Runes

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This page lists PD2 changes for insertables (runes, gems, jewels) relative to the vanilla game.

Runes

All runes are now stackable. Runes can be switched between their stacked and non-stacked forms with cube recipes or shortcuts, and can only be placed in items when in their non-stacked form. Runes begin dropping in their stacked form at the end of Act 2 in Normal difficulty where players should have access to the Horadric Cube.

For rune effects that have been changed, changes are shown in blue with the original effects shown in gray.

# Rune Name Level Weapon Chest/Helm Shield Group
1 RuneEl.png El 11 +50 to Attack Rating,
+1 to Light Radius
+15 Defense,
+1 to Light Radius
+15 Defense,
+1 to Light Radius
Low
2 RuneEld.png Eld 11 +75% Damage to Undead,
+50 to Attack Rating against Undead
15% Slower Stamina Drain 7% Increased Chance of Blocking Low
3 RuneTir.png Tir 13 +2 to Mana after each Kill +2 to Mana after each Kill +2 to Mana after each Kill Low
4 RuneNef.png Nef 13 Knockback +30 Defense vs. Missile +30 Defense vs. Missile Low
5 RuneEth.png Eth 15 -25% Target Defense Regenerate Mana 15% Regenerate Mana 15% Low
6 RuneIth.png Ith 15 +9 to Maximum Damage 15% Damage Taken Gained as Mana when Hit 15% Damage Taken Gained as Mana when Hit Low
7 RuneTal.png Tal 17 +75 Poison Damage over 5 Seconds Poison Resist +30% Poison Resist +35% Low
8 RuneRal.png Ral 19 Adds 5-30 Fire Damage Fire Resist +30% Fire Resist +35% Low
9 RuneOrt.png Ort 21 Adds 1-50 Lightning Damage Lightning Resist +30% Lightning Resist +35% Low
10 RuneThul.png Thul 23 Adds 3-14 Cold Damage Cold Resist +30% Cold Resist +35% Low
11 RuneAmn.png Amn 25 7% Life Stolen per Hit Attacker Takes Damage of 14 Attacker Takes Damage of 14 Low
12 RuneSol.png Sol 27 +9 to Minimum Damage Physical Damage Taken Reduced by 7 Physical Damage Taken Reduced by 7 Low
13 RuneShael.png Shael 29 +20% Increased Attack Speed +20% Faster Hit Recovery +20% Faster Block Rate Low
14 RuneDol.png Dol 31 20% Enhanced Damage
Hit Causes Monster to Flee 25%
Replenish Life +10
Replenish Life +7
Replenish Life +10
Replenish Life +7
Low
15 RuneHel.png Hel -- Requirements -20% Requirements -15% Requirements -15% Mid
16 RuneIo.png Io 35 +10 to Vitality +10 to Vitality +10 to Vitality Mid
17 RuneLum.png Lum 37 +10 to Energy +10 to Energy +10 to Energy Mid
18 RuneKo.png Ko 39 +10 to Dexterity +10 to Dexterity +10 to Dexterity Mid
19 RuneFal.png Fal 41 +10 to Strength +10 to Strength +10 to Strength Mid
20 RuneLem.png Lem 43 75% Extra Gold From Monsters 50% Extra Gold From Monsters 50% Extra Gold From Monsters Mid
21 RunePul.png Pul 45 +75% Damage to Demons,
+100 to Attack Rating against Demons
+30% Enhanced Defense +30% Enhanced Defense Mid
22 RuneUm.png Um 47 10% Chance of Open Wounds,
+120 Open Wounds Damage per Second
25% Chance of Open Wounds
All Resistances +15 All Resistances +22 Mid
23 RuneMal.png Mal 49 Prevent Monster Heal Magic Damage Taken Reduced by 7 Magic Damage Taken Reduced by 7 Mid
24 RuneIst.png Ist 51 30% Better Chance of Getting Magic Items 30% Better Chance of Getting Magic Items
25% Better Chance of Getting Magic Items
30% Better Chance of Getting Magic Items
25% Better Chance of Getting Magic Items
Mid
25 RuneGul.png Gul 53 20% Bonus to Attack Rating +4% to Maximum Poison Resist
+5% to Maximum Poison Resist
+4% to Maximum Poison Resist
+5% to Maximum Poison Resist
Mid
26 RuneVex.png Vex 55 7% Mana Stolen per Hit +4% to Maximum Fire Resist
+5% to Maximum Fire Resist
+4% to Maximum Fire Resist
+5% to Maximum Fire Resist
High
27 RuneOhm.png Ohm 57 +45% Enhanced Damage
+50% Enhanced Damage
+4% to Maximum Cold Resist
+5% to Maximum Cold Resist
+4% to Maximum Cold Resist
+5% to Maximum Cold Resist
High
28 RuneLo.png Lo 59 20% Deadly Strike +4% to Maximum Lightning Resist
+5% to Maximum Lightning Resist
+4% to Maximum Lightning Resist
+5% to Maximum Lightning Resist
High
29 RuneSur.png Sur 61 +4 Life after each Kill
Hit Blinds Target
Increase Maximum Mana 5% +50 to Mana High
30 RuneBer.png Ber 63 20% Chance of Crushing Blow Physical Damage Taken Reduced by 5%
Physical Damage Taken Reduced by 8%
Physical Damage Taken Reduced by 5%
Physical Damage Taken Reduced by 8%
High
31 RuneJah.png Jah 65 Ignore Target's Defense Increase Maximum Life 5% +75 to Life
+50 to Life
High
32 RuneCham.png Cham 67 Freezes Target +3 Cannot Be Frozen Cannot Be Frozen High
33 RuneZod.png Zod 69 Indestructible Indestructible Indestructible High

The term "high rune" refers to any rune that cannot drop from the Hellforge quest, which is Vex or higher. It is not to be confused with the troublesomely-named "HR" unit of currency, which can be used with any sufficiently-valuable item rather than just high runes.

High runes typically form the core of market trading currencies due to their rarity and general usefulness, while upper "mid runes" (Lem through Gul) are close enough in value to be traded in a similar fashion, especially during the beginning of each ladder season. Below Lem, rune values are too low for individual runes to be practically referred to in terms of HRs, and are traded more often in bulk rather than as individual tokens of currency. Beyond runes, few items are used as ubiquitously as currency, with the most notable exception being Worldstone Shards.

Gems

Flawless and Perfect gems are now stackable. Flawless gems now begin dropping in Act 4 Normal, and Perfect gems can now drop in Hell.

Gem effects have not been changed from vanilla D2, but are included here for convenience.

Gem Name Level Weapon Chest/Helm Shield
Gem Chipped Sapphire.png Chipped Sapphire 1 Adds 1-3 Cold Damage +10 to Mana Cold Resist +12%
Gem Flawed Sapphire.png Flawed Sapphire 5 Adds 3-5 Cold Damage +17 to Mana Cold Resist +16%
Gem Sapphire.png Sapphire 12 Adds 4-7 Cold Damage +24 to Mana Cold Resist +22%
Gem Flawless Sapphire.png Flawless Sapphire 15 Adds 6-10 Cold Damage +31 to Mana Cold Resist +28%
Gem Perfect Sapphire.png Perfect Sapphire 18 Adds 10-14 Cold Damage +38 to Mana Cold Resist +40%
Gem Chipped Emerald.png Chipped Emerald 1 +10 Poison Damage over 3 Seconds +3 to Dexterity Poison Resist +12%
Gem Flawed Emerald.png Flawed Emerald 5 +20 Poison Damage over 4 Seconds +4 to Dexterity Poison Resist +16%
Gem Emerald.png Emerald 12 +40 Poison Damage over 5 Seconds +6 to Dexterity Poison Resist +22%
Gem Flawless Emerald.png Flawless Emerald 15 +60 Poison Damage over 6 Seconds +8 to Dexterity Poison Resist +28%
Gem Perfect Emerald.png Perfect Emerald 18 +100 Poison Damage over 7 Seconds +10 to Dexterity Poison Resist +40%
Gem Chipped Topaz.png Chipped Topaz 1 Adds 1-8 Lightning Damage 9% Better Chance of Getting Magic Items Lightning Resist +12%
Gem Flawed Topaz.png Flawed Topaz 5 Adds 1-14 Lightning Damage 13% Better Chance of Getting Magic Items Lightning Resist +16%
Gem Topaz.png Topaz 12 Adds 1-22 Lightning Damage 16% Better Chance of Getting Magic Items Lightning Resist +22%
Gem Flawless Topaz.png Flawless Topaz 15 Adds 1-30 Lightning Damage 20% Better Chance of Getting Magic Items Lightning Resist +28%
Gem Perfect Topaz.png Perfect Topaz 18 Adds 1-40 Lightning Damage 24% Better Chance of Getting Magic Items Lightning Resist +40%
Gem Chipped Ruby.png Chipped Ruby 1 Adds 3-4 Fire Damage +10 to Life Fire Resist +12%
Gem Flawed Ruby.png Flawed Ruby 5 Adds 5-8 Fire Damage +17 to Life Fire Resist +16%
Gem Ruby.png Ruby 12 Adds 8-12 Fire Damage +24 to Life Fire Resist +22%
Gem Flawless Ruby.png Flawless Ruby 15 Adds 10-16 Fire Damage +31 to Life Fire Resist +28%
Gem Perfect Ruby.png Perfect Ruby 18 Adds 15-20 Fire Damage +38 to Life Fire Resist +40%
Gem Chipped Amethyst.png Chipped Amethyst 1 +40 to Attack Rating +3 to Strength +8 Defense
Gem Flawed Amethyst.png Flawed Amethyst 5 +60 to Attack Rating +4 to Strength +12 Defense
Gem Amethyst.png Amethyst 12 +80 to Attack Rating +6 to Strength +18 Defense
Gem Flawless Amethyst.png Flawless Amethyst 15 +100 to Attack Rating +8 to Strength +24 Defense
Gem Perfect Amethyst.png Perfect Amethyst 18 +150 to Attack Rating +10 to Strength +30 Defense
Gem Chipped Diamond.png Chipped Diamond 1 +28% Damage to Undead +20 to Attack Rating All Resistances +6
Gem Flawed Diamond.png Flawed Diamond 5 +34% Damage to Undead +40 to Attack Rating All Resistances +8
Gem Diamond.png Diamond 12 +44% Damage to Undead +60 to Attack Rating All Resistances +11
Gem Flawless Diamond.png Flawless Diamond 15 +54% Damage to Undead +80 to Attack Rating All Resistances +14
Gem Perfect Diamond.png Perfect Diamond 18 +68% Damage to Undead +100 to Attack Rating All Resistances +19
Gem Chipped Skull.png Chipped Skull 1 2% Life Stolen per Hit,
1% Mana Stolen per Hit
Regenerate Mana 8%,
Replenish Life +2
Attacker Takes Damage of 4
Gem Flawed Skull.png Flawed Skull 5 2% Life Stolen per Hit,
2% Mana Stolen per Hit
Regenerate Mana 8%,
Replenish Life +3
Attacker Takes Damage of 8
Gem Skull.png Skull 12 3% Life Stolen per Hit,
2% Mana Stolen per Hit
Regenerate Mana 12%,
Replenish Life +3
Attacker Takes Damage of 12
Gem Flawless Skull.png Flawless Skull 15 3% Life Stolen per Hit,
3% Mana Stolen per Hit
Regenerate Mana 12%,
Replenish Life +4
Attacker Takes Damage of 16
Gem Perfect Skull.png Perfect Skull 18 4% Life Stolen per Hit,
3% Mana Stolen per Hit
Regenerate Mana 19%,
Replenish Life +5
Attacker Takes Damage of 20

Jewels

Several jewel affixes have changed.

Also see: Unique Jewels