精通,快速施法 32 镶孔 33 EDF增强防御 34 生命回复 35 FHR快速打击恢复 36 火焰抵抗 37 寒冷抵抗 38 闪电抵抗 39 毒素抵抗 40 法力重生 41 攻击者受到伤害依角色等级决定 42 FCR快速施法 (非武器) 43 提升生命值 44 FRW高速跑步行走 45 无法冰冻 46 受到的物理伤害减少 47 受到的魔法伤害减少 48 无法破坏,EDF增强防御 49 减少诅咒持续时间 (胸甲,头盔,箭袋,盾牌) 50 所有技能 (非武器) -
ID 腐化 51 所有抗性 52 受到的物理伤害减少百分比 53 火焰抵抗上限,火焰抵抗 54 寒冷抵抗上限,寒冷抵抗 55 闪电抵抗上限,闪电抵抗 56 毒素抵抗上限,毒素抵抗 57 生命偷取 58 魔法偷取 59 AR攻击准确率,光照范围 60 额外的金币 61 最大生命值 62 减少诅咒持续时间 (鞋子,腰带,戒指) 63 穿刺攻击 64 FBR快速格挡恢复 65 所有属性 66 降低目标防御 67 格挡几率 68 力量 69 敏捷 70 体力 71 精力 72 所有抗性上限 73 格挡几率,FBR快速格挡恢复 74 最小伤害 75 最大伤害 -
ID 腐化 76 忽视目标防御 77 对不死的AR攻击准确率,对不死的伤害 78 DS致命打击(怪物),密度,经验 79 无法冰冻(怪物),增加最大生命值(怪物),经验,密度 80 FAR快速攻击速率,FCR快速施法,密度,稀有 81 物理抗性,密度,稀有 82 FAR快速攻击速率,FCR快速施法,移速,密度,稀有 83 MF魔法寻找,额外金币,稀有 84 密度 85 场景等级,密度 86 稀有 87 所有抗性上限,密度,稀有 88 额外珠宝 89 经验增长 90 体力,精力
本页的资料来源
腐化ID可以查看 PD2's BH files.
See PD2's text files for updated info when game changes are made. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
Prefix/suffix IDs can be determined from PD2's MagicPrefix.txt and MagicSuffix.txt files. All lines have their own ID except the line between the classic affixes and the expansion affixes, which is skipped. The suffix IDs begin counting from 1 and the prefix IDs continue from where the suffixes end.
Zone IDs can be determined from PD2's Levels.txt file.
If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.